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Made in fi
Nervous Accuser




Finland

So the question is how do orks kill marines, my friend who plays orks is getting annoyed
by having a hard time killing marines, and I believe a little advice could help.
Also the common point level is around 1k

If you need to know it, his list usually consists of 6 trukks full of boyz with PK nobs
and a boss with PK, eavy armor, cybork and attack squig.

Any advice you can give would be very helpful ^_^

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Made in us
Unshakeable Grey Knight Land Raider Pilot





If you could perhaps post a more complete list of the two armies I'm sure we'd be able to help.

   
Made in us
Lurking Gaunt





With a choppa?

 
   
Made in us
Regular Dakkanaut




Trukks are an extremely fragile way to get Orks into battle, and they limit you to small Boyz squads. Marines laugh off small squads of Orks, as they just don't have the weight of numbers to drag marines down.

The answer to "how do I kill marines?" is Dice. Throw lots of Dice at them. Field 30-Shoota Boy units with a PK Nob buried deep within, and use your WAAAGH! turn to get the charge off. Add in a Mek with a Kustom Force Field and your boyz become very resilient to marine shooting. 30 Boyz will make pretty quick work of most marine units, up to and including TH/SS terminators. Just drown them in weight of attacks and laugh when they fail to do significant damage to your horde.

This message was edited 1 time. Last update was at 2011/08/19 18:25:03


 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Chop the shooty... shoot the choppy...

Provide a more detail list and we'll give ya better advice.

Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Bonkers Buggy Driver with Rockets






KestrelM1 wrote:Trukks are an extremely fragile way to get Orks into battle, and they limit you to small Boyz squads. Marines laugh off small squads of Orks, as they just don't have the weight of numbers to drag marines down.

Not true, from what I've experienced. Really the small numbers still outdo the Space Marines on the counterattack - it's more that you have to expect... less, of them. Stupid logic but somehow it works.

Anyway OP, a good idea would be detailing roughly what kinda marine armies he's running into. Otherwise I would probably suggest the Boss take a sideline and the KFF big mek join the units instead. If he wanted also he could try and squeeze a different unit in instead of trukks - I know it kinda breaches mantra but if it works, it works.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in fi
Nervous Accuser




Finland

Usually many trukks (2-4) get shot down midfield and the remaining boyz get Chopped. I use so many varying marine
lists it's hard to post any but usually tacs in rhinos with termies (yes, at 1k, really), with few HS but the
hardest one for him seems to be dual-vindy. (although I'm not really surprised)

Also he has been trying out lots of different stuff along with the trukks... but I'm pretty sure the trukks are the
problem for him. My personal thoughts would also be that the trukks would benefit greatly from a KFF mek.

His list is usually quite much like:

Warboss, PK, attack squig, eavy armor, cybork, TL shoota

5xBoyz, 11xboy, trukk, PK nob

Boyz, 10xboy, trukk, PK nob

Occasionally some nobs instead of boyz or lootas in the back.

I usually use a core of:

Libby

2x tac squad, flamer, ML, rhino

dakka pred

whirlwind

termie squad

A lot of things may vary in my list though.

EDIT: ninja'd the KFF

This message was edited 1 time. Last update was at 2011/08/19 18:48:40


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Made in us
Tail-spinning Tomb Blade Pilot






The answer is kff meks, it literally makes them twice a hard to kill

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in ca
Perturbed Blood Angel Tactical Marine




Toronto, Canada

Agree on the KFF mek. Lootas are also great for providing some covering fire from afar, the 48" range on their deffguns combined with S7 means that your marines will have to be cautious about LoS or risk being shot up, giving the orks some space to manoeuvre. Another idea would be a Killa Kan wall to provide cover for his advancing squads as well a bit of anti-tank in the form of rokkits against your vindicators and rhinos. My brother plays orks and likes the idea of Deffkoptas for anti-tank. Since they're jetbikes with scout, he can turboboost in his scout move and be in great position for a first turn rokkit attack.

This message was edited 1 time. Last update was at 2011/08/19 19:22:28


Ecce Homo Ergo Elk 
   
Made in us
Flashy Flashgitz




Alexandria, La

You want a list that will be hard for that marine list to stop?

KFF Big Mek - 85
20x Shoota Boyz, PK/BP Nob - 160
20x Shoota Boyz, PK/BP Nob - 160
19x Shoota Boyz, PK/BP Nob - 154
Battlewagon, Deffrolla, Armor Plates, Grot Riggers, Big Shoota - 135
Battlewagon, Deffrolla, Armor Plates, Grot Riggers, Big Shoota - 135
Battlewagon, Deffrolla, Armor Plates, Grot Riggers, Big Shoota - 135
1 Warbuggy, TL Rokkit Launcha
Total - 999

Rush up the field, deffrolla the vehicles, dump larger boyz squads out, and claim your trophy.

Trukks aren't worth it, they're too delicate and limit your mobs to being too small.
   
Made in gb
Bonkers Buggy Driver with Rockets






bruno.sardine wrote:Agree on the KFF mek. Lootas are also great for providing some covering fire from afar, the 48" range on their deffguns combined with S7 means that your marines will have to be cautious about LoS or risk being shot up, giving the orks some space to manoeuvre. Another idea would be a Killa Kan wall to provide cover for his advancing squads as well a bit of anti-tank in the form of rokkits against your vindicators and rhinos. My brother plays orks and likes the idea of Deffkoptas for anti-tank. Since they're jetbikes with scout, he can turboboost in his scout move and be in great position for a first turn rokkit attack.

Using Kans in a Trukker list is... daft. It'd be orky in logic but barely worht considering IMHO. Reason being you'll out gun the Kans on Turn 1 and they'll barely catch up until late in the game when they're not needed.

Koptas are an optional for either a group carpet bombing or that buzzkoptas idea people are so fond of. I'd suggest bikers or buggies myself

Heffling wrote:You want a list that will be hard for that marine list to stop?

{{LIST}}

Rush up the field, deffrolla the vehicles, dump larger boyz squads out, and claim your trophy.

Trukks aren't worth it, they're too delicate and limit your mobs to being too small.

Yes, give the Marine player asking the question 3 lovely big targets to fire lascannons and missiles at Genius.

That probably comes off harsh and I apologise, but it has a worse chance of working than the Trukks do really. Trukks are fragile yes, but theyre quick. Their speed is their role and that is all they are meant for - lots of them rushing ahead. And you need lots fo them to make it work. Besides I've never had problems with mobs of 12 boyz squashing Marines. It's the PK nob ultimately that wins the round of combat for small mobs, so having some boyz around is always handy.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in ca
Mutilatin' Mad Dok






a KFF mek gives his vehicles osbcured status within 6'' of the Big mek which means he could cover all of his trukks with one KFF.

Also, he should try to get support fire. Maybe some rokkit buggies or deff koptas to do early game disruption on lightly armored targets or small tac squad without power swords.

BPs are pretty important when you only have 12 boyz IMO since you won't be fearless for long and having a ld7 is not good. BP gives you a re roll on the leadership tests for the price of one savable wound on the squad.

Lootas or kommandos can be good elite choices too. another something that people do not totally agree on are looted wagon. It is a large blast S8 AP3 which will destroy small tac marine squads and still do massive damage on vehicles since it is an ordnance shot.

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Made in ca
Perturbed Blood Angel Tactical Marine




Toronto, Canada

Using Kans in a Trukker list is... daft.


Agreed, probably should have clarified that it would be for a footslogging list or a walker-heavy list. Reason I mention it is that it seems that the orks are having trouble busting the marines rhinos, predators, dreads etc. without the nob klawing in to it. In a trukk list, buggies or koptas would, of course, be more appropriate.

The orks' problem in this case is the fact that the marines have long ranged weapons and the orks are forced to attempt to speed across the table to assault. Advantage: Marines. Some anti-tank or disruption to make the marines have to worry about LOS or at least armor facing would be the start to fixing the problem, in my opinion. As it stands, the only thing that can deal with the armor are PKs. The rest of the boyz in that squad are mostly useless when assaulting armor.

Long story short: Your friend needs some anti-armor, preferably of the fast-moving, ranged variety, and a KFF mek couldn't hurt, either.

This message was edited 2 times. Last update was at 2011/08/19 21:38:24


Ecce Homo Ergo Elk 
   
Made in us
Been Around the Block





Wow! I'd hate to change the subject a bit, but every post about ork tactics always ends up having the Big Mek with kff mentioned in spades. I just started playing and I have a small army and I'm new to this site, but I'm really wanting that kff Big Mek now!

Orkses is never defeated in battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!  
   
Made in gb
Bonkers Buggy Driver with Rockets






Darkninja107 wrote:Wow! I'd hate to change the subject a bit, but every post about ork tactics always ends up having the Big Mek with kff mentioned in spades. I just started playing and I have a small army and I'm new to this site, but I'm really wanting that kff Big Mek now!

The main reason behind this is the cover save you get. In horde lists this is almost invaluable for your boyz who have a 6+ armour save - wearing rags basically. It's more favoured for Kan Wall style lists, where the Kanz get a 4+ cover save for being obscured vehicles (squad rule applies). In vehicle lists the KFF appears again - shielding your nice shiny vehicles from some degree of harm, again with a 4+ cover save.

That's why people recommend it. I'm a bit fussy because I can find situations where you could do without it - a true horde army for example. 180 boyz is plenty to keep you kicking for the game, and for HQ's I'd point fingers at Ghazz and Old Zogwort. As it is I abstained from a KFF on my current trucker list but I keep getting bashed before I hit the enemy lines... so yeah the shield is almost a necessity. Almost



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Get two. Get three , so that you have a spare

KFF is awesome. It makes your rusty junkers a bit more durable

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Courageous Space Marine Captain






Glasgow, Scotland

How to kill MeQ?Same way they kill everything.In fact,same way they sort everything out.Get in close and bash their 'eads in.If they get up,keep hitting.

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Made in us
Wraith






I'll attest to the KFF. I actually had a nightmarish game against Orks shortly before I stopped playing 40K. He must've had something like three full squads of Lootas, three or four 30 Ork Slugga squads on foot, a couple of nasty big gunz and a KFF Mek. The KFF is only a 5+ but it's a helluva lot better than the Ork t-shirt save.

I simply couldn't murder enough Orks before they got close enough to chop me to pieces, but then again, he was preparing for a big tournament (I think it was actually the ETC) and I was just playing a slapped-together, very unoptimized Space Marine list. Still, even if I was playing a super-pro awesome SM list it would've been a helluva tough fight.

This message was edited 1 time. Last update was at 2011/08/19 22:08:47


 
   
Made in ca
Perturbed Blood Angel Tactical Marine




Toronto, Canada

...a true horde army for example. 180 boyz...


That's just cruel to your opponent

I'd kill to see the look on his face when the green tide hit home, though!

This message was edited 1 time. Last update was at 2011/08/19 22:10:29


Ecce Homo Ergo Elk 
   
Made in us
Wraith






bruno.sardine wrote:
...a true horde army for example. 180 boyz...


That's just cruel to your opponent

I'd kill to see the look on his face when the green tide hit home, though!



Yeah, that's similar to what I faced. Unbelievably frightening.

I will say it would've been less terrifying if I had some Vindicators and/or Whirlwinds, but still.

This message was edited 1 time. Last update was at 2011/08/19 22:13:49


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Orks and nids can put a ludicrous amount of troops on the field I used to field 6 30 gaunt units + tervigon support when i still played nids. It was enough to make you get the creepy crawlies seeing that, even if you're pieplate spamming IG

I run a green tide often enough too, for simialr reasons


Automatically Appended Next Post:
That said an IG swarm army would be just as intimidating looking- they opened the door to the stockade and handed lasguns out as the convicts piled out..

This message was edited 1 time. Last update was at 2011/08/19 23:39:17


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Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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Death-Dealing Devastator






They gleefully hack them apart with choppas........

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Fresh-Faced New User




I think that orks kI'll marines in more ways than one but the best way is to rush 30 boys with a PK at them (or smaller because they might get shot first) and see the marines fall to the stupendous amount of attacks. You can charge a marine squad 2nd turn with ghaz it's so amazing. Or tell ur friend to get a battle wagon and fill it up with boys and a PK nob and assault him turn two
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






In addition to the KFF, the trukk list would probably benefit most from one or two squads of rokkit buggies. More AV10 to shoot at means less trukks are going to die, and buggies are great for dealing with those backfield tanks. Once no other targets are available, they are even great at shooting regular marines.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Mutilatin' Mad Dok






Jidmah wrote:In addition to the KFF, the trukk list would probably benefit most from one or two squads of rokkit buggies. More AV10 to shoot at means less trukks are going to die, and buggies are great for dealing with those backfield tanks. Once no other targets are available, they are even great at shooting regular marines.


yup, S8 == ID, AP3 == no saves.

I love the look on my opponent face when the rokkit hit homes. When I shoot, he laughs, when I hit, he cries.

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yep, sometimes Ill go crazy on the rokkits when facing Marines, just for the lolz. Orks can pump out a surprising amount of rokkits if you try hard enough
   
Made in us
Mekboy on Kustom Deth Kopta






bruno.sardine wrote:
...a true horde army for example. 180 boyz...


That's just cruel to your opponent

I'd kill to see the look on his face when the green tide hit home, though!



I have a 1500 point list that uses 180 boys.. I've had people look at the list and just not want to play it ... its alot to deal with at 1500

big mek kff 85

30 boys w/ nob bp pk 220
30 boys w/ nob bp pk 220
30 boys w/ nob bp pk 220
30 boys w/ nob bp pk 220
30 boys w/ nob bp pk 220
30 boys w/ nob bp pk 220

def dred 2xskorcha and armor plates 95 (points filler, sometimes i alternate with 5 lootas and 20 poitns in upgrades to big mek)

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

So many modals.....just watch out for LRR and baal Preds,ok?

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Made in us
Mekboy on Kustom Deth Kopta






could be worse.. ever played a "without numbers" gaunt tyranid list... groups of 32 that as they die they jus tkeep coming back in from thier own table edge... its even more hoardy

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Not since the 5th ed codex came out.But I used to use one.Beautiful in objectives,disastor in KP.

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