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![[Post New]](/s/i/i.gif) 2011/08/22 22:08:00
Subject: How long do you think a Warhammer 40K battle is in real time?
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Stone Bonkers Fabricator General
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I think each turn, in real time, represents about 10 seconds of action (including both sides). Most games are about 6 turns, so that means the games we play are only about a minute long! That's my current theory anyway. What do you guys think?
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![[Post New]](/s/i/i.gif) 2011/08/22 22:13:17
Subject: How long do you think a Warhammer 40K battle is in real time?
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Plummeting Black Templar Thunderhawk Pilot
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The version I know of was that each phase lasted 6-seconds. But that was in a thread long forgotten
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![[Post New]](/s/i/i.gif) 2011/08/22 22:20:51
Subject: How long do you think a Warhammer 40K battle is in real time?
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Long-Range Land Speeder Pilot
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A turn probably represents ~20 seconds in realtime.
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Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
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![[Post New]](/s/i/i.gif) 2011/08/22 22:22:06
Subject: How long do you think a Warhammer 40K battle is in real time?
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Grey Knight Purgator firing around corners
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well a Vulcan Mega-Bolter fires 6000 rounds a minute i bleieve i read and it shoots 60 rounds a turn so there are like 100 turns in a minute?
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1500 Points - 9 Wins, 2 Draws, 4 Losses
Psienesis wrote:"Redeemed" in the sense that even his soul was obliterated, sure. |
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![[Post New]](/s/i/i.gif) 2011/08/22 22:25:52
Subject: How long do you think a Warhammer 40K battle is in real time?
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Stone Bonkers Fabricator General
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HellsGuardian316 wrote:The version I know of was that each phase lasted 6-seconds. But that was in a thread long forgotten
Actually, I was going to say that at first but that means most games aren't even a minute! That may very well be, but man does it take a long time to play a 36 second battle.
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![[Post New]](/s/i/i.gif) 2011/08/22 22:59:21
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Horrific Horror
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I figure a 2-inch model represents a 6+ foot tall space marine.
By that math, a 6-inch run would be what, 18 feet in real space?
Assuming that in a real battle, all squads would run at the same time (as in, not take turns moving), I'd say that a turn lasts as long as it would take a person to potentially run 18 feet, shoot at someone, and then bonk them with something. For me, that would take maybe... five to six seconds to run, about that long to aim and shoot, and then another three or four seconds to assault. So potentially a turn could last 16 seconds, assuming that all of that happens every turn, and that no psyker abilities or artillery take longer to load/cast/fire/etc.
So that means a 6 turn, two player game would potentially be 192 seconds long, since each player would have 6 turns that are each 16 seconds long. Shorter if there are phases in which nothing, or nearly nothing happens.
But still, a three-minute battle in real time does take quite a while in gametime xD
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![[Post New]](/s/i/i.gif) 2011/08/22 23:07:09
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Stone Bonkers Fabricator General
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6 seconds to run 18 feet? That seems a little slow to me. Pretty sure you can do that and get some shooting done in that time. CC does complicate matters a bit though.
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![[Post New]](/s/i/i.gif) 2011/08/22 23:19:32
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Horrific Horror
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6 seconds from a dead stop to 18 feet away, usually wearing heavy armor and carrying fairly weighty weapons, of course. 18 feet, naked, running across a grassy field, maybe three seconds.
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![[Post New]](/s/i/i.gif) 2011/08/22 23:22:17
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Stone Bonkers Fabricator General
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Well there is that little known rule were naked models run 2d6 in the shooting phase.....
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![[Post New]](/s/i/i.gif) 2011/08/22 23:23:59
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Horrific Horror
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It would make sense. What about naked Jump Infantry?
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![[Post New]](/s/i/i.gif) 2011/08/22 23:33:57
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Fixture of Dakka
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Crackgnome wrote:6 seconds from a dead stop to 18 feet away, usually wearing heavy armor and carrying fairly weighty weapons, of course. 18 feet, naked, running across a grassy field, maybe three seconds.
I'm sure if I search hard enough I can find an actual reference, but a commonly quoted police statistic is that an average person can cover 21ft in 2 seconds.
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This message was edited 1 time. Last update was at 2011/08/22 23:34:27
Avatar 720 wrote:You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.
Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters.. |
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![[Post New]](/s/i/i.gif) 2011/08/23 01:02:43
Subject: How long do you think a Warhammer 40K battle is in real time?
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Bounding Black Templar Assault Marine
columbus ohio
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Well i would say it all depends on the army. Say a army like tyranids the turn would be quite quick because how long does it take to stride/hop/scurry forward and slice somebody in half? Another army like IG or even space marines would take longer. IG would have the Chain of command then the loading and firing of the ordnance and the tanks trying not to run over infantry. so I would say anywhere from 10 minutes or less to about a hour at most for a normal 1500 pts game.
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The Emperor extends His will to us when we destroy the wicked and impure to reconquer the galaxy in His name. The Emperor leads the galaxy to righteousness, and thus we must petition for His judgement on the wicked... for it is judgement without mercy..
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![[Post New]](/s/i/i.gif) 2011/08/23 01:18:05
Subject: How long do you think a Warhammer 40K battle is in real time?
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Daring Dark Eldar Raider Rider
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Personally, I'd say 5-20 minutes. I remember someone saying they interpreted tabletop games as ether a small skirmish, or part of a larger battle. Makes sense once you think about it, especially because another guy called 40K crunch a large scale skirmish, comparing it to Fantasy.
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![[Post New]](/s/i/i.gif) 2011/08/23 01:23:10
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Perturbed Blood Angel Tactical Marine
Gaithersburg, Maryland
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Depends on size, in a book I read how 3 crisis suits and some Kroot died to 10-20 or so SM, and that may have been only like 5 minutes. In another how a choas army was besieging a IG fortress, and that took days. I guess it depends on what's happening, melee may take 1-5 minutes, movement may be 30 minutes to several hours, shooting can be minutes to hours,consolidating after melee which is more like a few more minutes, and the charge into melee may be moments.
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Melta meets tank
1300
"If you can't kill it, you're obviously not putting enough bullets into it!" |
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![[Post New]](/s/i/i.gif) 2011/08/23 02:06:49
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Scuttling Genestealer
feasting on an Imperium planet.
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Ineed2bucks wrote:Depends on size, in a book I read how 3 crisis suits and some Kroot died to 10-20 or so SM, and that may have been only like 5 minutes. In another how a choas army was besieging a IG fortress, and that took days. I guess it depends on what's happening, melee may take 1-5 minutes, movement may be 30 minutes to several hours, shooting can be minutes to hours,consolidating after melee which is more like a few more minutes, and the charge into melee may be moments.
and that sumns up this thread....
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"As I looked into its dead black eyes, I saw the terrible sentinence it had in place of a soul. Behind that was the steel will of its leader. Further still I could feel its primogenitor coldly assessing me from the void. And looking back from the deepest recesses of the aliens mind I perceived what I can describe only as an immortal hunger.
We can slay the tyranids on our worlds, blast their fleets from space, grind their armies to torn and ruined fragments. But their hunger? That is beyond our ability to slay."
- Ultramarines Cheif Librarian Tigurius
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![[Post New]](/s/i/i.gif) 2011/08/23 02:33:16
Subject: How long do you think a Warhammer 40K battle is in real time?
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Storm Trooper with Maglight
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I guess our only semi-reliable source are games and books. DoW is (AFAIK) Warhammer 40k in real-time-strategy. That means we could use it to calculate how long would a battle last with a certain number of forces. The books help too.
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DR:90-SG+M--B--I--Pw40k11#-D++A--/mWD-R+T(F)DM+
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![[Post New]](/s/i/i.gif) 2011/08/23 02:37:26
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Stone Bonkers Fabricator General
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The books and games deal with battles on a much larger scale usually.
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![[Post New]](/s/i/i.gif) 2011/08/23 06:03:27
Subject: How long do you think a Warhammer 40K battle is in real time?
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Fixture of Dakka
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It has to be longer than seconds. I can't remember the exact scenario it might be Dawn of War, it goes from dark to light. Takes awhile for that to happen
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Avatar 720 wrote:You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.
Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters.. |
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![[Post New]](/s/i/i.gif) 2011/08/23 06:06:08
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Stone Bonkers Fabricator General
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But that is a dawn assault. You literally attack at the crack of dawn.
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![[Post New]](/s/i/i.gif) 2011/08/23 06:59:22
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Perturbed Blood Angel Tactical Marine
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AustonT wrote:Crackgnome wrote:6 seconds from a dead stop to 18 feet away, usually wearing heavy armor and carrying fairly weighty weapons, of course. 18 feet, naked, running across a grassy field, maybe three seconds.
I'm sure if I search hard enough I can find an actual reference, but a commonly quoted police statistic is that an average person can cover 21ft in 2 seconds.
Think of it this way. If a relatively 'good' score for an American football player to achieve in the 40-yard dash is about 4-4.5 seconds, the average person is likely to be slower. Now grow to the size of a Space Marine, which is already heavy (not to mention more dense, as well), then add on his armor and equipment. Even with all their augmentations and implants and genetics and what-not, chances are your rate is going to lie somewhere between 'normal' and 'athlete.'
Seriously though, it all depends on the situation. I've read around half of the HH novels, plus Sigvald and Brothers of the Snake. There have been various instances where they mention "So-and-so did this and this and this and this and this and this..."etc., "all before his opponent's weapon hit the floor." So its not unreasonable to assume that the game we play (whether you see it as a skirmish, or as a zoomed-in view of a larger battle) in 6 turns (how many hours?  ) could really take only a minute (assuming it averages to 10 seconds per turn in real-time). Its all circumstantial. You may eat your Coco Puffs in 15 minutes, but I eat mine in 10. See?
Just my thoughts though.
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This message was edited 1 time. Last update was at 2011/08/23 06:59:57
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![[Post New]](/s/i/i.gif) 2011/08/23 07:33:24
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Longtime Dakkanaut
West Midlands (UK)
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A short dash across open ground. A double-tap from a rifle. Perhaps a swing or two with a sword.
I would put each game turn at about 3 to 6 seconds, with some extra allowance for dramatically "elastic" timing.. it is a cinematic game after all.
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![[Post New]](/s/i/i.gif) 2011/08/23 11:39:10
Subject: How long do you think a Warhammer 40K battle is in real time?
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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Belexar wrote:I guess our only semi-reliable source are games and books. DoW is (AFAIK) Warhammer 40k in real-time-strategy. That means we could use it to calculate how long would a battle last with a certain number of forces. The books help too.
Yeah, but in DoW you need to have all the units produced before you can actually do that, and the capacities of some models in DoW may not really match those on the tabletop.
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2011/08/23 15:39:19
Subject: How long do you think a Warhammer 40K battle is in real time?
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Storm Trooper with Maglight
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You just run the chronometer once all your troops are ready.
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DR:90-SG+M--B--I--Pw40k11#-D++A--/mWD-R+T(F)DM+
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![[Post New]](/s/i/i.gif) 2011/08/23 15:49:23
Subject: How long do you think a Warhammer 40K battle is in real time?
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Decrepit Dakkanaut
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Somewhere between 1-3 minutes. As pointed out earlier, 40K games are more a zoomed in microcosm of a larger battle, we're really just playing out a climactic point of the battle.
Honestly, I've always wanted to play an Epic game with a small area marked off: that's the concurrently running 40K game with units able to leave one game for the other.
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![[Post New]](/s/i/i.gif) 2011/08/23 15:53:04
Subject: How long do you think a Warhammer 40K battle is in real time?
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Fixture of Dakka
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I've always wanted to play BFG, land troops maneuver in epic, and fight in 40k. Basically using epic as a campaign map.
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Avatar 720 wrote:You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.
Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters.. |
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![[Post New]](/s/i/i.gif) 2011/08/23 18:56:20
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Fixture of Dakka
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To me, there's 2 ways to interpret a 40k battle.
Method 1: Look at how long it takes to do things.
In a 6 turn game, someone sitting down with a semi-automatic rifle firing as fast as he can only gets 12 shots.. An average human can swing his sword 6 times. A tank moving at max speed can go 72", which translates to about 216 feet (0.04 miles or 0.06km).
All these things should happen very quickly. I estimate a turn lasts about 3 seconds. So, a six turn game lasts about 18 seconds.
This makes sense if you think about the battle in the larger context of the war. We're talking about space faring empires waging war. Ground combat is completely silly. So, those 18 seconds represent the time it takes from the two forces spotting each other to when the air support arrives and the real battle starts.
Method 2: Try to logically explain game mechanics.
If you have two squads, each wanting to shoot at a transport and it's occupants. The first squad to fire doesn't have the opportunity to fire at the occupants, they can only try to fire at the transport. The 2nd squad to fire can wait to see what the result of the first squad's firing is before they decide what to shoot.
There's also things like a squad shooting and wiping out an enemy squad can effect the cover saves of subsequent shooting. But, they don't effect the cover saves retroactively.
Or, if you and an enemy unit are charging at each other as quickly as possible, one unit will end up getting a charge bonus, while the other doesn't.
The only way any of this makes sense is if we accept that the game is not, in fact, an extrapolation of a real time battle. And, that units moving, shooting, and assaulting are not actually simultaneous. The only explanation is that there's some code of honor in the 40th millennium that makes armies actually having one squad active at a time, and to take turns attacking each other.
So, the tabletop battles actually are real-time for the in-universe battles.
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![[Post New]](/s/i/i.gif) 2011/08/23 19:38:43
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Stone Bonkers Fabricator General
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3 seconds? That's way to short. You have to think about what is the busiest turn a guy can have in 40k, not his normal turn. A soldier can move 6", fire a reasonably aimed burst from his weapon, charge in 6", partake in a furious melee, then flee in terror at his opponents prowess a full 12", take a quick look back and think about stopping and regrouping. That's quite a bit actually, even for 6 seconds. Going back to my original 10 seconds or more guestimate.
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![[Post New]](/s/i/i.gif) 2011/08/23 21:04:27
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Devestating Grey Knight Dreadknight
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Brother_Khiros wrote:Now grow to the size of a Space Marine, which is already heavy (not to mention more dense, as well), then add on his armor and equipment. Even with all their augmentations and implants and genetics and what-not, chances are your rate is going to lie somewhere between 'normal' and 'athlete.' 
I think Marines would be crazy fast, in terms of foot-speed. Their already enhanced anatomy would make them prodigous athletes, and that ability would be further enhanced by their armour.
I'd say an armoured Marine, moving at speed would be at least covering 100 metres in 10 seconds, probably more like 6-8 seconds, and would be able to keep that speed up for, well, a long time!
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2011/08/23 21:10:47
Subject: Re:How long do you think a Warhammer 40K battle is in real time?
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Stone Bonkers Fabricator General
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In Tales of Heresy there's a Marine moving flat out and iirc he's coving metres with every step. May have been downhill, but still.
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![[Post New]](/s/i/i.gif) 2011/08/24 00:41:29
Subject: How long do you think a Warhammer 40K battle is in real time?
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Screaming Banshee
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Just imagine that tanks, infantry, etc. are only moving 6" because they are being massively cautious and doing auspex sweeps and whatnot...
Though how the heck I could make that theory apply to Skimmers I do not know.
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