Switch Theme:

How should Space Marines Change  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Member of the Malleus





Canada

Alright, this is a question that got me thinking, "If you want a space marine army, why not just take Blood angels?" It happened in my FLGS, and the discussion brought up several points, like the pricing of GK, and SW, the BA vehicles and more. So right now the only reasons to take vanilla marines as I can tell are, armies based around special characters, loyalty to your codex, or just bought AOBR and only have the rules for the space marines included. So the discussion I hope to start is this, what changes can be made for the next space marine codex to make them a top choice again. I think they should get some point discounts, the same as a space wolf maybe, and give them an assault weapon for every 5 guys. What say you old wise dakkanights.

 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Give Devastators the split fire rule from the Longfangs.

Iron Warriors 442nd Grand Battalion: 10k points  
   
Made in ca
Member of the Malleus





Canada

I would say make then cheaper then longfangs, but no split fire, otherwise we run the risk of just taking what we like from other marine books and losing any distinction between them.

 
   
Made in us
Longtime Dakkanaut






Reduce the costs of units significantly. BA get cheap Assault Marines. Give C:SM cheap Tactical Marines. Tactical Marines worth taking by giving them an upgrade at 1-3 pts per model "Bolter Mastery", so they gain the Relentless special rule for any model in the squad armed with a Bolter or Heavy Bolter.

This message was edited 1 time. Last update was at 2011/08/30 02:25:32


Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

The best thing to do? Stop making every marine variant "Marines +1". Make them *different*, not *better*.

Honestly, Marine units don't need to be cheaper, they don't need more extensive sets of special rules. Their biggest problem is that GW thinks "Different Marines" must equal "Better Marines".


As is, that's honestly their biggest issue. Making heavy weapons units cheaper and cheaper will simply result in spam. Long Fangs are very poorly balanced, the mistake should not be repeated.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Regular Dakkanaut




If they re-do black templars id like to see a lot of power swords and storm shields in power armour.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Vaktathi wrote:The best thing to do? Stop making every marine variant "Marines +1". Make them *different*, not *better*.

Honestly, Marine units don't need to be cheaper, they don't need more extensive sets of special rules. Their biggest problem is that GW thinks "Different Marines" must equal "Better Marines".


As is, that's honestly their biggest issue. Making heavy weapons units cheaper and cheaper will simply result in spam. Long Fangs are very poorly balanced, the mistake should not be repeated.

Give this man a medal. All valid points. Black Templars are the best example of a sidegrade compared to the 4th ed Marine codex, while eclipsed somewhat with the 5th ed Marine codex.

Check out my Youtube channel!
 
   
Made in au
Skillful Swordmaster






I would say leave codex nilla marines is a well written codex its just all the other marines codexs that make it look bad.


Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in ie
Pyromaniac Hellhound Pilot





Imagination land

Give Dreadnoughts 2 close combat weapons, add more flavorsome characters. Apart from that its pretty fine the way it is.
   
Made in us
Perfect Shot Ultramarine Predator Pilot





Give me back my MSU shooting marines.
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

I second the request for MSU shooty.

Proper customisation and not just "captains with different gear" or "refluff a special character".

Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in us
Smokin' Skorcha Driver




Bring back 4th's chapter creation rules. Damn you GW for taking out customization in favor of special characters.
   
Made in pl
Kelne





Warsaw, Poland

Toastedandy wrote:Give Dreadnoughts 2 close combat weapons, add more flavorsome characters. Apart from that its pretty fine the way it is.


You don't play Vanilla Marines, do you?
   
Made in dk
Regular Dakkanaut






Alkasyn wrote:
Toastedandy wrote:Give Dreadnoughts 2 close combat weapons, add more flavorsome characters. Apart from that its pretty fine the way it is.


You don't play Vanilla Marines, do you?


Perhaps like Black Templars they only have access to half the stuff vanilla marines does and yes they can't even take 2 close combat arms well now they can with contemptor....
   
Made in us
Fixture of Dakka






Toastedandy wrote:Give Dreadnoughts 2 close combat weapons, add more flavorsome characters. Apart from that its pretty fine the way it is.

These are called "furioso" dreadnoughts and they dont, and never will, belong in the vanilla dex

 Avatar 720 wrote:
You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.

Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters..
 
   
Made in us
Smokin' Skorcha Driver




Why? They should allow all patterns including mortis.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

They should go back to the trait system like in the 4th edition codex they were better back then >.>

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Fixture of Dakka






terranarc wrote:Why? They should allow all patterns including mortis.

You're right. They should also ride giant thundersquirrels.

This message was edited 1 time. Last update was at 2011/08/30 22:47:06


 Avatar 720 wrote:
You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.

Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters..
 
   
Made in us
Smokin' Skorcha Driver




AustonT wrote:
terranarc wrote:Why? They should allow all patterns including mortis.

You're right. They should also ride giant thundersquirrels.


What a great counterpoint!
   
Made in ca
Master Sergeant





I agree with bringing back the traits system so that you can have salamanders or whatever without the big cheese being present. If the trait system had problems then fix it rather than ditch it. It made SM much more flavourful in my opinion.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

There are too many marine books. Loyalists only really need one book with some kind of trait system as others have said above, or special characters that 'unlock' or modify unit selection and/or force orgs. Chaos marines could do with two books, one for the legions, and one for renegades/undivided.

It'd be a big codex, but then again, C:SM is 150 pages, easily double a number of other codexes.

I can only dream...

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Tough Tyrant Guard





I've always liked the whole Chapter Tactics thing that a lot of the special characters give. If regular captains/masters could take tactics from any chapter, and get a wonky rule (twin link weapon group A, unit type x gets scoring, pick a squad or two and it gets (insert USR here). Would lead to a lot of really cool, competitive, thematic armies. Also, I agree that devistators are god aweful expensive. A full 10 man squad w/ lascannons costs as much as a land raider, but cant do what a land raider does. There are myriad ways to fix this issue, but I CBA to think of any.

This message was edited 1 time. Last update was at 2011/08/31 00:56:21


 
   
Made in us
Smokin' Skorcha Driver




Aye, one great balanced marine book with traits that alter units and FOC as opposed to like 5 books.
GW should hire you. Then send matt ward to north korean labor camp.
   
Made in us
Tough Tyrant Guard





terranarc wrote:.... Then send matt ward to north korean labor camp.


North - not fun, has to fill barrels with sand, then top it off with a few sprinklings of grain

South - has to play starcraft all day with people saying spehs mureenz are dumb, and would be totally owned by Terran Marines
   
Made in us
Hellish Haemonculus






Boskydell, IL

Personally, I like the way they work already. I liked how Marines worked in 4th edition too, and I fear that any change could be for the worse. SRM and Vaktathi have it right.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Jimsolo wrote:Personally, I like the way they work already. I liked how Marines worked in 4th edition too, and I fear that any change could be for the worse. SRM and Vaktathi have it right.


They definitely see it the right way, and I agree, but to me it just reeks of a band-aid solution. Take Dark Angels for example, they could have VERY easily been incorporated into C:SM with two special characters (Belial and Sammael) which make terminators and bike squadrons plus landspeeders score when taken in the right combinations. Other than that, DA are pretty stock marines with very little in the way of army wide special rules.

Then again, more marine armies sell more, or at least that appears to be their philosophy. I imagine going from six (seven with GK) marine codices to three or even two if chaos all goes in one would give GW chair members seizures.

Cause more codices are better, right?

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Tough Tyrant Guard





So, after thinking of the various places one could send matt ward to, these ideas popped into my head, and continued to pop as I typed...
Vanilla chapter tactics:

Any captain/chapter master/librarian/chaplain may replace combat tactics with the following (max 3 or so):

Twin-Link weapon group...*Bolt [2] *Flame [5pts] *[Melta [10pts] *Plasma [10pts] *Infantry Heavy [10pts]

All Infantry/Jump infantry benefit from...*Stubborn [5pts] *Fearless [15pts] *Stealth [15pts] *Tank Hunters [10pts] *Furious Charge [15pts] *Move through cover [10pts] *Relentless [20pts] *Feel no pain, 4+[20pts], 5+[15pts], 6+[10pts]

A single unit type gains... *A USR, at a 5pt discount form above *Counts as scoring [10pts] *FOC change move/addition [15pts]

Tactical/Assault/Devistator squads may replace their sergeant with... *Apothocary [5pts], *Terminator/Sergeant [15/20pts], *Librarian w/ 1 power [20pts], Chaplain [20pts]

Rhino hulls gain... *Fast [15] *+1 Front/Side/Rear/All facing [5/10/10/20], *Twin-Linked Weapons [15pts],

Land Raider hulls gain... *Fast [20], *New weapon sponson [uuh...] *Blessed Hull/Ceramite Plating/both [30/30/100]

Dreadnoughts get.... *Fleet [20], *Blessed Hull/Ceramite Plating/both [30/30/60]

... ... ... Thats all I can think of for now. Points were made willy-nilly, and likely have no reflection as to what they should actually be. Feel free to tell me I'm a dunce, and to go sit in the corner.


This message was edited 1 time. Last update was at 2011/08/31 01:27:04


 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I wouldn't even fathom trying to set out point costs for army wide USRs, short of doing a mind-boggling amount of testing and fiddling. Not to mention an extensive amount of simple mathhammer, calculating averages and what-not.

Also, Land Raider should NEVER be able to acquire the fast rule. EVER. That's a really scary thought...

The idea is there though, but the implementation would need to be simple and elegant, yet provide the degree of customization we all want. It'd take a lot of work, that's for sure.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Sinewy Scourge






Change the stats for different Chapters. For instancw, since sw are more cc oriented, give them one less bs and one more ws. Also, take away certain units from the various chapters and only keep those units for vanilla marines, so that the ultramarines at least have more units.

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
Made in us
Tough Tyrant Guard





Blacksails wrote:I wouldn't even fathom trying to set out point costs for army wide USRs, short of doing a mind-boggling amount of testing and fiddling. Not to mention an extensive amount of simple mathhammer, calculating averages and what-not.

Also, Land Raider should NEVER be able to acquire the fast rule. EVER. That's a really scary thought...

The idea is there though, but the implementation would need to be simple and elegant, yet provide the degree of customization we all want. It'd take a lot of work, that's for sure.


What, do you not like the idea of LRC zooming 18" turn one, then vomiting out a squad of TH/SS termies w/ lysander? all with furious charge/FNP?? whats not to like??? ... ... i see your point
   
 
Forum Index » 40K General Discussion
Go to: