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![[Post New]](/s/i/i.gif) 2011/08/29 23:47:24
Subject: How should Space Marines Change
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Member of the Malleus
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Alright, this is a question that got me thinking, "If you want a space marine army, why not just take Blood angels?" It happened in my FLGS, and the discussion brought up several points, like the pricing of GK, and SW, the BA vehicles and more. So right now the only reasons to take vanilla marines as I can tell are, armies based around special characters, loyalty to your codex, or just bought AOBR and only have the rules for the space marines included. So the discussion I hope to start is this, what changes can be made for the next space marine codex to make them a top choice again. I think they should get some point discounts, the same as a space wolf maybe, and give them an assault weapon for every 5 guys. What say you old wise dakkanights.
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![[Post New]](/s/i/i.gif) 2011/08/30 00:02:53
Subject: How should Space Marines Change
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Ancient Ultramarine Venerable Dreadnought
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Give Devastators the split fire rule from the Longfangs.
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/08/30 00:04:15
Subject: How should Space Marines Change
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Member of the Malleus
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I would say make then cheaper then longfangs, but no split fire, otherwise we run the risk of just taking what we like from other marine books and losing any distinction between them.
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![[Post New]](/s/i/i.gif) 2011/08/30 02:24:02
Subject: Re:How should Space Marines Change
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Longtime Dakkanaut
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Reduce the costs of units significantly. BA get cheap Assault Marines. Give C:SM cheap Tactical Marines. Tactical Marines worth taking by giving them an upgrade at 1-3 pts per model "Bolter Mastery", so they gain the Relentless special rule for any model in the squad armed with a Bolter or Heavy Bolter.
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This message was edited 1 time. Last update was at 2011/08/30 02:25:32
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![[Post New]](/s/i/i.gif) 2011/08/30 04:08:20
Subject: Re:How should Space Marines Change
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Imperial Guard Landspeeder Pilot
On moon miranda.
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The best thing to do? Stop making every marine variant "Marines +1". Make them *different*, not *better*.
Honestly, Marine units don't need to be cheaper, they don't need more extensive sets of special rules. Their biggest problem is that GW thinks "Different Marines" must equal "Better Marines".
As is, that's honestly their biggest issue. Making heavy weapons units cheaper and cheaper will simply result in spam. Long Fangs are very poorly balanced, the mistake should not be repeated.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/08/30 04:57:53
Subject: How should Space Marines Change
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Regular Dakkanaut
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If they re-do black templars id like to see a lot of power swords and storm shields in power armour.
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![[Post New]](/s/i/i.gif) 2011/08/30 05:07:04
Subject: Re:How should Space Marines Change
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Ultramarine Master with Gauntlets of Macragge
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Vaktathi wrote:The best thing to do? Stop making every marine variant "Marines +1". Make them *different*, not *better*.
Honestly, Marine units don't need to be cheaper, they don't need more extensive sets of special rules. Their biggest problem is that GW thinks "Different Marines" must equal "Better Marines".
As is, that's honestly their biggest issue. Making heavy weapons units cheaper and cheaper will simply result in spam. Long Fangs are very poorly balanced, the mistake should not be repeated.
Give this man a medal. All valid points. Black Templars are the best example of a sidegrade compared to the 4th ed Marine codex, while eclipsed somewhat with the 5th ed Marine codex.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/08/30 05:11:22
Subject: How should Space Marines Change
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Skillful Swordmaster
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I would say leave codex nilla marines is a well written codex its just all the other marines codexs that make it look bad.
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Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. |
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![[Post New]](/s/i/i.gif) 2011/08/30 05:57:17
Subject: How should Space Marines Change
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Pyromaniac Hellhound Pilot
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Give Dreadnoughts 2 close combat weapons, add more flavorsome characters. Apart from that its pretty fine the way it is.
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![[Post New]](/s/i/i.gif) 2011/08/30 07:51:04
Subject: Re:How should Space Marines Change
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Perfect Shot Ultramarine Predator Pilot
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Give me back my MSU shooting marines.
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![[Post New]](/s/i/i.gif) 2011/08/30 10:08:46
Subject: How should Space Marines Change
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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I second the request for MSU shooty.
Proper customisation and not just "captains with different gear" or "refluff a special character".
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/08/30 10:13:09
Subject: How should Space Marines Change
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Smokin' Skorcha Driver
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Bring back 4th's chapter creation rules. Damn you GW for taking out customization in favor of special characters.
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![[Post New]](/s/i/i.gif) 2011/08/30 20:54:07
Subject: How should Space Marines Change
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Kelne
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Toastedandy wrote:Give Dreadnoughts 2 close combat weapons, add more flavorsome characters. Apart from that its pretty fine the way it is.
You don't play Vanilla Marines, do you?
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![[Post New]](/s/i/i.gif) 2011/08/30 21:40:56
Subject: How should Space Marines Change
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Regular Dakkanaut
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Alkasyn wrote:Toastedandy wrote:Give Dreadnoughts 2 close combat weapons, add more flavorsome characters. Apart from that its pretty fine the way it is.
You don't play Vanilla Marines, do you?
Perhaps like Black Templars they only have access to half the stuff vanilla marines does and yes they can't even take 2 close combat arms  well now they can with contemptor....
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![[Post New]](/s/i/i.gif) 2011/08/30 21:53:07
Subject: How should Space Marines Change
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Fixture of Dakka
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Toastedandy wrote:Give Dreadnoughts 2 close combat weapons, add more flavorsome characters. Apart from that its pretty fine the way it is.
These are called "furioso" dreadnoughts and they dont, and never will, belong in the vanilla dex
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Avatar 720 wrote:You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.
Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters.. |
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![[Post New]](/s/i/i.gif) 2011/08/30 22:22:06
Subject: How should Space Marines Change
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Smokin' Skorcha Driver
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Why? They should allow all patterns including mortis.
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![[Post New]](/s/i/i.gif) 2011/08/30 22:31:46
Subject: How should Space Marines Change
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Legendary Master of the Chapter
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They should go back to the trait system like in the 4th edition codex they were better back then >.>
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/08/30 22:46:23
Subject: How should Space Marines Change
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Fixture of Dakka
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terranarc wrote:Why? They should allow all patterns including mortis.
You're right. They should also ride giant thundersquirrels.
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This message was edited 1 time. Last update was at 2011/08/30 22:47:06
Avatar 720 wrote:You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.
Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters.. |
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![[Post New]](/s/i/i.gif) 2011/08/31 00:30:05
Subject: How should Space Marines Change
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Smokin' Skorcha Driver
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AustonT wrote:terranarc wrote:Why? They should allow all patterns including mortis.
You're right. They should also ride giant thundersquirrels.
What a great counterpoint!
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![[Post New]](/s/i/i.gif) 2011/08/31 00:41:31
Subject: How should Space Marines Change
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Master Sergeant
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I agree with bringing back the traits system so that you can have salamanders or whatever without the big cheese being present. If the trait system had problems then fix it rather than ditch it. It made SM much more flavourful in my opinion.
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![[Post New]](/s/i/i.gif) 2011/08/31 00:47:31
Subject: Re:How should Space Marines Change
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Lord of the Fleet
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There are too many marine books. Loyalists only really need one book with some kind of trait system as others have said above, or special characters that 'unlock' or modify unit selection and/or force orgs. Chaos marines could do with two books, one for the legions, and one for renegades/undivided.
It'd be a big codex, but then again, C:SM is 150 pages, easily double a number of other codexes.
I can only dream...
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/08/31 00:55:30
Subject: Re:How should Space Marines Change
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Tough Tyrant Guard
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I've always liked the whole Chapter Tactics thing that a lot of the special characters give. If regular captains/masters could take tactics from any chapter, and get a wonky rule (twin link weapon group A, unit type x gets scoring, pick a squad or two and it gets (insert USR here). Would lead to a lot of really cool, competitive, thematic armies. Also, I agree that devistators are god aweful expensive. A full 10 man squad w/ lascannons costs as much as a land raider, but cant do what a land raider does. There are myriad ways to fix this issue, but I CBA to think of any.
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This message was edited 1 time. Last update was at 2011/08/31 00:56:21
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![[Post New]](/s/i/i.gif) 2011/08/31 00:56:18
Subject: How should Space Marines Change
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Smokin' Skorcha Driver
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Aye, one great balanced marine book with traits that alter units and FOC as opposed to like 5 books.
GW should hire you. Then send matt ward to north korean labor camp.
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![[Post New]](/s/i/i.gif) 2011/08/31 00:58:02
Subject: How should Space Marines Change
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Tough Tyrant Guard
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terranarc wrote:.... Then send matt ward to north korean labor camp.
North - not fun, has to fill barrels with sand, then top it off with a few sprinklings of grain
South - has to play starcraft all day with people saying spehs mureenz are dumb, and would be totally owned by Terran Marines
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![[Post New]](/s/i/i.gif) 2011/08/31 00:58:12
Subject: Re:How should Space Marines Change
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Hellish Haemonculus
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Personally, I like the way they work already. I liked how Marines worked in 4th edition too, and I fear that any change could be for the worse. SRM and Vaktathi have it right.
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![[Post New]](/s/i/i.gif) 2011/08/31 01:06:39
Subject: Re:How should Space Marines Change
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Lord of the Fleet
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Jimsolo wrote:Personally, I like the way they work already. I liked how Marines worked in 4th edition too, and I fear that any change could be for the worse. SRM and Vaktathi have it right.
They definitely see it the right way, and I agree, but to me it just reeks of a band-aid solution. Take Dark Angels for example, they could have VERY easily been incorporated into C: SM with two special characters (Belial and Sammael) which make terminators and bike squadrons plus landspeeders score when taken in the right combinations. Other than that, DA are pretty stock marines with very little in the way of army wide special rules.
Then again, more marine armies sell more, or at least that appears to be their philosophy. I imagine going from six (seven with GK) marine codices to three or even two if chaos all goes in one would give GW chair members seizures.
Cause more codices are better, right?
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/08/31 01:25:45
Subject: Re:How should Space Marines Change
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Tough Tyrant Guard
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So, after thinking of the various places one could send matt ward to, these ideas popped into my head, and continued to pop as I typed...
Vanilla chapter tactics:
Any captain/chapter master/librarian/chaplain may replace combat tactics with the following (max 3 or so):
Twin-Link weapon group...*Bolt [2] *Flame [5pts] *[Melta [10pts] *Plasma [10pts] *Infantry Heavy [10pts]
All Infantry/Jump infantry benefit from...*Stubborn [5pts] *Fearless [15pts] *Stealth [15pts] *Tank Hunters [10pts] *Furious Charge [15pts] *Move through cover [10pts] *Relentless [20pts] *Feel no pain, 4+[20pts], 5+[15pts], 6+[10pts]
A single unit type gains... *A USR, at a 5pt discount form above *Counts as scoring [10pts] *FOC change move/addition [15pts]
Tactical/Assault/Devistator squads may replace their sergeant with... *Apothocary [5pts], *Terminator/Sergeant [15/20pts], *Librarian w/ 1 power [20pts], Chaplain [20pts]
Rhino hulls gain... *Fast [15] *+1 Front/Side/Rear/All facing [5/10/10/20], *Twin-Linked Weapons [15pts],
Land Raider hulls gain... *Fast [20], *New weapon sponson [uuh...] *Blessed Hull/Ceramite Plating/both [30/30/100]
Dreadnoughts get.... *Fleet [20], *Blessed Hull/Ceramite Plating/both [30/30/60]
... ... ... Thats all I can think of for now. Points were made willy-nilly, and likely have no reflection as to what they should actually be. Feel free to tell me I'm a dunce, and to go sit in the corner.
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This message was edited 1 time. Last update was at 2011/08/31 01:27:04
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![[Post New]](/s/i/i.gif) 2011/08/31 01:50:16
Subject: Re:How should Space Marines Change
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Lord of the Fleet
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I wouldn't even fathom trying to set out point costs for army wide USRs, short of doing a mind-boggling amount of testing and fiddling. Not to mention an extensive amount of simple mathhammer, calculating averages and what-not.
Also, Land Raider should NEVER be able to acquire the fast rule. EVER. That's a really scary thought...
The idea is there though, but the implementation would need to be simple and elegant, yet provide the degree of customization we all want. It'd take a lot of work, that's for sure.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/08/31 02:06:49
Subject: How should Space Marines Change
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Sinewy Scourge
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Change the stats for different Chapters. For instancw, since sw are more cc oriented, give them one less bs and one more ws. Also, take away certain units from the various chapters and only keep those units for vanilla marines, so that the ultramarines at least have more units.
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"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
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![[Post New]](/s/i/i.gif) 2011/08/31 02:19:48
Subject: Re:How should Space Marines Change
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Tough Tyrant Guard
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Blacksails wrote:I wouldn't even fathom trying to set out point costs for army wide USRs, short of doing a mind-boggling amount of testing and fiddling. Not to mention an extensive amount of simple mathhammer, calculating averages and what-not.
Also, Land Raider should NEVER be able to acquire the fast rule. EVER. That's a really scary thought...
The idea is there though, but the implementation would need to be simple and elegant, yet provide the degree of customization we all want. It'd take a lot of work, that's for sure.
What, do you not like the idea of LRC zooming 18" turn one, then vomiting out a squad of TH/ SS termies w/ lysander? all with furious charge/ FNP?? whats not to like??? ... ... i see your point
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