Switch Theme:

1850 Descent of Angels list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stealthy Warhound Titan Princeps






ok... rev 5!

HQ- Librarian in power armor (jump pack, Unleash Rage, Shield of Sanguinius) -125 pts

HQ- Honor guard (4x meltas, jump packs) - 205 pts

Elite- Sanguinary Guard (2x inferno pistols) - 220 pts
Elite- Sanguinary Priests x2 (power swords + jump packs) - 180 pts

Troops- 10 man assault squad (2x meltas, fist) - 235 pts
Troops- 10 man assault squad (2x meltas, fist) - 235 pts
Troops- 10 man assault squad (2x flamers, power sword) - 215 pts

Fast- 5 man vanguard squad - Hammer, 2x power swords, 2x melta bombs - 220 pts
Fast- 5 man vanguard squad - Fist, 2x power swords, 2x melta bombs - 215 pts

This message was edited 5 times. Last update was at 2011/10/26 09:28:03


 
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

The dread and stormraven stands out a bit, but as long as you make sure you get to do what it is you're planning with them before they go up in flames. It also lacks anti-psyker ability, but since i dont know which armies you tend to play against i cant really advice on that

Its not really DoA though.
   
Made in us
Stealthy Warhound Titan Princeps






I thought stormravens were common in DoA lists :(

I've never used one, but i've read it could work. Anyone have any actual experience using a stormraven in a list like this?
   
Made in gb
Tower of Power






Cannock

Single Stormraven and Dreadnought are massive and easy target, especially as the Dreadnought will be loaded into the Stormraven more than likely along with the Death Co. I would drop all those units and add more jump infantry.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Stealthy Warhound Titan Princeps







HQ- Librarian w/ jump pack, blood lance + unleash rage- 125 pts
HQ- Librarian w/ jump pack, blood lance + shield of sanguinius - 125 pts

Elite- 2x sanguinary priests (jump packs) - 150 pts
Elite- Chaplain w/ jump pack - 125 pts

Troops- 10 man assault squad (2x melta,fist+infernus on sarge) - 250 pts
Troops- 10 man assault squad (2x melta, fist+infernus on sarge) - 250 pts
Troops- 10 man assault squad (2x flamer, power sword on sarge) - 225 pts
Troops- 10 man assault squad (2x flamer, power sword on sarge) - 225 pts

Fast- 10 vanguard w/ jump packs (2x Thunder Hammers, 8x power swords, melta bombs on all) - 515 pts




Vanguard would obviously combat squad, and go after long fangs / heavy support vehicles that could do the most damage to me.

This message was edited 1 time. Last update was at 2011/10/24 16:19:15


 
   
Made in gb
Tower of Power






Cannock

Priests don't need power weapons. You never want them in combat as this is their weakness, they can be singled out and wounds allocated to them. Try to keep them away from close combat.

Switch your flamers from fists to power weaps. You want to be striking against infantry first not last, with a Priest nearby your power weap will be S5 I5.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Stealthy Warhound Titan Princeps






if I drop the swords from the priests, and drop the flamers to swords, that gives me 50 points to play with... any suggestions?

Also, what do you think of the vanguard? They look really expensive, but they really look like they could do a LOT of damage, especially if they could just tie the enemy up for a single turn while I get into position with the rest of my jump marines.
   
Made in gb
Tower of Power






Cannock

Yes. Cut down your Vanguard a bit. Say take two 5 man squads (yes i know you was going to combat squad them anyway) but this will get two sgts who can have a cheap hammer. Give two Vanguard power weaps and the others melta bombs. Now you can tackle anything with a nice affect.

Then with the remaining points add Scouts with camo cloaks. You go onto a objective and go to ground. You've now got a cheap scoring units what is something you need.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Stealthy Warhound Titan Princeps






is taking two squads cheaper? I thought the cost of the power sword was built into the cost of the sarge, and the hammer was just the difference in points.

Taking one squad gives me the advantage of ensuring that both of them come in one the same turn (both combat squads).

Reducing them to 2 power weapons each will drop them in cost, saving me another 60 points... so now I'm at 110 points. Dropping the hand flamers off my sergeants could give me 130 points... are elite chappies worth it?

I don't really like scouts. I know they'd help me hold objectives, but spending 100 points on a unit that won't do anything to support me irks me... I could just take my opponents objectives.
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Im all for going for Vanguard, but you need to decide what their role is. Is it tieing up dangerous units for a turn? Then the cost in your current setting is way off.

I intend to run a 5man unit, packing 1 power weapon and 1 power fist. Thats 190 points, can deal with any foe (admittedly not well against some things, but can still do something). This is gonna be my assasinate-the-most-expensive-backfield-thing i possibly can and if i fail i can tie up something.

There's also something you need to think about - Overkill. You intend to tie something up in your heroic intervention, not kill everything in sight with all models packing power weapons, fists and what have you. Your goal is to kill, win the combat but -not- kill everything which would leave you in the open. You want to clear out the rest of that unit in your opponents assault phase, so that you can consolidate, and then re-launch a new assault in your own phase

This message was edited 1 time. Last update was at 2011/10/24 16:19:40


 
   
Made in us
Stealthy Warhound Titan Princeps






Tjolle79 wrote:Im all for going for Vanguard, but you need to decide what their role is. Is it tieing up dangerous units for a turn? Then the cost in your current setting is way off.

I intend to run a 5man unit, packing 1 power weapon and 1 power fist. Thats 190 points, can deal with any foe (admittedly not well against some things, but can still do something). This is gonna be my assasinate-the-most-expensive-backfield-thing i possibly can and if i fail i can tie up something.

There's also something you need to think about - Overkill. You intend to tie something up in your heroic intervention, not kill everything in sight with all models packing power weapons, fists and what you. Your goal is to kill, win the combat but -not- kill everything leaving you in the open. You want to clear out the rest of that unit in your opponents assault phase, so that you can consolidate, and then re-launch a new assault in your own phase


all good points. I think the best option, given yours and mercer's posts, would be to drop the vanguard to a 10 man squad (almost always combat squadding) packing 2 thunder hammers, 4 power swords, and 4 melta bombs. This would cost 515 points, and would be able to deal with anything thrown at it... and if i'm facing an army like deathwing or grey knights, I could just leave them as a 10 man squad, deepstrike next to one of my priests, and use the furious charge bonus to take something apart.
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Its solid thinking, but its still 515 points with that setting. That 20 Assault marines and 45 points to spare. Its also 2 units of HG with 4 melta guns and 4 flamers each. Its also Dante+Sanguinor and still points to spare.

Its Dante + HG with 4 Melta/Flamers and points to spare. Its still 2 Land Raiders. See where im going with this? 51.5 point a marine is steep, since they have nothing but 3+ saves after all, and a turn of rapid fire and other dedicated shooting will still reap a big harvest on your unit and you'll start losing models.

This message was edited 1 time. Last update was at 2011/10/24 16:24:19


 
   
Made in is
Dakka Veteran






Tjolle79 wrote:Im all for going for Vanguard, but you need to decide what their role is. Is it tieing up dangerous units for a turn? Then the cost in your current setting is way off.

I intend to run a 5man unit, packing 1 power weapon and 1 power fist. Thats 190 points, can deal with any foe (admittedly not well against some things, but can still do something). This is gonna be my assasinate-the-most-expensive-backfield-thing i possibly can and if i fail i can tie up something.

There's also something you need to think about - Overkill. You intend to tie something up in your heroic intervention, not kill everything in sight with all models packing power weapons, fists and what have you. Your goal is to kill, win the combat but -not- kill everything which would leave you in the open. You want to clear out the rest of that unit in your opponents assault phase, so that you can consolidate, and then re-launch a new assault in your own phase


I think this perspective is entirely right. Your Vanguard squad should be an expensive sniper rifle that comes in and removes something important. Right now you have about 500 points tied up in the Vanguard squad, which might be too high for its purpose. Might want a 5 man squad with a super kit instead?


 
   
Made in us
Stealthy Warhound Titan Princeps






Tjolle79 wrote:Its solid thinking, but its still 515 points with that setting. That 20 Assault marines and 45 points to spare. Its also 2 units of HG with 4 melta guns and 4 flamers each. Its also Dante+Sanguinor and still points to spare.

Its Dante + HG with 4 Melta/Flamers and points to spare. Its still 2 Land Raiders. See where im going with this? 51.5 point a marine is steep, since they have nothing but 3+ saves after all, and a turn of rapid fire and other dedicated shooting will still reap a big harvest on your unit and you'll start losing models.


oh I understand its a lot, but without it, what am I really supposed to do to stop his heavy hitters from cutting up my assault marines when they come in?

The vanguard can combat squad and deep strike into 2 seperate locations, and take down 2 huge threat units. with their current load out (fist, 2 swords, 2 meltas per combat squad) they SHOULD be able to bring down or at least tie up any units that could cripple my assault marines. Don't think of it as one 515 point unit, think of it as 2 260 point units. Still expensive, if I can remove vindicators / russes / defilers / things like that before they can paste my 40 assault marines coming in, isn't it worth the higher cost?

The other option I was considering for this role was a Storm Raven full of death company, but that costs just as much, and doesn't get to assault the turn it comes in...
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

For 535 points you get 10 assault terminators with TH/SS with attached Priest in TDA that can DS in as a shield. It cannot assault on the turn it arrived, but it takes ALOT of shooting to down 10 2+/3++ models with FNP, and if you're within 12 inches after DS you can assault something the next turn You can also Combat Squad them to assault 2 targets the next turn. It doesnt fit in with DoA theme though, but neither does SR with DC

This message was edited 1 time. Last update was at 2011/10/24 16:57:21


 
   
Made in us
Stealthy Warhound Titan Princeps






Tjolle79 wrote:For 535 points you get 10 assault terminators with TH/SS with attached Priest in TDA that can DS in as a shield. It cannot assault on the turn it arrived, but it takes ALOT of shooting to down 10 2+/3++ models with FNP, and if you're within 12 inches after DS you can assault something the next turn You can also Combat Squad them to assault 2 targets the next turn. It doesnt fit in with DoA theme though, but neither does SR with DC


The problem with the terminators is that I can't re-roll failed reserve rolls on them :(

I could be waiting until turn 4 for them to show up... and I like the re-rolls.

ugh. this list is giving me a headache.

In a pure DoA list though, is there a better option than the vanguard?
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Honor Guard with Dante. No scatter, 4 meltas and/or Flamers.

This is my 1750 DoA list:

Dante - 225 pts
Librarian: Jump Pack - 125 pts

Honor Guard: 3 Meltas, 2 Flamers, Jump Packs - 205 pts

Elites:
1 Sanguinary Priest - Jump Pack - 75

Troops:
5 Sanguinary Guard, 2 IP, Power Fist - 230
5 Sanguinary Guard, 2 IP, Power Fist - 230
10 Assault Marines, 2 Meltagun, Power Fist - 235
10 Assault Marines, 2 Meltagun, Power Fist - 235

Fast:
5 Vanguard Veterans: Jump Packs, Power Fist - 190 pts

1750. I kinda like this list. It holds 2 fnp bubbles, packs quite a punch and should be able to deal with most kinds of lists. I can Dante-bomb wherever i need, and VV in to tie up a particular unit thats especially dangerous.

It also holds 43 models, with a possible 6 scoring units which is a fair count imho.

Could just bump another priest in there for 75 and spend 20 more points adding another melta and 2 flamers to the HG and 5 points somewhere else and you should have an all-rounded DoA force. It might not be to your liking, but it could give you some ideas
   
Made in us
Stealthy Warhound Titan Princeps






How do the sanguinary guard do? I looked at them, but in the codex they appear like a pretty weak CC specialist unit... only power swords on them, and super vulnerable to any other CC specialist unit in the game.
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

They have their uses. They've got 2+ saves with fnp, all in power weapons that are Master-crafted. Couple this with S5 and I5 from furious charge, and 2 melta shots vs tanks etc. Can pop a transport, and assault the stuff inside, and should do fine. Even the Angelus boltguns on the rest are decent actually, especially at targets with 4+ saves. They're also scoring with Dante on board.

They are somewhat sub-par on their own, but with the threat of dante coming in without scatter along with my 3 meltas/2flamers and Blood Lancing Lib AND the VV guard along with the rest of my force, they should be able to shine.

This message was edited 1 time. Last update was at 2011/10/24 17:18:06


 
   
Made in us
Stealthy Warhound Titan Princeps






ah,I actually forgot about the furious charge buff effecting their power weapons. Good point.

I don't like having to use Dante, as this is going to be representing the 8th company of the Aurora Chapter instead of blood angels, but I could always say its just the 8th company captain....

I hate how GW mandates everyone uses counts-as.
   
Made in se
Hurr! Ogryn Bone 'Ead!



Sweden

Well, you should use what you want, not what might be the best effective things in concert with each other. Honor Guard really is a great unit, even without dante. It gives you the option to either fire 4 meltas or 4 flamers depending on the opposition (yeah, they can choose both these weapons each).

combine them with your Shield Lib to help them take some more heat once they're down. 3+/5++ with fnp isnt too easy to shoot down, and since you're coming down and nuking first they should always make their points back. I'm going with 5 HG and 5 Vanguard to get the best of two things, but still remain relatively cheap (below 400 points for both units combined, 415 with 4 meltas and 4 flamers with the HG).
   
Made in us
Stealthy Warhound Titan Princeps






OK! Revision 4 list!

HQ - Librarian in power armor w/ jump pack (Shield, Lance) - 125 pts
HQ- Reclusiarch w/ jump pack - 155 pts
HQ- Honor Guard (Blood Champion, 3x melta guns) - 215 pts

Elite- Sanguinary Guard (fist, 4x infernus pistols) - 250 pts
Elite- Sanguinary Priests x2 (jump packs, power swords) - 180 pts

Troops- 10 man assault squad (2x meltas, fist) - 235 pts
Troops- 10 man assault squad (2x meltas, fist) - 235 pts
Troops- 10 man assault squad (2x meltas, hammer) - 240 pts
Troops- 10 man assault squad (2x flamers, power sword) - 215 pts

This message was edited 1 time. Last update was at 2011/10/25 02:02:56


 
   
Made in au
Sinewy Scourge




Downunder

Just a random grammar note here: Your thread title implies its the only list worth consideration from the Blood Angels and Dark Angels codices.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Stealthy Warhound Titan Princeps






Eyclonus wrote:Just a random grammar note here: Your thread title implies its the only list worth consideration from the Blood Angels and Dark Angels codices.


jawohl, mein Führer. Sieg Heil!
   
Made in ca
Hellacious Havoc





Canada

Eyclonus wrote:Just a random grammar note here: Your thread title implies its the only list worth consideration from the Blood Angels and Dark Angels codices.


Re-Reading the title, this is fairly amusing!

OP: last list is looking good, I am currently musing about doing something similar in the future... I want to play BA but Razorspam just seems too annoying for friendly games.

This message was edited 1 time. Last update was at 2011/10/25 02:15:40



DC:80S+G+MB+IPw40k99#+D+A++/cWDR++T(M)DM+ 
   
Made in us
Stealthy Warhound Titan Princeps






Razorspam is lame... I play mech codex marines, I'm looking for a change of pace, while still building an Aurora Chapter force

This is just 8th company.
   
Made in gb
Tower of Power






Cannock

Not keen on that last list dude. Your previous list with amendments to Vanguard would have been spot on. Now you've got a Reclusiarch which a Librarian can do better job than (unleash rage) you've got Sanguinary Guard which will attract all the plasma guns going and for some strange reason you've got a Blood Champion instead of max meltas in the Honour Guard.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Stealthy Warhound Titan Princeps






ok... rev 5!

HQ- Librarian in power armor (jump pack, Unleash Rage, Shield of Sanguinius) -125 pts

HQ- Honor guard (4x meltas, jump packs) - 205 pts

Elite- Sanguinary Guard (2x inferno pistols) - 220 pts
Elite- Sanguinary Priests x2 (power swords + jump packs) - 180 pts

Troops- 10 man assault squad (2x meltas, fist) - 235 pts
Troops- 10 man assault squad (2x meltas, fist) - 235 pts
Troops- 10 man assault squad (2x flamers, power sword) - 215 pts

Fast- 5 man vanguard squad - Hammer, 2x power swords, 2x melta bombs - 220 pts
Fast- 5 man vanguard squad - Fist, 2x power swords, 2x melta bombs - 215 pts
   
Made in gb
Tower of Power






Cannock

No power weapons on the Priests. You never want your Priests in base to base contact as that is their weakness.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Stealthy Warhound Titan Princeps






Is it that you don't want them in base to base ever, or you only want them in base to base with certain things? It seems like he will normally end up there anyway, so it seems to reason that you'd just lodge him into the best place in your initial assault... which would be having an assault marine in base with any enemy fists, and having your IC in base to base with a single standard trooper.

4 i5 str5 power sword attacks isn't anything to sneeze at, either....
   
 
Forum Index » 40K Army Lists
Go to: