Tjolle79 wrote:Im all for going for Vanguard, but you need to decide what their role is. Is it tieing up dangerous units for a turn? Then the cost in your current setting is way off.
I intend to run a 5man unit, packing 1 power weapon and 1 power fist. Thats 190 points, can deal with any foe (admittedly not well against some things, but can still do something). This is gonna be my assasinate-the-most-expensive-backfield-thing i possibly can and if i fail i can tie up something.
There's also something you need to think about - Overkill. You intend to tie something up in your heroic intervention, not kill everything in sight with all models packing power weapons, fists and what have you. Your goal is to kill, win the combat but -not- kill everything which would leave you in the open. You want to clear out the rest of that unit in your opponents assault phase, so that you can consolidate, and then re-launch a new assault in your own phase

I think this perspective is entirely right. Your Vanguard squad should be an expensive sniper rifle that comes in and removes something important. Right now you have about 500 points tied up in the Vanguard squad, which might be too high for its purpose. Might want a 5 man squad with a super kit instead?