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![[Post New]](/s/i/i.gif) 2011/11/08 14:38:37
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Fell Caller - Child of Bragg
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I've noticed a couple interesting things about using the Necrons in practice (I'm trying to avoid things that are bogged down in poorly worded rules, though):
- A scarab unit, especially one augmented by a bunch of extra bases thanks to Spyders, had a decent shot of popping the contents of a non-open-topped transports by simply blocking access points. Relatively high bases sizes give a lot of coverage, and any models that can't disembark are wiped out. Unfortunately this requires you to get kind of close, but you've got a very nice threat range to do so. I suspect this will be used primarily for transports parked on objectives, but can only imagine what would happen if you managed to pull this off on a glance immobilized 600pt LR filled with termies.
-The Doom Scythe's death ray actually has a really good range, but here's an important bit that I don't see discussed much: it can hit models engaged in close combat. Might be useful for saving a unit that didn't managed to get wiped in the previous turn, especially since you can fire it off after deep striking.
- Obyron can join and transport a unit of Spyders across the field. You can equip the Spyders with different gear, making that unit extremely difficult to deal with if you get it in close. I think this will provide your opponent with a very tough decision, especially if you combine it with a night scythe assault.
- Speaking of Night scythes, they're surprisingly durable. They can't really stand up to 15 long fangs worth of ML but I've had good luck supersonic-ing them in under night fight, then dropping cargo after moving at cruising speed. The fact that I do this at the same time as a CCB might have something to do with that. Focused fire on an obscured Scythe will take it down, but if you can force your opponent to split fire you've a decent shot of surviving long enough to drop a nice lychguard unit.
- A nice problematic CC unit is a Destroyer Lord accompanied by a Wraith unit with equipment spread out for wound allocation shenanigans. Another nasty deepstriking threat that you shouldn't ignore.
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This message was edited 1 time. Last update was at 2011/11/08 14:46:37
Over 350 points of painted Trolls and Cyriss |
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![[Post New]](/s/i/i.gif) 2011/11/08 14:43:11
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Sinewy Scourge
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- Watch out for scarabs inflicting destroyed-explodes results on vehicles. The vehicle gets wrecked if you get it down to AV0, but if you get it down to like AV3 there's an extremely high chance of causing an explosion that will give wipe a lot of scarab bases thanks to the fact that swarms are vulnerable to blasts.
Where does it say that an exploding vehicle is a "blast" weapon?
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2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
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![[Post New]](/s/i/i.gif) 2011/11/08 14:46:27
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Fell Caller - Child of Bragg
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JGrand wrote:- Watch out for scarabs inflicting destroyed-explodes results on vehicles. The vehicle gets wrecked if you get it down to AV0, but if you get it down to like AV3 there's an extremely high chance of causing an explosion that will give wipe a lot of scarab bases thanks to the fact that swarms are vulnerable to blasts.
Where does it say that an exploding vehicle is a "blast" weapon?
It doesn't! I've been playing that wrong, thanks.
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Over 350 points of painted Trolls and Cyriss |
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![[Post New]](/s/i/i.gif) 2011/11/08 14:48:00
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Numberless Necron Warrior
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Ostrakon wrote:JGrand wrote:- Watch out for scarabs inflicting destroyed-explodes results on vehicles. The vehicle gets wrecked if you get it down to AV0, but if you get it down to like AV3 there's an extremely high chance of causing an explosion that will give wipe a lot of scarab bases thanks to the fact that swarms are vulnerable to blasts.
Where does it say that an exploding vehicle is a "blast" weapon?
It doesn't! I've been playing that wrong, thanks.
beat me to it.
The spyder obyron thing could be fun though. One thing I never understood was joining an IC to a monstrous creature unit. I know monstrous creatures normally can't be in unit's but there's some general exceptions.
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This message was edited 2 times. Last update was at 2011/11/08 14:50:59
GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
"I want to tailor this list so much that I can wear it to tournaments and win both 'best looking army' and 'best dressed'. "
2500? soon will change
W:15 L:11 D:8 |
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![[Post New]](/s/i/i.gif) 2011/11/08 14:54:57
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Nihilistic Necron Lord
The best State-Texas
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I've noticed that Living metal has really helped a ton. I was taking a ton of glances in my last game, and only ended up with a single stunned a Triarch Stalker all game. The AV 13 open topped was also a lot more hardy than I thought it was going to be.
I Didn't have to move either of my Doomsday Arks all game. Simply rotating them was plenty. I also didn't scatter hardly at all in game.
I'm Glad to hear about the Night Scythes being durable. I'm going to have to try out a quick attack army sometime.
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![[Post New]](/s/i/i.gif) 2011/11/08 15:06:07
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Fell Caller - Child of Bragg
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hollowmirror wrote:Ostrakon wrote:JGrand wrote:- Watch out for scarabs inflicting destroyed-explodes results on vehicles. The vehicle gets wrecked if you get it down to AV0, but if you get it down to like AV3 there's an extremely high chance of causing an explosion that will give wipe a lot of scarab bases thanks to the fact that swarms are vulnerable to blasts.
Where does it say that an exploding vehicle is a "blast" weapon?
It doesn't! I've been playing that wrong, thanks.
beat me to it.
The spyder obyron thing could be fun though. One thing I never understood was joining an IC to a monstrous creature unit. I know monstrous creatures normally can't be in unit's but there's some general exceptions.
I double-checked this. ICs can't join units that are normally one model only, like most MCs. Luckily tomb spyders are 1-3 to a unit, so it's valid for him to join it.
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Over 350 points of painted Trolls and Cyriss |
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![[Post New]](/s/i/i.gif) 2011/11/08 15:17:46
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Liche Priest Hierophant
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The IC and Carnifex is something the nids have been doing for a while now.
I am not shure if you can give all the spiders and wraights diferent equipment. The wording is similar to that of Tyranids ravagers, and they are not aloved to have diferent weaponds. (Of course the Tyranid FAQ does not allow shadow in the warp to affect rhinos, so maybe somebody else will do a better FAQ for the 'Crons, just to kick the 'Nids while they are down.)
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![[Post New]](/s/i/i.gif) 2011/11/08 15:23:16
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Nihilistic Necron Lord
The best State-Texas
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Niiai wrote:The IC and Carnifex is something the nids have been doing for a while now.
I am not shure if you can give all the spiders and wraights diferent equipment. The wording is similar to that of Tyranids ravagers, and they are not aloved to have diferent weaponds. (Of course the Tyranid FAQ does not allow shadow in the warp to affect rhinos, so maybe somebody else will do a better FAQ for the 'Crons, just to kick the 'Nids while they are down.)
No, the wording is completely different for Tyranid Raveners and Cantopek Spyders and Wraiths. The Tryanid dex says "Every Model" While the Wraiths and Spyders is "Any"
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![[Post New]](/s/i/i.gif) 2011/11/08 15:34:01
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Tail-spinning Tomb Blade Pilot
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Lychguard with shields and a CC overlord (phase, sempiteral, orb) absolutely destroys anything it touches. Game I played last night I had a squad of warriors, a swarmlord, a squad of genestealers, and a dakkafex locked for almost 4 turns. They'd get the lychguard down to like a 2 models, but those 2 models and the overlord would turn around and put more unsaved wounds out, and then all the downed lychguard would get up.
Also, Gate of eternity on the monolith is FAR more useful than it sounds... Ate almost an entire gaunt squad with it a few games ago, and even bette you can fire the flux arcs on the turn you use it too XD
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This message was edited 1 time. Last update was at 2011/11/08 15:36:25
W/L/D: 9/4/8 Under Construction |
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![[Post New]](/s/i/i.gif) 2011/11/08 15:48:52
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Regular Dakkanaut
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Tachyon Arrows are ridiculously effective. Overlord stared at a Leman Russ, chucked his arrow, and nuked it with a 30 point piece of Wargear. Needless to say, I was dismayed.
Cryptek with Veil o' Darkness is the best objective grabbing ploy in the game so far. Twenty Warriors on the other side of the field? No problem!
And the amusing bit of watching Mech Guard running up to a Monolith when it poops out a C'Tan with Firelord.
Emotekh is very underwhelming once you get past 'Omgz he's can make it dark and shoot lighting stuffz!' bit.
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- 2000 Points
- 2000 Points
'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.
'The only perk from being a Captain is that I get my own private bathroom.'
Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador. |
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![[Post New]](/s/i/i.gif) 2011/11/08 16:00:34
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Fell Caller - Child of Bragg
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StormForged wrote:Tachyon Arrows are ridiculously effective. Overlord stared at a Leman Russ, chucked his arrow, and nuked it with a 30 point piece of Wargear. Needless to say, I was dismayed.
Cryptek with Veil o' Darkness is the best objective grabbing ploy in the game so far. Twenty Warriors on the other side of the field? No problem!
And the amusing bit of watching Mech Guard running up to a Monolith when it poops out a C'Tan with Firelord.
Emotekh is very underwhelming once you get past 'Omgz he's can make it dark and shoot lighting stuffz!' bit.
Or it could have been a 30 point whiff. Probabilistically he only had a 1 in 6 shot at popping that thing.
Agreed on the Stormlord though. I think a lot of people wanted to use nightfighting shenanigans with him, but I think he's more useful in lists that actually benefit from nightfighting, like a CC-oriented list.
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This message was edited 1 time. Last update was at 2011/11/08 16:01:39
Over 350 points of painted Trolls and Cyriss |
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![[Post New]](/s/i/i.gif) 2011/11/08 16:11:21
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Maddening Mutant Boss of Chaos
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I think Nemesor giving a unit counter assault (Say Lychguard with Obryon that just deep struck in beside a unit with furious charge), and then taking away said units Furious charge. Or being able to give a Stalker tank hunter as well. Will prove to be valuable. His abilities are great.
I also Like The HQ that can take objectives, stick him with lychguard and he can keep replacing them when he dies seems effective,.
+1 on a Veil of darkness with Scarabs swarm, whoever said that earlier.
I said this in another post, but I like the Ctan Firelord walking up next to the Monolith to possibly help it from getting melta gunned to death as well.
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This message was edited 2 times. Last update was at 2011/11/08 16:14:15
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![[Post New]](/s/i/i.gif) 2011/11/08 16:14:48
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Trazyn's Museum Curator
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I find mindshackle scarabs to be a great way of getting rid of powerfists and power weapons. Granted it randomly selects a model in b2b contact with the bearer, but with some careful positioning you should be able to take care of that.
Even better if the target is a grey knight. They always have PW.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/08 17:08:50
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Fell Caller - Child of Bragg
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CthuluIsSpy wrote:I find mindshackle scarabs to be a great way of getting rid of powerfists and power weapons. Granted it randomly selects a model in b2b contact with the bearer, but with some careful positioning you should be able to take care of that.
Even better if the target is a grey knight. They always have PW.
Yeah, MSS are great for helping turn the tide against some termies, or a furioso or something.
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Over 350 points of painted Trolls and Cyriss |
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![[Post New]](/s/i/i.gif) 2011/11/08 17:30:52
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Fixture of Dakka
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Ostrakon wrote:
- A scarab unit, especially one augmented by a bunch of extra bases thanks to Spyders, had a decent shot of popping the contents of a non-open-topped transports by simply blocking access points.
Blocking access points is insufficient to kill a unit embarked in a transport. See Emergency Disembarkation, first paragraph pg 67.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/11/08 18:24:36
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Fell Caller - Child of Bragg
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DarknessEternal wrote:Ostrakon wrote:
- A scarab unit, especially one augmented by a bunch of extra bases thanks to Spyders, had a decent shot of popping the contents of a non-open-topped transports by simply blocking access points.
Blocking access points is insufficient to kill a unit embarked in a transport. See Emergency Disembarkation, first paragraph pg 67.
True, but what I mean is that with a 12 inch assault move, it's theorhetically possible to more or less surround a vehicle and still be in coherency, right? The large base size makes it hard for them to disembark an inch away from your dudes, and even if you can't pull it off completely, you've got at least a shot at taking some of the guys out.
This is especially true of anything with a skimmer base, since it's easy to surround.
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Over 350 points of painted Trolls and Cyriss |
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![[Post New]](/s/i/i.gif) 2011/11/08 21:41:03
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Fixture of Dakka
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Ostrakon wrote:
This is especially true of anything with a skimmer base, since it's easy to surround.
A vehicle's base only matters for embarking/disembarking on Valkryrie/Vendettas and Storm Ravens. The hull is used for anything else.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/11/08 21:45:03
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Scuttling Genestealer
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I'm not sure if it's over-the-top, but a Ghost Ark+8 Warriors+1 Lord with a Resurrection Orb+1 Cryptek with a Tremorstave and Seismic Crucible seems it's the best objective holding unit in the codex. All the rapid fire Gauss Flayers/Gauss Flayer Arrays and Staff of Light seems like it would prevent much of anything from getting past that 12" parameter. The Tremorstave and Seismic Crucible are just added insurance against any unit trying to breach that line to close the distance to assault.
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![[Post New]](/s/i/i.gif) 2011/11/08 23:11:53
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Apprehensive Inquisitorial Apprentice
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1 word, chronometron, this dinky lil trinket, at 15pts on a cryptek (harbinger of eternity) allows you to re-roll 1 D6 for himself or a unit he is part or each PHASE, yes you read correctly, tolled double 1 on a move through cover roll? try again (obviously rolling just one dice this time). your tachyon arrows suffering from harsh winds blowing them off course. no problem, the chronometron will allow you overlord to rewind time and try again when the wind dies down. pesky lychguard refusing to get back up, no worries, the chronometron will fix that for you. =D
I tried this little object out in a game today thinking it was just one re-roll per turn, checking to see if this was player turn or not, I noticed it said each phase..... lets just say, I was a happy overlord =3, useful for those run rolls where that extra inch would do wonders (rolled a 1 with a lychguard unit running, re-rolled it nto a six) IMHO a must have peice of wargear, that can really help you turn the tide.
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PS3 fanboy: jesus owns a ps3.
XBOX 360 fanboy: So does Satan. Thor and Odin own 360s though.
Jesus promises the end of evil, Thor promised the end of Ice Giants.
I DON'T SEE MANY ICE GIANTS AROUND. |
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![[Post New]](/s/i/i.gif) 2011/11/08 23:39:03
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Dakka Veteran
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protomane0 wrote:1 word, chronometron, this dinky lil trinket, at 15pts on a cryptek (harbinger of eternity) allows you to re-roll 1 D6 for himself or a unit he is part or each PHASE, yes you read correctly, tolled double 1 on a move through cover roll? try again (obviously rolling just one dice this time). your tachyon arrows suffering from harsh winds blowing them off course. no problem, the chronometron will allow you overlord to rewind time and try again when the wind dies down. pesky lychguard refusing to get back up, no worries, the chronometron will fix that for you. =D
I tried this little object out in a game today thinking it was just one re-roll per turn, checking to see if this was player turn or not, I noticed it said each phase..... lets just say, I was a happy overlord =3, useful for those run rolls where that extra inch would do wonders (rolled a 1 with a lychguard unit running, re-rolled it nto a six) IMHO a must have peice of wargear, that can really help you turn the tide.
damn! i was just going to post this! the chrono is amazing and I think it is super amazing in a cc tar pit with all the reoll to save fails or RAP's, the tach arrow reroll.
HEY!! can it allow imtek to reroll his lightning and if the nigh fight goes away or not? can he reroll to take initiative? can it also be used on the guy who goes super saiyan to reroll him doing it or better yet rerolling if he is depowering?!?!?!?
ohhhh...
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![[Post New]](/s/i/i.gif) 2011/11/09 00:11:54
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Been Around the Block
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I haven't tried it yet but was thinking of taking 2 royal courts and having one cryptek with chrono and one with harp of dissonance in each then putting one of each into a warrior squad and just sit back and reduce AV's with a reroll on the harp if you need it.
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![[Post New]](/s/i/i.gif) 2011/11/09 00:41:13
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Daemonic Dreadnought
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Theorius wrote:protomane0 wrote:1 word, chronometron, this dinky lil trinket, at 15pts on a cryptek (harbinger of eternity) allows you to re-roll 1 D6 for himself or a unit he is part or each PHASE, yes you read correctly, tolled double 1 on a move through cover roll? try again (obviously rolling just one dice this time). your tachyon arrows suffering from harsh winds blowing them off course. no problem, the chronometron will allow you overlord to rewind time and try again when the wind dies down. pesky lychguard refusing to get back up, no worries, the chronometron will fix that for you. =D
I tried this little object out in a game today thinking it was just one re-roll per turn, checking to see if this was player turn or not, I noticed it said each phase..... lets just say, I was a happy overlord =3, useful for those run rolls where that extra inch would do wonders (rolled a 1 with a lychguard unit running, re-rolled it nto a six) IMHO a must have peice of wargear, that can really help you turn the tide.
damn! i was just going to post this! the chrono is amazing and I think it is super amazing in a cc tar pit with all the reoll to save fails or RAP's, the tach arrow reroll.
HEY!! can it allow imtek to reroll his lightning and if the nigh fight goes away or not? can he reroll to take initiative? can it also be used on the guy who goes super saiyan to reroll him doing it or better yet rerolling if he is depowering?!?!?!?
ohhhh...
What is the wording for that ability. Makes an arrow nasty if it can reroll to hit, pen, or on the vehicle damage chart.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/11/09 01:37:39
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Apprehensive Inquisitorial Apprentice
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the exact wording is ''A model with a chronometron can re-roll one of his D6 rolls each phase. If the bearer is in a unit, this ability can be used to instead re-roll one of the units D6 rolls each phase.''
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PS3 fanboy: jesus owns a ps3.
XBOX 360 fanboy: So does Satan. Thor and Odin own 360s though.
Jesus promises the end of evil, Thor promised the end of Ice Giants.
I DON'T SEE MANY ICE GIANTS AROUND. |
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![[Post New]](/s/i/i.gif) 2011/11/09 02:30:08
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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On a Canoptek Spyder's Waiting List
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For those worried about keeping your Overlord on your Barge getting taken out, Nemesor Zandrekh can give the Barge Stealth. So now you have 24" threat (from flat out) with the sweeping attack, and since you moved flat out, you get a cover save... which stealth makes a 3+, as opposed to a 4+. To make things silly, take Anrakyr as your Barge guy - while the barge itself can't fire anything when moving flat out, I'm not seeing anything in the rules that prevents his Mind in the Machine ability (take over enemy vehicle's weapon) from being used.
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![[Post New]](/s/i/i.gif) 2011/11/09 03:08:38
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Irked Necron Immortal
Newark, CA
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If you're playing against a horde, or your opponent has some nasty CC unit that has trouble with T7 mobs you can make him cry with a C'tan Shard and Nemesor Zahndrekh.
...a C'tan Shard with Hit & Run. Yum...
They're the only model in our list with I4. So the shards are by far the best option for Hit & Run outside of allied games and Apocalypse.
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Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
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![[Post New]](/s/i/i.gif) 2011/11/09 03:24:40
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Beast of Nurgle
Victoria, AUS
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A pretty neat combination is:
C'Tan w. Writhing Worldscape and anything else.
Any number of 5 x Necron Warriors with Cryptek, Harbinger of Transmogrification.
Sit them anywhere and fire the Tremorstave at stuff.
Hit (not wounded) enemies count all terrain as dangerous, and more importantly, slows them down.
Hell, even without the C'Tan, it seems really effective.
Combine that with some decent transport popping stuff, you really slow down the enemy and keep them in the 24" range for longer.
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![[Post New]](/s/i/i.gif) 2011/11/09 03:42:14
Subject: Necrons in practice (interesting interactions you've noticed about the 'crons)
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Loyal Necron Lychguard
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I definitely agree, Harbinger of Transmogrification is a must for any unit of warriors or immortals holding an objective. Even better than a lord with an orb (IMHO).
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![[Post New]](/s/i/i.gif) 2011/11/09 16:27:06
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Scuttling Genestealer
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McCheesums wrote:A pretty neat combination is:
C'Tan w. Writhing Worldscape and anything else.
Any number of 5 x Necron Warriors with Cryptek, Harbinger of Transmogrification.
Sit them anywhere and fire the Tremorstave at stuff.
Hit (not wounded) enemies count all terrain as dangerous, and more importantly, slows them down.
Hell, even without the C'Tan, it seems really effective.
Combine that with some decent transport popping stuff, you really slow down the enemy and keep them in the 24" range for longer.
I was actually just thinking 'bout that last night.
C'tan with Writhing Worldscape + whatever else. (Sentient Singularity seems to pair up nicely if you can get the C'tan close to vehicles.)
Ghost Arks+Warriors+Crypteks (Transmogrification)... zip around in Ghost Arks or camp objectives and shoot stuff. 5/9 or 10/18 Gauss Flayer shots depending number of Warriors on board and range, 5/10 more from one side of Gauss Flayer Arrays plus the 36" range for the Tremorstave. Anyone hit by the Tremorstave will have to move as if moving through Difficult Terrain, but Writhing Worldscape is going to also make them take Dangerous Terrain tests.
Take Orikan the Diviner for lolz. Turn one of the game, your opponents entire army counts as moving through Difficult Terrain... which is suddenly also Dangerous Terrain compliments of Writhing Worldscape.
Overlord with a Cryptek of Destruction for the Solar Pulse. It's doubtful that your opponent is going to move much on turn 1 due to above-stated shenanigans. When shooting starts to get too hot to handle, use that Solar Pulse for a turn of protection.
Take a couple Doomsday Arks. Pretty much a done deal. You can punish the foe for moving or even trying to move and you can punish him more for not moving and being in view of 3x Doomsday Cannons.
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Also, I think I've seen this combo around, but:
C'tan with Time's Arrow + whatever else
Canoptek Wraiths with Whip Coils.
Nominated model has 83% chance of failing the Initiative Test.
Not sure where some of you are getting the idea that Time's Arrow is a LD test... it's a Initiative Test. And Whip Coils reduce your I to 1 regardless of what it actually is. So, yeah, 1/6 chance of passing since a 6 is always a success when taking Characteristic Tests.
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This message was edited 2 times. Last update was at 2011/11/09 16:55:55
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![[Post New]](/s/i/i.gif) 2011/11/09 16:33:12
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Trazyn's Museum Curator
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A destroyer lord with 2+ save, MSS, orb and Scythe is a very nasty guy to face. He's nearly 200pts, but its worth it. With the proper retinue, he'll be able to kickass left right and center.
Sadly, the only retinue I have that is suitable for him atm are destroyer
McCheesums wrote:
Nominated model has 83% chance of failing the Initiative Test.
Yeah about that...don't you use the unmodified I for character tests?
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This message was edited 3 times. Last update was at 2011/11/09 18:07:25
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/09 18:05:07
Subject: Re:Necrons in practice (interesting interactions you've noticed about the 'crons)
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Fixture of Dakka
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Ruan wrote:For those worried about keeping your Overlord on your Barge getting taken out, Nemesor Zandrekh can give the Barge Stealth. So now you have 24" threat (from flat out) with the sweeping attack, and since you moved flat out, you get a cover save... which stealth makes a 3+, as opposed to a 4+.
It'd be cheaper to just take 2 barges with warscythe lords.
Zandrekh doesn't have a close combat weapon.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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