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Made in us
Squishy Squig





My friend (Tyranids) and I (Orks) will have a friendly game. I've never played against Tyranids and we are both beginners. Any suggestions would be greatly appreciated. I'm not too sure what his list completely consists of yet but I do know he will have 2x Warriors, 1x Warrior Prime w/ bonesword, 8x Genestealers, 3x Raveners, 5x Rippers, somewhere around 15x Termagant and 15x Hermagaunt.

HQ - 125pts
Warboss - Mega Armor, Cybork body, Attack Squig

Troops - 286pts
21x Boyz - 1x big shoota; 1x Nob w/ PK and bosspole

5x Meganobz - 2x Kombi Skorcha

Elite - 225pts
15x Kommandos - to include Skikrot

Fast Attack - 180
1x Deffkopta w/ TL Rokkit & Bigbomm

1x Deffkopta w/ TL Rokkit & Bigbomm

1x Deffkopta w/ TL Rokkit & Bigbomm

My plan is simple... don't get wiped off the board and use the bigbomms as an attempt to take out as many genestealers, termagants, and hermagants as possible. Thanks for looking!


 
   
Made in us
Stalwart Dark Angels Space Marine





Goldsboro, NC

I think it stinks and I don't like it.




"Say when!" 
   
Made in us
Squishy Squig





What do you think about the Spiderman??

 
   
Made in us
Stalwart Dark Angels Space Marine





Goldsboro, NC

I think he stinks and I don't like him.




"Say when!" 
   
Made in gb
Longtime Dakkanaut




Tankbustas!
Lootas also good.

Spiderman is really over rated. I get the whole empathy with the teenage angst but it is still a 2 dimensional character. Then his abilities, back story and character are just not that cool.
By the way if you define yourself by 40k and teenage angst you are also 2d, go for a walks and join a book club.
   
Made in us
Squishy Squig





I'm a little confused about what that last part means, but have you read The Hunger Games trilogy?? Freakin awesome!!

By the way, The Dark Knight is far better than that no-talent floor flushing carcass of a Spiderman.

 
   
Made in us
Stalwart Dark Angels Space Marine





Goldsboro, NC

I'd give the spiderman ten seconds to get his ugly, yellow, no good kiester out of my neighborhood before I pump his guts full of lead.




"Say when!" 
   
Made in us
Squishy Squig





ONE, TWO, TEN!!!!!! *BAM BAM BAM*

 
   
Made in us
Stalwart Dark Angels Space Marine





Goldsboro, NC

HAHAHAHAHAHAHAHA!!!

This message was edited 1 time. Last update was at 2012/01/22 22:35:06





"Say when!" 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I recommend more Boyz over Mega Nobz. Has has too much Rending to throw at your Meganobz, and for their cost of 7 Boyz each, you can swarm him as much as he will try to swarm you. Warboss with a PK, Attack Squig, Cybork body, Kombi-Schorcha, and Heavy Armour, maybe a Warbike if you can afford it. Why a Warbike? Because it makes him T6. Deffkoptas won't be putting out enough firepower to do real damage. Lootas will ruin their day much more. No need for Kommandos. They will be coming to you. They also have speed on you, so getting the charge will be difficult. Don't be afraid to assault into cover, either, as going I1 isn't any worse than going I3 against I6. Park yourself in Terrain so that they become I1 on the charge. I have found with my Orks is that if I assault, I win. If they assault, they win. Simple as that.

This message was edited 1 time. Last update was at 2012/01/22 23:43:17


I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in gb
Longtime Dakkanaut




I can't wait for the Hunger games film. I was more referring to the usual spiderman defence of 'he is going through the same issues as me', which is fair enough finding characters that you empathise with in literature to help yourself but the answer from the book is essentially getting superpowers makes this worse so count yourself lucky.

Batman has had many bad years, I am sure without the famous dark 80s comics you wouldn't now defend him. Plus all comic book characters are worse that batman. Spiderman's problem is that he is below a huge number of characters not just batman.

Anyway sit back and shoot. 45 lootas isn't over kill, though tankbustas would be nice and it may be better to go fullish mech. If you happen to put all your guys in battlewagons and bring rocket buggies 'nids will struggle to shoot 'em up, they more likely arrive with most of your guys unopened
   
Made in us
Khorne Rhino Driver with Destroyer





Dis list needs more of da boyz for a right and proper waagh!

(going mech isn't a bad idea against nids though, a few battle wagons with deff rolla's and you'd have a field day with tank shocking gaunts. To that note, killa kans would be decent too, a bunch of grotzooka's or skorcha's would serve you really well and although they wouldn't hold up against MC's they would certainly tie up a hoard of termagaunts... for ever)

 
   
Made in us
Squishy Squig





So true about Spiderman being below all other characters....

Spiderman vs Anybody.... and he loses except that Green Goblin

 
   
Made in us
Stalwart Dark Angels Space Marine





Goldsboro, NC

After we build these bomb we need to find the Spiderman!




"Say when!" 
   
Made in ca
Flashy Flashgitz





Hey ewash. There are a few things I have to say about your list.

First, it doesn't have cohesion. When you are using a footslogging Ork army, you need to have more Boyz because they are vulnerable to almost any kind of ranged weaponry. You are also footslogging Meganobz which is really not a good strategy, they move extremely slowly without transport. The Kommandos you can outflank with, but against tyranids I really don't see the point. I doubt your opponent will be playing with much vulnerable long range in the backfield, so I would not even use Kommandos if I were you. Lastly, the Deffkoptas are really too many points for what you plan to use them for and I'll get to that later.

To have an effective fighting force, you want to be driving your attack with a simultaneous tempo. Having different speeds in how you engage your foe is going to allow them to divide and conquer your army. That doesn't mean everything needs to be the same unit or speed. You can have a speadhead that you drive forward with that is supported by other units etc. Problem with your army is that it has no real speadhead or common tempo.

So, I think your list needs work if you want to pull off consistent wins. My first reccomendation goes on my knowledge that Tyranids are very formidable in close combat, and even with Orks I would try to thin their ranks before engaging in melee. This is not usually the case with MEQ armies and others that have either few units or weak CC, where you typically want to get stuck in asap.

If you want to stay with your footslogging army but not green tide, you will certainly need more Boyz. I would go with 40+ boyz in a list of this size. They should also be Shoota Boyz instead of Choppa Boyz when you are foot slogging. They may have bad aim, but they can move and fire 2 shots each which makes up for that. Depending on the amount of ranged firepower your enemy is using, you should consider running with a Big Mek w/ a KFF to provide a 5+ cover save to your advancing mobs.

So lets go with this

2 mobs of 20 Shoota Boyz + 2 Big Shootas +1 PK BP Nob = 352 pts

Now for your HQ. Quite honestly, I feel the Warboss is not a good choice in this case. He is too easily singled out in close combat and so may be totally useless when it comes down to it. I think you should either use a Big Mek with a KFF, or if you want a unit that can put some big blast templates on your enemy, you can always try a Big Mek with SAG. Fun to use, can be a total game-changer but there is the risk of mishaps.

SAG Big Mek - 95 pts

KFF Big Mek - 85 pts

Elite choices, your best bet is not Kommandos, but Lootas. I'd say take 15 for 225 pts. They can really put the hurt on enemy units from a safe distance, and will provide good support for your troops.

The above total of units comes to about 670 pts, they are what I think are the most necessary. This leaves 140-145 pts for other stuff.

So... the Deffkoptas with Big Bomms are not great. You get only one use from each one, they don't even do much damage, and you have to fly over those units to use it. All around, its a waste for your purposes. I would sooner advise taking Big Gunz or even a Looted Wagon with a Boomgun on it if you want blast templates. 3 Killa Kanz with Grotzookas would also do the job far better than the Deffkoptas, and if you go that route in the future you may want to look at expanding your list into a Kanwall-type list. If you decide to play a more defensive game and out-shoot your opponent before CC, you could keep the Meganobz I suppose with these remaining points as they wouldn't have to do much moving if your enemy is coming to you.

Whatever you decide, hope some of that advice helps.


   
Made in au
Sinewy Scourge




Downunder

The Tyranid's aren't going to finesse you with that build, grab 2 big mobs of Shoota boyz with a PK nob and Bosspole. Shoot the crap out of the oncoming gaunts.

Lootas are insanely good for Orks and against the army your facing you will be close to removing a unit of his a turn with a full unit of 15. Going for more will speed up your game and definitely hand you an early advantage in terms of casualties.

For HQs, the Big Mek is a better choice, the Warboss's issue is he can be singled out in CC and thus overflow fearless wounds to your units, killing more of your stuff before you can hit back etc.... Basically you don't want an Independent Character in base contact with anything of his, which means a Boss is ineffective, but Big Meks are great.

KFF only works if he shoots you, chances are he's not going to, so SAG is better option, maybe deploy it away from your units so Mishaps don't kill the lootas or the blobs.

Generally speaking you should be able to shoot down enough of his army before he gets close enough to assault you that you will have the edge in assault thanks to the nobs having PKs etc.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Reckoner wrote:Now for your HQ. Quite honestly, I feel the Warboss is not a good choice in this case. He is too easily singled out in close combat and so may be totally useless when it comes down to it. I think you should either use a Big Mek with a KFF, or if you want a unit that can put some big blast templates on your enemy, you can always try a Fun to use, can be a total game-changer but there is the risk of mishaps.
I disagree. Warbosses are awesome. KFF will not be needed that much for 15 Hermagaunts.
Reckoner wrote:Big Mek with SAG.

I would sooner advise taking Big Gunz or even a Looted Wagon with a Boomgun on it if you want blast templates. 3 Killa Kanz with Grotzookas would also do the job far better than the Deffkoptas,
I definitely agree. If you attach the SAG to a Cannon Battery, they can fire at separate targets and the Big Mek has a several layers of protection. Lootas should be fielded in their own Mob.

This message was edited 1 time. Last update was at 2012/01/23 20:23:59


I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in ca
Flashy Flashgitz





I disagree. Warbosses are awesome. KFF will not be needed that much for 15 Hermagaunts.


I guess I should have specified. I agree that Warbosses are awesome, but against an army like nids he is going to be hitting last (assuming he has a PK) and will be singled out before he can get his strikes in. The way to counter this is to give him a Big Choppa and make sure you get the charge.
   
Made in gb
Longtime Dakkanaut




'nids do have armour like batman, not like spiderman. So the klaw would be good for that.
I am sure there must be a T5 guys who you can instant kill.
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Agreed on many levels.

I'd like to say that an attacj squig at lower points isn't as effective, imo. If using a warboss, I'd be temped to go BC and that's about it. Maybe EA or CB for a few more points.

I'd go kan wall....and at lower points, they are devastating. Back them up with shoota boys, big shootas, even throw in a deff dread if you like.

The koptas are a waste of points, particularly for nids. There is nothing that requires those S8 shots, and you don't want them in CC. Shoot, I don't use them in my lists anyways.

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Made in ca
Water-Caste Negotiator





Guelph

Brother Taurinus wrote:The koptas are a waste of points, particularly for nids. There is nothing that requires those S8 shots, and you don't want them in CC. Shoot, I don't use them in my lists anyways.


The koptas aren't a waste. I don't know much about nids, but if you load them out with TL rokkits, and then go for the synapse bugs as your first target...? Even if they're multi-wound and you just soften them up, you would be forcing him to play defensively. As is, with a beginner horde player, he may make mistakes and cluster. I would generally never take the bigbomm upgrade, but I guess there are worse lists to use it against.

I'd drop the bomms, freeing up 45pts. With that alone, you have a trukk with an RPJ and Reinforced Ram. Now you have a delivery system for the meganobz. Since it's open-topped, just disembark them after you drive up in order to prevent driving off the table with the meganobz thanks to ramshackle. Once they're out, tank shock with the trukk.

Also, drop three kommandos from the roster and upgrade two of the remaining 13 with burnas. You'll be thankful for templates against nid swarms.

Everyone knows if you paint your last miniature, you die. - Kaldor

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

TheHarleqwin wrote:I don't know much about nids, but if you load them out with TL rokkits, and then go for the synapse bugs as your first target...?
Neither can IK the big bugs, but if you compare their respective 45 points, and I believe 3 Lootas are better because their 3XD3 S7 shots can handle the Monstrous Creatures AND hordes, which is something that Deffkoptas cannot do.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in ca
Water-Caste Negotiator





Guelph

Ghenghis Jon wrote:
TheHarleqwin wrote:I don't know much about nids, but if you load them out with TL rokkits, and then go for the synapse bugs as your first target...?
Neither can IK the big bugs, but if you compare their respective 45 points, and I believe 3 Lootas are better because their 3XD3 S7 shots can handle the Monstrous Creatures AND hordes, which is something that Deffkoptas cannot do.


In that case, drop the koptas entirely. This opens up 180pts. I still recommend the trukk for meganobz delivery, but the remaining 135 should be devoted to 9 lootas. Potentially 27 S7 shots, though 18 on average is more realistic. Still, at 48" range, they should do very well as long as you keep them back.

Everyone knows if you paint your last miniature, you die. - Kaldor

 
   
Made in gb
Judgemental Grey Knight Justicar






get 60 shoota boys, and some trucks, park them on your flanks to deny outflanking attack, or get 3 battle wagons with deathrollers, tank shock mosterous creatures.

Tyranid have no shooting that can really hurt av 14.

remember PK nob in all units.

deploy in the centre of your board and remember you can shoot 40 shoots out of a battle wagon into the on comming gaunts lol.

AP6 does something finally.

   
Made in af
Mindless Spore Mine





I see you're a gangster, I'm pretty gangster myself. I graduated from the school of hard knocks.

Also I think your list stinks and I don't like it.

Hive Fleet Mythic
Coming soon... 
   
Made in af
Stalwart Dark Angels Space Marine





Goldsboro, NC

Oh yeah?




"Say when!" 
   
Made in gb
Longtime Dakkanaut




Marthike wrote:Tyranid have no shooting that can really hurt av 14.
How about Zoanthropes? Or do you think 'nids will be like Kraven tracking down spiderman preferring hand to hand action?
   
Made in af
Squishy Squig





Lots of good stuff here... thanks for all the input everyone, except that Oh Yeah guy...


Automatically Appended Next Post:
So, here's what I'm going to be up against and what he plans to do to the Dark Knight (me), because he is obviously more of a Spiderman than I'll ever be.

HQ-100pts
Prime-Boneswords, Rending and Regen.

Elites-184
8x Ymgarl Genestealers

Troops-410 pts
16x Termagants-8 w/ Devourers, 8 w/ Fleshborers
16x Hormagaunts w/ TS and AG
3x Warriors-ST, 2 w/ Rending, 1 w/ Barbed Strangler, all with AG and TS

Fast Attack-120
3x Ravener-All with Rending and Devourers

Total-814pts

He said, "I only have these units plus 5 ripper swarms to work with right now. My plan is to deepstrike the raveners and infiltrate the stealers so that hopefully a good number of my Hormies and warriors make it into cc."

This message was edited 1 time. Last update was at 2012/01/24 15:51:10


 
   
Made in us
Mindless Spore Mine





He obviously sounds more like a Wolverine at least, I mean just look at ALL THAT RENDING

Hive Fleet Mythic
Coming soon... 
   
Made in us
Squishy Squig





Kill the Spiderman!

 
   
 
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