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Made in us
Powerful Ushbati





Manhatten, KS

I elected to take my sisters of battle out for another spin. I like the fluff surrounding the sisters and I like the finesse that can be found in this codex. They are pretty much guardsman with power armor. In addition, the acts of faith (aka acts of randomly help you out) are fun and a bit silly at times. So without further a due I present to you the missions and my final list for this tournament.

My List:

Celestine

Uriah Jacobus
Battle Conclave: 5 Death Cult Assassins, 4 Crusaders; Rhino with dozer blade

Elite:

N/a

Troops:
Battle Sisters Squad: 2 Melta; 1 Plasma pistol on Superior; Rhino

Battle Sisters Squad: 1 Multi Melta, 1 Melta; Rhino

Battle Sisters Squad: 1 Multi Melta, 1 Melta; Rhino

Fast:
Dominion Squad: 2 Melta; 1 Plasma Pistol on Superior; Immolater with MM

Dominion Squad: 2 Melta; 1 Plasma Pistol on Superior; Immolater with MM

Heavy:

Exorcist

Exorcist

10 Retributor Squad: 4 Heavy Bolters; Storm Bolter on Superior

I conteplated dropping one but with the missions that are for this tournament it could be an auto lose if i dont kill off their troops.

Tournament Details and Missions:

Planet FRAG 2012
Game #1
Battle of the Coasts of MacArthur
Game Cafe Registration starts at 12pm. Games start at 1pm.
1/21/12
1750 Points
3 Rounds at 2 Hours
$10 entry
Prizes Dependent on Turnout and Trophy for 1st

Fluff-
To destroy a world is easy, to control one is hard. This planet we are destined to control. To do so, we must start somewhere. Every great story has a beginning and this one shall be here, along the Coasts of MacArthur. It is nothing more than a wild area along the eastern coast of the planet's primary land mass. But when it comes to controlling a planet, you must establish a base.
Your first orders upon disembarkation are to scout the area and see what this place can provide us. Keep your eyes open for the enemy, surely we won’t be alone here. Also, set up a temporary command base until we can find a place better suited for one.

Round 1-Spearhead
Primary-Recon
Secondary-Victory Points
Tertiary-Capture and Control
Bonus-
+1 if your opponent has no surviving Troops choices
+1 if you successfully controlled all 6 Recon objectives

We are not alone here, but they know now that we are serious about our residence. It is imperative that we ensure our claim to the resources our scouts discovered during their reconnaissance of the area. My advisors have also informed me that the location of the enemy's base camp was revealed. Go there, destroy it… I want their leader's head on pike as well. Do this for me.

Round 2-Dawn of War
Primary-Seize Ground w/ 3x Objectives
Secondary-Capture and Control
Tertiary-Head Hunter
Bonus-
+1 if all of your HQ’s survived
+1 if at any time you controlled all 3 Seize Ground objectives

The Coasts of MacArthur belong to us! And they will for centuries to come. Above all else we must protect our base in these final hours of the battle. Force them beyond the borders of this land. I want to see our troops flood the battlefield and wipe the enemy from my sight. Go forth and kill!

Round 3-Pitched Battle
Primary-Capture and Control
Secondary-Annihilation
Tertiary-Table Quarters
Bonus-
+1 if you have troops in all 4 table quarters
+1 if your opponent has no surviving Heavy, Fast Attack, and Elite choices

Missions you might be unfamiliar with:
Recon
Headhunter

Modelling and Painting Challenge-
Build a custom Capture and Control Objective-Nothing Larger than a 40mm base (poker chip sized)
Since there will be so many objective markers on the board at one time. I want to encourage everyone to make their own Capture and Control objective to match their army. They will only need one and seeing as the Mission takes place in all three rounds it will get used all day.
Prize- Free entry into February Tournament
Between rounds 2 and 3 (during the lunch break) I want everyone to vote via secret ballot on the best Capture and Control objective.(In case of a tie, we will grab someone random from the game store and have them pick one of the two.)

This message was edited 2 times. Last update was at 2012/01/29 03:25:16


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS


Game One Match-Up: Chaos Space Marines
Deployment: Spearhead
Mission:
Primary-Recon
Secondary-Victory Points
Tertiary-Capture and Control
Initiative: Sisters of Battle
Bonus-
+1 if your opponent has no surviving Troops choices
+1 if you successfully controlled all 6 Recon objectives

HQ:
Lash Prince w/ wings

Lash Prince w/ wings

Elite:
3 Terminators w/ combi melta

Troops:
10 Khorne Berzerkers Rode in Land raider

10 Chaos Space Marines w/ Icon in rhino

Fast:

N/A

Heavy:

3 Oblits

3 Oblits

Vindicator Tank



Deployment:
All 6 recon objectives are placed evenly on the board as if it was sectored off in 6 sections.
SoB deployment: I deploy my two immolaters in the center of my formation but area terrain occupies a good portion of my deployment zone forcing me to place one of them on this. I place my Retributor sisters on my right flank behind some barricades in the area terrain and I place my battle sisters squad with a MM to their left rear sitting on my C&C objective which is also bye the recon objective. To my left I deploy my other 2 squads in there transports behind some tree's with the MM sisters next to the middle, center objective. My exorcist rest here as well with cover from the tree's. My battle conclave and uriah deploy next to my immolaters preparing to rush forward with Celestine.

CSM Deployment: He deploys back respecting the range of my immolaters and utilizes his vehicles for cover for his princes and obliterators. He kind of castles his units in the center of his deployment like a cat waiting to pounce. Vindicator on the right flank and land raider on the left with two rhino's inbetween.

Scout Moves: I scout move both immolaters up or atleast attempt too. 1 immolater moves up 12" to the center. The other immolater was parked in a mud puddle and got high centered on some rocks while trying to move and is immobolized to start off the game.

SoB Turn 1: Celestine Moves up 12". With 1 immolater operational I go for the gold and move it up 12" and pop smoke as I drop off the Dominions in front of the entire chaos army with a and letting them know the emperor protects . The Battle Conclave moves up 12" and I elect not to pop smoke because tree's were inbetween me and his main firing units. My twin MM sisters move towards the far left objective. I use an act of faith to twin link the weapons on the dominions as they fire raw melta into the land raider slicing the whole wide open in a heated explosion. The remaining 8 berzerkers come roaring out very displeased. Other shooting misses and the retributors are out of range. (My 2 sisters collect their recon objectives in my deployment zone.)

CSM Turn 1: His lash princes move around some and his vindicator moves up to shoot at the battle conclave through an opening in the tree's. The obliterators move to get shots on the Immolater as the 8 khorne berzerkers come charging in on the dominions. One oblit unit shoots at my exorcist but has no luck. His vindicator shoots at the battle conclave in their rhino but luckily the shot goes wide left. His other CSM unit shoots the immolater but bad shooting plus a cover save makes it only lose its weapon. Celestine is insant killed by las cannnon fire. The berzerkers charge the dominions. The fight is short lived as the powerfist makes quick work of the sisters. One sister flee's for her life and manages to get away.

SoB Turn 2: Celestine stays down for the count. The battle conclave moves up 12" behind the tree's on his side and pops smoke for reassurance. The immolater moves over to get out of the way of other units and to hide behind the tree's. My twin Melta sisters move over to the far left objective on my side to claim it. My retributors are now in range of berzerkers but damage is minimal. Nothing too major happens this turn my exorcist shoot at his vindicator and wreck it.

CSM turn 2: His reserve terminators arrive but mishap and go back to reserves. His berzerkers move over to take shots at the immolater. One of his princes moves to the right flank and the other to the left. He manages to immobolize the battle conclave rhino with his right flank oblits(he had planned on lashing the squad inside). His oblits on the left flank shoot and immobolize my battle sisters that are on the middle objective. The Berzerkers charge the immolater and manage to only stun it as they needed 6"s to hit.

SoB Turn 3: Celestine rises with 2 wounds. She moves towards the daemon prince on the left flank. The battle sisters with dual melta on my left flank move up to put to melta into that prince. The battle conclave disembark and I place them far enough back to avoid DT and to keep my character out of combat for when I assault the oblits. Shooting brings down the far right daemon prince. I try to move the squad that is on my C&C obj to the other side and claim the far side objective. They manage not to immobolize themselves. The far left daemon prince gets shot and takes a wound and charged by celestine who whiffs as expected and she gets instant killed. The battle conclave charges the berzerkers and then consolidates into the cover(notice I didnt need to insert the results because they are that brokenly good).

CSM Turn 3: Reserves stay off the board. His left daemon prince moves towards my side with the CSM Rhino and his squad disembarks and shoots at my exorcist shaking it. His left oblits move up to shoot at my dual sisters of battle rhino. His right oblits move up and twin link flame the battle conclave I lose a couple and he charges to finish them off and he loses 2 of the oblits and the last one takes a wound in the assault lock combat. He attempts to lash but is out of range.

SoB Turn 4: My dominion squad that is in the immobolized immolater gets out and they open up on the regular CSM squad and combined fire brings the squad down some. A lot of weapons shoot at the daemon prince but it maintains 1 wound at the end of the turn. I finish off his oblits and consolidate.

CSM Turn 4: His reserves arrive and destroy my rhino with Melta/MM in it and then the squad inside dies all the way down to just the sgt with fire. He lashes the retributors off the hill and he charges them with the CSM squad and the dominion squad. He rolls well and I fail both leaderships and lose the retributors to sweeping advance. The dominions fall back. His oblits charge and wreck my dual MM rhino.

SoB Turn 5: I shoot the daemon prince dead, finish off his last guy in the csm squad and set up to charge his left flank oblits with the battle concave and celestine. We call it here as there is no need to wipe the table the game has been decided on all 3 objectives. I drive back and disembark to run back onto my own C&C objective with the Melta/MM sisters.

Primary: SoB
Secondary: SoB
Tertiary: SoB
Bonus: +1 for killing all his troops.

Post game analysis: Having only 2 troops choices was a huge difference in this game my opponent started the gaming fighting an uphill battle. It hurt more that his troops were combat oriented and could not really sit back to hold the objectives. In addition being able to pop his land raider on turn 1 really set the tone for the game. The battle conclave with assassins proved to be worth its weight in gold as it was the responsible for killing 1 unit of oblits, 1 unit of berzerkers and was about to kill his other unit of oblits. The unit is really quite op and I dont like to run units that are just that broken. I probably wont run them in future tournaments unless the stakes are higher.


Game 2 will be up friday or saturday and I have pictures for that one to make it easier. This one my camera was in the car.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

Balance is what win tournaments. The CSM list wasn't balanced at all with only 2 troops.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Nicely done, TK. The Uriah Bomb isn't broken, it just is good. Compared to the rest of the army, it is super good. Don't handicap yourself.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Powerful Ushbati





Manhatten, KS

pretre wrote:Nicely done, TK. The Uriah Bomb isn't broken, it just is good. Compared to the rest of the army, it is super good. Don't handicap yourself.


Lol wait until I show you the 2nd battle report before saying that.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

Tomb King wrote:
pretre wrote:Nicely done, TK. The Uriah Bomb isn't broken, it just is good. Compared to the rest of the army, it is super good. Don't handicap yourself.


Lol wait until I show you the 2nd battle report before saying that.


heheh. I've played them in 20+ games since the codex released and they are very good. They have some weaknesses, but are really good. IMO, Celestine is more broken that they are though. She just has the ability to win a game for you by herself.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Calm Celestian






Uriah and Company are super, Celestine is pretty good. . . but first turn melta? Priceless!

Dominons are the best thing in the list.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in us
Badass "Sister Sin"






Camas, WA

pzbw7z wrote:Uriah and Company are super, Celestine is pretty good. . . but first turn melta? Priceless!

Dominons are the best thing in the list.


Agreed. Basically, the codex is nasty competitive because of those things. I actually think of Dominions as a tax you take to grab scouting TL-MM Immolators. lol The fact that there are bodies inside is just a happy accident.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Powerful Ushbati





Manhatten, KS

Game 2 Match-Up: Chaos Space Marines
Deployment: Dawn of War
Mission:
Primary-Seize Ground w/ 3x Objectives
Secondary-Capture and Control
Tertiary-Head Hunter (1 hq i pick Celestine, he picks his chaos lord)
Initiative: Sisters of Battle! After tying the roll with a 2,4, and a 2. I finally roll a 5 and win first turn.
Bonus-
+1 if all of your HQ’s survived
+1 if at any time you controlled all 3 Seize Ground objectives

His List:



HQ:
Lash Prince w/ wings

Chaos Lord w/ Daemon Weapon & melta bombs (rode in land raider)

Elite:

N/A

Troops:

8 Khorne Berzerkers Rode in Land raider

10 Chaos Space Marines w/ powerfist and 2 melta in rhino with extra armor

7 Plague marines w/ 2 melta in rhino with extra armor

7 plague marines w/ 2 melta in rhino with extra armor

Fast:

N/A

Heavy:

Land raider with extra armor

Vindicator Tank (possessed)

5 Havocs w/ 3 Missile launchers and 1 las cannon

Pre-Game Analysis: From watching last game I learned that I have no real counter for Psychic powers so that makes the daemon prince a high priority target. I also notice the havocs with 3 missile launchers and a lascannon. These guys could really give me a bad day if ignored; so they will also be a high priority target. Since its dawn of war I have no real reason not to outflank with my dominions in the immolators. There is a road stretching the length of the board. I plan on using this to get my battle conclave to his side asap. The more I can bring the fight to him the less he is gonna be on my side where 2 of the objectives and the C & C objective are located. I have a very experienced opponent I expect this battle to be a very hard fought one.

Deployment: I deploy Celestine in the middle of the board as far up as possible. (my little bullet magnet that packs a mean bite ) I deploy a MM, Melta BS squad on one of my objectives on my right flank. Everything but my dominions is rolling in turn 1. He deploys his daemon prince and a plague rhino on my left flank. He rolls to seize as I hold my breath... and fails to seize.

(Admin Notes: My sisters looted some Chaos rhino's from the first game if your wondering why my rhino's are the color they are. (havent got all my new rhino's put together yet so I apologize in advance))


SoB Turn 1: Nothing too special in my turn 1. Everything rolls on with my battle conclave and a 2 melta sisters squad leading the way up 18". The picture can show all my movements and you can connect the dots if you need help then let me know. The exorcist without the organ is the differentiated rhino for the battle conclave (+ it looks cool with all the metal attachments). Celestine advances like a true champ straight towards the plague marines.

Side view after my turn 1!

CSM Turn 1:
He rolls everything on. From my left to my right he moves his plague rhino up to take shots at celestine. His daemon prince moves onto the road (preparing for a run at my retributors I presume). His havocs move on on the left flank to get a clear lane of fire(Celestine eyes them wearily). The Land Raider rolls on the minimum it can move with the vindicator parking next to it. The Chaos Marines roll on 12" to try and Searchlight me (he argued it wasnt a shooting attack, I ended up allowing it because it comes down to interpretation usually it is done when shooting so if not shooting no light for you ). He has the other plague marines in there rhino move up 18 on my far right flank heading for my objective(this needs to be dealt with). He manages to roll box cars for his searchlight and then shoots only one las at me hits and rolls a 1 to penetrate my rhino(very unfortunate and the searchlight was null because he would of been within 36" with the LR anyways. His plague marines shoot at Celestine and roll a 1 and a 2(I hate when that happens).


My view

Side view
SoB turn 2: Reserves see one of my dominions come over the vox reporting that they have outflanked the enemy position and I bring them in to deal with the dual threat of the plague marines and the vindicator. They disembark and fire into the rear of the plague marine rhino wrecking the vehicle as the immolator opens up on the demolisher but does no significant damage. Celestine takes flight and lands amidst the havocs swinging wildly. Two of them succumb to the onslaught before combat is locked. My battle concave moves 18" and pops smoke in front of the landraider. The BS squad with dual melta do the same except for they get out in fornt of the landraider with true faith in the emperor. They unleash melta at near point blank range slicing the vehicle nearly in two as the berzerkers and the chaos lord step out looking very displeased. Both exorcist in true mediocre fashion unload on the daemon prince only dealing 1 wound to the beast(looking over at the retributors with sorry).


(sorry for the blurry picture on this one my camera settings were messed up.)
CSM Turn 2: From left to right! His plague marine rhino moves over and they disembark to shoot at the battle conclave rhino they manage to do no real damage. The havocs continue the fight but are cut down by Celestine who finally starts to roll those 4+ to wound. His khorne berzerkers and lord move up to surround the battle conclave and prepare to charge they manage to wreck the vehicle with their attacks as the battle conclave has to emergency disembark and are pinned. His Chaos Marines get out and shoot into the BS squad with dual melta and charge them. None live to see the next turn as the few that survive get cut down while retreating . His vindicator remains to shoot at my middle rhino which manages to go wide right. His plague marines on the right flank move up slowly to assault the dominions crushing them with little resistance. His daemon prince moves up to take out the retributors and goes to lash and rolls an 11 (feeling for my opponent on this one.)


My view

Top View
SoB Turn 3: The vox sounds again with the other dominion squad reporting that they have navigated the same path as the other dominions. They show up on the right flank to see them cut down. The two immolaters shoot into the vindicator and destroy its weapon. The squad disembarks and fires into the plague marines dropping a few of them. My exorcist again unload on the daemon prince and with the help of a MM from my BS on the objective on the right flank they bring down the daemon prince. The retributors breathing a sigh of relief open up on the khorne berzerkers killing 1 or 2. The battle conclave moves out of that hated cover and assaults the Chaos Marines after the assassins charge in and the smoke clears only the powerfist remains standing a little confused as his squad is dead a crusader takes advantage of this and cuts him down. The squad consolidate against the wall putting uriah behind them and surrounding him on all sides. Celestine jumps over to engage the plague marines and shoots her template on them killing one before charging in and killing 4 on the charge the remaining plague marine tries to attack back but the onslaught is too much and he succumbs to the fighting( Celestine destroyer of plagues?)


My View:

Side View:
CSM Turn 3:
My opponent having little else he can do at this point moves the berzerkers over to assault the much hated battle concave. The initial fighting see's several of the berzerkers die and the lord takes a wound. None of the battle concave fall as they make all of their saves including the FnP. His plagues on the right flank move up and assault the dominions killing a few and locking the combat. The vindicator moves 12" toward the immolators probably going for the ram at this point. His two rhino's move around.


My View:

Side View
Sisters Turn 4:
Just going through the motions now. I disembark my BS squad and daisy chain to get to both the seize ground objective and my C&C objective. I move my other BS squad onto the middle objective. Celestine charges into the fray with the assassins the chaos lord and the berzerker are cut to pieces by the combined force. Shooting blows up one of his remaining rhino and my immolaters wreck his vindicator. Combat see's the plague marines and dominions still locked. I ask my opponent if we can just call it as the battle has been decided and he affirms.

Mission Results
Primary-SoB
Secondary-SoB
Tertiary-SoB

Post Game analysis: The battle concave made all 10 or so fnp saves they were required to make and thats only when they failed their invulnerable saves. This game ended without a single one of the battle concave dying (They killed his berzerker unit, Chaos marine unit, and his chaos lord without taking a casuaulty). In addition, my opponent had some rough rolling to start off the game missing with his melta on Celestine and his las cannon failing to penetrate my rhino. Even later on rolling an 11 on his only lash attempt of the game. I felt as if the dice had been a little more in his favor the game might have been closer but the battle concave still has no equal in combat (yet) in this event. In addition, being able to pop the land raider on turn 2 when I rolled on turn 1 was kind of silly. Not a fan of roads they do add something different and new to the game but that was a tough break for my opponent. Celestine actually proved her worth in this game as well I was surprised by her performance with taking out a plague marine unit and a havoc unit before joining the fighting in the middle. Overall my army performed the way it was suppose to and in the end that lead me to my second victory.

I walk into the last round with 42 points total and in first by 9 or 10 points. Knowing my look you all should know who my last opponent was because I said there was rumors of 1 particular army being there yup hello grey knights battle report for that one will be up sometime this weekend.

Game 3 Match-Up: Grey Knights
Deployment: Pitched Battle
Mission:
Primary-Capture and Control
Secondary-Annihilation
Tertiary-Table Quarters
Initiative: Grey Knights
Bonus-
+1 if you have troops in all 4 table quarters
+1 if your opponent has no surviving Heavy, Fast Attack, and Elite choices

This message was edited 5 times. Last update was at 2012/01/27 22:05:27


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

Good job. Not really impressed by the Chaos list. That was kind of a foregone conclusion.

I hope your GK player was Draigowing. Either way, sisters make mincemeat of GK, so you should be fine.

Also, you have some miserable exorcist luck, it appears. Mine, on the other hand, roll awesome.

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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

How did the Battle Conclave that was pinned due to Emergency Disembark on Turn 2 manage to assault on Turn 3?

Daemons Blog - The Mandulian Chapel 
   
Made in us
Badass "Sister Sin"






Camas, WA

calypso2ts wrote:How did the Battle Conclave that was pinned due to Emergency Disembark on Turn 2 manage to assault on Turn 3?

Emergency Disembark only lasts until end of the turn. He was ED'd on Chaos Player Turn, then it was Turn 3 and he was free to move.

I thought the same thing and had to double check.

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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Got it, I forgot the wording on ED was actually quite terrible. Meaning there is no disadvantage at all for ED'ing if you go first in a game, so why not always ED so you can arbitrarily place your models.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Badass "Sister Sin"






Camas, WA

calypso2ts wrote:Got it, I forgot the wording on ED was actually quite terrible. Meaning there is no disadvantage at all for ED'ing if you go first in a game, so why not always ED so you can arbitrarily place your models.


Yeah, I have never realized that before either.
Also keep in mind that ED says 'turn' and page 9 says that means Player Turn when not specified. So ED never lasts past the current player's turn. So basically, it is just to prevent you from ED'ing during your own turn and then trying to do something.

This message was edited 1 time. Last update was at 2012/01/27 16:33:05


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Powerful Ushbati





Manhatten, KS

pretre wrote:
calypso2ts wrote:Got it, I forgot the wording on ED was actually quite terrible. Meaning there is no disadvantage at all for ED'ing if you go first in a game, so why not always ED so you can arbitrarily place your models.


Yeah, I have never realized that before either.
Also keep in mind that ED says 'turn' and page 9 says that means Player Turn when not specified. So ED never lasts past the current player's turn. So basically, it is just to prevent you from ED'ing during your own turn and then trying to do something.


I concur here. Its silly that it has no negative effect for my turn but none the less that is the rules. It makes sense to me if there are enemy at the doors jump out the top and get out another way. I used to hate all they are all dead or half of them are dead and the rest cant do anything for your turn so now the enemy gets to finish them off.


Automatically Appended Next Post:
pretre wrote:Good job. Not really impressed by the Chaos list. That was kind of a foregone conclusion.

I hope your GK player was Draigowing. Either way, sisters make mincemeat of GK, so you should be fine.

Also, you have some miserable exorcist luck, it appears. Mine, on the other hand, roll awesome.


Yea, 7 of the players from the same area all brought CSM to this tournament. Loathe Draigo wing though i have the melta to lay down some damage. There is a reason I run retributors over a third exorcist. They are better are surviving and can also counter any horde armies I might face.

This message was edited 1 time. Last update was at 2012/01/27 22:08:19


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Calm Celestian






Tomb King wrote:

CSM Turn 1:
. . . The Chaos Marines roll on 12" to try and Searchlight me (he argued it wasnt a shooting attack, I ended up allowing it because it comes down to interpretation usually it is done when shooting so if not shooting no light for you ).


From the Chaos Space Marine codex entry on Searchlight: ". . .having fired at that unit, will illuminate it . . .

No interpretation necessary; no shooting, no searchlights.

It was very generous of you to allow that, but anyone who brings a Chaos list to a tournament today probably deserves a break.


The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
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Powerful Ushbati





Manhatten, KS

pzbw7z wrote:
Tomb King wrote:

CSM Turn 1:
. . . The Chaos Marines roll on 12" to try and Searchlight me (he argued it wasnt a shooting attack, I ended up allowing it because it comes down to interpretation usually it is done when shooting so if not shooting no light for you ).


From the Chaos Space Marine codex entry on Searchlight: ". . .having fired at that unit, will illuminate it . . .

No interpretation necessary; no shooting, no searchlights.

It was very generous of you to allow that, but anyone who brings a Chaos list to a tournament today probably deserves a break.



I actually have a very high win ratio with my CSM. Even took them to the first round of ard boyz this last year and took 2nd by mere inch's and the TO's buddy combo when rolling up against his tough venom spam DE. Then again I am also undefeated with my tau so it might just be player skill + knowing the codex front to back and upside down. Both my CSM and my IG I can make an accurate to the point list with upgrades included without looking at the codices.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Powerful Ushbati





Manhatten, KS

Game 3 Match-Up: Grey Knights
Deployment: Pitched Battle
Mission:
Primary-Capture and Control
Secondary-Annihilation
Tertiary-Table Quarters
Initiative: Grey Knights
Bonus-
+1 if you have troops in all 4 table quarters
+1 if your opponent has no surviving Heavy, Fast Attack, and Elite choices

His List:

HQ:

Librarian

Corteaz

Elite:

2 paladins w/ 2 psycannons (escorted the liby)

1 venerable dreadnought with TL autocannon Psybolt ammo

Tech Marine

Troops:
3 acoloytes in razorback with psybolt ammo

3 acoloytes in razorback with psybolt ammo

8 vindicare assassins (went with tech marine in stormraven)

6 henchman in chimera (with corteaz they had 3 plasma one plasma cannon)

Fast:
stormraven

Heavy:
dreadnought with TL autocannon Psybolt ammo

dreadnought with TL autocannon Psybolt ammo

dreadnought with TL autocannon Psybolt ammo

Pre-game analysis: Im facing grey knights so I start the game losing and I have to begin the comback starting on turn 1 . Alright capture and control is gonna be hard to obtain even if I outflank corteaz could give me hell. Target priority is gonna fall as the stormraven which is carrying the assassins and then down to the heavy dreads, things that I can kill effectively given what i have to use. Going second could really hurt in this one. Well this is my third straight game against chaos(aka grey knights who kill more innocents people then some chaos legions) and the gloves are off I swore to never lose to grey knights and destroy them on site. Guess I am about to defend those words or eat them with my sisters.


Deployment: I attempt to give cover to my battle conclave rhino and my battle sisters on my C&C objective. I place an exorcist behind something obscuring on both flanks. I decide to outflank both of my dominions. He had servo skulls anyway. I place celestine in the center of my lines. He places corteaz in the chimera in the far left corner on his C&C objective. He has his dreads centrally located and places his stormraven in his center and the 2 razorbacks on the right flank. He holds the liby and the paladins in reserve.



GK turn 1: He turbo boost his stormraven across the board and lands in front of my lines fearlessly. His stormraven then proceeds to power of the machine spirit shooting into the side of my far right exorcist blowing the vehicle up before it even fires . Both of his razorbacks move up 12". His dreads move up and fire stunning my other exercist and one wrecks my BS's rhino that is in front of the battle concave. They poor out of the back hatch and into the cover.

SoB turn 1: I roll for my faith and roll a 1, i use uriah's ability to re-roll and roll a 1 (this game seems to be going well). I move the BS on the left flank up 12" and disembark some in the middle terrain with the melta in range to shoot the stormraven. The battle concave fearlessly dozes over the wrecked rhino in front of it and moves out towards my right flank preparing to deal with the acolytes or the assassins as needed. Celestine flies back behind the storm raven to guard from a disembark to the rear. I go to move my MM/Melta BS rhino on the left flank turn to go into the terrain and roll a 1( cant afford this stuff against this army). I attempt to roll to re-roll ones for my BS as they fire at the stormraven and fail the roll but the sisters had seen enough and hit anyway and penetrate the vehicle as the stormraven lurches to its port side and crashes to the ground. Death Cult Assassins come pouring out with a bionic marine by there side. The retributors without missing a beat unload their payload into them. Celestine sends some clensing flame into them and suddenly there numbers have dwindled down to 3 assassins and the techmarine. I hold back firing the other BS squad as I could miss the charge with celestine and I need that techmarine dead. Celestine charges in and gets hit in the face by a psycotrope grenade and is reduced to I one and she is weakened by the rad grenades. She barely even looks up before one assassin cleaves her nearly in half. ( thank you matt) The assassins consolidate towards my Retributors and BS squad that are standing next to there wrecked rhino in disbelief.

Game analysis: I lost Celestine, 1 rhino while immobolizing a second, 1 exorcist, and I have no way of stopping his assassins that are now in my face. I did manage to take out his stormraven and a few assassins but the current situation appears to be approaching a route faster than anticipated.

GK Turn 2: He rolls for reserves and the paladins come in landing next to my C & C objective and the liby uses warp rift and kills a few of my dual melta sisters in the middle and penetrates the vehicle stunning it. The dreadnoughts commence firing autocannons into me shaking my far left exorcist and wrecking the battle concave rhino the battle concave disembarks and takes fire from the razorbacks. The assassins plus the tech marine move up to split the difference between my BS squad and the retributors however the tech marine who had to climb over the wrecked stormraven trips and falls onto a piece of metal impaling him he moves a little and then dies(The emperor protects ). The death cult assassins decide to only charge the Battle Sisters due to coherency issues and have to roll DT. Somehow my girls survived to an extent (cant remember how... )


SoB Turn 2: The techpriest dyng might be the boost of morale I need. Celestine comes back and moves over to ensure the assassins die. I roll for reserves and one comes in... unfortunately to the right flank and not to corteaz side and the much hated C&C objective. I roll them in behind the two razorbacks on the far right flank and disembark into the area terrain so I can split fire into the rear of both rides. They exploxe the right razorback and the immolator manages to wreck the left razorback. The battle concave can only make it to the right henchman and they charge in and destroy the small squad with ease. My exorcist on the left flank moves back some to avoid being shot by corteaz's group and there plasma cannon. The middle squad and the back squad in the rhino try to shoot at the libby and his escort but to no avail as they make there 5+ saves .

Turn analysis: I manage to grab so momentum that turn. The techpriest dying on DT was huge and the dominions were sorely needed. I still have no answer for his dreads and now he has palidans and a libby in my ranks. Lets see if I can keep it up the game is entering crucial turns so pictures are starting to die off as I have to focus on the game.


My view

Side View
GK Turn 3: He realizes how close his paladins were to dying so he moves them into terrain to take advantage of shrouding( ). His dreadnoughts move up some more. His acolytes that had to jump out of the wrecked razorback move 6" away. His dreadnought on the far left flank stuns my exorcist again (wish i could make cover saves). His dreadnought on the far right flank wrecks my immolater. His venerable dreadnought attempts to move up towards my middle melta squad and gets immobolized by the storm raven/rhino. The paladins shoot at last BS squad still in their immobolized rhino and kills the squad in combat when they disembark. Nothing else too significant happens.

Sob Turn 3: I roll reserves and my dominion squad comes on the left flank. I elect to stay out of corteaz area of effect as I need to deal with the dreadnought approaching my exorcist that is sorely needed. The dominions get out and both groups open up on the dreadnought wrecking it( ). Celestine jumps onto the hill and prepares to charge the paladins with her eyes set on the librarian. My battle concave run around the wrecked razorback and manage to catch the 3 fleeing acolytes and they cut them down mercilessly. The sisters in the middle move up some to contest the far corner if needed, they fire at the ven dread and blow off an autocannon. Celestine charges in with a vengence and throws everything at the librarian. The librarian falls under the onslaught and the paladins fail to do any damage for the time being.

Turn analysis: As I said earlier its hitting crunch time and I seem to be turning things in my favor finally so I didnt have time to get in any pictures.

GK Turn 4: His two remaining dreadnoughts on the right flank charge my battle concave with one trying to instant kill uriah. The chimera shoots at my immolater and manages to penetrate and I fail the cover and it is wrecked . Celestine manages to kill one of the paladins before she is killed. The surviving paladin consolidates. The dreadnoughts dont do any damage to the concave combat is locked.

SoB Turn 4: My dominions on the right flank move into that qrtr more and place themselves in the back cover while looking to get a shot on the dreadnought if it breaks from combat. My middle sisters shoot at the venerable dread again shooting off its other arm. My dominions on the left flank advances towards corteaz and company with some hiding behind the dreadnought. My remainin melta sisters on the hill fail to kill the last paladin . However, my exorcist which can now fire for the first time this game opens up on him with an impressive 5 missiles. The paladin is obliterated in the barrage leaving me as the sole owner of my C&C objective. The dreadnoughts again fail to do any damage to the concave.

GK Turn 5(last turn): Corteaz and crew shoot at my dominions killing 2 of them but the sisters have no fear and hold there ground. The dreadnoughts finally get to uriah and instant kill him as he fails his save. The squad flee's and is swept and both dreandoughts consolidate.


Left side he already removed his models for the most part.

Right side he already removed his models for the most part.
SoB Turn 5: My dominions on the far left flank move up and have to roll DT because one model the sister superior has to go through the dreadnought to get back into coherency I roll a 1 and she dies they move up 4 but could fail their leadership. I nervously pass a leadership of 8 . My exorcist moves over to shoot at the chimera's side armor but it is ruled to be the front and that it has cover so it gets a cover save and makes it. My dominions on the right flank move up behind one of his dreadnoughts and remove the abomination from this universe. Celestine rises and moves toward corteaz's corner. My far left dominion can shoot at the chimera or try to run to contest. I elect to run and roll a 4. Barely short of his C&C objective. Game ends!

Results:
Primary-Tied
Secondary- Sisters KP 11 Grey Knights KP 9 Victory SoB
Tertiary-Forgot about this mission as it was a long hard fought day later realized I had table quarters but sadly after the fact of well - Victory SoB

Tournament results:
1st: 50pts Dark Eldar (patrick darling)
2nd: 49pts Sisters of Battle (without the tertiary added Me)
3rd: ??ptsChaos Space Marines (Marc Tomlinson)

Gamy analysis: That game wore me out and fast. It pointed out the issues with the grey knight codex. They have a tough time with shooting list. I have no way really beyond the exorcist to shoot more then 24" with a high strength weapon. If I played against a shooty mech guard list I would be sorely pressed to deal with it. I have no real access to Lascannons, missile launchers, or even plasma weaponry beyond pistols. Though I did well with what I have it could of been much worse especially in this last game. My dominions turned the tide in the battle and celestine was everywhere. My battle concave was finally defeated but it took two dreadnoughts out of the fight for the last two turns. The most upseting thing was missing that i had won tertiary as I controlled the lower left table quarter. I am heading the Indy GT next month and that is a mistake that I cant be making by the time I get there. Overall my army preformed the way I expected it to. Turning the dominions into dual threats when they come in is an old IG trick I do with my vendetta's but it works just as well for the immolators. I will have to get more immolators into my list if I expect them to continue to compete at this level. Wouldnt hurt getting a third dominion squad in there either. Those guys made there points in just about everygame so far. The retributors didnt do anything to crazy but they draw fire and a lot of attention. I wish they could take other weapons that were viable instead of just heavy bolters or Multi-Melta's. Ide like to conclude that I hate grey knights and that I was true to my word I will destory everyone of them without remorse. IN THEE EMPERORS NAME!

Indy GT note: Havent decided if I am taking Dark Angels, Dark Eldar, IG, or Sisters to the tournament anyone got any opinion let me know it. I dont wanna drive 8 hours to get curb stomped. Thanks again for reading the BR and I hope you enjoyed it. Tomb king.. out!

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Regular Dakkanaut





A cornfield somewhere in Iowa

Sob's with a slanesh rhino? Heresy!!!

40k-


Bolt Action- German 9th SS
American Rangers 
   
Made in us
Calm Celestian






Dominion squads can use their smoke launchers in the Scout movement phase to provide cover for the rest of your army. I think this is preferable given the unreliability of reserves. But then, I always have three Dominions and three Exorcists to even out their performance.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in us
Powerful Ushbati





Manhatten, KS

Inquisitor_Dunn wrote:Sob's with a slanesh rhino? Heresy!!!


Explained this earlier on. They had to commandeer the rhino's after game one to continue the fight on MacArthur. I havent gotten around to getting all the rhino's for my SoB assembled yet so i had to borrow some from my CSM army.

pzbw7z wrote:Dominion squads can use their smoke launchers in the Scout movement phase to provide cover for the rest of your army. I think this is preferable given the unreliability of reserves. But then, I always have three Dominions and three Exorcists to even out their performance.


Yea but if I am using them for cover I am not using them for a suicide bomb to take out enemy threats. I guess this would be situation dependent but in two of the games outflanking them led them to take out important targets and sometimes 2 targets at once.



I dedicated this last victory over GK to Pretre.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

Tomb King wrote:
pzbw7z wrote:Dominion squads can use their smoke launchers in the Scout movement phase to provide cover for the rest of your army. I think this is preferable given the unreliability of reserves. But then, I always have three Dominions and three Exorcists to even out their performance.


Yea but if I am using them for cover I am not using them for a suicide bomb to take out enemy threats. I guess this would be situation dependent but in two of the games outflanking them led them to take out important targets and sometimes 2 targets at once.



I dedicated this last victory over GK to Pretre.

I do the Dominion scout cover screen allll the time. It is one of the best uses of Dominions. I will often scout two turn sideways, smoke and outflank one. Keep in mind that this immediate threat to their front lines (putting you in Melta range of his dreads turn 1) makes him decide to focus on them instead of your delicate bits. And if he pops and assaults a dominion? Oh noes! He just set himself up for a counter charge.

Also, this game proved my point about being out of vehicles and why I don't like rets. If I'm all in metal boxes, you can't assault me.

To be honest, I think that Sisters are uniquely suited to beat the crap out of GK and pretty much any power armor. The things that worry me now with the new codex are Green Tide / Kan Wall orks, not anything with a good save.

Remember, I'm not the one that thinks GK are OP, that's ShumaGorath. I think that the GK are just another codex and nothing special. I think you proved that in this game. You lost 1/3 of your heavy fire turn 1 and had some horrible rolling and still wtf-pwned them. We just have sooo much melta, they hate us.

Overall, great job! Were any of my models on the field?

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Made in us
Powerful Ushbati





Manhatten, KS

pretre wrote:
Tomb King wrote:
pzbw7z wrote:Dominion squads can use their smoke launchers in the Scout movement phase to provide cover for the rest of your army. I think this is preferable given the unreliability of reserves. But then, I always have three Dominions and three Exorcists to even out their performance.


Yea but if I am using them for cover I am not using them for a suicide bomb to take out enemy threats. I guess this would be situation dependent but in two of the games outflanking them led them to take out important targets and sometimes 2 targets at once.



I dedicated this last victory over GK to Pretre.

I do the Dominion scout cover screen allll the time. It is one of the best uses of Dominions. I will often scout two turn sideways, smoke and outflank one. Keep in mind that this immediate threat to their front lines (putting you in Melta range of his dreads turn 1) makes him decide to focus on them instead of your delicate bits. And if he pops and assaults a dominion? Oh noes! He just set himself up for a counter charge.

Also, this game proved my point about being out of vehicles and why I don't like rets. If I'm all in metal boxes, you can't assault me.

To be honest, I think that Sisters are uniquely suited to beat the crap out of GK and pretty much any power armor. The things that worry me now with the new codex are Green Tide / Kan Wall orks, not anything with a good save.

Remember, I'm not the one that thinks GK are OP, that's ShumaGorath. I think that the GK are just another codex and nothing special. I think you proved that in this game. You lost 1/3 of your heavy fire turn 1 and had some horrible rolling and still wtf-pwned them. We just have sooo much melta, they hate us.

Overall, great job! Were any of my models on the field?


Actually yes, the Multi-melta's and the flamers/now melta gunners were as well haha. I give you crap because I think GK are actually OP. Im lucky the tide turned frankly my opponent could of board wiped me fast had his dice remained decent. My favorite moment of the whole game was when his tech marine died jumping over the stormraven. I actually said the emperor protects

I might think about the dominions for cover but they are just so good outflanking or bum rushing a landraider. If I dont have cover in my deployment zone I will try it.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

Tomb King wrote:I might think about the dominions for cover but they are just so good outflanking or bum rushing a landraider. If I dont have cover in my deployment zone I will try it.

I think more important than cover is the fact that you have a turn 1 serious threat in their face and they have to deal with that. Should they shoot the Immos that are smoked or the things behind them? It makes them make some tough choices turn 1 and no choice is a good one. Even if they pop the immos, you have dominions in Melta range. If they ignore the immos, you have MM and Doms in melta range. If they are worrying about the Doms, they are ignoring your Exos and squishy bits. Not to mention Celestine and Uriah will be assaulting soon.

I love making people make tough choices.

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Manhatten, KS

pretre wrote:
Tomb King wrote:I might think about the dominions for cover but they are just so good outflanking or bum rushing a landraider. If I dont have cover in my deployment zone I will try it.

I think more important than cover is the fact that you have a turn 1 serious threat in their face and they have to deal with that. Should they shoot the Immos that are smoked or the things behind them? It makes them make some tough choices turn 1 and no choice is a good one. Even if they pop the immos, you have dominions in Melta range. If they ignore the immos, you have MM and Doms in melta range. If they are worrying about the Doms, they are ignoring your Exos and squishy bits. Not to mention Celestine and Uriah will be assaulting soon.

I love making people make tough choices.


Thats how I usually play with my Imerial Guard. I scout my vendetta's up and they have a choice of either taking out my heavy fire power, or my mobility with a 4+ cover save. Usually they pick the vendetta's and I manage to save them to an extent. This game is all about hook, line, and sinker.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

Tomb King wrote:Thats how I usually play with my Imerial Guard. I scout my vendetta's up and they have a choice of either taking out my heavy fire power, or my mobility with a 4+ cover save. Usually they pick the vendetta's and I manage to save them to an extent. This game is all about hook, line, and sinker.

Exactly.

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Fixture of Dakka





San Jose, CA

Good wins, especially coming from a "nerfed" army.

BTW, don't know if that GK list is a mistake, but you can only take psycannons on pallies if you have a 5-man squad. From your list, they look illegal.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Camas, WA

jy2 wrote:Good wins, especially coming from a "nerfed" army.

This is a joke locally for a lot of us, since Sisters have been kicking arse competively. In fact, every time I finish a game with a win it usually ends in one or more people saying 'Wow, big upset there with the GK/Guard/whatever army losing. After all, the internet says Sisters are bad.'

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Powerful Ushbati





Manhatten, KS

pretre wrote:
jy2 wrote:Good wins, especially coming from a "nerfed" army.

This is a joke locally for a lot of us, since Sisters have been kicking arse competively. In fact, every time I finish a game with a win it usually ends in one or more people saying 'Wow, big upset there with the GK/Guard/whatever army losing. After all, the internet says Sisters are bad.'



Lol it might be player skill playing in there some. As I claim I am undefeated with my Tau but they havent won a GT in....
The sisters are really good but they lack long range fire power and rely on faith that isnt unpredictable and not as good as it used to be.


jy2 wrote:Good wins, especially coming from a "nerfed" army.

BTW, don't know if that GK list is a mistake, but you can only take psycannons on pallies if you have a 5-man squad. From your list, they look illegal.




Thanks I appreciate it. I am a self-proclaimed slayer of all GK players after my loss at AB finals to draigowing. I might have got that wrong on the list I did it from memory. Army builder is really bad with grey knights as it will let you build illegal list without flagging them. So if he did I could see how it could be easily mistaken.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

Tomb King wrote:Lol it might be player skill playing in there some. As I claim I am undefeated with my Tau but they havent won a GT in....
The sisters are really good but they lack long range fire power and rely on faith that isnt unpredictable and not as good as it used to be.

Yeah, but I'm a more mediocre player and have a very high win/loss with SoB.

I wish Rankings HQ displayed win/loss percentages and such.

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