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Made in us
Mutilatin' Mad Dok





Medford Oregon

What does Dakka Think?

Ork Droppa: 50 Points
AV 11, 11, 11, BS 2
Weapons, 2 Rokkit Launchas
Capacity: 21 models, Mega armor models count as 2

Ork Droppa Assault: Ork Droppas always enter play using the deep strike rules from the mission special rules section of the warhammer 40k rulebook.
At the Beginning of your first turn, You MAY select any number of Ork Droppas equal to the troop choices you have that have an ork Droppa and make a Ork Droppa assault.
Units making Ork Droppa Assault arrive on the first turn. The arrival of the rest comes as per normal.

Shock Absorption: Some Ork Drop pods are fitted with lots of tires on da bottom to make landing softa, While this is not as fun as a ard crash it makes it easier for assaulting right from pod. When the Droppa lands roll 1d6, on a 1-2 the unit may assault after debarking, on a 3-5 they act as normal after debarking, on a 6 they may not debark until next turn as the shock absorbers have failed and knocked them silly, if the unit includes a Mek or Big Mek then it may reroll this die.

Red Paint Job: 10 points, May re-roll reserves for this unit.
Checkers 20 points: +1 to die when determining the reserves roll.

Immobile: Cannot move once it has entered the field but respects as a vehicle that has suffered an immobilised damage result (Which cannot be repaired in any way)

This message was edited 1 time. Last update was at 2012/03/05 20:46:53


   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Not orky enough. Should have some sort of drawback to represent the harshness of ork tech.
Like, when it lands it suffers an automatic penetrating hit.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

hmm...Than what if that pen was a roll?

Like on a roll of 1-4 its fine! 5 is a glancing hit and a 6 is pen and if it explodes when penned than the Orks come out as normal under a little crater cannot assault that turn and count as being pinned?

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Vasarto wrote:hmm...Than what if that pen was a roll?

Like on a roll of 1-4 its fine! 5 is a glancing hit and a 6 is pen and if it explodes when penned than the Orks come out as normal under a little crater cannot assault that turn and count as being pinned?


Its better, but it should be the other way around

1 - pen
2 = glance
3+ = Absolutely fine

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

OK, I guess that would be better lol!

I wanna make a Ork Fan Dex so I wanna come up with a bunch of new stuff for it and when I am finished I wanna see what everyone thinks!

   
Made in us
Sneaky Sniper Drone




Portland, Oregon

This is a vast improvement over the last one. I still like the one I posted in your old thread, but I admit to a bias there.
The addition of the chance to be damaged above would be fine, but I don't know if it is really needed.
   
Made in us
Liche Priest Hierophant






Would the Glance and Pen roll be seperate from the Shock Absorbers roll?

If so, the Shokk Absorbers (which should be called Skwishy Stuff or something more Orky) whould have a 'roll of 6, re-roll the Scatter dice, using the arrow if the result is a 'hit'.

And they're called Rokks, by the way.


GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

hmm.
I dunno I didn't think about that. Well @ Pano - The Wreck thingy is more or less kinda like the oops something "has gone wrong" which exists all around the codex here and there. Like Looted wagons dont press dat!

The Shock Attack guns Double 1's. There should be something that could go wrong with it and its an idea.

The idea for changing the name to Skwishy stuff is awesome!

Unless there could be something else that could go wrong with the pod rather than it becoming damaged?

   
Made in us
Liche Priest Hierophant






It refuses to open, and counts as Close Topped while not allowing the Orks to disembark at all?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

Would that be for 1 turn or indefinably? Maybe the orks could make a CC attack against the hatches to Burst it open the turn it arrives that that happens but dont get to disembark until the movement phase of next turn?

   
Made in us
Liche Priest Hierophant






Roll a Die each turn and on a 4+ it opens?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

utter worst case scenario, the pod device smashes into the ground and vaporizes and is more or less a really big artillary shell that does alot of damage in a good radius.


heck how about Dah Boyz Kannon? an utter absurd weapon that fires these pods filled wif boyz to get to da fight fasta! the waagh field would allow the shells filled with boyz to land (reletivly) safly or just smash into the ground.

or a smaller trukk mounted version that slings boys (3 at a time) an long distance and with a good roll he lands hard and enters combat or with a bad roll they go face first into the ground with a splat cause landing with control like a stormboy is for wusses.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Liche Priest Hierophant






Are you suggesting a cross between the Angry Marine's Angrinator and the O&G DoomDiver?

Because if you are, that's Brilliant!

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

the...WHAT?


   
Made in us
Pyromaniac Hellhound Pilot






Schrott

IN pure honesty i wasn't thinking of that.

i was thinking of the Man Cannon from Metal Gear Solid 4, but instead of guy it would be much much more orky and insane and would lob trios of orks or the bigger one would shoot small drop pods sized shells filled with boys (like the OP's pods only shot from a Kannon and slightly smaller). What said Boyz Kannon would be mounted on is a mystery, but don't put it past them to some how mount it to a Battle Wagon, or a large Super heavy platform.


smaller BoyZ Slinga insperation.

the larger BoyZ Kannon would lob a full squad of orks. (i dunno a decent size. maybe 7 or 8 orks maybe more crammed into a shell)

This message was edited 1 time. Last update was at 2012/03/06 05:46:10


Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Liche Priest Hierophant






Vasarto wrote:the...WHAT?



The Angry Marines (a chapter of really, really angry Marines- I think their chapter master is Angron or something- oh, they're still Loyalist, though) have something called the Angrinator that launches Angry Marines into combat. They also have a Titan version that launches Land Raiders.

The Doom Diver is from Fantasy Orcs, and it's a giant slingshot that fires Goblins fitted with bat wings. They kamikaze into the enemy ranks after shouting down 'taktikal infermashun'.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

They must have been rather pissed all the time.

the only IG equivilant would be if they were so pissed they used troops for ammo in the Earth Shaker Cannons. and had a Titan that launches Leman Russes.

Both are amusing....

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in au
Stalwart Veteran Guard Sergeant





South Of The South Poll

I think with an ork they have enough trouble with driving normally, let alone a piece of scrap falling from the sky. you should have less control over here it lands, mayby 4d6 scatter.

- ironhandstraken

This message was edited 1 time. Last update was at 2012/03/06 08:17:06


   
Made in ie
Norn Queen






Dublin, Ireland

Difficult one to balance I feel.

I would immediately shy away from the idea that on landing it can take any sort of penetrating hit and potentially because of that be destroyed.
Its a unit delivery system, nothing more and having your units taking casualties and losing the pod itself isnt mirrored in any other vehicles in the game (that I can think of at the moment)).
Taking into accounts its 50 points, making it more expensive than trukks, rhinos and other transport vehicles only reinforces this point I feel.

Fully acknowldge needing to bring an Orky element to it with some sort of mishap trait but having it go boom isnt it imo. KP games become a run the dice-gauntlet scenario and for what its supposed to do (deliver Orks) makes it quite unreliable (which is fluff Orky but not game balance Orky).

If you are set on this however, I'd change it to a glancing hit. So it can be destroyed but it'll take a 6 to do it and perhaps have the shock absorbers (tyres on the bottom LOL, great idea!) allow a reroll too.

Im interested in IHS idea of a scatter but I think 4d6 is a lot, with a bad roll you could be scattering over 20 inches away, which again, whilst fluff Orky affects game balance/playability.

Perhaps 2d6+4 or something like that? Meaning you have a min of 6 making charge range a little bit dodgy or 16 which is bad but not unrecoverable.

I'd be very much against these rules complications of it not opening and the Orks having to blast their way out on 4+ etc.
Theres no BRB precedent really, its overly complicated and potetially crippling if the dice go bad. No rule should over compensate for dice rolls imo.

Also 21 is a very large transport capacity for the 50 points. You could have over 80 Orks in an opponents deployment for 200 points. Perhaps think about lowering its capacity somewhat/upping the points?

Fun idea overall though

This message was edited 1 time. Last update was at 2012/03/09 13:51:55


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Flashy Flashgitz





USA

Couple fun mechanics that you might want to add.

1.) rolls 3d6 for scatter
2.) If it lands on a unit (friendly or foe) the affected unit takes 1d6 str8 ap- hits and then is forced to move the minimum distance as to make room for the Droppa. The droppa then takes 1d3 str 8 hits as well.

7 Armies 30,000+

, , , , , , ,  
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

Ok so what about this for balancing it?

I changed shokk Absorbs


Ork Droppa: 50 Points
AV 11, 11, 11, BS 2
Weapons, 2 Rokkit Launchas
Capacity: 21 models, Mega armor models count as 2

Ork Droppa Assault: Ork Droppas always enter play using the deep strike rules from the mission special rules section of the warhammer 40k rulebook.
At the Beginning of your first turn, You MAY select any number of Ork Droppas equal to the troop choices you have that have an ork Droppa and make a Ork Droppa assault.
Units making Ork Droppa Assault arrive on the first turn. The arrival of the rest comes as per normal. Ork Droppa ALWAYS Scatters and scatters 2D6+4 inches. However if there is a Big Mek
On the field the droppa may land 1D6+4 inches away from the big mek instead.

Shokk Absorption: Some Ork Drop pods are fitted with lots of tires on da bottom to make landing softa, While this is not as fun as a ard crash it makes it easier for assaulting right from pod. When the Droppa lands, roll a D6 and on a 1 it takes a glancing hit. If the drop pod would land on a enemy or friendly unit, that unit takes 1D6 STR 9 AP - Hits and it "bounces" off of them and moves the minimal distance to avoid mishap and also applies when running into dangerous, difficult or impassible terrain.

Red Paint Job: 10 points, May re-roll reserves for this unit.
Checkers 20 points: +1 to die when determining the reserves roll.

Immobile: Cannot move once it has entered the field but respects as a vehicle that has suffered an immobilised damage result (Which cannot be repaired in any way)

This message was edited 1 time. Last update was at 2012/03/09 20:52:24


   
Made in us
Ultramarine Land Raider Pilot on Cruise Control





Silver Spring, MD

Vasarto wrote:
Shokk Absorption: Some Ork Drop pods are fitted with lots of tires on da bottom to make landing softa, While this is not as fun as a ard crash it makes it easier for assaulting right from pod. When the Droppa lands, roll a D6 and on a 1 it takes a glancing hit. If the drop pod would land on a enemy or friendly unit, that unit takes 1D6 STR 9 AP - Hits and it "bounces" off of them and moves the minimal distance to avoid mishap and also applies when running into dangerous, difficult or impassible terrain.


I see what you're going for here, but I think it's a little bodged due to quick editing or something. It's hard to understand as it's written. How about this?

"Shokk Absorption: Some Ork Drop pods are fitted with lots of tires on da bottom to make landing softa. While this is not as fun as a 'ard crash, at least da boyz can get back on their feet after hitting some rough ground. If the Droppa scatters into another unit, or into difficult, dangerous, or impassable terrain, roll a D6. On a 1, the Droppa takes a glancing hit. If the Droppa scattered onto an enemy or friendly unit, that unit takes 1D6 STR 9 AP - Hits. The pod then "bounces" off the unit or terrain and is moved the minimum distance to avoid mishap."

Other than that, I think it's a brilliant unit!

Battlefleet Gothic ships and markers at my store, GrimDarkBits:
 
   
Made in us
Liche Priest Hierophant






Actually, what would be fun is if you just re-rolled the scatter afterwards. That way, with terrible (or amazing) luck, you could just have one bouncin' around th battlefield squishin' stuff.

And the d6-if-one shouldn't be in the Shokk Absorbaz part unless that's a non-upgrade that all Droppas have, like Ramshackle.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

Re roll it again from where it lands? Brilliant!

   
Made in us
Ork Boy Hangin' off a Trukk




in the stomp'n center of da WAAAAAAGGH!!!!

Ummm 21orks is alot of models for a drop pod....
How about 12 orks can ride in it, and it causes a str8 large blast where it hits(friend or foe). And for the special roll, on a 1 they are trapped and must make all their cc attacks vs. Their rokk(until they are free). and any result of 5+ on the vehicle damage chart frees the orks from it(blowing it up) On the roll of a 6 they can assault and get fleet for this turn only(even if the waaggh isn't called) due to flying out the door upon impact. And the price should be comperable to an ork truck.... So 35 pts?? And maybe only boyz and grots can take it.
Fixed!!

"I dunno wot you been told,
stormboyz mobs is mighty bold.
We're da hardest of da lot.
We make you look like gorts.
5,000 orks
2,500 black templar
1,000 pts of Sprue-crons  
   
Made in us
Mekboy Hammerin' Somethin'





I like the idea of it bouncing. That'd be hilarious! After initial landing it scatters 1d6 + 4 inches every turn, or until it is destroyed. 1d6 Str 9 Ap - per bounce if it hits a unit. Or maybe lower the strength after the first impact to show its slowing velocity. Maybe a Str 6 blast instead. Then just remove the rokkit launchers, lower the carrying capacity and you got a great unit I would take in every army list I ever built.
   
Made in at
Numberless Necron Warrior




Illinois

Couldnt this end up being broken? Like What if you Had an army of drop pods landing and bouncing everywhere and this could even take out tanks. idk thats my opinion

Have:
2250

Working on:
2250
 
   
Made in ie
Norn Queen






Dublin, Ireland

Im with Tot on this, whilst the bouncing is a very fun idea, the damage they could do might be a bit OP.
Maybe one bounce with a very short scatter distance and leave it at that?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Liche Priest Hierophant






You bounce only if you don't roll a 'hit' on a scatter die. That's generally going to mean one or two bounces- if you limit it to a single d6, that'd be fine. Also, say it loses 1 strength after each bounce, and is only Str. 8 on the first one.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

I would recommend making it 9 for the initial hit, 6 for the first bounce, 3 for the third, and if it makes a 4th bounce for some INSANE reason it is down to strength 1.

 
   
 
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