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Made in ca
Dakka Veteran






Finally it has arrived, Marik's Codex Space Marines!

TO-DO LIST
- Complete revamp to go with the style and rules of 6th Edition!
- Work on more ideas for Astartes Relics.

UPDATE 8/22/2012: Version 1.02 is now available! See the below spoiler section for a change log. Note that the change log covers most, but not all, changes made.

VERSION 1.02 CHANGE LOG
Spoiler:
GENERAL CHANGES
- Reworded a lot of the named special character Chapter Tactics.
- Added new HQ choice: Chapter Perk.
- Changed Annihilator Lascannons back to AP 1 and removed Lance.
- Fixed various wording issues in the Heroic Feats section.
- Changed the Gunslinger heroic feat slightly.
- The Destined for Greatness heroic feat now benefits vehicles much better.
- Fixed various page numbering issues.

CHAPTER MASTER
- Added ability to allow your chapter to take a second chapter perk via the Chapter Tactics special rule.

EMPEROR'S CHAMPION
- Removed the weapon upgrade options (forgot to do this last update).

VENERABLE DREADNOUGHT
- Altered the upgrade wording for Librarian Dreadnoughts.
- Added the Psychic Pilot special rule for Librarian Dreadnoughts.


VERSION 1.01 CHANGE LOG
Spoiler:
GENERAL CHANGES/FIXES
- Various text and page number issues fixed.
- Note that Chapter Tactics text may be a bit off due to the removal of Chapter Perks.
- Chapter Perks have been removed until I find a better/more simple solution.
- Removed the Weapon Upgrade sections, they were fairly unneeded and added too much clutter for independnet character options.
- Imposing Stature reduced to 60 points and reduced it's effect to Strength 5 and Toughness 5.
- Siege Modifications now only provide improved Armour Values and Move Through Cover.
- Siege Shields now only provide an improved Front Armour Value and Move Through Cover.
- Added Gabriel Angelos, Chapter Master of the Blood Ravens.
- Annihilator Lascannon has been reduced to AP 2 but has gained the Lance special rule.
- Destructor Autocannon has been reduced to Heavy 3 (from Heavy 4).

MARNEUS CALGAR
- Reduced Intiative to 5 (down from 6).
- Changed Gauntlets of Ultramar from Initiative 3 to Unwieldy.

CHIEF LIBRARIAN TIGURIUS
- Lowered Mastery Level to 3 (down from 4).

PEDRO KANTOR
- Lowered Initiative to 5 (down from 6).
- Removed Tank Hunters (Orks) from his Chapter Tactics.

DARNATH LYSANDER
- Changed Tank Hunters to Tank Hunters (Buildings).
- Prelimary bombardment now allows for one pre-game orbitral strike instead of D3.

KAYVAAN SHRIKE
- Removed Stealth and Night Vision from his Chapter Tactics.
- Added Stealth to his Company Master trait instead.

VULKAN HE'STAN
- Removed the free upgrade to Ceramite Plating for vehicles from his Chapter Tactics.

KOR'SARRO KHAN
- Removed the force organization shift for Vanguard Veterans from his Chapter Tactics.

CHAPTER MASTER
- Reduced Initiative to 5 (down from 6).

CAPTAIN
- Removed the Company Honours special rule.
- Has Iron Halo again.

COMMAND SQUAD
- Fixed an issue with squad size and weapon options.

LIBRARIAN, CHAPLAIN, MASTER OF THE FORGE, MASTER OF THE APOTHECARION
- Now rolled into a single Space Marine Heroes unit to save space.

DREADNOUGHT
- Removed "Mortis" weapon options.

LAND RAIDER CRUSADER
- Points cost increased by 20 points (up from 230 points).

DEVASTATOR SQUAD
- Reduced cost of heavy weapon options.

WEAPON PLATFORMS
- Base cost and upgrade costs increased.

PREDATOR
- Points cost increased to 80 points (up front 60 points).
- Annihilator Lascannon price reduced to 20 points (down from 25 points).

LAND RAIDER
- Cost increased to 240 points (up from 210 points).
- Reduced points cost of godhammer lascannons to 10 points (down from 20 points).


Now that the Codex is finished, here is what I'm looking for from people on the Dakka forums:
- Play testing and feedback.
- Suggestions for new Chapter Perks.
- Some of the Company Master special rules are just placeholders at the moment, specifically Master of the Watch, Master of the Arsenal, and Master of the Marches, and could most definitely use better/more interesting special rules.
- Questions about the Codex, anything at all. Could be a rules question or simply a question as to why I introduced or changed something.

FUTURE PROJECTS (in no particular order)
REVAMPS
Codex Blood Angels (not much work needed, just some fine tuning and additions)
Codex Space Wolves (again, not much work needed, just some fine tuning and additions)
Codex Dark Eldar (badly need to be looked at, very underpowered army right now)

"NEW" CODEX BOOKS & EXPANSIONS
Codex Iron Hands
Codex Lost and the Damned (Chaos Renegades, Cultists, and Mutants)
Extreme Conditions Expansion (expansion involving battlefield-wide effects and terrain)
 Filename Mariks Codex Space Marines V1_02.pdf [Disk] Download
 Description
 File size 30001 Kbytes

This message was edited 16 times. Last update was at 2012/10/13 02:31:17


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Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

OMG I WILL TOTALLY MAKE A BLOOD RAVENS ARMY WITH THIS!!! PSYKERZZ EVREHWAAARR!!!

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in ca
Dakka Veteran






thakabalpuphorsefishguy wrote:OMG I WILL TOTALLY MAKE A BLOOD RAVENS ARMY WITH THIS!!! PSYKERZZ EVREHWAAARR!!!


One of the Traits gives you 3 Lexicanums as a single Elites choice, so you can have your 3-Wound Librarian Commanders and you're 1-wound Librarian units that can lead other units.

This message was edited 1 time. Last update was at 2012/03/10 05:20:35


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Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Marik Law wrote:
thakabalpuphorsefishguy wrote:OMG I WILL TOTALLY MAKE A BLOOD RAVENS ARMY WITH THIS!!! PSYKERZZ EVREHWAAARR!!!


One of the Traits gives you 3 Lexicanums as a single Elites choice, so you can have your 3-Wound Librarian Commanders and you're 1-wound Librarian units that can lead other units.


*nerd squeee* I LUVS PSYKERS XD I dont know why but I honestly love them in the 40k fluff

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Well this looks shiny...

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Stalwart Dark Angels Space Marine





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Sounds interesting.




"Say when!" 
   
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Sneaky Striking Scorpion




Madrid

When will it be ready + or -? I'm starting a Raven Guard and I'd seriously consider using these

5.000 2.000

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Terrifying Wraith




London, England, Holy Terra

>Thunderhawk Gunship
>In regular 40k
>omg

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Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

It is taking a long time, but the excitement is building....

 
   
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Road-Raging Blood Angel Biker






[CLASSIFIED]

Deathwatch? yes. Yus. YUS!!

thank you. you are legendary.

chapter creator, Iron hands codex and a space marine codex!
that my friend, is how myths are created



in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun 
   
Made in ca
Dakka Veteran






I have not forgotten about you all, just been pretty busy recently. Some new teasers for you...


Land Raider Hermes
New type of Land Raider used exclusively as a dedicated transport for Terminators. Gains special assault ability, automatically has Extra Armour, and ignores difficult terrain, but does not have any sponsons.

Grey Knight Daemonslayer Squad
The last of the Unique Elite units in the new Codex. This is essentially a Grey Knights Troops squad in Aegis Power Armour as Elites that can be upgraded to have Aegis Terminator Armour.


And now, for your viewing entertainment, the current list of Relics that will appear in the Codex.

Adamantite Mantle: The model gains a 3+ Invulnerable save.

Dire Beast: Counts as a Space Marine bike that confers +1 Strength, +1 base Toughness, +1 Initiative, and +2 Attacks to the rider's characteristic profile.

Jet Bike: A jet bike that is equipped with a twin-linked storm bolter and either a plasma cannon or assault cannon.

Legendary Armour: The model with this Relic has the Eternal Warrior universal special rule.

Psyker Bane: May upgrade any other close combat weapon. Against targets which are either daemons, or possess psychic powers of any kind, all successful hits wound automatically.

Relic Blade: Two-handed power weapon that confers +2 to the model's Strength in close combat.

Revered Storm Bolter: As a normal storm bolter but is Assault 4 instead of Assault 2. Counts as a Storm Bolter for the purposes of Special Issue Ammunition. If the model has two close combat weapons, a revered storm bolter may be mounted on the back of his hand or on one of his weapons (allowing him to use the revered storm bolter in addition to two close combat weapons).

Sonic Spear: This archaic weapon has an inbuilt teleporter and has the mysterious property that it actually accelerates in air, gaining increasing power and penetrating the farther it travels. A Sonic Spear is a power weapon that has the following ranged profile.
Range up to 24": Strength 4, AP 5, Assault 1
Range 24" to 48": Strength 6, AP 3, Assault 1 Lance
Range 48" to 72": Strength 8, AP 1, Assault 1 Lance

Warp-Focused Armour: At the beginning of the turn, by passing a psychic test, the model's armour save becomes an Invulnerable save which lasts until the beginning of your next turn, but may not be negated by outside forces (such as by an enemy's Psychic Hood for example).

If you have any suggestions for more Relics, let me know and I'd be happy to take them into consideration for the Codex (the more Relics the merrier).

This message was edited 1 time. Last update was at 2012/03/29 00:52:26


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Terrifying Wraith




London, England, Holy Terra

If a Relic Blade is now, well, a Relic, does that mean that I won't be able to take them on my VgV sergeants? Or my Honour Guard?

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Dakka Veteran






Vampirate of Sartosa wrote:If a Relic Blade is now, well, a Relic, does that mean that I won't be able to take them on my VgV sergeants? Or my Honour Guard?


They will be getting something new to replace the fact that a Relic Blade is now a Relic.

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Terrifying Wraith




London, England, Holy Terra

Mmm. Well, can modifier relics (e.g. Psyker Bane) be applied to other relic weapons?

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Made in ca
Dakka Veteran






Vampirate of Sartosa wrote:Mmm. Well, can modifier relics (e.g. Psyker Bane) be applied to other relic weapons?


Yes. The catch with that is that the only unit in the army capable of doing this is the Chapter Master, who can either take two Relics and one Venerable Virtue or one Relic and two Venerable Virtues. As most Independent Characters can only take a single Relic.

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Silver Spring, MD

The only think I see missing is the old-school sort of Relic, such as a revered artifact that gives an area effect buff of some kind. All units within 12" get +1 Attack or somesuch.

Edit: You could even go really old-school with it, like 2nd edition, where you choose a turn to reveal the Relic (your Chaplain holds it up and shouts something appropriate) giving you the buff for 1 turn only.

This message was edited 1 time. Last update was at 2012/03/30 19:52:07


Battlefleet Gothic ships and markers at my store, GrimDarkBits:
 
   
Made in ca
Dakka Veteran






CalgarsPimpHand wrote:The only think I see missing is the old-school sort of Relic, such as a revered artifact that gives an area effect buff of some kind. All units within 12" get +1 Attack or somesuch.

Edit: You could even go really old-school with it, like 2nd edition, where you choose a turn to reveal the Relic (your Chaplain holds it up and shouts something appropriate) giving you the buff for 1 turn only.


Still working out the details of this one, as I already have a Venerable Virtue which grants +1 Attack for friendly models surrounding the Marine. Here's the version I have so far.

Sacred Relic: The Space Marine carries with him or has a servant which carries a relic of extreme significance or importance to the chapter, pushing the battle brothers in its presence to heroic feats. The model bearing this relic, any squad he joins, and any friendly Space Marine unit with a model within 12" of the model bearing this relic are Fearless and have the Feel No Pain universal special rule.

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Another new unit added!

Stalker Squad
Elites choice (haven't decided if they are going to be Unique yet or not). Basic Space Marine stat-line, but equipped with Scout Armour, Camo Cloaks, and Stalker Pattern Boltguns. Can replace Scout Armour and Camo Cloaks with Power Armour. Can swap stalker pattern boltguns with sniper rifles. Thinking about giving them a new uber-sniper rifle called an Autosniper (uber .50 cal of the 40k universe) as an upgrade depending on unit size.

Autosniper
Range: 48"
Strength: 7
AP: 4
Heavy 1, Rending, Pinning

This message was edited 1 time. Last update was at 2012/04/21 02:55:21


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Made in au
[MOD]
Not as Good as a Minion






Brisbane

Why not call it what it is, an anti-materiel sniper rifle? Autosniper sounds...odd...

But I do like the idea

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in ca
Dakka Veteran






motyak wrote:Why not call it what it is, an anti-materiel sniper rifle? Autosniper sounds...odd...

But I do like the idea


Autosniper comes from the fact that it uses an Autocannon shell. Hence Autosniper. But I will attempt to think up some better names for it that still sound 40k-ish.

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Courageous Space Marine Captain






Glasgow, Scotland

What about this as an idea? Devastator Terminators. Essential Tac Termies as they are now but 4 models can take Dev weapons like Lascannon, Plasma Cannon and such? Stormbolter+CML and Assault cannon options?

I thought seeing as there was tac Squads, Assault Squads and Devs, and there were Assault Terminators, Tac Termies, the only thing missing was Dev Termies.

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Made in ca
Dakka Veteran






Deadshot wrote:What about this as an idea? Devastator Terminators. Essential Tac Termies as they are now but 4 models can take Dev weapons like Lascannon, Plasma Cannon and such? Stormbolter+CML and Assault cannon options?

I thought seeing as there was tac Squads, Assault Squads and Devs, and there were Assault Terminators, Tac Termies, the only thing missing was Dev Termies.


I've been toying with the idea for a while now (Heavy Support choice, obviously), just not sure if such a thing would go over well. But I suppose so long as it's priced fairly it would be alright. I just don't want them to have identical options to Devastator Squads. Perhaps limit them to Cyclone Missile Launchers, Assault Cannons, Heavy Flamers, Multi-Meltas, Autocannons, and Heavy Bolters or something along those lines. The trade-off from a Terminator Tactical Squad could be that the Terminator Devastator Squad won't have access to any close combat weapons (so will be stuck with a power weapon). This would allow Tactical Terminator Squads to be a nice mix of Firepower and CQC Potency while Terminator Assault Squads would all be CQC domination and Terminator Devastator Squads would focus more on just brute firepower.

I've also been toying with allowing some non-Terminator squads to take an Assault Cannon as a heavy weapon option, such as Tactical Squads.

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Road-Raging Blood Angel Biker






[CLASSIFIED]

Just a small request: can devastators please have the option for Autocannons



in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Maybe. It would be cool but having SM heavy weapons teams takes away from Guard. They would.need Heavy Weapons Teams like Imp Guard to have Auto or Assault Cannons.

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Terrifying Wraith




London, England, Holy Terra

Can Vanguard Veterans have Heroic Intervention from Drop Pods, please?

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redkommando wrote:Just a small request: can devastators please have the option for Autocannons


Deadshot wrote:Maybe. It would be cool but having SM heavy weapons teams takes away from Guard. They would.need Heavy Weapons Teams like Imp Guard to have Auto or Assault Cannons.


GW once said that loyalist Space Marines don't use autocannons anymore (apart from on tanks) due to the advent of Assault Cannons, yet the only squads that really use said autocannons are Terminators, so that kinda blows that theory out of the water. If I was going to give squads anything while trying to keep to the lore, it would be Assault Cannons. Chaos has access to Autocannons on their units, but again its said they do so as they don't have access to assault cannons.

I think I'd rather give Tactical squads and Devastator squads access to Assault Cannons instead of autocannons, just to keep with the lore that the assault cannon kind of phased out the autocannon on troops. However, with that said, this isn't a definite no, just trying to keep to the wonky GW lore.


Vampirate of Sartosa wrote:Can Vanguard Veterans have Heroic Intervention from Drop Pods, please?


How exactly would that work? XD *tries to picture Vanguard vets dropping into buildings surgically with a drop pod*

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Terrifying Wraith




London, England, Holy Terra

Marik Law wrote:
Vampirate of Sartosa wrote:Can Vanguard Veterans have Heroic Intervention from Drop Pods, please?


How exactly would that work? XD *tries to picture Vanguard vets dropping into buildings surgically with a drop pod*
PRESICELY.

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I'm kicking the Predator up a notch (BAM!). To me, a tank just having a basic autocannon or a twin-linked lascannon as a primary weapon doesn't seem all that intimidating or special. So, Predators will now get special primary weapons.

Destructor Autocannon
Range 60", Strength 7, AP 4, Heavy 4

Annihilator Lascannon
Range 48", Strength 9, AP 1, Heavy 1, Twin-Linked

Debating adding one or two more sponson weapon options as well, but my primary concern was the turret weapon and just making it feel a bit more special other than "autocannons which any trooper can carry."

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Courageous Space Marine Captain






Glasgow, Scotland

If that's the case, something will need to be improved with LR Lascannons. AKA Godhammer patterns. That always annoyed me that a massive, exemplary version is just as good as the small ones. Would it then not be smarter to have multiple Devastator ones to fire more shots?

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Deadshot wrote:If that's the case, something will need to be improved with LR Lascannons. AKA Godhammer patterns. That always annoyed me that a massive, exemplary version is just as good as the small ones. Would it then not be smarter to have multiple Devastator ones to fire more shots?


My only problem with that is that they don't really need it. They're no bigger or different than the type found on Razorbacks, unlike the Predator mounted ones which are mounted in a much larger turret and are or seem to be slightly longer than the normal versions. I mean, why all that turret space for something that's standard? Seems like a wasteful design philosophy unless said turret was housing better versions of said weaponry.

From the lore I'm reading right now, all Godhammers are is two linked standard lascannons, they're is really nothing special about them, and in my opinion they don't need to feel special as the Land Raider is a beast even with them in their current form. From a personal standpoint I've always found Land Raiders attractive, their high armour and insane firepower definitely makes them feel attractive. My goal with the Predators was actually making them feel more unique and special as, currently, they just feel more like scout tanks than actual main battle tanks in which case the turret size is just incredibly ridiculous and could have just used a Razorback weapon housing.

In my opinion Land Raiders are fine as-is (especially considering I've now given them the Predator treatment with just one entry and many weapon options), but Predators needed a tiny bit of work to bring them up in attractiveness.

With that said, I may end up leaving the twin-linked lascannons alone, but I still plan on improving upon the autocannon.

This message was edited 2 times. Last update was at 2012/04/23 21:25:07


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