Switch Theme:

Making morale more of a factor.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Twisted Trueborn with Blaster





USA

If a friendly unit breaks or is destroyed, all other friendly units within 6" must take a morale test.

What do you think? It certainly makes morale more powerful, something 40k needs IMO.
   
Made in us
Badass "Sister Sin"






Camas, WA

Morale is already a huge factor in 40k. Tank shocks would be absurd under this rule.


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I mean, if a unit falls back in assault maybe, but shooting i dont think would really make sense. It'd also make fearless armies much more powerful.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Khorne Rhino Driver with Destroyer





Or maybe if a unit flees through a friendly unit.

 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

do you hear the voices to wrote:Or maybe if a unit flees through a friendly unit.


I would suggest this.^

 
   
Made in ca
Shas'ui with Bonding Knife





When falling back, if any models the unit falling back pass in-between models of another friendly unit, that unit must take a morale test. This is negated if the source of the original morale test for the unit falling back is more than 6" away.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Hard-Wired Sentinel Pilot





If they just took Fearless away from several units (there are SO many units with Fearless!!!!) then Morale would have a bigger impact. Seems like more units have Fearless than units that don't

2000pts
2500pts Alpha Legion 
   
Made in ca
Shas'ui with Bonding Knife





I don't know where that myth is originating from. There's a few units in Chaos Marines, all of Chaos Daemons, sure. Tau has none, Tyranids only when in synapse, Eldar only a select few that make sense, Dark Eldar have a few but mostly only from pain tokens, the various space marines chapters have a few that make sense.

You could have Shaken force a morale on vehicles, I suppose -they're all 'fearless'. You could also have Pinning affect fearless units in a similar way to No Retreat.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in au
Pyromaniac Hellhound Pilot




Australia

Don't they have something like this in the Zone Mortalis rules that forgeworld just put out?

4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji

I'll die before I surrender Tim! 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

aling morale failure more of an issue would give a major boost to Choas Daemons and, to a lesser extent, Tyranids.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Deadshot wrote:aling morale failure more of an issue would give a major boost to Choas Daemons and, to a lesser extent, Tyranids.


They both need it.



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Fixture of Dakka





Very few armies suffer from all the effects of Morale rules. You want to punish them even further. This is stupid.

If you want morale to really be more of a factor, remove Fearless, Stubborn, and lower everyone's leadership.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Twisted Trueborn with Blaster





USA

DarknessEternal wrote:Very few armies suffer from all the effects of Morale rules. You want to punish them even further. This is stupid.

If you want morale to really be more of a factor, remove Fearless, Stubborn, and lower everyone's leadership.


In my mind it just makes more sense. Currently, I don't get why other units being destroyed has no effect on other unit's morale. Maybe this change would also warrant higher leaderships across the board, but it opens up more strategic options.
   
Made in us
Badass "Sister Sin"






Camas, WA

DarkCorsair wrote:In my mind it just makes more sense. Currently, I don't get why other units being destroyed has no effect on other unit's morale. Maybe this change would also warrant higher leaderships across the board, but it opens up more strategic options.

Wait, so you want to make leadership more important, but then up the leadership across the board, making it less important?

40k is largely an abstraction. Distances, etc are approximate and there just to make for a good game. Don't try to impose too much 'sense' onto it. The reason that morale is less important than other systems is that it works better that way. It's really that simple.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut






I think that morale in the shooting phase needs to be similiar in application to morale in the close combat phase. Namely, shooting phase morale is mostly a joke, but in close combat even fearless units have something to 'fear' if they lost combat.

In close combat, there are penalties that get applied depending on how badly you are getting beaten. Shooting should be the same thing. For every casualty after 25%, or every pinning wound a unit does after the first, take a -1 penalty to your next check.

For example, if your 30 man IG blob takes 10 unsaved wounds, you have exceded your 25% threshhold of 8 by 2 points. Thus you have a -2 penalty.

If you are fearless, then instead of taking penalties to a morale check you auto pass, take extra wounds which allow armor (even if the shooting weapons normally ignore it) and cover if you have it (again even if you normally ignore it). This represents the fearless troops literally walking through the fire when survival instinct says to fall back.

So in the case of a 30 man fearless ork mob taking 10 wounds, 2 more than the 25% casualties check of 8, instead of taking a morale check 2 extra orks would instead be wounded. They would get their armor save and cover (and Feel no pain) if they had one, even if the attack was from something like a demolisher who's ap of 2 normally would negate such saves--the wounds can be described as debris or lingering fires that the fearless troops wade through in lieu of ducking for cover.

This message was edited 2 times. Last update was at 2012/04/04 21:21:39


 
   
Made in us
Badass "Sister Sin"






Camas, WA

@DevianID: If your 30 man IG blob takes 30 wounds, you automatically fail your morale check because there is no unit left. Did you mean 10?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut






I did, and fixed it in edit hehe.
   
Made in us
Badass "Sister Sin"






Camas, WA

My only concern is that shooting is already REALLY powerful in 40k. This would make shooting ungodly and fearless armies would be completely boned.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

It would.total Gunlines.who deploy backedge.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Deadshot wrote:It would.total Gunlines.who deploy backedge.

Unless they are in vehicles...

Mech guard would be insane under that set of rules. You basically made every unit in their army capable of being a PBS and they are immune to it unless you disembark them first.

This message was edited 1 time. Last update was at 2012/04/04 21:40:44


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Twisted Trueborn with Blaster





USA

pretre wrote:
Deadshot wrote:It would.total Gunlines.who deploy backedge.

Unless they are in vehicles...

Mech guard would be insane under that set of rules. You basically made every unit in their army capable of being a PBS and they are immune to it unless you disembark them first.


How so? PBS reduces leadership. What I'm proposing is just that if a friendly unit is destroyed or breaks, all friendly units within 6" (usually only 1 or 2 units) must take a morale check, which they aren't likely to fail. Some negative aspect would have to be applied to fearless models I guess, but still...it isn't that powerful.
   
Made in us
Fixture of Dakka





DarkCorsair wrote:
In my mind it just makes more sense. Currently, I don't get why other units being destroyed has no effect on other unit's morale. Maybe this change would also warrant higher leaderships across the board, but it opens up more strategic options.

Count up the number of armies Morale actually fully applies to. Look who they are. Compare how they are also amongst the weakest armies in the game. You want to make them worse.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Twisted Trueborn with Blaster





USA

DarknessEternal wrote:
DarkCorsair wrote:
In my mind it just makes more sense. Currently, I don't get why other units being destroyed has no effect on other unit's morale. Maybe this change would also warrant higher leaderships across the board, but it opens up more strategic options.

Count up the number of armies Morale actually fully applies to. Look who they are. Compare how they are also amongst the weakest armies in the game. You want to make them worse.


Imperial Guard
Space Wolves
Space Marines
Blood Angels
Tau
Sisters of Battle
Necrons (barely because of LD 10)

....I see Tau and Sisters of Battle that are weak armies. And my intent with this is NOT to make weaker armies even weaker, it is to make morale a stronger force in game as well as being more realistic.

This message was edited 1 time. Last update was at 2012/04/04 23:18:03


 
   
Made in ca
Lurking Gaunt





Moral should be less pass fail unit = gone.

A system like that forces high leadership and fearless rules because it's so painful to loose a unit to an added role.

Moral should add a few more options with some risk vs reward. Fearless can gain these without tests.

For example (and this is just me brainstorming ideas on the spot)

You can open charge across the battle field for more movement and gain a cover save as you run into no mans land. or fail and stand still as your men go...no.

Units can hold a line to fire at an incoming charge but if they fail they take some big penalties when hit in assault.

charging monstrous creatures or 14 Armour tanks may require leadership.

passing a leadership role may give a bonus to WS,

Fearless units can intimidate on a charge to gain initiative.

this is just brainstorming so don't take the thoughts to seriously but I think the idea is solid that moral should gain more rather than be another version of a save.
   
Made in us
Badass "Sister Sin"






Camas, WA

DarkCorsair wrote:How so? PBS reduces leadership. What I'm proposing is just that if a friendly unit is destroyed or breaks, all friendly units within 6" (usually only 1 or 2 units) must take a morale check, which they aren't likely to fail. Some negative aspect would have to be applied to fearless models I guess, but still...it isn't that powerful.


I was referring to the proposal to make shooting leadership tests like CC ones.


Automatically Appended Next Post:
DarkCorsair wrote:Imperial Guard
Space Wolves
Space Marines
Blood Angels
Tau
Sisters of Battle
Necrons (barely because of LD 10)

....I see Tau and Sisters of Battle that are weak armies. And my intent with this is NOT to make weaker armies even weaker, it is to make morale a stronger force in game as well as being more realistic.

Imperial Guard - Almost Army Wide Stubborn
Space Wolves - ATSKNF
Space Marines - ATSKNF
Blood Angels - ATSKNF
Tau - Nothing
Sisters of Battle - Regroup faith check
Necrons (barely because of LD 10)

So out of your list, you have two armies that are actually fully affected by Morale. Also, Tau and SoB aren't 'weak'. SoB are pretty strong right now, actually.

This message was edited 1 time. Last update was at 2012/04/05 00:03:13


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fixture of Dakka





DarkCorsair wrote:
Tau
Eldar
Dark Eldar
Necrons (barely because of LD 10)

Fixed that for you.

Orders, Know No Fear, Acts of Faith prevent Morale from applying to those others.

This message was edited 1 time. Last update was at 2012/04/05 02:28:19


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Longtime Dakkanaut






To be fair, no one uses the orders for morale, and there is never a commisar buffing every squad in every IG list. If morale was more of an issue, then buying commisars for stubborn and the banner for rerolls would be more important.

Also, the list of armies that care about morale is every single one. Every army can take units that are not fearless. Even Tyranids have morale problems the second their synapse dies. I propose that shooting morale be BALANCED to close combat morale. In close combat, if you lose by 5, your LD10 crons are scampering away on a 5.

With my system, if a 10 man Necron unit takes 8 casualties, they will scamper away (with 2 models left) on a 5, instead of on a 10 as it is currently. I mean, think about it, 80% of their unit was just evaporated at once. That should be more demoralizing than losing 3 models.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

DevianID wrote:.

Also, the list of armies that care about morale is every single one. Every army can take units that are not fearless.


False. Chaos Daemons. LL Gearless as standard. And have Invuns and EW.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Fixture of Dakka





DevianID wrote:
Also, the list of armies that care about morale is every single one.

Aside from Daemons, Know No Fear is universal and auto-rallies you with free movement. There's a reason Combat Tactics is a benefit, not a penalty.

In the OPs suggestion, Vanilla Marines could fall back with their entire army out of assault range just because one unit took 25% casualties to shooting, then auto-rally with free movement.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

9" Of movement as per FAQ.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
 
Forum Index » 40K Proposed Rules
Go to: