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Made in au
Boom! Leman Russ Commander





Brisbane, Australia

I'm not saying that it should be, but I don't understand why it isn't.

IT is meant to be an anti-tank weapon, yet it lacks a piece of rule that would make it eternally better against tanks. In the Space marine codex, it is described as the finest anti-tank weapon in existance (or thereabout) yet it is so fundamentally flawed that I can't possibly understand its role.

Sure, it can pop AV14 potentially but what truly allows it to be a good tank hunter is just its range.

I'd love to see an AP1 lascannon, though I don't think it should happen.

what are your thoughts?

 
   
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I'd hate to see how ludicrously expensive it'd be if it were AP1.

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Screaming Shining Spear







Because it is strength nine, or that is how I see it. If you can pop through the tank like butter (In most cases of 10-12 armor) then that is half the challenge, but giving it AP 1, that would destroy most everything under AV 14.

 
   
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Grim Dark Angels Interrogator-Chaplain





Earth

TheWildHost wrote:Because it is strength nine, or that is how I see it. If you can pop through the tank like butter (In most cases of 10-12 armor) then that is half the challenge, but giving it AP 1, that would destroy most everything under AV 14.



for 35pts on a certain unit it bleeding well should, infact, ap1 would make it worth taking on the unit in question lol
   
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SlaveToDorkness wrote:I'd hate to see how ludicrously expensive it'd be if it were AP1.

I imagine it should be 50% more expensive since AP 1 increases the rate of destroyed/exploded results by 50%.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

TheWildHost wrote:Because it is strength nine, or that is how I see it. If you can pop through the tank like butter (In most cases of 10-12 armor) then that is half the challenge, but giving it AP 1, that would destroy most everything under AV 14.


Doomsday cannons are S9 AP1.
I don't think the S9 is a problem.

Its for balance reasons most likely. Imperial players have access to a lot of lascannons, and if they were Ap1 there'll be a problem.

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Screaming Shining Spear







It is 35 Points? Nevermind, AP1 seems more fitting.

 
   
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Beautiful and Deadly Keeper of Secrets





Because you can buy it on nearly everything.

Tanks? Okay, sounds about right
Elite units? Okay..not that good but eh
Basic units? Okay this is iffy

I mean think about it, the other AP! things are

Melta: Short range S8
Railguns: Comes on an elite platform or vehicle
Vehicle weapons:

Now the lascannon can be bought EVERYWHERE in the Imperium

Tactical squad? one
Sternguard? Two
Lascannon preds? Three (with sponsons being cheap)
Heavy squads: (Which can fire it twice with up to five heavy weapon squads with double firing order)
   
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Decrepit Dakkanaut





Vallejo, CA

Right, any army that can take lascannons can spam lascannons. An imperial guard player can easily fit 30 lascannons into 1500 points. I guarantee you'd see a lot more frowney faces if they rolled 50% more damage on the pen chart.


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Made in ph
Bounding Assault Marine






Im speaking from another perspective and not the imperial one.

It says in the eldar codex in a section for weapons that the laser weapons of the eldar are far more better than the ones of the imperium utilizing both strength and mobiltiy.

Well I think the imperial ones are "crude and bulky" from another perspective. But on imperial, It'll be much more overkill on your basic av 11 =P

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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

In theory, GW balance the ability and points costs of all the weapons to give each faction a flavour of its own and prevent anyone from assembling a "perfect hand" of cards.

Under this concept, Lascannons are not AP1 because they would be too powerful. Even if the points were increased, the number of Lascannons available to Imperial armies means they would simply swamp enemies by numbers. It would be worth taking them despite the expense.

Look how the Space Wolves do with their phalanx of dual purpose missile launchers.

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Longtime Dakkanaut




West Midlands (UK)

CthuluIsSpy wrote:
TheWildHost wrote:Because it is strength nine, or that is how I see it. If you can pop through the tank like butter (In most cases of 10-12 armor) then that is half the challenge, but giving it AP 1, that would destroy most everything under AV 14.


Doomsday cannons are S9 AP1.
I don't think the S9 is a problem.

Its for balance reasons most likely. Imperial players have access to a lot of lascannons, and if they were Ap1 there'll be a problem.


yah. But Doomsday cannons are 3 per army max, at the expense of all 3 HS slots.

Lascannons abound in Marine/IG army. They can be taken in squads, troops. elites, etc.. Most tanks, Dreads, buckets of vehicles have one or two somewhere, often twin-linked. Not few of them can also attack different targets, such as Landraider or Long Fangs. So I don't think they really compare. Quantity and availability are as much a question of balance as the actual statline of the weapon is.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Zweischneid wrote:
CthuluIsSpy wrote:
TheWildHost wrote:Because it is strength nine, or that is how I see it. If you can pop through the tank like butter (In most cases of 10-12 armor) then that is half the challenge, but giving it AP 1, that would destroy most everything under AV 14.


Doomsday cannons are S9 AP1.
I don't think the S9 is a problem.

Its for balance reasons most likely. Imperial players have access to a lot of lascannons, and if they were Ap1 there'll be a problem.


yah. But Doomsday cannons are 3 per army max, at the expense of all 3 HS slots.

Lascannons abound in Marine/IG army. They can be taken in squads, troops. elites, etc.. Most tanks, Dreads, buckets of vehicles have one or two somewhere, often twin-linked. Not few of them can also attack different targets, such as Landraider or Long Fangs. So I don't think they really compare. Quantity and availability are as much a question of balance as the actual statline of the weapon is.


But...that's what I said :/

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Made in ca
Longtime Dakkanaut




they should have it. lascannons are overpriced at the moment.

and vehicle spam is lame. im all for the change
   
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I think it should be ap1 and roll twice like ordnance! F.U. railguns!
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

What about making it Lance? It is a big laser for cutting through armour.

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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

You'd then have a lance that is better than the eldar lances, who are one of the most advanced alien races in the game.
Yeah, that makes complete sense. Doesn't favor the IoM at all :/

This message was edited 1 time. Last update was at 2012/04/14 23:40:33


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The Hive Mind





Why not just be happy with Str9 AP2 with a 48" range? That you can put on almost anything you field?

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Its still a 25pt upgrade on a regular marine. Or a 250 model for 2 twinlinked ones. And it makes lascannon LRs and Razors viable.

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Game balance. Only the most dangerous AV weapons are AP1, and they're most commonly very short ranged. It keeps the game mobile, and makes it less of a stand and shoot battle.
Kevlar wrote:I think it should be ap1 and roll twice like ordnance! F.U. railguns!

Hah, no. No no no. Absolutely not. Nope. Not once. Not ever. Nope.
Deadshot wrote:What about making it Lance? It is a big laser for cutting through armour.

And take away the one ranged advantage that Eldar have? Not likely. It would also make lascannons above and beyond better than brightlances instead of their level of give and take that they enjoy now.

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Made in gb
Longtime Dakkanaut




West Midlands (UK)

I think what you are looking for is the Movie Marines Lascannon.


Lascannon
Range 60"
Strenght 10
AP 1
Type Heavy 1, Lance


Lascannon: Draw a 60" line from the Lascannon. Line of sight is not required and terrain is ignored. Roll to hit the closest unit. If the shot misses, the beam goes wild and no more hits are generated. If it hits, then roll to wound normally and move to the next closest unit touched by the line and roll to hit. Continue along the line until the lascannon misses or all units have been hit. Wounds are allocated normally against the unit (e.g., you can't snipe models with a Lascannon shot).

   
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Courageous Space Marine Captain






Glasgow, Scotland

That is not what I want. I want

Rg 48
Str 9
AP 2
Heavy 1, Lance

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Boston, MA

Deadshot wrote:That is not what I want. I want

Rg 48
Str 9
AP 2
Heavy 1, Lance

So you want to invalidate the Eldar and Dark Eldar's most reliable AV weapon, when they're supposed to have more advanced technology than the Imperium. Right.

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The Hive Mind





Deadshot wrote:That is not what I want. I want

Rg 48
Str 9
AP 2
Heavy 1, Lance

Why? How many las cannons can you pack in a list?

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Helpful Sophotect





San Francisco, CA

This seems like a weird question. Why aren't Tau Fire Warriors 5 points each? Why isn't rapid fire Assault 3? Why do Eldar? The game is the way it is because that's how Games Workshop (attempted to) balance it. Perhaps some things will change in the next edition/round of codices. Perhaps it won't. The question is not "why aren't lascannons AP 1?" but rather "what do I do with the Strength 9 AP 2 weapon that the lascannon is?"

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Personally? 2 Devastators, a TL one on a razor and another one on stormraven. And 2 more on a predator

However I never take Devs, or Predator due to carriage and points, and normally run the SR with an AC. So really 1.

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Deadshot wrote:Personally? 2 Devastators, a TL one on a razor and another one on stormraven. And 2 more on a predator

However I never take Devs, or Predator due to carriage and points, and normally run the SR with an AC. So really 1.

So they should be better because you don't take many of them?

Rupture Cannons should be AP1.

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Longtime Dakkanaut






Dallas Texas

Because str9 ap1 would be broken and stupid lol

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Glasgow, Scotland

Eh, no. I am a Nids player too. I love Rupture Cannons. Ap 4 is perfect.

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Boston, MA

Vendettas need the power boost! They're nowhere near good or cheap enough as is. While we're at it, let's make missile launchers AP2 so people will FINALLY start taking Long Fangs. Hell, let's go whole hog and make them AP1 so Long Fangs are a viable choice. Yeah, this is really good guys, let's keep it up!

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