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![[Post New]](/s/i/i.gif) 2012/05/15 20:12:14
Subject: Orks VS Land Raiders and Tankbustas
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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So I just finished a tournement with my Orks and I have to say that the hardest thing for my Orks were dealing with land raiders. The weapons that we have just don't cut it.... You may get lucky with a kannon or boomgun or the even more unreliable Zzap gun. I people will say Power Klaws, but then again you are dealing with S8, 9 on the charge, which if it moved good luck. I know Warboss and Ghazzy are S 10 Power Klaws, but you can't rely on one foot soldier to always get to that target to take it out, esp with vehicle maneuverability... I have always thought that Tankbustas were crap, but some people at my local Game Store, have said that used right they can do a good job with Land Raiders, bombs, Tank Hammers etc. I am just curious if anyone else has had good luck with them and what tactics do they use. Do you put them in a transport like a BW or Looted Wagon? Let me know and thanks in advance.
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/05/15 20:21:43
Subject: Orks VS Land Raiders and Tankbustas
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Smokin' Skorcha Driver
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I seriously think tankbustas are underrated. A summer project I had in mind revolved making a list around them. With the large-scale amount of mech out there, they will typically have a target to shoot at. The major downside of course being an opponent can manipulate them pretty easily, if they can keep a vehicle in LoS but out of range (which is hard to do I guess with 36" range).
Looks like you're running foot slog, if you ran mech I'd suggest deff rollas. They have a pretty good chance at stopping a land raider in its tracks.
Land raiders are one of the major banes of most ork lists. Getting to them before their payload gets to you is what's tricky. One way I used to combat at it back when land raiders were far more common is with a MANz missile. I used to always take a unit of 3 in a trukk, I think it was around 160 points. But damn if it wasn't awesome to send that unit after something.
for footslog, maybe a unit of Kanz? I don't know, haven't ran a pure footslog in a long time. The way I used to handle it, is just ignore the raider itself, and just prepare to combat whatever piles out. We generally have strength in numbers, so can usually throw a pretty cheap unit at it to get what ever is inside, out.
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![[Post New]](/s/i/i.gif) 2012/05/15 20:32:12
Subject: Re:Orks VS Land Raiders and Tankbustas
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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Thank you for your reply. I run both, for my recent 1600 pt tourney I went foot. I do always put deffrollas on my bw and I do love hitting things with them. I seem to have trouble keeping those alive to get to the land raider even with Big MEk with KFF. I think it is my cover save curse, could never save anything with my eldar either with cover. But thanks for the advice... I might have to try tankbustas out and see how they do.
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/05/15 20:42:11
Subject: Orks VS Land Raiders and Tankbustas
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Beautiful and Deadly Keeper of Secrets
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I ran a full 15 squad with a WeirdBoy.
One of my more favorite moments was when I appeared in front of my enemy's necron army thanks to deepstriking, and than fired a crapload of rockets and finished off one vehicle, and later (as his troops aim somehow horrible missed) Shot another, and than assaulted a nearby one, for three AV13 vehicle deaths.
Needless to say I always run at least ONE full squad, with full tankhammer compliment, as well as one nob.
The Glorious Golden Rockets never fail to amuse me at least.
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This message was edited 1 time. Last update was at 2012/05/15 20:53:20
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![[Post New]](/s/i/i.gif) 2012/05/15 21:03:09
Subject: Orks VS Land Raiders and Tankbustas
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Shas'o Commanding the Hunter Kadre
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To put it simply there is no ranged anti-heavy tank option for orks besides a weirdboy, and that requires luck.
If you really want to deal with them you have three options:
Melee powerclaws, hopefully from a warboss or something similar
Melee dreads/kans, because str 10 in melee does work
shokk attack gun - don't trust this one, it's another risky backup, but can work.
Tankbusters suffer from a special version of rage, of which anyone with a brain can make tankbusters worthless, and soon, dead.
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![[Post New]](/s/i/i.gif) 2012/05/15 21:08:26
Subject: Re:Orks VS Land Raiders and Tankbustas
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Beautiful and Deadly Keeper of Secrets
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T ankbusters suffer from a special version of rage, of which anyone with a brain can make tankbusters worthless, and soon, dead.
You mean the one that basically makes it so they can move freely, but have to shoot at vehicles/assault vehicles in range?
It's far better than standard rage for sure, at least one can't be kited so easily when you have full movement.
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![[Post New]](/s/i/i.gif) 2012/05/15 23:29:06
Subject: Re:Orks VS Land Raiders and Tankbustas
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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So are people running them in a vehicle if they do it or are they on foot?
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/05/15 23:38:32
Subject: Re:Orks VS Land Raiders and Tankbustas
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Beautiful and Deadly Keeper of Secrets
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Eiluj The Farseer wrote:So are people running them in a vehicle if they do it or are they on foot?
If I run them on foot, it's with a weirdboy for the deepstrike chance, otherwise I stuff them into a rocket wagon.
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![[Post New]](/s/i/i.gif) 2012/05/15 23:47:05
Subject: Re:Orks VS Land Raiders and Tankbustas
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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Cool, so is it like Mad Doc, when they are in a vehicle, they still need to be going towards the nearest vehicle?
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/05/15 23:55:25
Subject: Orks VS Land Raiders and Tankbustas
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Stealthy Grot Snipa
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Kans hold Str10 in combat and can mount rokkits too, making them very good for fighting tank, Warbosses are not the only ones with str10 power klaws!
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![[Post New]](/s/i/i.gif) 2012/05/15 23:57:02
Subject: Orks VS Land Raiders and Tankbustas
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Roarin' Runtherd
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my experience with tankbustas boils down to simply this: Smaller units of them are pretty much useless. Either take the full mob size of 15 or don't bother.
Also, they can move however you want them to in the movement phase, whether in a transport or not. Glory Hogs only affects their actions in the shooting and assault phases
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![[Post New]](/s/i/i.gif) 2012/05/16 00:08:14
Subject: Re:Orks VS Land Raiders and Tankbustas
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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I agree with deff dreads and kans but they are so slow getting them up to vehicles is not the easiest thing. I have been lucky with a weirdboy occasionally but it is the luck of the draw on what you roll for.... Cheers and thanks
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/05/16 01:30:10
Subject: Orks VS Land Raiders and Tankbustas
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Fixture of Dakka
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Kans and dreads drive me nuts. Especially if they're in numbers and I'm playing marines. My melta guns tend to fail at the last ditch point, they charge, say, the land raider, wreck it and that leaves my termies trying to hammer them for the rest of the game and, failing miserably.
They really do work.... Against me at least.
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![[Post New]](/s/i/i.gif) 2012/05/16 01:32:00
Subject: Orks VS Land Raiders and Tankbustas
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Resentful Grot With a Plan
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I tend to shy away from tank bustas for these reasons:
1. I don't think they are worth the points, for the 10 tankbustas I could have 20 boyz with a pk nob. (less effective against land raiders I know).
2. Lootas are better most of the time (land raider being one of those times lootas aren't).
3. If they close into close combat, the vehicle has a good chance of exploding, or they will most likely get assaulted the next turn which makes me feel like I spent too many points on them.
4. bombsquigs make up for tankhammers lack of shots but don't do anything for you against nids.
5. in a footslogging list they can be avoided easily.
I haven't tested them though, but my answer for av14 is bikers, MANS, and DCCW's. If I constantly fought against AV14 I would possibly run 2 squads of 12 tank bustas and steal them trukks.
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The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
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![[Post New]](/s/i/i.gif) 2012/05/16 01:35:09
Subject: Orks VS Land Raiders and Tankbustas
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Smokin' Skorcha Driver
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This thread has made me want to revive my MANz missile list, those things are so much fun. Too bad I don't have my extra trukks on me to do that.
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This message was edited 1 time. Last update was at 2012/05/16 01:35:20
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![[Post New]](/s/i/i.gif) 2012/05/16 02:40:22
Subject: Re:Orks VS Land Raiders and Tankbustas
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Decrepit Dakkanaut
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Landraiders have been a thorn in our side all through 5th edition. The only truly, reliable way to pop em is with deffrollas. Everything else really comes down to how far did it move or luck.
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![[Post New]](/s/i/i.gif) 2012/05/16 08:33:21
Subject: Orks VS Land Raiders and Tankbustas
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Mutilatin' Mad Dok
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As stated, the only reliable way to take out AV13/14 is by getting up close and personal - which means Deffrollas, Powerklaws, and Dreadnought Close Combat Weapons.
Tankbustas, and by this I mean a unit of 10+, actually work really well when inside a vehicle. The issue is that they are a pointsink, and tend to paint a large target marker on the vehicle they are inside.
Outside of a vehicle, they can be fired at and stripped away.
But they have the cheapest Powerklaw in the codex (15pts!), plus Tankhammers that serve as a str10 weapon, and the Tankbusta bombs. In other words, if they get into close combat with a vehicle, the vehicle is likely going to go away very quickly. Likely taking several Tankbustas with it when it explodes - which is an issue for them as well
Generally, if you can't get it the Landraider, or before you get to it, see if you can at least limit the damage it will deal. If it's coming to you, that's fantastic. If it's staying back, try to prevent it from firing, for which you could use Zzap guns to shake them.
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![[Post New]](/s/i/i.gif) 2012/05/16 13:02:15
Subject: Re:Orks VS Land Raiders and Tankbustas
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Decrepit Dakkanaut
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As always though, usually the smart Ork player should do the UN orky thing, and try to ignore it. Go for the rest of the army, unless as stated, youve got rollas everywhere
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![[Post New]](/s/i/i.gif) 2012/05/16 14:06:22
Subject: Orks VS Land Raiders and Tankbustas
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Lead-Footed Trukkboy Driver
Los Angeles
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Ghaz is my chief of opening landraiders.
In 12 GT games, I have faced 8 Land raiders, Ghaz or his Battlewagon killed 100% of them. Also 3 Monoliths.
Deffrollas and Boarding Planks, also don't forget that the ram hit is str 9 when you go 12+ inches.
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![[Post New]](/s/i/i.gif) 2012/05/16 16:37:50
Subject: Re:Orks VS Land Raiders and Tankbustas
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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This is all really great advice and thank you all so much for the posts... sorry very unorky of me
I love Ghazy and he comes with me on most games, esp. because of his waaagh...
The problem is he usually get punked or stuck that he could not get to the land raider.
I wish there were multiple easy ways to deal with land raiders
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/05/16 17:23:12
Subject: Orks VS Land Raiders and Tankbustas
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Smokin' Skorcha Driver
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In all honesty, for the points the marine player is paying for that land raider, it SHOULD be pretty dang hard to pop. Having "multiple easy ways to destroy it" would in effect make it obsolete, and kind of unfair to the marine player, as that's their only form of mobility for terminators (outside of deepstriking).
If you want to feel better, realize that he is paying almost the same amount of points for JUST the raider, as you are for a BW filled with 20 boyz with a nob and klaw.
Trust me, I hate facing the dang things as much as the next ork, but it makes sense that they're a tough nut to crack.
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![[Post New]](/s/i/i.gif) 2012/05/16 21:34:26
Subject: Re:Orks VS Land Raiders and Tankbustas
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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Yeah, it is just annoying to have something that survivable in a game... I know the monolith is similar... But from someone who plays Ork, Eldar and Tau, it just does not seem fair...
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/05/16 23:40:48
Subject: Re:Orks VS Land Raiders and Tankbustas
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Decrepit Dakkanaut
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Yea but they cost like 250pts dont they? That would be a gak LOAD of Ork stuff just for that 1 LR, not counting whats inside it. So really its pretty balanced, I mean if you do ignore it, that would be around 1/2 of their ENTIRE army your ignoring.
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![[Post New]](/s/i/i.gif) 2012/05/16 23:45:55
Subject: Re:Orks VS Land Raiders and Tankbustas
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Beautiful and Deadly Keeper of Secrets
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Eiluj The Farseer wrote:Yeah, it is just annoying to have something that survivable in a game... I know the monolith is similar... But from someone who plays Ork, Eldar and Tau, it just does not seem fair... 
Eldar, you have friggen holofields and wave serpants. Your tanks are the bane of my existence.
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![[Post New]](/s/i/i.gif) 2012/05/17 04:08:49
Subject: Re:Orks VS Land Raiders and Tankbustas
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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But that darn power of the machine spirit and 14 all around, if you ignore it, then their deathstar unit is in your face before you know it.
I admit the holofields are nice, but the waveserpent the powerfield does not work on the rear or in cc, they do not have any armour 14, even their super heavies and titans, however the shields are nice...
Sorry whining...
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/05/17 11:16:44
Subject: Re:Orks VS Land Raiders and Tankbustas
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Decrepit Dakkanaut
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Whining indeed  Again though, how much on average is their deathstar+ LR? And our deathstars ride in a 90pt transport, with a 20pt deffrolla stuck on the front. Ill take my chances with the much cheaper BW+deffrolla
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![[Post New]](/s/i/i.gif) 2012/05/17 14:17:06
Subject: Re:Orks VS Land Raiders and Tankbustas
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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you are right about that..... our hope is to just outnumber them with Boyz and more Boyz. Cheers and thanks...
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/05/17 16:14:18
Subject: Re:Orks VS Land Raiders and Tankbustas
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Decrepit Dakkanaut
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Yea, the throw more boyz at em, actually does fix most our problems  And cheers right back
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![[Post New]](/s/i/i.gif) 2012/05/17 18:30:13
Subject: Re:Orks VS Land Raiders and Tankbustas
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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What are your feelings if in a tourney, you run a foot list with Meganobz, Ghazy and Mad doc as a death star unit. I would say in a Battlewaggon, but without the Big Mek KFF will it make it? How well do you think it would fair...
For Example was thinking for an 1850 list
Ghazy
Mad Doc
Elites
6 lootas, 5 lootas, 5 lootas
Troops
#30 boyz shoota with 2 big shootas, nob with eavy armour, boss pole, big shoota with PK times 3
19 gretchin with runtherder
6 Mega nobz - 2 with TL big shoota, 2 kombi skorcha, 2 with rockits kombi
Heavy Support
Big Gunz - #3 Kannons with 9 gretchen crew, 3 ammo runtz and runtherder
Figue I would run a conga line of gretchin, Meganobz with ghazy and mad doc either middle or flanks depending on setup and who goes first and then 2 squads of boyz to go with the line and the third depending on missions with them or staying back to hold objectives....
Cheers
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This message was edited 1 time. Last update was at 2012/05/17 23:40:16
Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/05/17 23:01:45
Subject: Re:Orks VS Land Raiders and Tankbustas
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Decrepit Dakkanaut
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Your breaking a couple general rules of thumb. 1. never put all your badass units into 1 transport. 2. Never take a transport that important, without a KFF.
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