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Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Okay I think this might be a keeper, thank you all for previous inputs... just looking for input on the list Cheers all... I am not likely to change my two HQs or their loadouts I like the Big Mek the Way I have him..

HQ
Ghazghul
Big Mek + PK, Eavy Armour, Cybork Body, Attack Squig, KFF

Elites
Lootas #8
Lootas #8
Kommandos #10 with Snikrot

Troops
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Gretchin #13 with runtherder
Gretchin #12 with Runtherder

Heavy
Killa Khans #3 all with Rokkits
Killa Khans #3 all with rokkits
Killa Khans #3 all with Rokkits

The Gretchin are there mostly for Cheap objective capturing and camping or to form a barrier for assaulting the kans if a non objective game... I would rather charge the kans than be charged

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Flashy Flashgitz





USA

Couple thoughts...

1.) 10 Kommandos is overkill... Ghaz is going to do 90% of the damage dont overspend here.
2.) KFF bigmek doesn't need anything other than the KFF, save for more boyz, lootas or the nob/battlewagon combo.
3.) Gretchen are okay but you might be better off with more boyz.
4.) Lots of rokkits... might mix it up. I like 1x burna, 1x grotzooka, 1x rokkit per squad. Makes the squad way more versatile.
5.) 30 strong squads are a bit of overkill, might want to go with 20-25.

Might try and squeeze in a 3 strong nob squad so you can put a battle wagon in the list. Always take deffrolla.

This message was edited 1 time. Last update was at 2012/06/01 16:07:08


7 Armies 30,000+

, , , , , , ,  
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

CageUF wrote:Couple thoughts...

1.) 10 Kommandos is overkill... Ghaz is going to do 90% of the damage dont overspend here.
2.) KFF bigmek doesn't need anything other than the KFF, save for more boyz, lootas or the nob/battlewagon combo.
3.) Gretchen are okay but you might be better off with more boyz.
4.) Lots of rokkits... might mix it up. I like 1x burna, 1x grotzooka, 1x rokkit per squad. Makes the squad way more versatile.
5.) 30 strong squads are a bit of overkill, might want to go with 20-25.

Might try and squeeze in a 3 strong nob squad so you can put a battle wagon in the list. Always take deffrolla.


1.) I am thinking about taking 5 kommandos and snikrot and ghaz
2.) This as I stated before I am not changing, I like my big mek with what he has and his extra stuff has helped me many o times
3.) I would rather rely on more boyz, if I got rid of some kommandos I could possibly get a small boyz squad
4.) I find rokkits the most effective for the cost for my kans, I like their anti-tank ability and the any termi, IC - instant death for T4 or less, skorchas, meh, grotzooka for the points I don't think it is all that and a bag of chips plus I hate relying on template weapons that scatter, they in my hands are not reliable.. I like the kustom-mega blastas but for the points can't see using, if I were list building for GK, then I would use them
5.) I like having the 3 heavy assault weapons, if I broke them up would probably do 20, but 30 has been pretty effective for me...

Since I am running a foot list, I do not think 1 BW would do much for me but be a target priority for the enemy and 150 pts gone. I would like some nobs, but for the points and my list, I think I need more bodies and boyz I think do a decent job with this

Thank you for the feedback and time, it is much appreciated... cheers man

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Okay updated list...

Ghazghul
Big Mek + PK, Eavy Armour, Cybork Body, Attack Squig, KFF

Elites
Lootas #8
Lootas #8
Kommandos #5 with Snikrot

Troops
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #20 with 1 Rokkit and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #10 with Nob with PK, Eavy Armour, Rokkit and bosspole
Gretchin #11 with Runtherder

Heavy
Killa Khans #3 all with Rokkits
Killa Khans #3 all with rokkits
Killa Khans #3 all with Rokkits

I hate to make my squads weaker, but for a Tourney I am going to need lots of troops

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Tail-spinning Tomb Blade Pilot




Jeez is this what I have to fight this morning?
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I think so, with a slight mod again.. I am dropping the gretchin and adding more boys to the 10 man squad...

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut






Eiluj The Farseer wrote:Okay updated list...

Ghazghul
Big Mek + PK, Eavy Armour, Cybork Body, Attack Squig, KFF

Elites
Lootas #8
Lootas #8
Kommandos #5 with Snikrot

Troops
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #20 with 1 Rokkit and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #10 with Nob with PK, Eavy Armour, Rokkit and bosspole
Gretchin #11 with Runtherder

Heavy
Killa Khans #3 all with Rokkits
Killa Khans #3 all with rokkits
Killa Khans #3 all with Rokkits

I hate to make my squads weaker, but for a Tourney I am going to need lots of troops


Why not just do 3x20 man squads. I am not sure what having a 10 man squad is going to do for you? I am not a fan of the Grots for sure, but that is your chouice of course. I alos do not like Rokkits in the boys squads. I feel that if you want to bklow jup a vehicle with those Rokkits, cause after all that is what they are there for. You will lose so much fire power from your boys sitting there. But I alos lean more towards shootas then sluggas. I am also worried about your Snikrot ghaz combo. Thats just a ton of points to may or may not come in when they are needed. If they see that is what you are doing they can plan for it better as well. I am not much of a fan of kommandos anyways. I just haven't had much luck with them. I also don't see 5 being enough. What is your taget? With Ghaz no maybe yuou don't need all 15, but those 5 could die before you even get to swing. Again depending on target.

Just my point of view.
   
Made in gb
Stealthy Grot Snipa




I died a little inside when I saw this list. It may be competetive but it's generic boring and the list goes on.

That and you spelt Kans wrong with Khans.
They're not decendants from a mongolian leader.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

InquisitorVaron wrote:I died a little inside when I saw this list. It may be competetive but it's generic boring and the list goes on.

That and you spelt Kans wrong with Khans.
They're not decendants from a mongolian leader.


I thank everyone for their input, but negative input that is not constructive but instead rude in not appreciated or warranted, please resist the urge to post negative things...
I am sorry for spelling kans wrong, however I do know how to spell competitive and I know how to spell spelled


Automatically Appended Next Post:
balsak_da_mighty wrote:
Eiluj The Farseer wrote:Okay updated list...

Ghazghul
Big Mek + PK, Eavy Armour, Cybork Body, Attack Squig, KFF

Elites
Lootas #8
Lootas #8
Kommandos #5 with Snikrot

Troops
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #20 with 1 Rokkit and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #10 with Nob with PK, Eavy Armour, Rokkit and bosspole
Gretchin #11 with Runtherder

Heavy
Killa Khans #3 all with Rokkits
Killa Khans #3 all with rokkits
Killa Khans #3 all with Rokkits

I hate to make my squads weaker, but for a Tourney I am going to need lots of troops


Why not just do 3x20 man squads. I am not sure what having a 10 man squad is going to do for you? I am not a fan of the Grots for sure, but that is your chouice of course. I alos do not like Rokkits in the boys squads. I feel that if you want to bklow jup a vehicle with those Rokkits, cause after all that is what they are there for. You will lose so much fire power from your boys sitting there. But I alos lean more towards shootas then sluggas. I am also worried about your Snikrot ghaz combo. Thats just a ton of points to may or may not come in when they are needed. If they see that is what you are doing they can plan for it better as well. I am not much of a fan of kommandos anyways. I just haven't had much luck with them. I also don't see 5 being enough. What is your taget? With Ghaz no maybe yuou don't need all 15, but those 5 could die before you even get to swing. Again depending on target.

Just my point of view.


Thank you for your constructive critique....
I used to run big shootas for my squads, however I do like the St 8 shots that can take out a vehicle or insta-gib multiwound models
I know it may take time for ghazy to come in but I like running him with the kommandos, I have had a lot of luck with them together and coming in anywhere I really need them. In tourney, depending mission I can choose to deploy them without ghaz.. I did lose the grots and made the 10 man 17 and nob. I like the large squad with the big mek and the 20 man to back them and the 17 man to hold objectives in rear.............. Thanks for the input.. cheers

This message was edited 2 times. Last update was at 2012/06/02 22:15:03


Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in gb
Longtime Dakkanaut




InquisitorVaron wrote:I died a little inside when I saw this list. It may be competetive but it's generic boring and the list goes on.
Really? Kan walls always have 2 kffs and then the deathstar outflanking is a lovely gamble to add flavour to the battle.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

MFletch wrote:
InquisitorVaron wrote:I died a little inside when I saw this list. It may be competetive but it's generic boring and the list goes on.
Really? Kan walls always have 2 kffs and then the deathstar outflanking is a lovely gamble to add flavour to the battle.


Thanks for the input. After practicing with my list a couple games, I think this one is a keeper with
HQ
Ghazghul
Big Mek + PK, Eavy Armour, Cybork Body, Attack Squig, KFF

Elites
Lootas #8
Lootas #8
Kommandos #5 with Snikrot

Troops
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #20 with 1 Rokkit and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #17 with Nob with PK, Eavy Armour, Rokkit and bosspole

Heavy
Killa Khans #3 all with Rokkits
Killa Khans #3 all with rokkits
Killa Khans #3 all with Rokkits

I have been pretty happy with how this list has performed. I hope to get a few other practice rounds in but have really liked this so far so I think it is the keeper... Have thought about using a warboss on bike with kommandos but I just like ghazy's waagh too much to give him up.. cheers all


Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in eu
Fresh-Faced New User



Russia

Just wanted to ask how you advance with the army: does everybody shoot each turn? Given shorter range, do boyz go far ahead from kans?

This message was edited 1 time. Last update was at 2012/06/07 07:41:03


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Usually I just run first 1-2 turns, but it depends on the enemy, if they rush forward to face me, I may just be moving and shooting turn 1 depending on deployment. I try to keep my boys mostly behind my kans. It depends on objectives, the smaller boyz squad will usually camp on objective with lootas (1 squad). As the game progresses it depends but usually try to keep 1 kan squad in front of boyz.. cheers man and thanks for the post


In addition I edited the list 1 more time so that I have 2 30 man shoota boy squads with rokkits and 14 boys with nob with rokkit

This message was edited 1 time. Last update was at 2012/06/07 12:52:58


Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in eu
Fresh-Faced New User



Russia

Aha this clarifies! Cuz I am preparing kan wall with Gaz+Snik as well and was going to save some points on kans, giving rokkits to only one squadron - thought I would always have to run with pretty much everything

This message was edited 1 time. Last update was at 2012/06/07 14:05:55


 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I think it depends on your way you like to play.. Some people run their kans with skorchas and shootas (cheapest - just to act as a meat shield). I personally like to run a shooty list and as much high powered stuff as we lack high stregnth weapons.. I put rokkits on anything I run except Battlewaggons as these are usually moving, but trukks I do and boyz/nobz yes sir... With nob mobz I usually run kombi skorchas for the template attact before I charge... Deff Dreds if I run them - I do not use rokkits as they can not shoot well - so usually skorchas... Cheers

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Dakka Veteran





'Eavy Armor on the Nobz in your Boyz squads? When was the last time your Nob had to make an armor save? That's 15 points you could use to even up your Boyz squads, or buy more Lootas or Kommandos. Boyz before Toyz.

This is a pretty good take on a Kan Wall. The Snikrot / Ghazghul delivery system is a little on the beardy side for me, but that's just me. Mostly I'm curious how you manage to keep the Kans alive while playing this list. Keeping 9 Kans in range of one KFF is pretty tough, and it forces all your Kans to be clustered together really tight, you can't respond well to a spread-out force against you. Having the Big Mek in a 30-strong Boy squad keeps you going a long time though.

I'd be interested if you posted a Battle Report later.
   
Made in ca
Krazed Killa Kan




Claremont, ON

If you are looking to keep the kommando idea but make it cheaper but still powerful try going with a Warboss with PK, squig, bike, cybork and eavy.. You do lose a fair bit from not having Ghaz but you save a fair bit of points and stay mobile once all the boys and snik are dead. It is a proven tactic for me and with the extra points beef up those boys.

Just a thought. I personally love Ghaz but if you are looking for something new.

In my experience a Big mek with any weapon never gets to strike. It always attacks last, can be singled out and is a waste to give him that much stuff.

A quick look over I can see that you are able to save about:
15 pts from eavy armour from nobs
40 pts from Big mek
70 pts going with Warboss on bike.

That' 125 pts to bump up those boys and/or lootas. Just a thought, that's it. I like your list

This message was edited 1 time. Last update was at 2012/06/07 15:32:58


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Longtime Dakkanaut






Skycap: Why would you put eavy on the bos as he allready gets it from the bike?

I personally think doing this little trick is really not the best plan with Orks. Orks like to mass up. you are sending in a small squad with a big target. Especially he has a PK so going last. Not a good idea in my eyes.

The bike does add the added toughness which can be useful.
   
Made in ca
Krazed Killa Kan




Claremont, ON

Good point about the eavy and bike. Never even thought of that.

This little trick has worked in 10-15 games for me. True it is a suicide unit but 90% of the time it makes it's points back and takes out a valuable unit in return that saves boys lives. Whether it is a manticore, a unit of long fangs, etc. Most of the time because the bike has a long base I can take out two tanks in an IG parking lot.

It's worked for me so try it before you knock it.

This message was edited 1 time. Last update was at 2012/06/07 16:12:46


2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Longtime Dakkanaut






The thing is I tend to play with players that don't sit. They are constantly moving. There are no fire lines where I play. So doing this really isn't much of an option. I can see the potential in a way. If you have gun lines like this then that makes them even more suicidal at least IMHO.

But hey if it works for you then great.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Murrdox wrote:'Eavy Armor on the Nobz in your Boyz squads? When was the last time your Nob had to make an armor save? That's 15 points you could use to even up your Boyz squads, or buy more Lootas or Kommandos. Boyz before Toyz.

This is a pretty good take on a Kan Wall. The Snikrot / Ghazghul delivery system is a little on the beardy side for me, but that's just me. Mostly I'm curious how you manage to keep the Kans alive while playing this list. Keeping 9 Kans in range of one KFF is pretty tough, and it forces all your Kans to be clustered together really tight, you can't respond well to a spread-out force against you. Having the Big Mek in a 30-strong Boy squad keeps you going a long time though.

I'd be interested if you posted a Battle Report later.


I use his armour save almost every game... so I do think it is worth it. You would be surprised how often it comes in handy.
I have been very happy with Kommandos-Snikrot and Ghazy.. He gets his 3d6 move through cover move and the main reason I like him over a warboss with bike is his Waagh (for movement, fearless and his 2up invuln save) - I know some will argue otherwise but it is the same reason I take Eldrad over a generic farseer on foot - their extra abilities seem worth it to me...
My kan wall I really do not have that much of a problem and with wound or damage allocation I usally am able to put the wound on the cover save models... The boys you just have to have the majority in cover to get the 4 up so I usually have about 1/3 of each 30 man squad out to either side of the kans... I will post some battle reports, I have been catching up on them... I have some of my 1600pt pre tourney ones on there now, but I did not run my kan wall there... but keep an eye on the battle reports, the next one up will be 1850 pt game with kan wall... Cheers

This message was edited 1 time. Last update was at 2012/06/07 17:31:56


Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut






I personally don't take eavy armor, but my first wound goes to the Nob. It saves a boy all the time. He can't be singled out so its really not that big of a deal. But I can see the eavy armor being useful at some point. If you have the points to spend on it that is. It shouldn't be an auto thing though IMHO.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

balsak_da_mighty wrote:I personally don't take eavy armor, but my first wound goes to the Nob. It saves a boy all the time. He can't be singled out so its really not that big of a deal. But I can see the eavy armor being useful at some point. If you have the points to spend on it that is. It shouldn't be an auto thing though IMHO.


I see your point and you can always just take a non instant death wound on your nob without the 'eavy armour. For me it is an auto thing on my nobz, in my opinion I try to use it whenever I can until my nob takes a wound, so for me it averaged out that he saves enough boyz that he pays for the armour upgrade.... But this is my opinion and my luck with my games.... results may vary nob to nob and gamer to gamer... cheers

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

HQ
Ghazghul
Big Mek + PK, Eavy Armour, Cybork Body, Attack Squig, KFF


Big mek is good, but why the cybork and squig? he will allways have cover and should never be in combat.
Ghaz is nice, but does not do a great deal here.
He is also very slow compared to the army around him, so he is either slowing a unit down, or being left behind.
I'd drop him for another full boyz unit and some upgrades.



Elites
Lootas #8
Lootas #8
Kommandos #10 with Snikrot


Lootas are great, but why 2 units?
Like this they are not fearless and will run away at the 1st sign of trouble.
I'd run them as a single unit of 15.
I'd also run some burnas with the kommando's.
This then gives them some power weapons or a horde thinning tool.

Troops
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Gretchin #13 with runtherder
Gretchin #12 with Runtherder


Usually you will be running an army forward like this, so why shootas?
They are more for sitting back rather than rushing into combat.
If your going to be running every turn then the extra attack each round is far more worth it.
Gretchin seem nice though.
2 units will hinder you in KP missions since they are very soft, but for objectives they are often left alone and overlooked as viable targets.

Heavy
Killa Khans #3 all with Rokkits
Killa Khans #3 all with rokkits
Killa Khans #3 all with Rokkits


I'd use spare points from ghaz to upgrade atleast 1-2 of these units to have KMB's.
Against 2+ you dont really have anything of any use at range.
This really isnt a good thing as paladins are very common now.
Not only does it ignore thier save, but it causes instant death too.
Same applies when shooting at nob bikers.



All in all, a nice core for a list, but could do with a few improvements on wargear and unit layout.

   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Jackal wrote:
HQ
Ghazghul
Big Mek + PK, Eavy Armour, Cybork Body, Attack Squig, KFF


Big mek is good, but why the cybork and squig? he will allways have cover and should never be in combat.
Ghaz is nice, but does not do a great deal here.
He is also very slow compared to the army around him, so he is either slowing a unit down, or being left behind.
I'd drop him for another full boyz unit and some upgrades.



Elites
Lootas #8
Lootas #8
Kommandos #10 with Snikrot


Lootas are great, but why 2 units?
Like this they are not fearless and will run away at the 1st sign of trouble.
I'd run them as a single unit of 15.
I'd also run some burnas with the kommando's.
This then gives them some power weapons or a horde thinning tool.

Troops
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Shoota Boyz #30 with 2 Rokkits and Nob with PK, Eavy Armour, Rokkit and bosspole
Gretchin #13 with runtherder
Gretchin #12 with Runtherder


Usually you will be running an army forward like this, so why shootas?
They are more for sitting back rather than rushing into combat.
If your going to be running every turn then the extra attack each round is far more worth it.
Gretchin seem nice though.
2 units will hinder you in KP missions since they are very soft, but for objectives they are often left alone and overlooked as viable targets.

Heavy
Killa Khans #3 all with Rokkits
Killa Khans #3 all with rokkits
Killa Khans #3 all with Rokkits


I'd use spare points from ghaz to upgrade atleast 1-2 of these units to have KMB's.
Against 2+ you dont really have anything of any use at range.
This really isnt a good thing as paladins are very common now.
Not only does it ignore thier save, but it causes instant death too.
Same applies when shooting at nob bikers.



All in all, a nice core for a list, but could do with a few improvements on wargear and unit layout.


Ghaz - I like not only for his extra attack on the charge, his eternal warrior which a warboss does not have and there are plenty of S10 things and instantdeath weapons esp with Nids and GK, plus I think is Waagh is worth the points for what you get.
Bik Mek - There are many weapons that negate cover saves including flamers and Hydras, I want an invuln save, I want the 4up, I like the extra attack the squig gives and I like the extra klaw attack he gives the unit... he has come in handy for many games... I understand your opinion but I do not want to change my big mek

Shootas on my boys are much better in my hands then the slugga choppas, depending on who I am facing I may want to shoot rather than assault, in many cases the opposing army charges forward giving me an opportunity to shoot, then charge, my new list has 2 squads of 30 boyz and 1 squad of 14 boyz plus nob, I nixed that gretchin... As for the lootas, it is what I could afford for the points and I wanted more boyz
The burnas in the kommando squad would be good, but for the points and the size of the squad I could not swing it... The kommandos are more of a delivery system for Ghaz so I have the minimum required
I appreciate your feedback and comments, but I have been pretty happy with my list the last 5 practice games I have had, but may try some mods to see if they work better for tourney cheers and thanks



Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Longtime Dakkanaut






Eiluj Ghaz - I like not only for his extra attack on the charge, his eternal warrior which a warboss does not have and there are plenty of S10 things and instantdeath weapons esp with Nids and GK, plus I think is Waagh is worth the points for what you get.
Bik Mek - There are many weapons that negate cover saves including flamers and Hydras, I want an invuln save, I want the 4up, I like the extra attack the squig gives and I like the extra klaw attack he gives the unit... he has come in handy for many games... I understand your opinion but I do not want to change my big mek

Shootas on my boys are much better in my hands then the slugga choppas, depending on who I am facing I may want to shoot rather than assault, in many cases the opposing army charges forward giving me an opportunity to shoot, then charge, my new list has 2 squads of 30 boyz and 1 squad of 14 boyz plus nob, I nixed that gretchin... As for the lootas, it is what I could afford for the points and I wanted more boyz
The burnas in the kommando squad would be good, but for the points and the size of the squad I could not swing it... The kommandos are more of a delivery system for Ghaz so I have the minimum required
I appreciate your feedback and comments, but I have been pretty happy with my list the last 5 practice games I have had, but may try some mods to see if they work better for tourney cheers and thanks


I understand why you think you want all that wargear on your Mek. For one it looks cool. But you see the problem is if he has a PK, he is going last. He is an IC. So can be singled out. More times then not he will die before he gets to swing that PK that you love. Yes he has all the bells and whistles to try to mitigate him being killed but in the end he will die before he does anything. This is why he is really only useful with the KFF. Ghaz is a very expensive model for what he truely does. Not saying he can't be worth it. You are also planning on putting him in reserve. That is just a ton of points to wait for it to come on board. Thats just not idea in my mind for sure.

I prefer Shootas as well. But I also tend to shoot more then assault. I do see sluggas being better for an assault based army, whihc Orks tend to be. I do think you are right with the shootas being more versital in some respects. You could drop down to 3x20 man squads and have more points to add to lootas or kommandos. I only play with 60 boys in my 2k list and have not looked back.

Anyways, this is just my way of thinking on the matter. Good Luck!
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I do see your point with the big mek... I have lost him prior to him swinging before.... I agree that he can be punked before I can use him for CC.
For Ghaz, I agree it is a lot of points for reserve, it has really been working well for me, however depending on the game, scenerio and mission, I have not always placed Ghaz with the Kommandos
If I do not run him, I typically run a warboss or I have occasionally run Mad Doc but with completely different lists..
I really do like foot lists for Orks, though with the new jets am thinking about a BW and jet list with biker nobz... Cheers man and thanks for all the advice and help, they have not fallen onto deaf ears..

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Bloodthirsty Bloodletter






USA, OREGON

This whole conversation is confusing, I don't like Ork talk.

I would say less boyz in a mob, with more mobs for more Nobs. More claws on the field the more threat.

I question everyone's comments. It seams like all those options (the bike, the commandos, the mech) they all work based on how you use them. I would not put so many points in one unit like the mech, but to each their own.

As far as money goes, tons of Boyz are cheap cheap, Nobs are cheap cheap, thank you AoBR. 9 cans is scary and what you add on top of that is how you wish to play.

The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
VS  
   
Made in us
Longtime Dakkanaut






Who is speaking like an Ork?

Your statement is confusing.
   
Made in ru
Fresh-Faced New User



Russia

Yesterday I happend to meet Mephiston with my mek on a turn 2 - had no KFF for the rest of a the game
   
 
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