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Made in gb
Proud Triarch Praetorian





As the subject bar. What two armies do you think would be fearsome on the tabletop & why? Give examples and reasons.

I don't mean like the expected GK+IG "I'll shell, you assault" sort gak, unexpected combos.


Experience is something you get just after you need it
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Deranged Necron Destroyer




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Made in gb
Proud Triarch Praetorian





why?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in za
Mutilatin' Mad Dok





Just remember, you can't bring in unique IC's from other armies as allies - that alone already limits any nightmare combinations.

So if you're Space Marines, and you bring in Grey Knight allies, you can't bring in Draigo.

Past that, it's naturally a case of trying to augment an army - but you'll be paying a lot to get certain units in. You HAVE to get an IC (that's not unique), and troops, which is a lot of points just to get an allied Heavy Support, for example. As such, you'd have to consider IC's AND troops that could help you, or at least ones cheap enough to warrant bringing in that extra ally unit alone. They are effectively the price you're paying to do the codex jumping.

As an example: An Ork Big Mek, and a minimum unit of grots is 75pts - and now you have your pickings of the Ork army. Possibly using a Battlewagon with them inside, so that the mek can at least repair it if needed.

Then again, some a few lucky codices provide exactly what you may one just via the minimum - such as a Warboss with Trukkboyz - which could synergize well depending on your list.

As an Ork player, if I were going for Allies... I may go with necrons. A Phaeron overlord with Immortals itself may help a LOT for some ranged firepower that can endanger vehicles such as Landraiders from a relative distance, particularly considering how glances affect hull points.

This message was edited 1 time. Last update was at 2012/06/26 20:28:06


 
   
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Stealthy Kroot Stalker






U.S.

Not that I doubt you, but what's your source that you can't bring Unique characters? I haven't seen/heard it yet.
   
Made in za
Mutilatin' Mad Dok





'Ere you go.
http://www.belloflostsouls.net/2012/06/40k-allies-are-for-what.html
   
Made in us
Stealthy Kroot Stalker






U.S.

Well darn, that puts a dampener on things.
I wanted to do a Farsight army sheltering Imperial renegades.
   
Made in gb
Proud Triarch Praetorian





I was actually think Imotehk-Zahndrek Gunline Crons, with Tau Crisis Suits Deep Striking in and fusion blasting tank-shaped things

This message was edited 1 time. Last update was at 2012/06/26 20:53:10


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Stealthy Kroot Stalker






U.S.

Not to be a total rules lawyer, I probably am though, but can I take non-HQ unique characters? Like Bastonne? Probably not, but worth a shot.
   
Made in us
Killer Khymerae



Kansas

Crisis suits in any list will be super strong because of their versitality

eldar + dark eldar will be terrifying (venoms and fire dragons)


LESS QQ MORE PEW PEW 
   
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Tail-spinning Tomb Blade Pilot




New York, USA

Probably CSM and necrons, with all crypteks, you can still control the battlefield, necrons blast things apart with monoliths, arks and scythes, CSM charge in screaming "Blood for the Blood God!" /victory

"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

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Stealthy Kroot Stalker






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Was reading the Reddit thread again and I found this:
http://www.reddit.com/r/Warhammer/comments/vj64o/im_sitting_here_with_a_new_40k_rulebook_ama/c55orzn

Is he wrong?
   
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Well Orks could finally get some MC's via Tyranids.

Many editions ago rippers used to have ork DNA. Hence my attack squigs are rippers.

Death Company with an attached IC in a Stormraven would be great.

Wraiths and a Monolith with a KFF save would be entertaining. Orks were created for the sole purpose of defeating Necrons, but that was a long time ago.

A whole new world of possibilities.

Fighting crime in a future time! 
   
Made in za
Mutilatin' Mad Dok





PipeAlley wrote:Well Orks could finally get some MC's via Tyranids.

Many editions ago rippers used to have ork DNA. Hence my attack squigs are rippers.

Death Company with an attached IC in a Stormraven would be great.

Wraiths and a Monolith with a KFF save would be entertaining. Orks were created for the sole purpose of defeating Necrons, but that was a long time ago.

A whole new world of possibilities.


Nnnnope. Tyranids can't ally with anyone. Orks and Necrons are allies of convenience, so they gain no benefit from each others powers, etc.

acekevin8412 wrote:Was reading the Reddit thread again and I found this:
http://www.reddit.com/r/Warhammer/comments/vj64o/im_sitting_here_with_a_new_40k_rulebook_ama/c55orzn

Is he wrong?

No idea! Bell of Lost Souls is more specific (particularly stating you can't), so I'd lean towards them in this case.

Regardless, we shall know when we get our hands on the rulebook!

This message was edited 1 time. Last update was at 2012/06/26 21:33:27


 
   
Made in us
Sinewy Scourge




Grand ol US of A

As a DE player I see eldar as a dream companion for these reasons.

Fire Dragons and venoms. Dragons pop the mech while the venoms lay down the poison fire. They are much more reliable than blaster fire.
Pathfinders. Finally something that can camp a home objective and provide benefit to the battle as well. Much better than wracks.
Striking scoripions. Probably the only access to CC AP 2 that either army will have, unfortunately they conflict with Fire Dragons so it sounds like some playtesting is in order!
The big one for me is a Farseer (or Eldrad since I don't trust BoLS) with both runes, fortune and doom. I see two potential targets for fortune, wyches or an Archon (vect). Rerollable 4++ in CC is nice and if Lelith is there it can keep her alive longer. The thought of a 2++ rerollable...yes please!

The other is GK and BT.
Hammerhand, Might of Titan, and Quicksliver on a squad of FC BT terminators w/ PE is just amazing. S 7 LC with reroll on 1s to hit and to wound...not to mention the hammer with S=rediculous is nice.

PBS and Nemisis weapons from GK is also going to make some daemons very unhappy.
Daemon player "It's ok its just one wound that I need a Ld on at the end of the phase"
IG player: "Weaken Resolve"
Daemon player " "

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Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

6 Bloodcrushers of Khorne with my CSM or a squad or a squadron of exterminator pattern leman russes...

I also have a small amount of necrons...

Cant wait for 6th ed already ...

Just wondering what is the legal requrirement to have an allied army with your main force? and can you mix everyones wargear's benefits, for example deep striking units of daemons with Icons of chaos from the CSM codex?

This message was edited 1 time. Last update was at 2012/06/28 11:30:39


Night Lords (40k): 3500pts
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 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Water-Caste Negotiator





I have nothing to go on but the fact that multiple unique characters are on the Allies pages on the GW site, but I'm fairly certain there's no evidence you can't...

Tau, Dark Eldar and Inquisition 40K player, occasional Lizardman Fantasy player, proud Lord of the Rings player and Rebel X-Wing player

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I, for one, am looking forward to the allis aspect of this. It will allow any "broken" codex to shore up their weaknesses (well, except for the bugs).

I plan on tinkering around with all sorts of CSM and daemon combinations. I am thinking that with the change to rapid fire weaponry, that Thousand Sons will be somewhat viable. Yes, they are expensive and S&P, but they are a plodding wall of MEQ death. Back them up with Fateweaver, and they are going to be downright nasty.

I am wondering, will Fateweaver's bubble extend to the tableteop if he is flying?

 
   
Made in gb
Painting Within the Lines






They why in gak are GW showing on their website unique characters on their allies page?
   
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Potters Bar, UK

KrimsunBaron wrote:


They why in gak are GW showing on their website unique characters on their allies page?


Silly, everyone knows the Gw website is a pile of poop Probably just an oversight, im sure it will all be worked out when the rulebook is released to everyone...

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acekevin8412 wrote:Well darn, that puts a dampener on things.
I wanted to do a Farsight army sheltering Imperial renegades.

Yay, I really hope this is true...

And I think the Allies rule is a little overstated. Sure it could bring up some powerful combos, but a lot of the ones people are mentioning are Allies of Desperation (especially Necrons) - I'm assuming that on a 1 the Allies don't do anything all turn (it says you roll a D6 and see if it passes). In a 6 turn game, that's probably going to happen once or twice. A lot of people are also planning on spending so many points on their Allies that they're totally neglecting good list-building for their own army.

   
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Connecticut

Kharrak wrote:'Ere you go.
http://www.belloflostsouls.net/2012/06/40k-allies-are-for-what.html

Battle Brothers - these allies are truly friends and benefit from each other's universal special rules, psychic powers, and everything, they act as one force.
Does this mean that Eldar can fortune/guide dark eldar? Does this mean that eldar can benfit from a power from pain token?


Automatically Appended Next Post:
Andilus Greatsword wrote:And I think the Allies rule is a little overstated. Sure it could bring up some powerful combos, but a lot of the ones people are mentioning are Allies of Desperation (especially Necrons) - I'm assuming that on a 1 the Allies don't do anything all turn (it says you roll a D6 and see if it passes). In a 6 turn game, that's probably going to happen once or twice. A lot of people are also planning on spending so many points on their Allies that they're totally neglecting good list-building for their own army.
Agreed. If your building a competitive army, having a portion of your army do nothing 1 turn of every game on average is very bad.

This message was edited 1 time. Last update was at 2012/06/28 14:02:59


 
   
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Stealthy Kroot Stalker






U.S.

labmouse42 wrote:
Andilus Greatsword wrote:And I think the Allies rule is a little overstated. Sure it could bring up some powerful combos, but a lot of the ones people are mentioning are Allies of Desperation (especially Necrons) - I'm assuming that on a 1 the Allies don't do anything all turn (it says you roll a D6 and see if it passes). In a 6 turn game, that's probably going to happen once or twice. A lot of people are also planning on spending so many points on their Allies that they're totally neglecting good list-building for their own army.
Agreed. If your building a competitive army, having a portion of your army do nothing 1 turn of every game on average is very bad.


Let's not forget that even Battle Brothers can't give buddies rides.
Yeah, the Tau apparently trust Eldar enough to cast their warp-powered magicks on them but not enough to let them into their Devilfish.
I was writing a Counts as Psyker Kroot list with DE and Eldar, until I noticed that my Eldrad stand-in would have had to either walk or buy his own[expesive] wave serpent.
   
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Birmingham, UK

Yeah, I'm gonna try a full-on BA list with the new rules before branching out and further-complicating things. Sure there could be some really dangerous setups, but I'm living on a bit of a budget right now and I gotta make sure what flavours work well with my play-style, you know?

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acekevin8412 wrote:
labmouse42 wrote:
Andilus Greatsword wrote:And I think the Allies rule is a little overstated. Sure it could bring up some powerful combos, but a lot of the ones people are mentioning are Allies of Desperation (especially Necrons) - I'm assuming that on a 1 the Allies don't do anything all turn (it says you roll a D6 and see if it passes). In a 6 turn game, that's probably going to happen once or twice. A lot of people are also planning on spending so many points on their Allies that they're totally neglecting good list-building for their own army.
Agreed. If your building a competitive army, having a portion of your army do nothing 1 turn of every game on average is very bad.


Let's not forget that even Battle Brothers can't give buddies rides.
Yeah, the Tau apparently trust Eldar enough to cast their warp-powered magicks on them but not enough to let them into their Devilfish.
I was writing a Counts as Psyker Kroot list with DE and Eldar, until I noticed that my Eldrad stand-in would have had to either walk or buy his own[expesive] wave serpent.

Good point. Although if you have access to a transport like a Stormraven you could, for example, put your Wolf Lord inside, right? But even then, I'd have to spend ~200pts just to be allowed to get that Stormraven and that's not worth it to me. I'm just gonna get a Stormeagle and see if my opponents will let Forge World units fly (pun intended).

   
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Looking forward to fluffing some corsair themed allies for my DE
   
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Chaos daemons with renegade ig platoons support fire.... No longer do I have to buy expensive horror units with 1 shot when I can buy inexpensive ig units with autocannons and lascannons not to mention astropaths and things will hurt fliers coming in/help me get more daemons in

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Guelph

Orks running Ghaz and slugga boyz in BWs, unit of MANZ, with Crisis Suits and Shas'o. I think it would be good fun to run. Note tgat this is just a dream combo. I haven't got the chart pulled up.

This message was edited 1 time. Last update was at 2012/06/29 09:42:53


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On moon miranda.

One that occurred to me...

Sisters and IG.

Take a fully kitted CC blob squad and straken, and Uriah Jacobus in the blob squad.

Suddenly... 5 sergeants and 1 commissar with 4 power weapon attacks each+45 guardsmen each getting 3 attacks on a charge/counterattack, rerolling misses on charges, Ld10 stubborn, Feel No Pain, and Furious Charge...and Faith points.


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