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Made in gb
Flashy Flashgitz





chester, cheshire

I want to ask everyones thoughts on the viability of nob bikers, as I have grown pretty attached to my Nob biker detachment over the years.

Warboss (Pwklaw, cyborg body, attack squig, boss pole)
Nob biker with cyborg body
Nob biker with cyborg body and ammo runt
Nob biker with cyborg body and big choppa
Nob biker with cyborg body and Pwklaw
Nob biker with cyborg body, Pwklaw and Waaaagh! banner
Painboy biker with cyborg body

The main quires I have are concerning cover saves, FNP, wound allocation, ect.

So basically, have they been nerved or improved?

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Made in gb
Terminator with Assault Cannon





United Kingdom

No idea on ork rules, or anything to do with them for that matter, but Nobs have 2 wounds, right? Remember seeing it from a Youtube bat rep.

But anyway, the new edition makes you use the T in brackets (). So Bikers get +1 toughness and you use that total in everything.
So you can avoid ID with the nobs, and if they have 2 wounds, thats pretty good

Not much help, but just letting you know

   
Made in us
Mekboy on Kustom Deth Kopta






4+ cover due to special rule exhaust cloud still holds even though now most cover has changed... wargears says 4+ so its 4+

toughness it now increased by +1 for all purposes so nob bikers only killed to str10 for instant death... warboss is toughness 6 for all purposes so immune to str10 instant death

fnp now nerfed to 5+ but works for anything that doesn't casue instant death ie anything under str 10 you get 5+ cuybork and fnp

overall bikes got a nice buff though wound shenanagins are lessened so i'll be takign 10 nob bikers some that just go up front and in the middle for look out sir rolls

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Made in gb
Flashy Flashgitz





chester, cheshire

how would the look out sir shenanigans work?

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Made in us
Badass "Sister Sin"






Camas, WA

Check your rulebook, but basically they all count as characters.

So I fire 10 bolters at a squad of nob bikers.
You allocate one to the closet guy, he fails his save.
You allocate the next one to him, but I LOS with another nob on a 4+. If I pass, it goes to the other guy. If I don't, the first guy dies.
Rinse repeat.

Not quite as good as Wound allocation in all ways, but in some ways better. (You can force the LOS wounds onto choppa / slugga.)

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Made in gb
Flashy Flashgitz





chester, cheshire

what if I shove the war boss out front? Then I can wound allocate on a 2+
Granted its more risky, but he can't be ID'd, and hence I can drop him back if he loses a wound.

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Made in us
Irked Necron Immortal




Correct. It could take a while, but if you have a couple of Nobz with no extra upgrades as dedicated "wound buckets", then that could help speed things up early on.
   
Made in us
Mekboy on Kustom Deth Kopta






i am now runnign a screen for my nob bikers. a warboss on a bike out front i have 2 models one with a big choppa one with a pk. he rides out front along with 4 regular nob bikers with only cybork upgrades. the warboss look out sirs anythign under str 10 to them and takes his 5+ inv and 5+ fnp against str 10

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Made in us
Badass "Sister Sin"






Camas, WA

Which works great until someone attacks you from behind.

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Made in us
Mekboy on Kustom Deth Kopta






------WB-----
1--2---3----4---
-5--6--7--8--
----9---10----

wb is warboss

1,4,9 and 10 are sacraficial nob bikers with the good stuff in the middle

1 and 4 protect the warboss mostly from up to str 10

str 10 on warboss

9 and 10 take wounds for 5 6 7 8

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Made in gb
Flashy Flashgitz





chester, cheshire

Okay, great! Glad to know they work!

On top of this, these nob bikers (slightly tweaked) plus some grots are my standard school league list, and in 5th they mullered everything they could lay their hands on, they were nigh unstoppable.
I was wondering whether they still hold the same competitive edge in 6th, or whether I should swap out 1 or 2 bikers for some Lootas.

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Made in us
Moustache-twirling Princeps





PDX

They look better now than before by quite a bit. I think they will be a dominant force for a while.

   
Made in gb
Flashy Flashgitz





chester, cheshire

okay, great!
one question: what about fliers?

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Made in us
Moustache-twirling Princeps





PDX

Dakkajets.

   
Made in fi
Sinewy Scourge





Finland, Espoo

Imo you could swap couple of bikers to Lootas, they are always awesome, especially now when they can glance enemy tanks to death.
In the flyer section dakkajet seemed decent, popping 9 TL s6 shots a turn (18 on the Waaaagh!!! - turn). Haven't tried it yet, but it seemed fun atleast

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Made in gb
Flashy Flashgitz





chester, cheshire

i meant taking out fliers, but i suppose your advice fits in with that.
how many points are the 3 planes btw?

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Made in us
Moustache-twirling Princeps





PDX

I know. Dakkajets are your answer. Get in those shots in the rear and you can do some damage.

   
Made in fi
Sinewy Scourge





Finland, Espoo

Plus they seem to be the only thing for orks that can hit other fliers on a 4+.
Don't have the WD with me, but if I remember correctly dakkajet is 110pts + extra supashoota 10pts.
Couple of points more (5?) for the fighta ace upgrade so you can shoot other fliers easily.
The other planes cost few points more.

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Made in us
Moustache-twirling Princeps





PDX

Flyers are not listed on Fighta Ace, last I recall. Just Jetbikes and Skimmers. GW didn't update it, I don't think.

The other option is allied Guard for cheap Hydras or Vendettas (this is what I may be doing).

   
Made in gb
Flashy Flashgitz





chester, cheshire

So any idea on a list? what should I drop for the 120 points?

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Made in us
Lead-Footed Trukkboy Driver






MT

pretre wrote:Check your rulebook, but basically they all count as characters.

So I fire 10 bolters at a squad of nob bikers.
You allocate one to the closet guy, he fails his save.
You allocate the next one to him, but I LOS with another nob on a 4+. If I pass, it goes to the other guy. If I don't, the first guy dies.
Rinse repeat.

Not quite as good as Wound allocation in all ways, but in some ways better. (You can force the LOS wounds onto choppa / slugga.)


How is it that they are all characters?? The way I see it a painboy is a character in a nobz unit just like a nob is a character in the boyz unit. But nobz cannot be characters in nobz units. I think the way you describe the shooting is correct though. But if they are characters that has implications in challenges.

orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.

 
   
Made in us
Battlewagon Driver with Charged Engine





In the back of the rulebook in the Appendix it has all the lists of units for each army and it lists Nobs as Characters. All the time. No matter what unit they are with. If they are in a unit of nobs then they are all characters, similar to paladins.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Lead-Footed Trukkboy Driver






MT

I see...

orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.

 
   
Made in gb
Flashy Flashgitz





chester, cheshire

No army list ideas?

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd be inclined to run a full squad of Nob Bikers led by a Waagh Boss as ally detachment.

What main force would you take using Nob Bikers as allies?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Pile of Necron Spare Parts



Eagan, MN

I've been geeking out over 2W T5 Nob bikers lead by a T6 Warboos biker as well!

I'm considering running them as a death star ally with my Crons, night fight to get in to position and pound away.

Orcs:
Warboss + 5 Nobs + Nob Painboy clocks in just over 500

Crons:
2 Chariot Sythe Lords
Pulse Teks
Couple of warrior blobs with Ghost arcs
Handful of scarabs
2-3 annihilation barges

Makes for a pretty nasty 1850 list.

2500
3000 
   
Made in us
Moustache-twirling Princeps





PDX

I am thinking at 2k, two max deathstars and a trio of Dakkajets, with a small Grot unit. Its gimmicky, but is fast and highly mobile and killy, it should catch folks off guard.


Automatically Appended Next Post:
HQ:
Warboss
Power Klaw, Warbike, Attack Squig, Cybork, Ammo Runt
[153]

Warboss
Power Klaw, Warbike, Attack Squig, Cybork, Ammo Runt
[153]

Troops:
(10) Nob Bikers
Painboy, Cybork, 2x PKs, Waaagh! Banner, Bosspole
[600]

(10) Nob Bikers
Painboy, Cybork, 2x PKs, Waaagh! Banner, Bosspole
[600]

(19) Grots
Runtherd
[67]

(19) Grots
Runtherd
[67]

Fast Attack:
Dakkajet
Supa Shoota
[120]

Dakkajet
Supa Shoota
[120]

Dakkajet
Supa Shoota
[120]

[2000]

Something like that. Gimmicky, but gruesome. Those two scoring T5 deathstars with LoS!, 4+ Cover, 5+ FNP & Invuln, and 4+ Armor and 2W seem absolutely unstoppable. The old answer was the Thundernator - but not anymore! Yes, S8 will wound easily, but with a 5+/5+, we can actually save ourselves instead of just taking a model off the table for every wound. Just steer clear (lol) of Medusas and things like that.

The trio of Dakkajets are there expressly to Waaagh! and gun down enemy aircraft. Most of them will be at most AV12 and 2-3 HP, meaning enough Supa-Shoota shots can strip their HP with glances.

Obviously, the Gretchin just go into cover on your home objective (put it in ruins!) and hope for the best. Maybe your opponent will be so busy wasting time on your twin deathstars that they forget about the little ones.

This message was edited 2 times. Last update was at 2012/07/06 21:58:19


   
Made in gb
Flashy Flashgitz





chester, cheshire

Love the 2000 point list.
Allies wise, what can orks ally with?
and what would you the for a 600 point list?

oh, and em-en-oh-pee, your grot tactics aren't perfect. What I do it don't deploy them; sit them in reserve. hold them in reserve as one as you can. In the last few turns run them onto the objectives. they die less often

This message was edited 1 time. Last update was at 2012/07/06 22:40:13


Hey guys! Check out and rate my orks! http://www.dakkadakka.com/core/gallery-viewimage.jsp?i=149424&m=2&w=800
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Made in ca
Terminator with Assault Cannon





Nob Bikers certainly gained some strengths in 6th edition-- most notably immunity to Instant Death from strength 8 and 9 weapons-- but they also lost out on some other nice things. In particular, small arms are much stronger against Nob Bikers than they were in 5th edition. Previously, you got a 3+ turbo-boost save followed by a 4+ FNP save; now, you have only a 4+ warbike exhaust save followed by a 5+ FNP save. This means that, in practice, small arms will have double their previous effect against Nob Bikers.
   
Made in us
Moustache-twirling Princeps





PDX

3+ Turbo on turns you don't do anything - so not a constant. I think being able to take that 5+ against any wound that isn't double toughness really helps. A 4+ FNP is nice, but no one shot you with anything that you got any save beyond 5+ Invuln anyhow, because a Lascannon and Melta would do the trick, so small arms weren't wasted. The fact they are T5 with a 4+/5+ will keep them from dropping fast and they hit hard, especially the Boss and the two Klaws.

   
 
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