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![[Post New]](/s/i/i.gif) 2012/07/07 08:23:02
Subject: Nob bikers
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Flashy Flashgitz
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I tried out a game with my 600pt force vs some dark eldar, and was inevitably slaughtered (dark elder are almost designed for killing nob bikers imo) but I always was slaughtered by them, so thats okay. I actually did better than I usually do tbh.
So, has anyone got tactics for killing dark elder with them?
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![[Post New]](/s/i/i.gif) 2012/07/07 09:13:32
Subject: Nob bikers
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Ladies Love the Vibro-Cannon Operator
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em_en_oh_pee wrote:3+ Turbo on turns you don't do anything - so not a constant. I think being able to take that 5+ against any wound that isn't double toughness really helps. A 4+ FNP is nice, but no one shot you with anything that you got any save beyond 5+ Invuln anyhow, because a Lascannon and Melta would do the trick, so small arms weren't wasted. The fact they are T5 with a 4+/5+ will keep them from dropping fast and they hit hard, especially the Boss and the two Klaws.
Comparing T4(5) and 3+/4+ in 5th ed with t5 and 4+/5+ in 6th ed is a pretty good trade-off. If you use them causing havoc, they should do very well.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/07/07 11:34:51
Subject: Nob bikers
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Flashy Flashgitz
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Use them causing havoc?
Is that a technical term? Or literally just 'cause some havoc in the enemy lines'
Also, thinking about tactics, turbo boost no longer has any benefit to the cover save for bikers - as such, wouldn't it be a better tactic just to move 12" first turn, shoot and then charge second turn?
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![[Post New]](/s/i/i.gif) 2012/07/07 15:22:48
Subject: Nob bikers
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Ladies Love the Vibro-Cannon Operator
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walker90234 wrote:Use them causing havoc?
Is that a technical term? Or literally just 'cause some havoc in the enemy lines'
Also, thinking about tactics, turbo boost no longer has any benefit to the cover save for bikers - as such, wouldn't it be a better tactic just to move 12" first turn, shoot and then charge second turn?
Just causing havoc in the enemy lines.
Both tactics are viable depending on enemy and deployment.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/07/07 15:53:32
Subject: Nob bikers
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Flashy Flashgitz
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yeah, i guess if the enemy are right near the back of the board i'd need a turbo boost to get into combat 2nd turn.
With Deldar i'm just going to have to shoot down the raiders and massacre the contents.
Also, what warlord traits should I go for?
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This message was edited 1 time. Last update was at 2012/07/07 15:53:58
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![[Post New]](/s/i/i.gif) 2012/07/07 16:50:01
Subject: Nob bikers
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Growlin' Guntrukk Driver with Killacannon
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I would be interested to see how Nob bikers do in this edition. I shelved them after they were getting ID by psydreads. I may have to bring them back out. That 2000 point list looks like a lot of fun... 20 nob bikerz and 3 flyers with some grots... yes please.
As far as Dark Eldar go... their a pain in the ass anyways. Lootas would make quick work of them... also your dakka guns would bring their vehicles down pretty quick.
please keep me posted on how your Nob Bikers perform.
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![[Post New]](/s/i/i.gif) 2012/07/07 18:33:21
Subject: Nob bikers
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Moustache-twirling Princeps
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I wish I had them to run - it is a list I am dying to play, but don't have the funds for it. I know its light on scoring units - but if you wipe out your opponent in massive sweeping assaults on their side of the board, you shouldn't worry too much, right?
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![[Post New]](/s/i/i.gif) 2012/07/07 21:21:42
Subject: Nob bikers
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Ladies Love the Vibro-Cannon Operator
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Well, it will be definitely fun to play them as an allies detachment. Send them into the thickest melee. They can hold their own, or into a parking lot causing havoc.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/07/08 01:37:24
Subject: Nob bikers
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Calm Celestian
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pretre wrote:Which works great until someone attacks you from behind.
Having played 2nd edition, I can tell you it's much more complicated than that. If one's opponent isn't extremely careful, one can fairly easily target specific models in an opposing unit by moving one's own units closest to the desired targets. I remember playing a kid who had a Space Wolf army with my Dark Angels. He had two special-weapon terminators and I had two multi-melta attack-bikes. He had the termies in a loose formation and I moved my bikes to target the specials and killed them both in the first shooting phase. The kid wanted to quit right then.
Even with a conga-line formation, people will be able to move past the beginning of your line and target the models you don't want targeted. Unless you've got a big, honking unit, you aren't going to be able to hide the good stuff, especially against anything remotely fast.
In addition to hosing recent tactics, this change will hose recent unit builds; that single Storm Shield upgrade is going to be of much less use henceforth.
Sorting out which armies, units, upgrades, and tactics are going to work well is all a great deal more trouble than I feel like going to these days . I'm thinking of playing my power-blob IG and my Kan-Wall Orks for a while. As much as anything else it's just because I don't take either one very seriously. Automatically Appended Next Post: walker90234 wrote:i meant taking out fliers, but i suppose your advice fits in with that.
how many points are the 3 planes btw?
Orks aren't much worse at shooting flyers than they are anything else. Twin-linked Dakka guns should be well suited for the task. The general abundance of twin-linked weaponry the Orks possess should serve them well against flyers. Ork Buggies should be awesome against flyers.
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This message was edited 1 time. Last update was at 2012/07/08 01:43:17
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![[Post New]](/s/i/i.gif) 2012/07/12 17:01:45
Subject: Nob bikers
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Flashy Flashgitz
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so, thinking about 1500 points, I definitely want the nob bikers.
HOWEVER what should I pour the other 900 points into?
Either more orks (that previous ork list) OR an allies detachment. I'm thinking necrons or tau
thoughts?
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