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![[Post New]](/s/i/i.gif) 2012/07/03 04:29:47
Subject: Good Necron Allies?
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Numberless Necron Warrior
Help! Its dark and I can smell...mmm...bacon
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Necrons are fun.
Necrons are amazing in the 6th edition.
But I want to use another army as well.
Any GOOD Necron combos?
P.s. I want to use Immotekh to protect Thunderwolf Cavalry with Night Fighting and other long range support fire. Whadayu think?
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They Keep Getting Back UP |
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![[Post New]](/s/i/i.gif) 2012/07/03 04:47:05
Subject: Good Necron Allies?
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Pyro Pilot of a Triach Stalker
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Dragoon65 wrote:
P.s. I want to use Immotekh to protect Thunderwolf Cavalry with Night Fighting and other long range support fire. Whadayu think?
I think you had better account for lightning striking your Thunderwolf Cavalry.
I don't see any ideal allies as of yet. There is more of an opportunity for me to buy a little orks, and Chaos without having to commit to a full army now, but no real go to allies. Necrons IMO most benefit from the doubled FOC at 2000pts, but I was really hoping for an Eldar Desperate alliance, just for the Farseer's countering Psychic powers.
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![[Post New]](/s/i/i.gif) 2012/07/03 04:56:38
Subject: Re:Good Necron Allies?
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Numberless Necron Warrior
Help! Its dark and I can smell...mmm...bacon
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Desperate allies arent considered "Friendly" for the purpose of special abilities, I.E Zahndrekh, but they cant get struck by Immotekhs lightning cause they arent enemy units.
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They Keep Getting Back UP |
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![[Post New]](/s/i/i.gif) 2012/07/03 04:59:23
Subject: Re:Good Necron Allies?
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Annoyed Blood Angel Devastator
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Consider Tau for allies for more dakka and defensive objective holding
@1500
HQ
Overlord - MSS, Warscythe, SW, Shifter in a CCB
Troops
Immortals - 5 Tesla Carbines + Night Scythe X 3
Heavy Support - Annihilation Barges - Gauss cannon X 2
Fast - Canoptek Wraits X 5 with 3 whip coils
1180 pts
Tau Allies
Fire Warriors X 10
Fire Warriors X 10
Commander Shas '0 - Flamer TLMP, HWBF, HWDC, HWMT, Iridium Armor with 2 x Shield Drones
Tau covers the rear home area objectives with Shas 'O for support for deep striking, outflanking, infiltrating enemy units etc
Necrons push offensive with Wraiths, CCB, Scythes with Invasion Beams. ABs can hold mid field and fire either direction as needed.
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Armies I field - Tau, Dark Angels, Necrons, Blood Angels |
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![[Post New]](/s/i/i.gif) 2012/07/03 05:18:19
Subject: Re:Good Necron Allies?
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Pyro Pilot of a Triach Stalker
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Dragoon65 wrote:Desperate allies arent considered "Friendly" for the purpose of special abilities, I.E Zahndrekh, but they cant get struck by Immotekhs lightning cause they arent enemy units.
Actually they are. They are treated exactly as allies of convience, making them "enemy units". They simply cannot be targeted or shot. Imotekh's storm effects "unengaged enemy units" allies of convenience and desperate allies qualify.
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![[Post New]](/s/i/i.gif) 2012/07/03 06:46:06
Subject: Re:Good Necron Allies?
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Numberless Necron Warrior
Help! Its dark and I can smell...mmm...bacon
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Wellllllllll......Frack.
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They Keep Getting Back UP |
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![[Post New]](/s/i/i.gif) 2012/07/03 07:38:09
Subject: Good Necron Allies?
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Regular Dakkanaut
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Me an a friend ran up this list today.
Orks
150 orks with nobs
2 meks with KFF
The storm lord (if you can't beat em' join um' sounds logical enough)
necron warriors with a barge
Tomb spiders
scarabs
More ork units for flavor.
This army allows for excellent cc ability.
Big meks between 2 units of orks give cover save and can protect the necrons since it affects all models not just the orks.
First turn + you have night fight with str 8's hitting the enemy. Night fight is protecting your orks from shooting the first turn or 2.
No,... er animostiy checks.
Cheapest monsterous creatures in the game to help out the ork army. Scarabs to kill and tanks.
Necron warriors to kill tanks, so the orks can chop the juicy insides.
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This message was edited 1 time. Last update was at 2012/07/03 07:39:27
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![[Post New]](/s/i/i.gif) 2012/07/03 08:49:03
Subject: Good Necron Allies?
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Irked Necron Immortal
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With big enough ork mobs, a few friendly fire hits from Immo's lightning aren't a big concern. It's really the night fighting that your charging horde should like.
I like to play my Necrons with a heavy emphasis on shooty. I don't know many of the codex, but I do know orks. A big mek protecting my barges, arks, and stalkers sounds like a winner. Best part is I can get a cheap wall of infantry via some boyz.
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![[Post New]](/s/i/i.gif) 2012/07/03 09:12:20
Subject: Re:Good Necron Allies?
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Depraved Slaanesh Chaos Lord
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Space Wolves.
Currently, I think the Rune Priests offer the best anti-psyker defense short of Runes of Warding, not to mention the fact that Murderous Hurricane can be used in tandem with Tremorstaves to basically shut down assaults.
However, if you want a CC beatstick to work nicely while under cover of darkness via Imotekh, then I would try using Blood Angels and taking some Death Company. They're absolutely vicious in 6th Ed., as they all get something like 6 attacks on the charge, and universal FNP works great for them too. Give them a SR to drop out of, and you get a nice alternative to your own Necron fliers. As stated already, Night Fighting should protect them until they can reach their targets.
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![[Post New]](/s/i/i.gif) 2012/07/03 13:18:26
Subject: Good Necron Allies?
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Decrepit Dakkanaut
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I simply do not feel the need for allies with our current codex as we got everything to deal with everything...we solely lack psychic defense which might become extremely important seeing how over-the-top some spells are... ...will look into the Rune Priests. I don't see the need to get an allied CC unit when we got Wraiths (and TP that became somehow viable with DL).
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This message was edited 1 time. Last update was at 2012/07/03 13:19:16
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![[Post New]](/s/i/i.gif) 2012/07/03 15:26:50
Subject: Re:Good Necron Allies?
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One Canoptek Scarab in a Swarm
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Necrons are one of those armies which is so strong right now and so short on points that taking allies right now unless its for some obvious reason, is kind of not necessary.
Right now the Necron army has two primary "weaknesses":
1. No psyker units and poor psyker defense.
2. Low AA
Psyker defense is something that we can't fix easily. Spyders with Gloom Prisms are about it. We can add some psykers to our army, yes, but this begs the question - "How much are you really losing to psyker attacks?" If your local meta is dominated by insane psychic attacks, then I can see switching it up. Otherwise, it's probably better to power through a lack of psyker powers and defense and focus on taking psykers down as a relative priorty on the battlefield (Deathmarks anyone?)
Anti-Air is something almost every army is struggling with. Depending on your local meta, Nightscythes and Doomsycthes become our best answer besides just simple volume of fire. Sure we could go IG and add Hydra batteries, but that is about the only thing I'd suggest right now. At some point when Flakk missiles become more readily available I could see adding a few of those to take pot shots at fliers (I am sure CSM will get them and they are allies of convenience). Should solve that issue.
- So, for me, I would be looking at IC/Characters that add buffs to my army. Like IG Master of the Fleet or Astropath if you are running fliers or flier denial.
- Lash of Submission solves one of our biggest problems. It can be used to pull units you'd like into range of our 24" guns, or out of cover, or bunch them up for Blasts/Doomscythe death.
- Our CC with Wraiths, Dlords, Praetorians, and Lords is looking really good right now. Death Company is strong, but we can do it almost as well.
Still, with how tight my lists are looking right now, there would have to be an exceptional combo to really get me to sink some points into another army with how strong our in-house FoC is.
I have to admit that I am tempted by a CSM Sorcerer, buried in a squad in a Rhino. I've been beaten by Lash in so many ways and having it at our disposal would be super sweet as well as giving us a bit of psyker presence.
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![[Post New]](/s/i/i.gif) 2012/07/03 15:39:27
Subject: Good Necron Allies?
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Pyro Pilot of a Triach Stalker
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As far as allies of convienence go I'm liking Orks and Chaos. Orks to provide model coverage and chaos to provide psyker and CC support. Grey knights look good for similar reasons as chaos but don't seem to cover any particular weakness we have.
As for desperate allies I'm liking blood angels and space wolves. Due to the untrustworthy rule, I need the allied part fairly away from my core army so something that can drop pod or deepstrike seems best. A unit of grey hunters with 2 rune priests in a drop pod seems like a solid choice. Conversly a unit of death company deepstriking in led by lemartes or dante seems like it could be quite devastating.
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This message was edited 2 times. Last update was at 2012/07/03 15:40:18
01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2012/07/03 15:46:43
Subject: Good Necron Allies?
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Proud Triarch Praetorian
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I was thinking of Tau. You could run two squads of Immortals in Scythes (capture objectives), backed up by some Wraiths (CC) & two Doom Scythes (for the "OMG Fliers" affect) and a lith (for area denial). Top that off with some FW holding your objectives (cheap & shooty), some Crisis suits dropping in to plasma stuff, and some Broadsides going 'pew pew pew', well you get a mobile gunline.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/03 16:12:34
Subject: Good Necron Allies?
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One Canoptek Scarab in a Swarm
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IHateNids wrote:I was thinking of Tau. You could run two squads of Immortals in Scythes (capture objectives), backed up by some Wraiths (CC) & two Doom Scythes (for the "OMG Fliers" affect) and a lith (for area denial). Top that off with some FW holding your objectives (cheap & shooty), some Crisis suits dropping in to plasma stuff, and some Broadsides going 'pew pew pew', well you get a mobile gunline.
But besides wanting to play Tau, what advantage do FW have over Necron Warriors holding an objective? Yes, the FW are 30 points cheaper for 10, but with the terrible things gauss does to vehicles now, is it really worth the trade?
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![[Post New]](/s/i/i.gif) 2012/07/03 16:24:50
Subject: Good Necron Allies?
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Decrepit Dakkanaut
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Necrons have poor AA? Huh?
Annihilation Barges take those flyers down pretty fast due to Twin-Linked Tesla / Gauss, same applies to Warrior Phalanx and some luck.
Sure, we don't have THE answer to flyers, but that's not because of being Necron, that's because of 6th.
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![[Post New]](/s/i/i.gif) 2012/07/03 16:25:03
Subject: Good Necron Allies?
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Proud Triarch Praetorian
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drakkenj wrote:IHateNids wrote:I was thinking of Tau. You could run two squads of Immortals in Scythes (capture objectives), backed up by some Wraiths (CC) & two Doom Scythes (for the "OMG Fliers" affect) and a lith (for area denial). Top that off with some FW holding your objectives (cheap & shooty), some Crisis suits dropping in to plasma stuff, and some Broadsides going 'pew pew pew', well you get a mobile gunline.
But besides wanting to play Tau, what advantage do FW have over Necron Warriors holding an objective? Yes, the FW are 30 points cheaper for 10, but with the terrible things gauss does to vehicles now, is it really worth the trade?
I dunno, but with what you are sending forward vehicles shouldn't get to your objective. Even if they do, they wont last long in front of a broadside
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/03 16:59:04
Subject: Good Necron Allies?
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One Canoptek Scarab in a Swarm
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Sigvatr wrote:Necrons have poor AA? Huh?
Annihilation Barges take those flyers down pretty fast due to Twin-Linked Tesla / Gauss, same applies to Warrior Phalanx and some luck.
Sure, we don't have THE answer to flyers, but that's not because of being Necron, that's because of 6th.
I agree. "Poor" AA is just a common trait of the meta at the moment. Or more specifically I should correct myself and sayt that its not that Necrons have specifically bad AA, but that AA 40k ATM can be defined as "Throw lots of shots in the air and hope to get lucky."
I was more referring to the Necron codex's lack of a Skyfire weapon, even though it was "designed" for 6th. This is not unique to our codex, but I had expected to see something like H Gauss Cannon get Skyfire.
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![[Post New]](/s/i/i.gif) 2012/07/03 17:07:48
Subject: Good Necron Allies?
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Irked Necron Immortal
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At least the main rulebook gave every army access to a quad-gun. Combine that with the twin-linked options Necrons have, and they look pretty decent.
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![[Post New]](/s/i/i.gif) 2012/07/03 17:08:25
Subject: Good Necron Allies?
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Fresh-Faced New User
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How about some khorne beserkers with a sorcerer?
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![[Post New]](/s/i/i.gif) 2012/07/03 17:12:15
Subject: Good Necron Allies?
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Freaky Flayed One
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I've played two games in 6th edition with my Necrons fighting with a Dark Angel detachment. They've been working pretty well together, and all you have to do is keep them 6 inches away.
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![[Post New]](/s/i/i.gif) 2012/07/03 17:17:46
Subject: Good Necron Allies?
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Decrepit Dakkanaut
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drakkenj wrote:Sigvatr wrote:Necrons have poor AA? Huh?
Annihilation Barges take those flyers down pretty fast due to Twin-Linked Tesla / Gauss, same applies to Warrior Phalanx and some luck.
Sure, we don't have THE answer to flyers, but that's not because of being Necron, that's because of 6th.
I agree. "Poor" AA is just a common trait of the meta at the moment. Or more specifically I should correct myself and sayt that its not that Necrons have specifically bad AA, but that AA 40k ATM can be defined as "Throw lots of shots in the air and hope to get lucky."
I was more referring to the Necron codex's lack of a Skyfire weapon, even though it was "designed" for 6th. This is not unique to our codex, but I had expected to see something like H Gauss Cannon get Skyfire.
Heavy Gauss with Skyfire would be pretty bad as we would only able to snapshot normal vehicles. I can recommend using the Aegis Defense line if you fear flyers at lower-mid point games as for ~70 points, you get a high S, Skyfire weapon.
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![[Post New]](/s/i/i.gif) 2012/07/03 20:15:16
Subject: Re:Good Necron Allies?
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Depraved Slaanesh Chaos Lord
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Necrons have awesome AA!
-The Night Scythe, which doubles as the best f'n transport in 40k right now, gets to fire its TL Tesla Destructor at full BS against other Fliers.
-The Doom Scythe, which is in the top 5 anti-tank units in 40k right now, also gets to fire its TL Tesla Destructor at full BS against other Fliers, and can use its Death Ray if need be as well.
-Catacomb Command Barges with a Lord & Warscythe can also hit Fliers on a 3+ or 4+ (seriously, read the rules. They can!)
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![[Post New]](/s/i/i.gif) 2012/07/03 20:17:19
Subject: Good Necron Allies?
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Decrepit Dakkanaut
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It can't use the Death Ray as it's a template weapon - thus it can only be used vs hovering flyers.
CCB have the problem of a tiny sweep range and given the size of most flyers, they aren't likely to get a sweep attack off.
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![[Post New]](/s/i/i.gif) 2012/07/03 21:04:53
Subject: Good Necron Allies?
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Proud Triarch Praetorian
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Sigvatr wrote:It can't use the Death Ray as it's a template weapon - thus it can only be used vs hovering flyers.
CCB have the problem of a tiny sweep range and given the size of most flyers, they aren't likely to get a sweep attack off.
Death Ray ain't template, It's 12" + 3d6 in any diretion.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/03 21:22:05
Subject: Re:Good Necron Allies?
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Stone Bonkers Fabricator General
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Dragoon65 wrote:Desperate allies arent considered "Friendly" for the purpose of special abilities, I.E Zahndrekh, but they cant get struck by Immotekhs lightning cause they arent enemy units.
read the rulebook, unless they are brothers in arms you treat them as enemies which means they get hit by his lightning
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/03 21:30:46
Subject: Good Necron Allies?
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Decrepit Dakkanaut
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IHateNids wrote:Sigvatr wrote:It can't use the Death Ray as it's a template weapon - thus it can only be used vs hovering flyers.
CCB have the problem of a tiny sweep range and given the size of most flyers, they aren't likely to get a sweep attack off.
Death Ray ain't template, It's 12" + 3d6 in any diretion.
Sure about that? Could have sworn I read sth. about those "line from A to B" weapons also counting as template weapons...
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![[Post New]](/s/i/i.gif) 2012/07/03 21:32:20
Subject: Good Necron Allies?
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Proud Triarch Praetorian
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Sigvatr wrote:IHateNids wrote:Sigvatr wrote:It can't use the Death Ray as it's a template weapon - thus it can only be used vs hovering flyers.
CCB have the problem of a tiny sweep range and given the size of most flyers, they aren't likely to get a sweep attack off.
Death Ray ain't template, It's 12" + 3d6 in any diretion.
Sure about that? Could have sworn I read sth. about those "line from A to B" weapons also counting as template weapons...
In fifth maybe. The Necron FAQ suggests that it is a line 1mm wide. No mention of template
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/03 22:05:42
Subject: Good Necron Allies?
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Dakka Veteran
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I've been thinking, as a Necron Player, taking an Ork Big Mek with a Shokk Attack Gun with a unit of Grots to camp an objective in the back somewhere and drop those 60" range S2D6 AP2 Ordinance templates all game.
Combined with a Solar Pulse or two, and the Mek might not even get shot at.
135 points for that... seems not bad?
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![[Post New]](/s/i/i.gif) 2012/07/03 22:17:56
Subject: Good Necron Allies?
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Decrepit Dakkanaut
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IHateNids wrote:Sigvatr wrote:IHateNids wrote:Sigvatr wrote:It can't use the Death Ray as it's a template weapon - thus it can only be used vs hovering flyers.
CCB have the problem of a tiny sweep range and given the size of most flyers, they aren't likely to get a sweep attack off.
Death Ray ain't template, It's 12" + 3d6 in any diretion.
Sure about that? Could have sworn I read sth. about those "line from A to B" weapons also counting as template weapons...
In fifth maybe. The Necron FAQ suggests that it is a line 1mm wide. No mention of template
Awesome then. Now here's hoping the BRB FAQ won't change that.
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![[Post New]](/s/i/i.gif) 2012/07/03 22:43:26
Subject: Re:Good Necron Allies?
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One Canoptek Scarab in a Swarm
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azazel the cat wrote:Necrons have awesome AA!
-The Night Scythe, which doubles as the best f'n transport in 40k right now, gets to fire its TL Tesla Destructor at full BS against other Fliers.
-The Doom Scythe, which is in the top 5 anti-tank units in 40k right now, also gets to fire its TL Tesla Destructor at full BS against other Fliers, and can use its Death Ray if need be as well.
-Catacomb Command Barges with a Lord & Warscythe can also hit Fliers on a 3+ or 4+ (seriously, read the rules. They can!)
Unless they changed something in 6th, I am probably just going to deploy like 3 empty Nightscythes in reserve along with 2 Doomscythes in the heavy slot. That's 5 flyers and more than enough pain for my opponent to deal with. Sure they are likley to get shot down, but it resolves the AA issue for the most part and is going to definitely detract a lot of fire from my ground units while they are forced to deal with those on turn 2-3. I have to get home and read the reserve rules in 6th to see if I can do that though.
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