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![[Post New]](/s/i/i.gif) 2012/07/09 14:40:31
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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Been trying to get a decent army built for my son. With the advent of 6th, I'm not sure what elements would be best to add, thought those of you who are more familiar with Necrons than I am might be able to make some suggestions. We have or are planning on.... HQ: Imotek, Tranzen, Overloard in Barge (2), D-Lord TP: ~40 warriors OK, I admit I don't know what part of the FOC most of the rest of this is in. Things with a (U) are unbuilt/unpainted. 4-5 destroyers 3 heavy destroyers (U) 1 box Praetorians/Lychguard (U) 2 monoliths 9 scarab bases (I can make more) 3 spyders 5 wraiths, (3 whip-coils) 3 annihilation barges (2 can covert to command barges) 1 ghost/doomsday ark (U) 2 fliers (eventually) (U) 1 lord 1 cryptek 1 Nightbringer shard I know he needs more crypteks. Aside from that, given the new Necron paradigm in 6th... what are we missing that would be useful? Out of the unpainted units, which should be the highest priority to finish? The flyers I assume? Beyond that? Thanks for your time, Gits
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This message was edited 5 times. Last update was at 2012/07/09 16:30:18
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![[Post New]](/s/i/i.gif) 2012/07/09 16:12:20
Subject: Necron units to add for 6th?
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Daemonic Dreadnought
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Get a few more Crypteks (like maybe 3 or 4).
Warriors are cheap and aweseom now, you can never have enough.
Get another Anni bareg if you can. they are too good and too cheap not to take at least 2.
If you can, try to convert some of your Destroyers into heavy detroyers (this is personal preference btw). With terminators being nigh-unkillabel now it helsp to have an Ap2 gun that you can re-roll hits and wounds with. I consider a squad of 3 aq must take in my lists now.
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![[Post New]](/s/i/i.gif) 2012/07/09 16:30:49
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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Thanks Praxiss, I appreciate the help. I can get 3 heavy destroyers put together easily enough and we have enough barges to field one command barge and two anni barges. Glad the warriors have gotten better, he sure has a ton of them.
Any suggestions about which way to go on those boxes that can make more than one thing? i.e. ghost/doomsday ark or praetorians/lychguard?
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![[Post New]](/s/i/i.gif) 2012/07/09 17:57:22
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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I second the vote for Annihilation Barges, especially now that they are really effective vs. Flyers.
Be aware, though, that they take up the same slot as flyers
I would use the Pret / Lych box to build your Royal Court, both "normal" options aren't too good. Prets got better but require a Destroyer Lord to be effective.
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![[Post New]](/s/i/i.gif) 2012/07/09 19:30:34
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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OK Sigvatr... thank you. I was wondering about that. They boy'll be disappointed as I think he had his heart set on the axe and shield guys (just because of the way they look), but needs must as the devil drives i guess.
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![[Post New]](/s/i/i.gif) 2012/07/09 23:38:19
Subject: Necron units to add for 6th?
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Daemonic Dreadnought
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For Ghost Ark/Doomsday Ark. i would go for the ghost ark. It has the same damage output on its own as a 10 man squad of warriors, it can repair nearby warrior units, and carry a 10 man squad of warrior who can all shoot out.
The Doomsday is outperformed at every turn (as far as i can see) by the DoomScythe, and they are the same points cost.
i want my list to be more or less th following:
OverLord - CCB, Warscythe, MSS, Phase Shifter
10 Tesla Immortals
Warriors (as many as you can fit)
Warriors in Nightscythe
6 Scarabs (more if points allow)
Anni Barge
Anni Barge
Doomscythe
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![[Post New]](/s/i/i.gif) 2012/07/10 00:20:52
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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OK, I'm a little confused... what's the difference between a Nightscythe and a Doomscythe? Is it the same model just different configurations?
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![[Post New]](/s/i/i.gif) 2012/07/10 00:50:21
Subject: Necron units to add for 6th?
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Nihilistic Necron Lord
The best State-Texas
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Gitsplitta wrote:OK, I'm a little confused... what's the difference between a Nightscythe and a Doomscythe? Is it the same model just different configurations?
The Nightscythe is the Transport, but the Doomscythe is the "Heavy Weapon" platform, that comes with the Deathray instead of transport capacity. Their models are exactly the same, except the Nightscythe has a portal underneath, and the Doomscythe has the Deathray.
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![[Post New]](/s/i/i.gif) 2012/07/10 01:17:06
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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OK, got it. Thanks Sasori.
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![[Post New]](/s/i/i.gif) 2012/07/10 05:34:26
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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I also prefer taking 2 Annihilation Barges and only 1 Doomscythe - you are likely to take 1 or more Nightscythes as well sooner or later and with the flyer movement rules, managing 3+ at the same time without them crashing into each other or right in enemy troops can prove to be quite annoying
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This message was edited 1 time. Last update was at 2012/07/10 05:34:44
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![[Post New]](/s/i/i.gif) 2012/07/10 11:58:30
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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That's an excellent point Sigvatr... hadn't gotten that far in my thinking.
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![[Post New]](/s/i/i.gif) 2012/07/10 12:44:42
Subject: Necron units to add for 6th?
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Daemonic Dreadnought
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My plan is to have 1 Nightscythe and 1 Doomscythe.
Move the Nightscythe full speed in Turn 2 and plop out 15 Warriors near a juicy tank target. if you plan it right and they pop it, you could have the Scythe's tesla gun ready to blast the unit that emerges.
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![[Post New]](/s/i/i.gif) 2012/07/10 13:21:59
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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Hmmm.... nice idea.
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![[Post New]](/s/i/i.gif) 2012/07/10 13:32:57
Subject: Re:Necron units to add for 6th?
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Ork-Hunting Inquisitorial Xenokiller
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Actually, I Read a good bit of advice for night scythes and is how I play them. Since I personally think the doom scythe is way overpriced for way too little, I field the night scythe, as that thing is beastly cheap.
I play it like this;
I have two five man immortal teams with crypteks. I buy them the night scythe, I may put them In it, I probably wont in most cases.
I use the night scythes as attack flyers, as that teleport to the back of the field thing, though much better now as they avoid that nasty crash effect, still means that unit is essentially out of the game anyway.
And I also have two 20 man warrior hordes one accompanied by The Nemesor and the other by a lord with orb. If at any point anything needs evacuation, Into the scythe! Automatically Appended Next Post: Praxiss wrote:My plan is to have 1 Nightscythe and 1 Doomscythe.
Move the Nightscythe full speed in Turn 2 and plop out 15 Warriors near a juicy tank target. if you plan it right and they pop it, you could have the Scythe's tesla gun ready to blast the unit that emerges.
That sounds awesome for a list of that tomb world which endlessly raid that imperial mining planet.
God, I kind of want to do that now...
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This message was edited 1 time. Last update was at 2012/07/10 13:34:12
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![[Post New]](/s/i/i.gif) 2012/07/10 13:36:54
Subject: Necron units to add for 6th?
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Daemonic Dreadnought
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The problem with that is that, as far as i am aware, there is no way to get intot he Scythe mid-game.
The Invasion beams in the FAQ only mention disembarking, and you can only embark if the transport moves 6" or less....which the Scythe can't do.
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![[Post New]](/s/i/i.gif) 2012/07/10 13:46:55
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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Interesting point. So the Scythes are essentially a one-way transport where the unit needs to begin loaded in the vehicle.
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![[Post New]](/s/i/i.gif) 2012/07/10 13:50:27
Subject: Necron units to add for 6th?
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Daemonic Dreadnought
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Exactly, but the fact that they can Zoom 36" and still deploy means you can get your Warriors/Immortals into position for a Turn 2 Rapid Fire volley, completely safely.
My plan is to always use a squad of warriors, that way if they get roasted the next turn it is no big loss. And it also give the enemy 1 chance to shoot the Scythe down before it drops off its unit.
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![[Post New]](/s/i/i.gif) 2012/07/10 14:03:32
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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Are the Nightscythes a dedicated transport or do they take up a slot in the FOC?
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![[Post New]](/s/i/i.gif) 2012/07/10 14:36:26
Subject: Necron units to add for 6th?
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Daemonic Dreadnought
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Nightscythes are Dedicated Transports (but oly for Warriors, Immortals and ICs i think)
Doomscythes are HS.
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![[Post New]](/s/i/i.gif) 2012/07/10 14:54:59
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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Got it!
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![[Post New]](/s/i/i.gif) 2012/07/10 15:15:24
Subject: Necron units to add for 6th?
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Swift Swooping Hawk
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Praxiss wrote:and you can only embark if the transport moves 6" or less....which the Scythe can't do.
Could I have a page reference? Because I don't see that verbiage for embarking. In the disembarking section... page 79 BRB first paragraph I see the bit about 6" movement, but I do not see that same verbiage in the preceding section on embarking.
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2012/07/10 15:31:47
Subject: Necron units to add for 6th?
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Swift Swooping Hawk
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Why does everyone take anny barges? If Ive been playing it right; they move 6" and only get to snap shot one weapon?
A "not fast skimmer" doesn't seem too great to me.
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"If you are not naughty you get a cookie. If you are naked, you get a cookie." - Insaniak, Dakka Mod
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![[Post New]](/s/i/i.gif) 2012/07/10 15:35:59
Subject: Necron units to add for 6th?
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Swift Swooping Hawk
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gregor_xenos wrote:Why does everyone take anny barges? If Ive been playing it right; they move 6" and only get to snap shot one weapon?
A "not fast skimmer" doesn't seem too great to me.
Reread pg 71 BRB second bullet point under "moving and shooting with vehicles" - then read the second bullet point under "vehicle movement" - this should solve your problem. I would type it out better but often get in trouble for over-quoting the rules. lol
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2012/07/10 16:31:56
Subject: Necron units to add for 6th?
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Proud Triarch Praetorian
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Gangrel767 wrote:gregor_xenos wrote:Why does everyone take anny barges? If Ive been playing it right; they move 6" and only get to snap shot one weapon?
A "not fast skimmer" doesn't seem too great to me.
Reread pg 71 BRB second bullet point under "moving and shooting with vehicles" - then read the second bullet point under "vehicle movement" - this should solve your problem. I would type it out better but often get in trouble for over-quoting the rules. lol
... you could summarize?
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![[Post New]](/s/i/i.gif) 2012/07/10 16:55:22
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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Move 6'', shoot 1 weapon at full bs, move more, snap-fire all weapons.
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![[Post New]](/s/i/i.gif) 2012/07/10 17:23:44
Subject: Necron units to add for 6th?
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Fireknife Shas'el
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Praxiss wrote:Nightscythes are Dedicated Transports (but oly for Warriors, Immortals and ICs i think)
Doomscythes are HS.
And Deathmarks and Lychguard. It's funny, because it also gives out rules for letting Tomb Blades and Triarch Praetorians onto it, even though they can't actually take it as a transport and can't embark onto it during the game. It's also funny because the Transport rule is also completely non-functional.
Gitsplitta, if you use those things, make sure you disembark your cargo before the Night Scythes take any damage.
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![[Post New]](/s/i/i.gif) 2012/07/10 17:27:16
Subject: Necron units to add for 6th?
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Swift Swooping Hawk
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Why can't you embark?
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2012/07/10 17:32:14
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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Gangrel767 wrote:Why can't you embark?
You can't embark in zooming flyers and since the Nightscythe does not have the Hover rule, it can only Zoom.
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![[Post New]](/s/i/i.gif) 2012/07/10 17:34:41
Subject: Necron units to add for 6th?
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Decrepit Dakkanaut
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McNinja wrote:Praxiss wrote:Gitsplitta, if you use those things, make sure you disembark your cargo before the Night Scythes take any damage.
Why is that McNinja? I'm not really up-to-speed on the flyer rules yet.
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![[Post New]](/s/i/i.gif) 2012/07/10 17:44:43
Subject: Re:Necron units to add for 6th?
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Trigger-Happy Baal Predator Pilot
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Basically stay away from vehicles. Being opened topped was a nightmare in 5th, and vehicles just got even easier to destroy in 6th. Just add Wraiths, gauss infantry (immortals are best, but warriors are now decent as well), anything that can wield a warscythe, and a mini-scarab farm now that fearless wounds are gone, and you'll be good to go.
Again...avoid vehicles. The Doomscythe has some value as a quick way to take do massive damage, but honestly, with the versitility of our royal courts (veil-teks for the win) there isn't much we can't do with a foot-list.
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