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Made in us
Swift Swooping Hawk





Massachusetts

Sigvatr wrote:
Gangrel767 wrote:Why can't you embark?


You can't embark in zooming flyers and since the Nightscythe does not have the Hover rule, it can only Zoom.

Thanks I missed that. Surprising that isn't in bold.

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Sneaky Striking Scorpion





The CCB is pretty resilient with the updated symbiotic repair rule. It has a shorter range on the sweep attack now but it can essentially sweep twice with the ability to charge. So you get a 12+2d6" sweep attack that you can do twice if within 12". That gets you 1.73 pens on a moving non-flyer vehicle with AV 14 if you get the sweep with a 50% chance to blow it up.

I also wouldn't go all foot as you'd be slow as hell and you can only VoD 3 units at most for under 2000 pt games (and thats only if you take both the nemesor and the varguard). The ghost arks are a good investment they're av 13 front and side with 4 hull points. They also shoot like two 5 man warrior squads at two different units. You can also throw 10 warriors inside to increase its gauss output. They can then get out to claim objectives with the ghost ark to block and repair when the enemy shoots at the warriors.

If you run the scarab farm list you can use the arks to screen your farm and your spiders can repair the arks.

This message was edited 1 time. Last update was at 2012/07/10 18:39:09


 
   
Made in us
Fireknife Shas'el





United States

Gitsplitta wrote:
McNinja wrote:Gitsplitta, if you use those things, make sure you disembark your cargo before the Night Scythes take any damage.

Why is that McNinja? I'm not really up-to-speed on the flyer rules yet.
Sorry, I should have said before it gets blown out of the sky via losing all of its hull points or a wrecked/destroyed result. Hull Points actually allows a fair bit of room, as glances don't actually cause you to roll on the damage table, you simply lose a hull point.

Its not so much the flier rules, but the NS Transport rule. The rule that is intended to make the embarked units immune to taking damage when the Flyer is destroyed (embarked units take S10 hits with no armor saves allowed) actually does nothing. If you were to remove that rule, nothing would change.

I'll run down the rest of the list, and give my two cents:

HQ: Imotek, Tranzen, Overloard in Barge (2), D-Lord - DLords are good... with Wraiths or Praetorians. They add the 2+ save that Praetorians lack and can take a beating. The OLs in the CCBs are awesome, mainly because you get two models for the price of one, and Overlords are great in general.
TP: ~40 warriors - These guys got far more useful with the changes to vehicles, mainly hull points. A bunch of these guys will destroy a vehicle in a single volley, no matter the AV.

-4-5 destroyers - Great at MEQ killing. Tip: Don't put these guys in CC ever at all. Also, since Preferred Enemy works with shooting, they now get to re-roll hit rolls of 1.

-3 heavy destroyers (U) - Terminator killers. Only 3 per Destroyer unit, but still awesome, if a tad expensive. again, keep these guys out of CC, preferably at max range.

-1 box Praetorians/Lychguard (U) - Praetorians got a boost with their weapons being AP2 and adding +1S, so now they have a nifty shooting attack, a HoW attack, then a S6 AP2 attack (two if they get the charge). Their 6" range on the RoC almost guarantees the charge. Lychguard are still only ok, as they cannot assault out of Night Scythes, and cannot take Ghost Arks (which they could assault out of). I would make these guys into Necron Lords w/ Warscythes.

-2 monoliths - Monoliths... AV14, 4 Hull Points, Living Metal, and the ability to take a unit slowly walking across the board and put it where the monolith is? So nice... assuming the unit is shooty, as you can't assault from the portal anymore.

-9 scarab bases (I can make more) - These guys only slightly changed in power. They can still strip vehicles of AV rather swiftly, then combined with HP and glances can take vehicles out like they're going out of style.

-3 spyders - Scarabs + Spyders = no vehicles for the opponent. Or simply use them in a Necron MC list with 3 C'tan and more Spyders.

-5 wraiths, (3 whip-coils) - Perhaps one of the best units in the codex. They can make their enemies hit at I1 in CC, rending is even better in 6th, etc. It's a good thing you have 5, because 5 are awesome.

-3 annihilation barges (2 can covert to command barges) - I'd take 2 Annihilation Barges and 1 CCB. The CCB is still really good.

-1 ghost/doomsday ark (U) - Doomsday Ark? Meh. If it moves, its power is halved. It has Jink, but it really shouldn't be moving. Ghost Arks still keep Warriors alive, you can still assault out of them after moving 12", and you can still put your Lords into them.

-2 fliers (eventually) (U) - I don't know why, but I liked building my Doom Scythe. Anyway, Night Scythes are decent transports, minus the rule that has no bearing on anything. They can move 24" and disembark their cargo, or move 36" and their cargo can only make snap shots after disembarking. Doom Scythes can deal massive damage to whole swathes of enemy units, and can kill a few vehicles in a single turn with some good rolls.

-1 lord - Lords are still awesome. It's worth pointing out that a Staff of Light is a pretty decent MEQ killer, though short ranged.

-1 cryptek - Need more. Crypteks are great.

-1 Nightbringer shard - C'tan are expensive (in both real money and points), almost too expensive for what they do. I like them, but for a minimum of 205 points, what they do can be replicated for fewer points and higher survivability.
Gitsplitta wrote:
Aside from that, given the new Necron paradigm in 6th... what are we missing that would be useful? Out of the unpainted units, which should be the highest priority to finish? The flyers I assume? Beyond that?
I would finish the Lychguard/Praetorians first, then the Ghost Ark and the Fliers. You don't really need much more than what you have.

This message was edited 1 time. Last update was at 2012/07/10 18:44:38


 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Just got done reading a very lively debate about what happens to embarkees when a NS explodes. Don't want to repeat the argument here... let's just hope it eventually gets FAQ'd. Given what I learned in the debate... i think that NS are a pretty safe bet as a transport, at least on the turn they come in. The longer they flit around the more likely it is that you're going to end up with troops in reserve late in the game that won't come in early enough to have any effect on the battle.

Interesting ideas on the infantry VoidWraith. I'll take that into consideration.

Man... I got super ninja'd.... hold on guys... let me catch up on all the good advice!



Automatically Appended Next Post:


Tarrqasq & McNinja: Thanks guys, I really appreciate the recommendations... especially McNinja for going through the list point-by-point. That gives me a much better handle on some of the options available and how to use them. Kind of nice to know that we can paint what we have and end up with a reasonably good list.


This message was edited 4 times. Last update was at 2012/07/10 18:47:47


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

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Swift Swooping Hawk





Massachusetts

McNinja wrote:Sorry, I should have said before it gets blown out of the sky via losing all of its hull points or a wrecked/destroyed result. Hull Points actually allows a fair bit of room, as glances don't actually cause you to roll on the damage table, you simply lose a hull point.

Its not so much the flier rules, but the NS Transport rule. The rule that is intended to make the embarked units immune to taking damage when the Flyer is destroyed (embarked units take S10 hits with no armor saves allowed) actually does nothing. If you were to remove that rule, nothing would change.


Are you saying if the NS gets wrecked the embarked unit takes damage? I disagree.

The wording in the Necron codex says "If the Night Scythe is destroyed..."(pg51 Codex), then follow the special rules.

As we all know, there are two different ways to remove the vehicle from the game - "Wrecked" (depleting hull points) - and "Explodes" (result of damage table).

Since neither result is called "destroyed" we must assume the NS is not describing a specific damage result, but something else. So, then I look at the description for both results (wrecked and explodes), and in the very first sentence of both results (pg 427 BRB), they say the vehicle is destroyed.

Therefore I would contest that the special rules always apply to the NS whether Wrecked or Exploded... as both are "destroyed."

Is that what you are saying or do you disagree? I honestly could not tell from your statement.

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Sneaky Striking Scorpion





Also a dirt cheap cryptek conversion is the deathmark head on a warrior body. You can make a staff out if the deathmark gun as well, just cut and file anything hanging off the barrel.

You get 5 plastic crypteks and 5 immortals from an immortal box if you have 5 spare warrior bodies (or any bodies really).
   
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Fireknife Shas'el





United States

Gangrel767 wrote:
McNinja wrote:Sorry, I should have said before it gets blown out of the sky via losing all of its hull points or a wrecked/destroyed result. Hull Points actually allows a fair bit of room, as glances don't actually cause you to roll on the damage table, you simply lose a hull point.

Its not so much the flier rules, but the NS Transport rule. The rule that is intended to make the embarked units immune to taking damage when the Flyer is destroyed (embarked units take S10 hits with no armor saves allowed) actually does nothing. If you were to remove that rule, nothing would change.


Are you saying if the NS gets wrecked the embarked unit takes damage? I disagree.

The wording in the Necron codex says "If the Night Scythe is destroyed..."(pg51 Codex), then follow the special rules.

As we all know, there are two different ways to remove the vehicle from the game - "Wrecked" (depleting hull points) - and "Explodes" (result of damage table).

Since neither result is called "destroyed" we must assume the NS is not describing a specific damage result, but something else. So, then I look at the description for both results (wrecked and explodes), and in the very first sentence of both results (pg 427 BRB), they say the vehicle is destroyed.

Therefore I would contest that the special rules always apply to the NS whether Wrecked or Exploded... as both are "destroyed."

Is that what you are saying or do you disagree? I honestly could not tell from your statement.
There's a thread in YMDC going on about this rule. Notice how the rule says "if the NS is destroyed, the unit is not allowed to disembark, instead going into reserves." The NS is a Flyer.

If the Flyer is a transport and destroyed, they don't get to disembark anyway.
   
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Decrepit Dakkanaut






Madison, WI

@Tarrasq: That's good information... have ordered the heads from a bits merchant and we certainly have extra bodies lying around. I'll have a look at the one real cryptek we've got and see what I can cook up. He doesn't have any immortals so it would be good to nudge those out of the box as well.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

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The best State-Texas



4-5 destroyers
3 heavy destroyers (U)


These are a pretty solid choice now, thanks to the buff to PE, and Gauss being able to glance vehicles to death again.

1 box Praetorians/Lychguard (U)

Praetorians got a massive buff, but would need to be run with a Dlord to be effective. Then you have a real beatstick unit with PE on their shooting attacks, and all the other buffs they got. Lychguard are sadly not worth much, right now. They would be better if you called their Power weapon, a power Axe, but there is some debate on that.

2 monoliths


Honestly, this is our worst Heavy support choice, and the most expensive. I would never, take these in a list. We have so many good choices in our heavy support slot, the Monolith doesn't even come close to making the cut.

9 scarab bases (I can make more)
3 spyders

These will go well together, but I really think that Destroyers and Wraiths outshine Scarabs now. Now that we can Wreck vehicles a lot easier, (And we will likely be seeing less) Scarabs have lost a lot of their appeal. The Spyders are still excellent MCS though, but I wouldn't take them without Scarabs.

5 wraiths, (3 whip-coils)

Quite possibly the best unit in our dex, I'd try to make a full squad of six. You can always fit wraiths into any list, and they will always do well.


3 annihilation barges (2 can covert to command barges)

The Charirot rules are very..intreasting to say the least, I've enjoyed them so far. Abarges are always a good choice.

1 ghost/doomsday ark (U)

Honestly, I'd go with the Doomsday Ark. It received a lot of buffs,( such as weapon destroyed being randomized, Glancing no longer being able to take of a weapon, and the fact that you just need to cover a vehicle with the blast, to get the full effect) That's it is actually worth taking now. You can't move it, true, but you can rotate it. Ghost Arks are just really out shined by Night Scythes right now. I would never take the more expensive Ghost Ark, over a Night Scythe. It's just not worth it.

2 fliers (eventually) (U)

The Doomscythe is just beastly right now. Taking 1-2 of those, and getting an Alpha strike with the Deathray will outright cripple a lot of armies. The Nightscythes are also a great choice.

1 lord

Well, you'll get 3 Overlords from the Barge kits, so You should be set here.

1 cryptek

Deathmark heads, and warrior bodies make excellent bases for crypteks. Then just use the leftover bits from your Lychguard Kit, and you can make them very unique. As far as Crypteks go, Stormteks are excellent Anti-tank, Destructeks are good for the Solar pulse, spamming them for lances isn't needed anymore, Despairteks are great for their Mobility, Transmogs are alright, and Chronotesk are only really useful in a few units like with Imotekh.

1 Nightbringer shard

I would say to avoid this. It really did not get enough benefits to overcome it's main weakness, which is it's 4+ save.

I know he needs more crypteks. Aside from that, given the new Necron paradigm in 6th... what are we missing that would be useful? Out of the unpainted units, which should be the highest priority to finish? The flyers I assume? Beyond that?


Wraiths, Destroyers, The barges and the flyers will make an excellent base for an army. I'm Starting to prefer immortals for my base troops now, but we'll see if that changes. You don't really need a lot of crypteks anymore, as you don't have to spam two lanceteks per squad anymore.





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Made in us
Swift Swooping Hawk





Massachusetts

McNinja wrote:There's a thread in YMDC going on about this rule. Notice how the rule says "if the NS is destroyed, the unit is not allowed to disembark, instead going into reserves." The NS is a Flyer.

If the Flyer is a transport and destroyed, they don't get to disembark anyway.


Ah... ok... now I see. Cool. I'll head over there to join the conversation. Thanks!

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Sneaky Striking Scorpion





I'm personally not the biggest fan of the destroyers. I would take the tomb blades as you trade one shot at 24", PE, and add one to the AP for jink, turbo boost, and twin-linked on a cheaper package. You can also also give the TBs stealth and a 3+ armor save though that puts them closer in price to the destroyers.

Heavy destroyers have a place because of their range and ap 2. Though they're expensive for what they do. I'd really only take them if players start taking the storm shields off their termies. Lance Teks are slightly worse but a lot cheaper. I'd be a bigger fan of the Heavies if I could take 5 in a unit to potentially wipe out a termie squad in one round of shooting. Also more models in a unit the less likely you get denied RP.

This message was edited 2 times. Last update was at 2012/07/10 19:40:03


 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Thanks Sasori. I wonder if its possible to model the Ark so that it's interchangeable between the two types? So, do you think I can make decent crypteks out of warrior bodies, lych guard bits & deathmark heads... leaving the rest of the kit free to make praetorians?

@Gangrel: Thanks for taking the topic over to the other thread, didn't want to start the debate here.

@Tarrasq: The TB look great for sure, may add them once we get what we have already painted up.

This message was edited 1 time. Last update was at 2012/07/10 20:19:46


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Thanks Sasori. I wonder if its possible to model the Ark so that it's interchangeable between the two types? So, do you think I can make decent crypteks out of warrior bodies, lych guard bits & deathmark heads... leaving the rest of the kit free to make praetorians?


You surely can. You may have to get inventive, but between all of these kits, you should have a ton of bits leftover, and able to make some wild conversions.




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TN

Ghost/Doomsday Ark Can definately be modeled to be switched from one to the other, same with the barges and the Scythes.

the Lychguard/Praetorian box can be better used to make Lords or Crypteks.

I have done all of those for my army.

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Made in us
Decrepit Dakkanaut






Madison, WI

Wonderful! I'm always up for a challenge!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

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Made in gb
Decrepit Dakkanaut






UK

It shouldn't be a challenge for the Barges, at least, I haven't found it challenging.

The CCB doesn't use the bitz for the AB's gun, and the AB doesn't need any of the bitz required for the CCB, and both the gun and the CCB's desk have pegs that slot into the holes on the deck of the hull (although the desk doesn't sit very well on it without glue or magnets, so I often forgo its placement; usually the lack of a Tesla Destructor and the presence of an Overlord on top is enough to allow people to tell that it's a CCB).

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Decrepit Dakkanaut






Madison, WI

Actually, the CCB/AB are already built. The person who did it glued the hands of the overlord to the console, so if I want to use the OL on his own, he's dragging the console around with him wherever he goes!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

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Decrepit Dakkanaut






UK

He's obviously concerned about his ride being jacked when he's gone; I'd call that thinking ahead


Automatically Appended Next Post:
Also, made me think of this: http://www.youtube.com/watch?v=OWDsUgd6g9Y&feature=player_detailpage#t=191s

From 3:11 until about 3:40.

This message was edited 3 times. Last update was at 2012/07/10 21:51:36


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
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Decrepit Dakkanaut






Madison, WI

LOL! It's like a car radio with a detachable face-plate... only more so.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

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You can simply cut the arm off and replace it with the Orb one or use leftover bits from other boxes

   
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Sigvatr wrote:I second the vote for Annihilation Barges, especially now that they are really effective vs. Flyers.

Be aware, though, that they take up the same slot as flyers

I would use the Pret / Lych box to build your Royal Court, both "normal" options aren't too good. Prets got better but require a Destroyer Lord to be effective.


I'd debate that praetorians got worse because they attack on i1 now, though the overwatch is quite good. However if you want to pop a land raider or have a very rough and tough moving sheild look no further than lychguard. They are high strength high toughness models with 3 saves if you take then sword and board. Though they are not as all out assault
Goodyness as thss termies they are still for all intent s and purposes s7 ap1 monstorous creature. In the army size you are looking at you could afford to have 2 or 3 squads of lychguard with a 2:1 ratio of sword and board to scythe., making 1 unit of ten sword band board and 1 5 man tank popping unit to with vargard obyron to happily pop all over the table killing things ( though I think that got nerfed by no assault the turn you deep struck, maybe I should try get that faqed. Anyway, lychguard are a good unit despite what naysayers naysay about them. They are good at what they do, and just like any unit it's up to you to
Find out how they will work for you. It is worth noting that in straight up assault a wraith will get owned by a lychguard rolling badly an a lychguard can pop vehicles like nothing else. Ever ghostwalk mantled in behind a tau tailgun and made that invulnerable save with the dispersion sheild? Believe me it's worth the lychguards points in gold to see the looks when their own s10 ap1 gak pops their own tank. It's also worth noting that lychguard are very points expensive, and are only really a 25 point unit for 40 points and this is a big detracting factor from their overall usefulness as if you are going to sink 400-450 points Into 10 models you had better be damned sure that they will make bak those points. In a game against a mech heavy list they will easy kill double their points, but you have to play it right. Also for only about 50% more points you can get a overlord with 5 lords in a big deathstar of doomeyness with demo weve and phase shifter, mss, and whatever you deem fit ok this can actually be up to 800 points but hey it's deathstar value trancends points in a big game. Ack, I need to keep in mind that this is for a 7 or 8 year old. Just my $0.000000002


Automatically Appended Next Post:
Also the proxies can be refused, which sucks if you play seriously and someone just claims this that and the other at a tourney. Also cryptek conversions all look lame, but I'd you choose it do the conversions gits I trust you will
Make them look good. Also warrior spam is more viable than ever, especially if you use it in conjunction with some triarch stalkers to get twin linking. Consider this before using any other type of elite. Also triarch stalkers look cool.


Automatically Appended Next Post:
Lol it's ironic that the speedy flier spam and wraithwings are the cron builds of choice considering that they are generally perceived as foot sloggers who get eaten in assault


Automatically Appended Next Post:
Also monOlith aren't all that good any more but you can deep strike them in and pull a bunch of crons through their portal.

This message was edited 3 times. Last update was at 2012/08/01 14:46:17


 
   
Made in de
Decrepit Dakkanaut





Nemesor wrote:
Sigvatr wrote:I second the vote for Annihilation Barges, especially now that they are really effective vs. Flyers.

Be aware, though, that they take up the same slot as flyers

I would use the Pret / Lych box to build your Royal Court, both "normal" options aren't too good. Prets got better but require a Destroyer Lord to be effective.


I'd debate that praetorians got worse because they attack on i1 now, though the overwatch is quite good. However if you want to pop a land raider or have a very rough and tough moving sheild look no further than lychguard. They are high strength high toughness models with 3 saves if you take then sword and board. Though they are not as all out assault
Goodyness as thss termies they are still for all intent s and purposes s7 ap1 monstorous creature. In the army size you are looking at you could afford to have 2 or 3 squads of lychguard with a 2:1 ratio of sword and board to scythe., making 1 unit of ten sword band board and 1 5 man tank popping unit to with vargard obyron to happily pop all over the table killing things ( though I think that got nerfed by no assault the turn you deep struck, maybe I should try get that faqed. Anyway, lychguard are a good unit despite what naysayers naysay about them. They are good at what they do, and just like any unit it's up to you to
Find out how they will work for you. It is worth noting that in straight up assault a wraith will get owned by a lychguard rolling badly an a lychguard can pop vehicles like nothing else. Ever ghostwalk mantled in behind a tau tailgun and made that invulnerable save with the dispersion sheild? Believe me it's worth the lychguards points in gold to see the looks when their own s10 ap1 gak pops their own tank. It's also worth noting that lychguard are very points expensive, and are only really a 25 point unit for 40 points and this is a big detracting factor from their overall usefulness as if you are going to sink 400-450 points Into 10 models you had better be damned sure that they will make bak those points. In a game against a mech heavy list they will easy kill double their points, but you have to play it right. Also for only about 50% more points you can get a overlord with 5 lords in a big deathstar of doomeyness with demo weve and phase shifter, mss, and whatever you deem fit ok this can actually be up to 800 points but hey it's deathstar value trancends points in a big game. Ack, I need to keep in mind that this is for a 7 or 8 year old. Just my $0.000000002


Automatically Appended Next Post:
Also the proxies can be refused, which sucks if you play seriously and someone just claims this that and the other at a tourney. Also cryptek conversions all look lame, but I'd you choose it do the conversions gits I trust you will
Make them look good. Also warrior spam is more viable than ever, especially if you use it in conjunction with some triarch stalkers to get twin linking. Consider this before using any other type of elite. Also triarch stalkers look cool.


Automatically Appended Next Post:
Lol it's ironic that the speedy flier spam and wraithwings are the cron builds of choice considering that they are generally perceived as foot sloggers who get eaten in assault


Automatically Appended Next Post:
Also monOlith aren't all that good any more but you can deep strike them in and pull a bunch of crons through their portal.


First of all, please format your text. It's really hard to read. On to the content.

a) Pop a land raider with LG? That's a bad idea. As in "weee, really ,really bad idea." Want to pop a LR? Use Warriors. 4 glances and it's gone. Use Heavy Destroyers. Scarabs. Gauss Immortals. CCB. We got so many possiblities and LG are an awful choice for the job. Pair them with VO to pop tanks? You can't assault after deep striking. Tank drives away, fires at you, you're dead. Bad idea, again.

b) Ehm, have you actually played a game with LG yet? The 6'' repel ability is utter trash. You will never be in situation where a tank will be 6'' in front of you so that you can reflect his shots. Never.

c) Wraiths getting owned badly by LG? Excuse me?

d) LG is a bad unit choice overall. They are forced to take a transport else they get shot to death, they are overpriced for what they do and no longer pierce terminator armor...which is exactly the enemy you'd normally want them to send into. Normal infantery gets shot before they reach melee and Wraiths simply mob the rest up. LG might have its use (very rarely) but overall, they are overpriced and cannot deliver something valuable to your army that other units could do just as well or better at the same or even lower cost.

This message was edited 1 time. Last update was at 2012/08/01 14:55:39


   
Made in nz
Thrall Wizard of Tzeentch




I think that in te mind of a younger kid the scarabs might be delightful, because land raiders that your opponent is to scared is going to be blown up by s1 shots are pretty funny and they have a good narrative value, if he is into that stuff ( im not sure the older one would care much for that stuff, he might be in the too cool stage. But who knows, he might be highly aberrant and not care.) sorry I forget which thing plays crons. Also scarabs are a relatively cheap 3 wound base with high attacks and good vehicle popping abilitys, should normal necrons not do the job
   
Made in de
Decrepit Dakkanaut





Scarabs can't shoot.

   
Made in nz
Thrall Wizard of Tzeentch




One. It's 3am where I am and i am puking like every half hour so I'm not really that fussed about grammar atm.

Sorry for any inconvenience.

Two the point is that lychguard can, not that there is any reason to try. Also as I was saying when combined with the ghostwalk mantle they are highly manouverable. I was saying that in one one one combat wraiths get creamed, not that they are more useful. In fact I said that they are only useful In the right circumstances (I think I said that any way) The wraiths uses are far more broad than that of the lychguard, but that doesn't mean that the lychguard dot have uses. And yes you will get Ina situation where you get within six inches of a tank. I have said numerous times that lychguard are best used with vargard obyron or vod crypteks. And yes I have played a game with them. Have you. I am willing to admit that I'm not too sure how they have handled the change to sixth as well as I had hoped. Also remember that wraiths don't have rp, which is a big weakness. You can't Keep a good robot down but you can keep a wraith down. I'm also willing to admit that the scarabs aren't that good and the monoliths aren't that good either, but we all play for fun (apart from those people who tailor lists) and I'm just trying to provide a broader perspective than play wraithwing and flier spam or you will be tabled, because every unit in every codex has its uses (with notable exceptions like chaos spawn, unless you want a cover save) in fact I'm sure that given that right mix of tactics any army list could beat any draigowing or flier spam list out there. I'm not trying to affront conventional wisdom, just break its deadlock on our playing styles. No need to try a personal attack on my playing ability now is there?


Automatically Appended Next Post:
Also it's a ludicrous idea that scarabs could shoot, and therefore a good observation that they can't.
Want a clap?


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So to summarize the wraithwing and flier spam are highly effective lists but neither are particularly fun nor are they very diverse and the least you could give the opponent is a nice surprise when they discover that they are playing a necron list with more that the same old same old list. Also how Long before there begin to be ways to counter these lists popping up? When everyone brings lists tailored to taking out these types of lists every time the play necrons the diversity will be a boon. Of course nothing means that I am right. Also I prefer flier spam and wraithwing to any other list in competitive
Matches but I can compete without the uber powerful deathstar lists? Can you?

This message was edited 2 times. Last update was at 2012/08/01 15:28:32


 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




TN

TMI

but anyways,
I like your idea of trying out units other than the wraithwing and flyerspam. But i have to disagree with you on the strength of Lychguard vs Wraith in CC.
I think at best, LG can hope for a tie against wraiths if they are both at the same pts cost. Wraiths are multiwound, rend, have whipcoils, have a 3+ invul, more attacks, cheaper, faster, ignore terrain.
Oh yeah, I'm gonna laugh at you when you DS your lychguard and they scatter and oops there goes more than 300 pts.
Or because LG are just infantry the enemey will simply avoid the LG and go kill the rest of your army (which will be small because you wasted all your points on the 'powerunit')

I hate to claim anything in a codex completely useless, but LG and Praetorians are a waste of pts. Maybe if they were a bit cheaper or had better Initiative, I might reconsider.

Edit: Those examples where LG where bad, all from experiance. I've tried to use them, many times. They just don't ever pull their weight.

This message was edited 1 time. Last update was at 2012/08/01 15:32:28


- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 
   
Made in nz
Thrall Wizard of Tzeentch




All good points. My example was simple assuming the lg get to the wraith, using the fact that they are s7 and have rp. However it is certain that wraiths are te better unit, as the movement and ability to make attacks strike on i1 negotiates the necrons weakness. Also im sure you agree that the lychguard would be a hell of a lot more reasonable to use IG they were 20 points no 40. Also I'm using my iPod to type so just trying not to skip a line is hard ( and the so in my last sentence somehow ended up as app because of auto correct.) Well one thing is for sure, the sixth edition is looking to be age of the necrons. also I agree lychguard generally don't haul their weight in points. Not that a 200-450 point unit would.


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No hard feeling over those few terse words?


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It's funny that this thread gets like 5X more replies cuz gits posts it XD

This message was edited 3 times. Last update was at 2012/08/01 15:50:22


 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




TN

Nemesor wrote:All good points. My example was simple assuming the lg get to the wraith, using the fact that they are s7 and have rp. However it is certain that wraiths are te better unit, as the movement and ability to make attacks strike on i1 negotiates the necrons weakness. Also im sure you agree that the lychguard would be a hell of a lot more reasonable to use IG they were 20 points no 40. Also I'm using my iPod to type so just trying not to skip a line is hard ( and the so in my last sentence somehow ended up as app because of auto correct.) Well one thing is for sure, the sixth edition is looking to be age of the necrons.


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No hard feeling over those few terse words?


no bad feelings. Though I am interested to see how you make the LG function.
I really wanted them to work and be an awesome unit, but I faced disapointment after disapointment. So if you have played them successfully, please write up a batrep or something!
Prove to us naysayers that they can work. Let's use real experiances instead of theoryhammer.



Automatically Appended Next Post:
20 pts is not enough. maybe if the LG were only 35 pts each, or had a marine's Initiative and stayed 40 pts. I'd be fine with them

This message was edited 1 time. Last update was at 2012/08/01 15:49:14


- Moron
1k sons: in progress
Necrons: 3000
deathwing: 8000
ravenwing: 2000
3rd co: 2000
tyranids: 2500
a ton of extra boyz and stuff up for trading/selling
Lizardmen: 2500 
   
Made in nz
Thrall Wizard of Tzeentch




Nah, they only work in very specialized situations. I have only played a couple of sixth games as crons so I'm as yet unsure as to how they will continue to fare ( I'm liking chaos havocs these days as they just got a whole lot harder to assault) ( I have said that ( the first thing) before, among my other ramblings) ( if only I could write this much in an essay easily) How do you go about a batrep? Also i will say again that wraiths are infinitely better than lychguard, and that I was just trying say that there are options out there. The majority I the time they will get tabled in the shooting phase.


Automatically Appended Next Post:
So long story made short generally lychguard won't function.
I wish I was more articulate at conveying my meaning Through text.

This message was edited 1 time. Last update was at 2012/08/01 16:06:35


 
   
Made in de
Decrepit Dakkanaut





LG would need AP 2. AP 3 at their current cost is a joke tbh. And I'd much rather have a 2+ than T5

   
 
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