Switch Theme:

What weapon works best on a Sentinel?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stalwart Veteran Guard Sergeant






Now i know before anyone says it that Sentinels really arent the best thing to run. But i like them, have 3 from battleforces , and truth be told just really wanna run them for fun haha.
Soooo what weapons do you think works best on them?
   
Made in ca
Sneaky Striking Scorpion





An Igloo Deep North in Canada, eh?

Personally, I've seen scout sentinels with heavy flamers outflank to great success. But that's just me.

azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Auto cannons or multi lasers. I prefer the auto cannon, longer reach higher strength. The multi laser gives you god shots at good strength.

I would stay away from the las cannon. A lot of points for so so success.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Lascannons.

Heavy flamers will never be in range against opponents with any common sense, and missile launchers are just a crappy weapon all around. Meanwhile, multilasers struggle against vehicles of any armor type, even when you hit them on side armor (which isn't guaranteed to be worse).

Which leaves the autocannon and the lascannon. Lascannons are better than autocannons in general, and it's important that you have the chance to do some real damage with the one or two shots you get. Arriving and blowing up a vehicle is a good thing. Arriving and stripping off a hull point or two... well... you might as well just take PISs or HWSs or exterminators or something. You're not really taking much advantage of the fact that it's a sentinel.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Locked in the Tower of Amareo




Outflanking lascannons could be curtains for vehicles of many types. Plus they are good at putting wounds on MCs.
   
Made in us
Stealthy Kroot Stalker






U.S.

 Ailaros wrote:
Lascannons.

Heavy flamers will never be in range against opponents with any common sense, and missile launchers are just a crappy weapon all around. Meanwhile, multilasers struggle against vehicles of any armor type, even when you hit them on side armor (which isn't guaranteed to be worse).

Which leaves the autocannon and the lascannon. Lascannons are better than autocannons in general, and it's important that you have the chance to do some real damage with the one or two shots you get. Arriving and blowing up a vehicle is a good thing. Arriving and stripping off a hull point or two... well... you might as well just take PISs or HWSs or exterminators or something. You're not really taking much advantage of the fact that it's a sentinel.



I disagree with the second part. With BS3 and 1 shot, your not likely to hit anything let alone destroy it. With the Autocannon and some clever angle of attack you can HARASS light armor and infantry. Sentinels are mainly to be used as a skirmishing force not tank-busters.
   
Made in us
Locked in the Tower of Amareo




Three sentinels net 1.5 lascannon hits. If these hits are on side armor, they could be more effective than three twin-linked shots on front armor.

Autocannons, to me, are available on other platforms and generally target things that have identical front and side armor. Or at least that's what I target with them.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

1.5 lascannon hits are more likely to wreck something than 3 autocannon hits. It's not the number, it's the number times the effectiveness to get overall quality.

For example, those three autocannon hits show up against a rhino chassis from the side. The end result is 1.5 HP removed with a 1 in 6 chance of knocking off all 3. The end result of three lascannons shooting is 1.3 HP knocked off with a 2 in 5 chance of knocking all three off.

Just because the lascannon has fewer shots doesn't mean the lascannon is a worse weapon.


This message was edited 1 time. Last update was at 2013/02/06 18:07:28


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

If only scout sentinels could take multimeltas.

   
Made in us
Stalwart Veteran Guard Sergeant






Also, Scout or Armoured?
   
Made in us
Killer Klaivex




Oceanside, CA

Plasmacannons. You BS sucks, and at least the cannon comes down somewhere 5/6ths of the time. Don't worry about the over-heating, you aren't going to live that long anyway.

Barring that, 3 twin-linked lascannons, mounted on the trio with quite of bit of conversions.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Junior Officer with Laspistol





 acekevin8412 wrote:
. With the Autocannon and some clever angle of attack you can HARASS light armor and infantry. Sentinels are mainly to be used as a skirmishing force not tank-busters.


I see this "harass" a lot. You either kill or don't kill. There is no harass. If you're shooting and having no effect, your opponent will ignore hte unit. If you're shooting and having and effect (or very high potential to kill something like having a lascannon) your opponent will respond.

I'm not going to waste fire at a sentinel picking off maybe one of my infantry per turn.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Hardened Veteran Guardsman




Greater Boston Area, USA

 CaptainHonkey wrote:
Also, Scout or Armoured?


I've noticed that these are quite different units. So I suppose it would depend on how you're going to use them.

The armoured have AV12 on the front. Ok, well, that's not exactly a beast if it's standing down some heavy ranged weapons. BUT, walkers in combat use front armor. That could be pretty badass vs Boyz, or any unit who's strength is around 5. The enemy does have the option to run away under the "Our Weapons Do Nothing" rule. Plus, the armored sentinel can bring a plasma cannon, great weapon.

Scouts have outflank, which is the reason to bring them, I'd say. Though, it seems to me that you can't bring anything really juicy mounted on a squad of scout sentinels. Meaning, nothing that would make me say "aw, now these guys are coming in and your f-king DOOOOOMED!" Multiple lascannons could really be scary to a vehicle, but lascannons break my heart EVERY game. I love autocannons for their reliability and punch. Still, fairly average in terms of threat. Might be great vs light transports. Bring an astropath to re-roll to outflank, and get exactly where you need to be - THAT is the nice thing about this unit, imo.

I think these are really cool units with a specialized role. I haven't used them yet myself, I'd love to.

2000
750 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

scout sentinels with autocannons

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

TheLionOfTheForest wrote:If only scout sentinels could take multimeltas.

Yeah, no kidding. I'd be all over that if it were an option. I guess marines are the only good guys who get to shout surprise with multimeltas.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fighter Pilot




Pennsylvania

HawaiiMatt wrote:
Plasmacannons. You BS sucks, and at least the cannon comes down somewhere 5/6ths of the time. Don't worry about the over-heating, you aren't going to live that long anyway.

Barring that, 3 twin-linked lascannons, mounted on the trio with quite of bit of conversions.

-Matt


Where is this "twin linked" thing coming from?

Gunline IG 1850 pts
Elysian IG 3000 pts
Horus Heresy Imperial Fists 500 pts

W/L/D: 35/6/4 
   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

Not for nothing, but for the same amount of points, it's a Scout Sentinel with a Lascannon compared with a Scout Sentinel with an Autocannon and a Hunter-Killer Missile. Not sure what that does to the math though.

(Behemoth - 2,000 Points Painted)

(Alpha Legion - 2,000 Points Painted)
- Favourite Opponent - Local RTT Dec. 2018

(Vior'la Sept - 1,000 Points Painted)
- Medusa V Veterans, Konor Veterans

(Steel Legion - 1,000 Points Painted)
 
   
Made in fi
Courageous Space Marine Captain






Wouldn't armoured sentinels with plasma cannons be rather sweet against marines? Or are they too expensive?


This message was edited 1 time. Last update was at 2013/02/06 23:49:49


   
Made in us
Fighter Pilot




Pennsylvania

 Crimson wrote:
Wouldn't armoured sentinels with plasma cannons be rather sweet against marines? Or are they too expensive?




too expensive for how fragile they are.

Gunline IG 1850 pts
Elysian IG 3000 pts
Horus Heresy Imperial Fists 500 pts

W/L/D: 35/6/4 
   
Made in fi
Courageous Space Marine Captain






 CaptainGrey wrote:

too expensive for how fragile they are.


So autocannon is the way to go for armoured sentinels?

This message was edited 1 time. Last update was at 2013/02/06 23:54:47


   
Made in us
Fighter Pilot




Pennsylvania

 Crimson wrote:
 CaptainGrey wrote:

too expensive for how fragile they are.


So autocannon is the way to go for armoured sentinels?



Put frankly, Scout Sentinel Proxy is the way to go for armoured sentinels.

Failing that, a squad of 3 with heavy flamers marching up the field isn't AWFUL.

Gunline IG 1850 pts
Elysian IG 3000 pts
Horus Heresy Imperial Fists 500 pts

W/L/D: 35/6/4 
   
Made in us
Dakka Veteran




Somewhere in the Galactic East

Autocannons are really decent on a Setinel. Not too expensive, and the squadron boasts enough shots between them to wound light vehicles and other scout/skimmer vehicles, like Landspeeders and War Walkers.

Multi-Lasers are another good option for hitting infantry. Nine Strength 6 shots can put a hurting on small squads and bikes.

Heavy Flamers can be nice, especially against gunlines and xenos. They're best way at surviving is shadowing Chimeras or Leman Russes.

Las Cannons and Missile Launchers are too expensive on such a flimsy unit, especially the way Meltas and AP 2 weapons add +2, +1 to the damage charts on top of the walker being open-topped.

182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."

Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." 
   
Made in fi
Courageous Space Marine Captain






So the consensus is that the scouts are the way to go and armoured ones are crap? Damn, I'm bad at IG, I'd have thought that AV12 would be worth it...

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

It's not that armored sentinels are crap. They still do get you a LOT of HP worth of AV12, and they're the second cheapest way to get lascannons on vehicles, and they can still get into close combat with stuff, and tarpit it.

The problem is that these benefits don't really shine all that often, making the armored sentinel only really worth it in a rather narrow range of circumstances.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

I modeled mine as armored, with the guns off. I hate the open top look of the sentinel, the pilot is just askin for a bolt round to the face. If I want to play it as a scout sentinel it really isn't a problem. I would like to put plasma on, but I don't want to kill myself with gets hot, lascannons are too expensive on a bs3 platform that can't benefit from bring It down. I usually go with ML or AC, but this thread has me wondering if HK are good on them for the alpha and added shots, especially when paired with an AC.

   
Made in ca
Stalwart Tribune




Canada,eh

HKs are the best addition to a sentinel (aside from the main weapon) since they usually have a very short lifespan anything to up their alpha is good. Even if it roasts a SM, it still got its' points back. On scouts, the unlimited range makes it easy to take your pick of enemy side armour.
A little points fact I repeat a lot: A Scout Sentinel can take HK and Camo Netting for the same cost of an Armoured Sentinel. If it's true that walkers use front armour for combat then I'd take an Armoured sentinel with HFs for tarpitting duty.




I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.


1000pt Skitari Legion 
   
Made in us
Thunderhawk Pilot Dropping From Orbit





The wilds of Pennsyltucky

Scout Sentinels are tough in regards to choosing their weapons. BS3 screams for the autocannon (way better than the multi-laser), the short lifespan of the scout sentinel means you want it to actually have an effect (which argues for the las cannon)...

I think the nicest thing about the scout sentinel is that it is so cheap. I get a bit hinky about upping the points too much on such a fragile platform.

I think the only use for the armoured sentinel is to outflank with creed...THAT is nasty, if somewhat pricey.

ender502




"Burning the aquila into the retinas of heretics is the new black." - Savnock

"The ignore button is for pansees who can't deal with their own problems. " - H.B.M.C. 
   
Made in us
Battleship Captain




Oregon

Why not just stick with the cheap multi laser?
It's as effective as the AC against AV11 and better against AV10. Still able to instant kill S3, wounds marines on 2's. The range and AP difference are notable but not super significant I believe.
   
Made in eu
Road-Raging Blood Angel Biker





Welwyn Garden City, England

 TheLionOfTheForest wrote:
If only scout sentinels could take multimeltas.


Elysian Drop Sentinel - only weapon option is a Heavy Bolter or a Multimelta

5th Boudican Mechanised - 2300 points W:0 D:4 L:3
Iron Bloods - 4000 points W:1 D:5 L:6 
   
Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

 Ross74H wrote:
 TheLionOfTheForest wrote:
If only scout sentinels could take multimeltas.


Elysian Drop Sentinel - only weapon option is a Heavy Bolter or a Multimelta


If only I played Elysians. I am not shelling out for a FW book though ATM.

I guess if I want on the spot melta I can just take some drop pod BA allies.

   
 
Forum Index » 40K General Discussion
Go to: