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![[Post New]](/s/i/i.gif) 2013/03/06 11:08:01
Subject: Looking For Death Star Units
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Blood-Raging Khorne Berserker
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Hello there fellow dakka members,
I'm looking for a new army to start but I am aiming to build them around a costy Death Star/ Powerhouse unit.
I'm looking for decent Death Star units! Not the stuff that is still up for debate!
Thanks!
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![[Post New]](/s/i/i.gif) 2013/03/06 11:16:27
Subject: Looking For Death Star Units
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Hallowed Canoness
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Necron army build around a Royal Court, Zahndrek and Obyron backed up by a Destroyer Lord leading a big unit of Wraiths with a couple of minimum-size Warrior squads in Night Scythes as your troops.
Royal Court - full spread on Crypteks with all wargear, full spread of Lords with Mindshackles and Warscythes, two with Ressurection Orbs. Put Zahndrek and Obyron in it to give them Counter-attack and Obyron's 'backup teleport' in case your Veil goes wrong or the unit finds itself locked in combat with something it would rather shootl
Wraiths, give two in every three Whip Coils and the others Particle Beamers.
This gives you a dual-deathstar set up that through working together can take on any enemy deathstar in the game and slaughter most other opponents. Unlike most Death Stars, the Royal Court actually prefers to be charged than to do the charging, but most enemies won't be that kind (between Defensive Grenades, the Lightning Field and the Seismic Crucible... hehe.)
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/03/06 11:50:44
Subject: Looking For Death Star Units
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Annoyed Blood Angel Devastator
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Death Company
All can take power weapons, or power fists, or thunderhammers, with jump packs, WS5 2 base attacks so up to 5 on the charge (2 + 1 + 2) fearless, FNP, relentless (if carrying boltguns.......
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So they have us surrounded? Excellent, now we can shoot in any direction we want!!!
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![[Post New]](/s/i/i.gif) 2013/03/06 13:03:07
Subject: Looking For Death Star Units
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Screaming Shining Spear
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Eldar Seer Council, 2 Farseers + 10 Warlocks and ally in Dark Eldar's Baron Sathonyx. 3+/4++ REROLLABLE saves, 7 Heavy Flamers, 2+ wounding weapons, when Sathonyx can keep up they have Hit and Run so they can get out of any melee, your enemy practically can't use Psychic Powers, and second Farseer will let make an enemy reroll failed armor saves and let you reroll your hits or crush them with Telepathy powers and give your guys Invisible so they get 2+ cover saves (once again, rerollable) and really hard to hit in melee.
2 Ork Warbosses + 10 Nobz. Fast and can crush a lot of stuff in melee. But they die to Dark Eldar and S10 =(
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2013/03/06 13:06:42
Subject: Looking For Death Star Units
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Ian Pickstock
Nottingham
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10 ogryns with Yarrik.
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Naaa na na na-na-na-naaa.
Na-na-na-naaaaa.
Hey Jude. |
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![[Post New]](/s/i/i.gif) 2013/03/06 15:39:57
Subject: Looking For Death Star Units
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Dakka Veteran
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Th/ss terminators with Vulcan and a Libby in termi armor and ss with null zone, comming out of a land raider crusader will smash through most things.
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![[Post New]](/s/i/i.gif) 2013/03/06 16:00:48
Subject: Looking For Death Star Units
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Crushing Black Templar Crusader Pilot
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Black Templars, AAC, LRC, Chappy in TDA w/TH/SS, two Termis TH/SS, 3 Termis w/LC. Guaranteed assault from the armored limo, AAC extra Rage attack, reroll misses, reroll LC wounds. Awesome survivability, hop back in the limo, rinse and repeat.
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BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
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![[Post New]](/s/i/i.gif) 2013/03/06 17:33:49
Subject: Looking For Death Star Units
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Battlefortress Driver with Krusha Wheel
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I'm biased, but damn if Nob Bikers with a Biker Boss aren't hard as nails.
Biker Boss w/ PK, Cybork, Attack Squig
2 Nob Bikers w/ PKs
1 Nob Bikers w/ Big Choppa
1 Nob Biker - regular
1 Nob Biker w/ Waaagh Banner
1 Nob Biker Painboy
Whole group get's 5+ Feel No Pain.
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![[Post New]](/s/i/i.gif) 2013/03/06 17:53:20
Subject: Looking For Death Star Units
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Junior Officer with Laspistol
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Just a warning: Death stars make for un-fun games. It's always horrible to see your prize unit die on turn 1 before it's had a chance to do anything. As long you know my position: Nob bikers. They're epic. Seriously, get them. They're crazy good! Plus, with Orks, you have plenty of points for troops left over meaning your list isn't entirely based on one unit.
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This message was edited 1 time. Last update was at 2013/03/06 17:54:03
Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/03/06 18:03:42
Subject: Looking For Death Star Units
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Longtime Dakkanaut
Beaver Dam, WI
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Dark Angels:
Librarian on a Bike and hope for FOREWARNING or MISFORTUNE
10 Black Knights
11 S4 Attacks at I 10
3 S4 AP2 attacks
40 S5 Rending Attacks
Misfortune they reroll saves...
Forewarning you get 4++ Saves.
T5 is going to make hurting you hard.
Grenade Launchers are going to make opponent -1 Toughness
If you really want to make it a killer. Add a Chaplain on a Bike and reroll misses... LOL
40 attacks, 20 hits (30 with chappie), 14 (20) wounds of which 2 or 3 (4) are rending. Then 5 blow their saives... 8 with MISFORTUNE die.
All that and we haven't even shot the 7 TL Plasma shots....
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This message was edited 2 times. Last update was at 2013/03/06 18:10:03
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![[Post New]](/s/i/i.gif) 2013/03/06 18:19:27
Subject: Looking For Death Star Units
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Executing Exarch
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Draigobomb: 10Paladins with a libby and draigo are still up there, 4 master crafter psycannons and insane combat is hard to deal with.
Wraithsar: destroyer lord with MSS and a scythe pretty much auto wins challenges, and its fast as hell. Not overly durable IMO though.
Nob bikerz: still good
The light brigade: 50 guardsmen with 1 blood angel libby with the primis power for divination. Even better if you can get that power that lets you roll at BS for overwatch. Plus the 10 death company in a drop pod with some inferus pistols help overall.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2013/03/06 19:13:21
Subject: Looking For Death Star Units
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Stoic Grail Knight
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The best ones have already been mentioned.
There are really two different kinds of Deathstars. Are you looking for Raw killing power? a Unit which is an army in itself with devestating shooting, devestating close combat, and devestating survivability?
If you answered yes to those questions that GK Draigo Wing is what you are looking for.
Devestating Shooting: 4 relentless psycannons, and psybolt ammo storm bolters, potentially combined with Divination powers from a Librarian or Coteaz.... Combined with Divination, this will remove all but the absolute toughest units from the board every single time it fires.
Devestating Assault- You can have halbreds for initiative 6 ap3, with boosted strength ( at least one hammer hand), or swords for a 4++ in close combat. Also a healthy amount of fists for when you need to punch 2+ armour. Don't forget the chance to have a Xenos Inquisitor with Rad and Psych Grenades to further screw over your opponents in close combat with lowered toughness and whatever the psych out nades do!
Survivability- 2 wound terminators with Draigo out front to tank s8-10 shots with a 3+ invuln and eternal warrior. Need I say more?
But Paladins are and will always be limited by their slow speed. They are just infantry after all. The Biker Death Stars are a different story. They lack the raw shooting and assault capabilities of the Paladins and exchange it for awesome movement, and the ability to get into your opponents face immediately, and fight the units you want them to fight.
Nob Bikers are a great example of this. They are still awesomely powerful in close combat, and very survivable with 2 wounds each, 4+/5++ and they bring their own cover to add to Jink saves... for a 3+ cover save when going flat out. You can get a Nob biker squad into the soft folds of your opponent FAST, and if your opponent has something like a paladin star you are fast enough to avoid it, and hit other parts of his list.
Jetseer Councils aren't quite as powerful as Nob Bikers. They are even faster, but lack the hitting power and some of the survivability- although a re-rolling 3+/4++ from fortune is nothing to scoff at. Their witchblades can also force a lot of armour saves since they always wound on a 2. You can even run 2 farseers- one with Eldar book powers for fortune, and another with Book Powers going for invisibility. Invisibility means your bikes will get a 2+ cover save from jink... combined with fortune to re-roll it. Your opponents will have fun trying to shoot that off the table...
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![[Post New]](/s/i/i.gif) 2013/03/06 19:15:50
Subject: Looking For Death Star Units
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Badass "Sister Sin"
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St Celestine
Jacobus
Primaris
4-6 Platoons of Guard with Power Axes
Takes a while to chew through.
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![[Post New]](/s/i/i.gif) 2013/03/06 20:34:45
Subject: Re:Looking For Death Star Units
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Perfect Shot Ultramarine Predator Pilot
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Having played that myself, Vulcan with Libby (Null Zone and Avenger) and TH & SS termies in a Crusader are pretty amazing.
I would propose not giving TDA on the Librarian, this way you can fit 7 termies in the Raider (and if the battle is against you, he can always stay inside)
You get possibly 2 HF (one is TL) shots, master-crafted hammers, high surviability and your opponent re-rolls his saves!!
Of course, you need some luck with it.. Many times, after suffering 5 wounds, i have rolled 4 aces....
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This message was edited 1 time. Last update was at 2013/03/06 23:41:25
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![[Post New]](/s/i/i.gif) 2013/03/06 22:08:39
Subject: Looking For Death Star Units
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Sadistic Inquisitorial Excruciator
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pretre wrote:St Celestine
Jacobus
Primaris
4-6 Platoons of Guard with Power Axes
Takes a while to chew through. 
Blendernaughts + Fragnaughts would love to meet them
On the Deathstar part, I think hammernators + Vulkan + Libby wrecks a ton.
Lucarikx
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This message was edited 1 time. Last update was at 2013/03/06 22:10:01
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![[Post New]](/s/i/i.gif) 2013/03/06 22:21:37
Subject: Looking For Death Star Units
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Badass "Sister Sin"
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I think you'll find that most deathstars have a counter. Blendernaughts and Fragnaughts aren't run too often right now because they aren't really that good anymore.
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![[Post New]](/s/i/i.gif) 2013/03/06 22:33:57
Subject: Looking For Death Star Units
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Executing Exarch
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Thats what is wrong with Nob bikerz, they have a commonly used counter in every book.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2013/03/07 01:52:24
Subject: Re:Looking For Death Star Units
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Annoyed Blood Angel Devastator
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uhhh for just fun death star units they have all been said and points made but ill agree with the three following
*The Necron Royal Court Build
*Draigo grey knight build
* Astorath DC Build- Now this one was less explained so I'll do so, DC can be Jump Troops (speed) have WS5, Have the following rules- Furious Charge, Rage (+2 attacks on charge), Relentless ( can rapid fire bolters and still charge), Have a FNP save built in. and can be loaded in soooo many ways from bolters up to Dual wielding TH builds. With a Chaplain, Reclusiarch or Astorath they get re-rolls of to hit AND wound. loaded out with CC weapons and they get 5 attacks each at WS5 strength 5 (possible for 6 with hammer of wrath) and re-rolls to hit and wound on the charge. making them one very pricey hard punching fast moving death star unit.
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This message was edited 1 time. Last update was at 2013/03/07 01:55:59
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![[Post New]](/s/i/i.gif) 2013/03/07 04:57:21
Subject: Re:Looking For Death Star Units
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Hellish Haemonculus
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Vulkan He'Stan, a unit of thunder hammer/storm shield terminators, and Shrike. Shrike gives the whole unit infiltrate, and if you take a land raider as the dedicated transport for the terminators, you can infiltrate that too.
It's a pretty good unit.
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![[Post New]](/s/i/i.gif) 2013/03/07 09:52:54
Subject: Looking For Death Star Units
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Blood-Raging Khorne Berserker
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Wowa!
Thx for all the proposed Death Star Units!
I'll consider each and every one, and then start to collect one as soon as I've decided.
THX a lot to all of you! each and every post was very helpful!
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![[Post New]](/s/i/i.gif) 2013/03/07 15:00:30
Subject: Looking For Death Star Units
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Stone Bonkers Fabricator General
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DE beastpack with attached characters o cheese.
eldrad, vect, baron.
will shred most things
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/03/07 16:07:44
Subject: Looking For Death Star Units
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Proud Triarch Praetorian
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head to head, I've yet to find an opposing death star that can survive the Necron Royal Court Disco Inferno (RCDI)... though, it's not like you'll ever have a point in a game where it will be death star versus death star, so that hardly matters.
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![[Post New]](/s/i/i.gif) 2013/03/07 17:03:05
Subject: Looking For Death Star Units
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Blood-Raging Khorne Berserker
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the RCDI, what's it exactly composed of?
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![[Post New]](/s/i/i.gif) 2013/03/07 17:07:17
Subject: Looking For Death Star Units
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Hallowed Canoness
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Basically Court Lords with Gauntlets of Fire and Mindshackle Scarabs backed up by a Harbinger of the Storm with a Lightning Field and a bunch of Harbingers of Despair.
That gives you an Overwatch of 5d3 S4AP5 hits, 4d3S8vLDAP1 hits, 4S8AP- snapfires and d6S8AP5 hits.
Also, not a traditional Deathstar, but this makes for a fun game:
10 Necron Scarabs
3x3 Canoptek Spyders
Obyron
Generates 9 scarab swarms every turn. Scarabs have 5 WS3 S3 Entropic attacks on the charge, then they're backed up by 18 WS3 S6 AP2 attacks or 9 WS3 S10 AP2 attacks as the Spyders hit.
Plus, with Obyron, you can teleport any one of those units.
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This message was edited 1 time. Last update was at 2013/03/07 17:09:10

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/03/07 17:52:31
Subject: Looking For Death Star Units
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Stoic Grail Knight
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I think the new Chaos Daemons Codex can actually make some pretty terrifying Death Stars. Consider Herald of Slaanesh- Seeker, Greater Gift, Lesser Gift, Lesser Loci, lvl 2 Herald of Slaanesh- Seeker, Greater Gift, Lesser gift, Greater Loci, lvl 2 Herald of Slaanesh- Seeker, Greater Gift, lesser gift, Exalted loci, lvl 2 Herald of Slaanesh- Seeker, Greater Gift, Lesser gift, lvl 2 20 Seekers of Slaanesh- Raptuous Standard, Heartseeker, Greater Gift So you've got buckets and buckets of attacks, and EVERYBODY re-rolls to hit, the Herald with the Exalted Locus can also issue challenges that cannot be refused, and he gets to elect who accepts, which can be excellent for sniping out attached librarians with impunity. You go for the slaanesh psychic power that reduces initiative by 5 and forbids overwatch, you go for the Telepathy powers to get Hallucination and Invisibility, and then whatever other psychic powers you can get your mits on, you've got 8 rolls after all! Don't forget to pop the Raptuous Standard, and with a good roll force the opponents to hit you on 5s. All of these re-rolling to hit attacks have at least rending, and all of the Heralds and the Heartseeker can trade their greater gift for a greater etherblade, s5 ap2 at I10 with re-rolls to hit. Horray!
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This message was edited 1 time. Last update was at 2013/03/07 17:53:36
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![[Post New]](/s/i/i.gif) 2013/03/07 18:03:06
Subject: Looking For Death Star Units
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Ladies Love the Vibro-Cannon Operator
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felixander wrote:Eldar Seer Council, 2 Farseers + 10 Warlocks and ally in Dark Eldar's Baron Sathonyx. 3+/4++ REROLLABLE saves, 7 Heavy Flamers, 2+ wounding weapons, when Sathonyx can keep up they have Hit and Run so they can get out of any melee, your enemy practically can't use Psychic Powers, and second Farseer will let make an enemy reroll failed armor saves and let you reroll your hits or crush them with Telepathy powers and give your guys Invisible so they get 2+ cover saves (once again, rerollable) and really hard to hit in melee.
2 Ork Warbosses + 10 Nobz. Fast and can crush a lot of stuff in melee. But they die to Dark Eldar and S10 =(
Well, in terms of Eldar, the new codex may provide a list of powers that needs to be randomly rolled as in the codices of DA, CSM, and CD.
This meany you may not guarantee that the Council can be fortuned. An unfortuned Council is dead ...
A better choice is a unit of Nob Bikers led by a Warboss on bike. Expensive but less reliable on luck. Automatically Appended Next Post: wuestenfux wrote: felixander wrote:Eldar Seer Council, 2 Farseers + 10 Warlocks and ally in Dark Eldar's Baron Sathonyx. 3+/4++ REROLLABLE saves, 7 Heavy Flamers, 2+ wounding weapons, when Sathonyx can keep up they have Hit and Run so they can get out of any melee, your enemy practically can't use Psychic Powers, and second Farseer will let make an enemy reroll failed armor saves and let you reroll your hits or crush them with Telepathy powers and give your guys Invisible so they get 2+ cover saves (once again, rerollable) and really hard to hit in melee.
2 Ork Warbosses + 10 Nobz. Fast and can crush a lot of stuff in melee. But they die to Dark Eldar and S10 =(
Well, in terms of Eldar, the new codex may provide a list of powers that needs to be randomly rolled as in the codices of DA, CSM, and CD.
This would mean that fortune is not guarantee. An unfortuned Council is dead ...
A better choice is a unit of Nob Bikers led by a Warboss on bike. Expensive but less reliable on luck.
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This message was edited 1 time. Last update was at 2013/03/07 18:04:20
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/03/07 20:16:56
Subject: Looking For Death Star Units
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Regular Dakkanaut
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Slightly less "all around" (much more geared at shooting) but I have always been a fan of the Commander Farsight super-bomb.
O'Shovah
8x Crisis Battlesuits
16x gun/shield/marker drones
Unthinkably badass unit. Nothing survives a turn of it's shooting, (9 plasma shots, and either 16 missiles or 8 melta shots, PLUS 16 twin linked carbines at min BS4, or BS 5 with some maker drones)
With hammer of wrath at their Str 5, and the rules for O'Shovah's dawn blade, this unit is not half bad in assault either. They'll have more than enough high strength attacks (24 for the suits, 32 for the drones, 6 for Farsight) to knock out anything other than a purpose built assault unit.
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This message was edited 1 time. Last update was at 2013/03/07 20:32:13
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![[Post New]](/s/i/i.gif) 2013/03/07 20:30:26
Subject: Looking For Death Star Units
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Stone Bonkers Fabricator General
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skoffs wrote:head to head, I've yet to find an opposing death star that can survive the Necron Royal Court Disco Inferno (RCDI)... though, it's not like you'll ever have a point in a game where it will be death star versus death star, so that hardly matters.
very effective, but is far too expensive to be used in a game. It dies to small arms fire/ swamped too easily, is too slow to get into combat, but you are right. If points are no object and you know you are going to get into combat with another death start this thing probably takes the cake.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/03/07 20:31:05
Subject: Looking For Death Star Units
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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Cheesedoodler wrote:Slightly less "all around" (much more geared at shooting) but I have always been a fan of the Commander Farsight super-bomb.
O'Shovah
8x Crisis Battlesuits
16x gun/shield/marker drones
unthinkably badass unit. Nothing survives a turn of it's shooting, and with hammer of wrath at their Str 5, and the ruels for O'Shovah's dawn blade, this unit is not half bad in assault either. They'll have more than enough high strength attacks (24 for the suits, 32 for the drones, 6 for Farsight) to knock out anything other than a purpose built assault unit.
Sorry to disappoint you, but you can't get hammer of wrath on jet packs. never the less, this is really dam expensive to build. I'm not too sure what your gaining from using so much points on one unit when the individuals are fairly easy to take out compared to other options.
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![[Post New]](/s/i/i.gif) 2013/03/07 20:50:21
Subject: Looking For Death Star Units
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Regular Dakkanaut
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Ledabot wrote:Cheesedoodler wrote:Slightly less "all around" (much more geared at shooting) but I have always been a fan of the Commander Farsight super-bomb.
O'Shovah
8x Crisis Battlesuits
16x gun/shield/marker drones
unthinkably badass unit. Nothing survives a turn of it's shooting, and with hammer of wrath at their Str 5, and the ruels for O'Shovah's dawn blade, this unit is not half bad in assault either. They'll have more than enough high strength attacks (24 for the suits, 32 for the drones, 6 for Farsight) to knock out anything other than a purpose built assault unit.
Sorry to disappoint you, but you can't get hammer of wrath on jet packs. never the less, this is really dam expensive to build. I'm not too sure what your gaining from using so much points on one unit when the individuals are fairly easy to take out compared to other options.
What are you gaining? BAD-ASSERY. Also, using Farsight lets you take six more suits in a single FOC than you normally would be able to, and they can ALL be 'vre, which means they can ALL take hard-wired stuff from the armoury.
And suits are type: Jump Infantry (JetPack). As per the BRB, when they are not using their jetpack they act as normal members of their type, I.E. Jump Infantry, I.E. Hammer of Wrath.
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