Switch Theme:

Best war machine in the game....?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




So what is everyone opinion on what is the best war machine in the game? I personally feel as if the chaos dwarf magma cannon is the best in the game. It has the ability to put a damper on any army and is extremely cheap (pts) considering what it can do. What does everyone else think?

This message was edited 2 times. Last update was at 2013/09/05 10:46:56



7000pts
(In Progress)

"I don't need to hold a single objective to win any of the missions" -FlingitNow 
   
Made in gb
Nimble Mounted Yeoman




Tillicoutry, albion apparently

Bret trebuchet. S10 under the hole and quite cheap for what it does. Pity mine never hits....

 
   
Made in us
Longtime Dakkanaut





-chariots that can move and shoot and have massive combat abilities so you can't just throw one little unit at them to kill them:
*Ironblaster
*Hellcannon

-A million shots and an engineer can buff it
*Hellblaster

-Engineers can buff, can get runes
*all dwarf war machines

-Huge range, lots of dmg
*CD mortar
-Great against multi wounds
*CD flame cannon


   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

My vote goes to the Ironcannon or the Hellblaster. The ability to be able to move a warmachine and still shoot with it is huge. It also helps that these two units are undercosted for said ability.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Killer Klaivex




Oceanside, CA

Dwarf Cannon.
It's 90 points for a cannon.
You can take up to 3 of them.
You can take a 4th crewmen to give it a 4th wound.
Crew are WS4 T4 making many cheap fast option bounce (looking at you great eagle/dire wolves).

If I was playing a mission where the rules said, Buy any warmachines from any army, and they still count against the appropriate slot, I'd take dwarf cannons.

I'd rather have a trio of cannons over a pair of hellcannons.
I'd rather have a trio of cannons over a pair of ironblasters.



 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Longtime Dakkanaut





When you start buying stuff for the cannon to make it as good as an ironblaster, it's still not as good as an ironblaster. It's just cheaper and a Special. Which, you know, is still good.

   
Made in ca
Sister Vastly Superior



canada

Hellcannon ironblaster as stated above

They say you never appreciate what you have until it is gone. I fear that isn't true for your mind. 
   
Made in us
Regular Dakkanaut




I personally am a big fan of the Hellcannon myself, playing Chaos Dwarfs, but I still think the magma cannon is the best! St 5 flaming multiple wound d3 with a flame template extending a max range of 34in at 145pts. It's good against light infantry, heavy infantry, cavalry, strafe, monstrous infantry and cavalry, hordes and buses.


7000pts
(In Progress)

"I don't need to hold a single objective to win any of the missions" -FlingitNow 
   
Made in us
Inspiring Icon Bearer






Casket of Souls. d3 Power dice every phase, t10 3 healable wounds, 6 attacks in CC. Bound Spell Light of death. Super cheap. Adds excellent target saturation.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in us
Longtime Dakkanaut





I forgot casket was a wm. But I don't think it's up there. Giving PD is what it is really good at.

   
Made in us
Killer Klaivex




Oceanside, CA

 Acardia wrote:
Casket of Souls. d3 Power dice every phase, t10 3 healable wounds, 6 attacks in CC. Bound Spell Light of death. Super cheap. Adds excellent target saturation.

I'd like to change my vote.
The casket is the best, by far.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in ie
Sniping Hexa




Dublin

More than "best warmachine", the subject should be:
"best cannon"
+
"best stone thrower"
+
"best other warmachine"
and so on

 
   
Made in au
Skillful Swordmaster






DoC skill canon and OK Iron blaster both are filthy horrible things with models so bad that my eyes bleed when I have to look upon them (and thanks to there points to feth you ratio I see them alot)

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in us
Dakka Veteran




NoVA

I'd vote Magma Cannon.

Not too expensive and a threat to nearly anything in the game.

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in us
Regular Dakkanaut




 Red Viper wrote:


Not too expensive and a threat to nearly anything in the game.


My exact sentiments


7000pts
(In Progress)

"I don't need to hold a single objective to win any of the missions" -FlingitNow 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

I'm sorry, how has the Warp Lightning Cannon not even got an honorable mention yet? There is NOTHING in the game with so much potential for so little. I get a cannon-ball shot that will pierce ANY rank, no matter what you are, and will explode in a small template, with a better than average chance I'll be wounding everything on 2's, denying your armour saves and causing D6 wounds.

Ok, ok, so maybe I just blow myself up instead...granted...but for 90 freaking points, that's a risk-reward ration I'd happily take


Automatically Appended Next Post:
In fact, I find myself taking it twice. Dual WLC until the day I die!

This message was edited 1 time. Last update was at 2013/09/05 16:05:35


----Warhammer 40,000----
10,000  
   
Made in us
Killer Klaivex




Oceanside, CA

 Aipoch wrote:
I'm sorry, how has the Warp Lightning Cannon not even got an honorable mention yet? There is NOTHING in the game with so much potential for so little. I get a cannon-ball shot that will pierce ANY rank, no matter what you are, and will explode in a small template, with a better than average chance I'll be wounding everything on 2's, denying your armour saves and causing D6 wounds.

Ok, ok, so maybe I just blow myself up instead...granted...but for 90 freaking points, that's a risk-reward ration I'd happily take


Automatically Appended Next Post:
In fact, I find myself taking it twice. Dual WLC until the day I die!


I thought warp lightning, but half of the shots that don't misfire are Strength 0, Strength 2, or Strength 4. Sure, you can get the S6, S8 and S10 some of the time, but the WLC is fairly average to poor against too many opponents.
I would have liked it more as more expensive, but a special choice. You really need redundancy, and a 3rd cannon would have gone a long way.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 Jubear wrote:
DoC skill canon and OK Iron blaster both are filthy horrible things with models so bad that my eyes bleed when I have to look upon them (and thanks to there points to feth you ratio I see them alot)


Except that "skillcannon" is highly prone to exploding to Instability... or getting insta-gibbed by 'The Dark Prince Thirsts' result from the random lolz table... or simply misfiring and doing nothing.

The Ogre one is far worse. I'd instantly trade Flaming + Magical Attacks for S10 grapeshot and no DI!

 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Casket of Souls.

Especially after reading a breakdown on Khemri about why it is more reliable than a cannon.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Stubborn Hammerer





Anvil of Doom

hands down

Check out my trades http://www.dakkadakka.com/dakkaforum/posts/list/515178.page

Check out my Auctions

http://www.dakkadakka.com/dakkaforum/posts/list/521603.page 
   
Made in ca
Inspiring Icon Bearer




Canada

Casket of Souls, definitely. It generates PD, can be cast on two dice, is immune to miscasts, and even if your opponent dispels it they have to ignore your other important spells to do it.

Oh, and not only does it do 3d6-LD wounds, but it ALSO jumps to another unit on a 3+. Combine that with D&D on the general and it absolutely scythes through low LD armies.

We played a big 3v3 game with 1,500 points each, and my casket killed an empire cannon, a bunch of archers, 3 knights, a level 4 wizard, and a HE lion chariot in ONE TURN.
   
Made in au
Skillful Swordmaster






Experiment 626 wrote:
 Jubear wrote:
DoC skill canon and OK Iron blaster both are filthy horrible things with models so bad that my eyes bleed when I have to look upon them (and thanks to there points to feth you ratio I see them alot)


Except that "skillcannon" is highly prone to exploding to Instability... or getting insta-gibbed by 'The Dark Prince Thirsts' result from the random lolz table... or simply misfiring and doing nothing.

The Ogre one is far worse. I'd instantly trade Flaming + Magical Attacks for S10 grapeshot and no DI!


Dude just stop playing DoC already....We get it you dont like the book move on.


Automatically Appended Next Post:
 pities2004 wrote:
Anvil of Doom

hands down


Damn how did I forget that =) Last magical charge left in the game is it not?

This message was edited 1 time. Last update was at 2013/09/06 03:13:33


Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in us
Killer Klaivex




Oceanside, CA

 Jubear wrote:

Damn how did I forget that =) Last magical charge left in the game is it not?

No love for the wood elves?
Call of the Hunt 11+
18" range. If unit is in combat, it gains +1 attack. If not in combat, it moves 2D6" directly at the closest enemy unit, counting as charging if it reaches them. The enemy gets no charge reaction.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in au
Skillful Swordmaster






 HawaiiMatt wrote:
 Jubear wrote:

Damn how did I forget that =) Last magical charge left in the game is it not?

No love for the wood elves?
Call of the Hunt 11+
18" range. If unit is in combat, it gains +1 attack. If not in combat, it moves 2D6" directly at the closest enemy unit, counting as charging if it reaches them. The enemy gets no charge reaction.



Shows how much I have used the WE book lore. Now if only woodelves had a ranked and effective unit to use it with.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in us
Inspiring Icon Bearer






The only Weak point of the Casket is vs Lizzies. There are some excellent targets, stegs, cold one cav, and ripperdactyls, but on the whole, whith a few big blocks of sarus and some skirmishers, pretty typical in what I run against, it doesn't do a lot.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

Love my Hellcannons, but they aren't wa machines. Haven't played with or against casket, so I'm going for dwarf cannon. The vlooming rerolls on misfire / artillery dice win it for me.

Nite 
   
Made in us
Longtime Dakkanaut





I meant skullcannons. I don't like hellcannons too much. Cuz they're all monstery and go nuts. Ironblaster and skullcannon can defend themselves, move and shoot, ironblaster can reroll and skullcannon is magic and flaming.

   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

DukeRustfield wrote:
I meant skullcannons. I don't like hellcannons too much. Cuz they're all monstery and go nuts. Ironblaster and skullcannon can defend themselves, move and shoot, ironblaster can reroll and skullcannon is magic and flaming.


I'd still rate the Ironblaster as just slightly better than the Khannon...

S10 Grapeshot is just plain obnoxious for no real reason, while the lack of Flaming Attacks means it doesn't have to worry about things like Dragon Princes/Armoured characters or anyone rocking one of the 2++ vs fire magic items.

Both fight reasonably well, and while the healing effect of the Khannon is pretty sweet, the fact it has Daemonic Instability is a big disadvantage. Ironblaster's Ld isn't anything to write home about either, but at least it WILL gain the benefits of General's Ld and/or BSB if it's in range, whereas the Khannon will almost certainly never get that.
I've simple seen it happen too many times where enemy cavalry or a higher movement infantry/monstrous unit gets a chance to charge an offending Khannon and either cripple it or outright pop it through DI... (even just having +1 for charge, +1 for banner, +1 for a rank is enough to worry the Khannon)

Overall, Ironblaster is only really suffering against Regen targets & any ability that can hurt Ld/force auto-panic check, while the Khannon is a bit squishier overall (lack of General/BSB buffs & DI) and it's shooting gets laughed at vs anything toting a 2++ vs burny attacks.

 
   
Made in us
Longtime Dakkanaut





Grapeshot is really only good on paper. It's 12" range, you have to roll to hit, they are BS3. So a lot of the time you're going to be at long range and simply not hit anything. It doubles its chance of misfire (without the reroll). So even facing 5 dudes coming at you lined up so you can only cannon one at the most, I'd be hard pressed to suggest using grapeshot over the instant kill of one. If they are awesome enough you really want to kill multiple, they will likely be able to deal with your failshots coming. The only thing I think is decent with grapeshot in the whole game is a Soul Grinder. Because he gets it for free, he's a giant melee unit that can move and shoot, and so he might as well shoot it.

   
Made in us
Killer Klaivex




Oceanside, CA

Don't forget that you also pick up movement penalties for grapeshot too.
So it's 0 to 10 shots, BS 3, with a -1, or -2 usually to hit.

I've never seen a situation where grape shot was better than firing the cannon ball.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: