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![[Post New]](/s/i/i.gif) 2013/09/09 00:36:49
Subject: Grav Weapons 3 hull points 2 shots?
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Pyromaniac Hellhound Pilot
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Okay, under the Graviton rule on page 121 of the new Codex: Space Marines, it states the following:
"...but on a 6, the target suffers an Immobilized result and loses a single Hull Point."
That sounds like two different effects. Immobilized + 1 Hull Point.
Now, on the Vehicle Table on page 74 of the rule book under 5. Immobilized, it states:
"Any Immobilized results suffered by an already Immobilized vehicle... instead removes an additional Hull Point."
So say I've opened fire on an undamaged enemy vehicle with a squad of Devastator Centurions and roll two 6's for damage. What's the end result? The first hit would inflict an Immobilized result on the vehicle and inflict 1 Hull point of damage, that's certain. But does that mean that the second shot would inflict two Hull Points of damage? Thanks for the help.
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![[Post New]](/s/i/i.gif) 2013/09/09 01:28:28
Subject: Grav Weapons 3 hull points 2 shots?
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The Hammer of Witches
A new day, a new time zone.
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Sounds like a reasonable reading to me.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2013/09/09 01:54:51
Subject: Grav Weapons 3 hull points 2 shots?
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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That's the way I read it too.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2013/09/09 02:06:44
Subject: Grav Weapons 3 hull points 2 shots?
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Plummeting Black Templar Thunderhawk Pilot
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Closest thing I could find in the rulebook FAQ was this.
Q: If a vehicle suffers the effects of a Crew Shaken, Crew
Stunned, Weapon Destroyed or Immobilised result from the
Vehicle Damage table, does this automatically mean that it loses
a Hull Point? (p74)
A: No, unless it specifically suffers a Glancing or Penetrating
hit, or some other effect that specifies that a Hull Point is
lost.
I see 2 results are possible, one saying it causes an immobilized result and causes 1 hull point lost(so one lost), the 2nd shot would also do the same, but since it already is immobalized(as a rule not a damage roll on the chart) and specifies 1 hull point lost, you would lose(one hull point) so 2 lost total for the 2 6's rolled.
Other viewpoint i can see is as stated from other users above as if its already immobalized its suffers a hull point loss, plus the hull point loss to the rule. So im lost in my own explanation.
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2013/09/09 04:38:37
Subject: Re:Grav Weapons 3 hull points 2 shots?
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Member of the Malleus
SLC, UT
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Your listed FAQ does not apply. The answer is 3 hull points. I have a large explanation, as well as answers to other questions here:
http://www.dakkadakka.com/dakkaforum/posts/list/550850.page
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"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."
Cross: Noun. A thing you nail people to.
Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
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![[Post New]](/s/i/i.gif) 2013/09/09 04:46:27
Subject: Re:Grav Weapons 3 hull points 2 shots?
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Hellish Haemonculus
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I agree that it should be 3 hull points.
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![[Post New]](/s/i/i.gif) 2013/09/09 11:29:31
Subject: Grav Weapons 3 hull points 2 shots?
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Plummeting Black Templar Thunderhawk Pilot
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Reading your view of it makes sense, 2 shots, 3 hull points. w00t
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2013/09/09 11:32:56
Subject: Grav Weapons 3 hull points 2 shots?
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Storm Trooper with Maglight
Philly
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Holy Terra, a clear consensus on YMDC?!
Everyone watch out for flying pigs while your out and about today...
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"It's bigger then all of us. Winston's in the air duct with a badger." |
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![[Post New]](/s/i/i.gif) 2013/09/09 11:40:35
Subject: Re:Grav Weapons 3 hull points 2 shots?
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Stern Iron Priest with Thrall Bodyguard
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The FAQ does and it doesn't apply, yes a 2nd shot will ruin most people's day but there is a reason that FAQ exists and it's important that people that believe that spend ages going on about how a drop pod looses a hull point when it deploys don't start pulling shenanigans.
I am glad that FAQ exists or it would be a case of 1 shot taking out all light vehicles with a grav gun.
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![[Post New]](/s/i/i.gif) 2013/09/09 11:52:44
Subject: Grav Weapons 3 hull points 2 shots?
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Plummeting Black Templar Thunderhawk Pilot
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3 shots to kill a landraider is powerful indeed. Im not looking forward to fighting grav guns.
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2013/09/09 11:57:05
Subject: Grav Weapons 3 hull points 2 shots?
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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One lascannon can kill a land raider with one shot, with about the same odds of success.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2013/09/09 12:06:28
Subject: Grav Weapons 3 hull points 2 shots?
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Dusty Skeleton
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A unit's shooting happens simultaneously, so 2 shots/sixes would only inflict 2 hull points and the vehicle would be immobilized. You only inflict the additional hull point if the vehicle was immobilized prior to the centurions shooting.
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![[Post New]](/s/i/i.gif) 2013/09/09 12:15:25
Subject: Grav Weapons 3 hull points 2 shots?
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Been Around the Block
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I go for 2 Hull points.
Because the Immobilised isnt caused by a penetrating hit. You can only glance a tank, thus the penetrationtable wouldnt kick in.
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This message was edited 2 times. Last update was at 2013/09/09 12:19:15
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![[Post New]](/s/i/i.gif) 2013/09/09 12:46:29
Subject: Grav Weapons 3 hull points 2 shots?
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Loyal Necron Lychguard
Netherlands
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Three hull points.
Shot 1: 1HP and Immobilize
Shot 2: 1HP and Immobilize, but it's already Immobilized so a second HP!
Total: Three Hull Points
But what are the chances of that happening?
A biker-squad has 6 shots.
That are four hits that need double 6!
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![[Post New]](/s/i/i.gif) 2013/09/09 12:52:26
Subject: Grav Weapons 3 hull points 2 shots?
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The Hive Mind
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tallguynsc wrote:A unit's shooting happens simultaneously, so 2 shots/sixes would only inflict 2 hull points and the vehicle would be immobilized. You only inflict the additional hull point if the vehicle was immobilized prior to the centurions shooting.
The shooting happens simultaneously, but damage results absolutely do not.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/09/09 12:52:47
Subject: Grav Weapons 3 hull points 2 shots?
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Stern Iron Priest with Thrall Bodyguard
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Fandarel wrote:I go for 2 Hull points.
Because the Immobilised isnt caused by a penetrating hit. You can only glance a tank, thus the penetrationtable wouldnt kick in.
What basis in rules do you come to this conclusion?
Why does a pen need to happen to cause immobilisation? The damagae table comes into play in how you have to implement the damge inflicted on a vehicle.
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![[Post New]](/s/i/i.gif) 2013/09/09 12:53:20
Subject: Grav Weapons 3 hull points 2 shots?
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The Hive Mind
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Kangodo wrote:Three hull points.
Shot 1: 1HP and Immobilize
Shot 2: 1HP and Immobilize, but it's already Immobilized so a second HP!
Total: Three Hull Points
But what are the chances of that happening?
A biker-squad has 6 shots.
That are four hits that need double 6!
Why?
2 weapons hit, roll on the chart, 2 6's... -3 hull points.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/09/09 14:08:46
Subject: Grav Weapons 3 hull points 2 shots?
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Loyal Necron Lychguard
Netherlands
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That's what I said.
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![[Post New]](/s/i/i.gif) 2013/09/09 14:42:16
Subject: Grav Weapons 3 hull points 2 shots?
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The Hive Mind
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You said 4 hits that need double 6's.
There's only 2 hits required and they need to roll 6s.
So no, that's not what you said.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/09/09 14:50:59
Subject: Grav Weapons 3 hull points 2 shots?
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Loyal Necron Lychguard
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He said 4 hits because that's the average number of hits you'd expect with 2 gravguns.
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![[Post New]](/s/i/i.gif) 2013/09/09 15:04:40
Subject: Grav Weapons 3 hull points 2 shots?
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Dusty Skeleton
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If the shooting happens at the same time, the damage happens at the same time. The only time you roll tank damage one at a time is for a vehicle squadron, otherwise you roll the damage at the same time.
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![[Post New]](/s/i/i.gif) 2013/09/09 15:13:59
Subject: Grav Weapons 3 hull points 2 shots?
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Resolute Ultramarine Honor Guard
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So a squad of 4 Centurions, fires 20 GC shots... 13 hit, 2 on the first roll should get 6's (that's -3 HP right there). The other 11 reroll (Grav Amp), getting 1-2 more... dead LR. Math hammers to 4.12 immobilizes a turn (that's not counting the extra from additional immobilized results... which would make it 7.12 a turn... watch out Leman Russ Squads)
Same squad had LC instead. That's 4 shots, 3.5 hits, 1.19 hull points, 20% chance to destroy
At 24", GC are far more deadly to AV14 than LC, at longer ranges and lower AV, the LC catch up quick, however. Automatically Appended Next Post: tallguynsc wrote:If the shooting happens at the same time, the damage happens at the same time. The only time you roll tank damage one at a time is for a vehicle squadron, otherwise you roll the damage at the same time.
So I can destroy the same weapon 4 times on the same vehicle?
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This message was edited 1 time. Last update was at 2013/09/09 15:14:33
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![[Post New]](/s/i/i.gif) 2013/09/09 15:25:45
Subject: Grav Weapons 3 hull points 2 shots?
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Loyal Necron Lychguard
Netherlands
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rigeld2 wrote:You said 4 hits that need double 6's.
There's only 2 hits required and they need to roll 6s.
So no, that's not what you said.
I said that a Biker-group will average on 4 hits, and only two of those need a six.
So it's exactly what I said.
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![[Post New]](/s/i/i.gif) 2013/09/09 15:31:49
Subject: Grav Weapons 3 hull points 2 shots?
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The Hive Mind
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Kangodo wrote:rigeld2 wrote:You said 4 hits that need double 6's.
There's only 2 hits required and they need to roll 6s.
So no, that's not what you said.
I said that a Biker-group will average on 4 hits, and only two of those need a six.
So it's exactly what I said.
Ah - I misunderstood - that's not clear.
Thanks.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/09/09 16:35:36
Subject: Grav Weapons 3 hull points 2 shots?
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Purposeful Hammerhead Pilot
Murrieta, CA
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tallguynsc wrote:If the shooting happens at the same time, the damage happens at the same time. The only time you roll tank damage one at a time is for a vehicle squadron, otherwise you roll the damage at the same time.
By this logic, if I shoot a tank with a pair of melta guns and score 2 weapon destroyed results, I only get to remove 1 weapon.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2013/09/09 17:10:02
Subject: Grav Weapons 3 hull points 2 shots?
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Sure Space Wolves Land Raider Pilot
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No, if you get 2 weapon destroyed results and the tank has multiple weapons, 2 random weapons get destroyed and lose 2 hull points. But if there's only 1 weapon, just lose 1 weapon.
Unfortunately for my Land Raiders and Rhinos, I think the 3 hull point for 2 Grav Gun 6s is correct.
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![[Post New]](/s/i/i.gif) 2013/09/09 17:17:41
Subject: Re:Grav Weapons 3 hull points 2 shots?
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Foxy Wildborne
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Did anyone bring up the fact yet that Grav specifically says you lose a single hull point?
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2013/09/09 17:17:57
Subject: Grav Weapons 3 hull points 2 shots?
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Ultramarine Chaplain with Hate to Spare
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Yeah 3 HPs I literally don't see any other way to read it. Think of it this way if we were back in 5th would you argue against a 2nd (and subsequent) 6(s) causing weapon destroyed?
As for the veracity of this tactic then consider Grav Centurions. 5 shots a model and 6s rerolling a squad of 3 should Kill a Landraider nearly every time they shoot it.
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![[Post New]](/s/i/i.gif) 2013/09/09 17:18:16
Subject: Grav Weapons 3 hull points 2 shots?
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Novice Knight Errant Pilot
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tallguynsc wrote:If the shooting happens at the same time, the damage happens at the same time. The only time you roll tank damage one at a time is for a vehicle squadron, otherwise you roll the damage at the same time.
No, that's not how it works.
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![[Post New]](/s/i/i.gif) 2013/09/09 17:20:40
Subject: Grav Weapons 3 hull points 2 shots?
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Ultramarine Chaplain with Hate to Spare
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Did anyone bring up the fact yet that Grav specifically says you lose a single hull point?
I'm sure we all know that Grav weapons cause a single HP and have another effect (immobilised on an non-immobilised vehicle and extra HP on already immobilised vehicles).
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