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Made in au
[MOD]
Not as Good as a Minion






Brisbane

I'm reading the free book PP has out and it makes me really want a Rutger and Taryn husband-and-wife Merc character unit. It'd be their epic versions, and pretty fun to play with I think, especially if they kept flank/etc. And I'm not spoiling the book, I'm only up to page 20 odd.

What do you guys want to see? Character battlemage artificier on foot? Epic Reinholdt? Let us know who and why!

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Longtime Dakkanaut




Epic kromac, armed with rathrok.

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Paingiver







A cygnar unit durable enough to make Boomhowler & co. less of a crutch. It is no fun relying on a single character unit for staying power. Likewise, a noncharacter armor fixer and fire beacon would be outstanding. More morrowan stuff would make me happy but wouldn't have a big impact.

Skorne want a better ranged heavy and a good ranged solo. Something to help force the engagement on more favorable terms.

Legion is doing rather well. The only thing they could use is a melee damage buff to help handle colossals or heavy bricks.

Mercenaries want more quality noncharacter units.

Though I don't play them, I'm fairly sure circle wants a beast with a long range gun other than their gargantuan. They seem to be doing well otherwise.

   
Made in us
Drakhun





Eaton Rapids, MI

Well since we are kinda pipe dreaming.....

1. Khador arcnode
2. 3 Scorsha (on a horse please).
3. a character jack for Butcher.

Now with 100% more blog....

CLICK THE LINK to my painting blog... You know you wanna. Do it, Just do it, like right now.
http://fltmedicpaints.blogspot.com

 
   
Made in gb
Brigadier General





The new Sick Man of Europe

1. king Leto and honor guard
2. A cygnar warjack that uses poison gas.
3. MOAR Farrow.

Oh and a official apology from PP for thinking they can put metropolis in Warmohordes.

This message was edited 1 time. Last update was at 2013/11/02 15:50:49


DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in us
Rotting Sorcerer of Nurgle





Bane Cav...

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 sing your life wrote:
1. king Leto and honor guard
2. A cygnar warjack that uses poison gas.
3. MOAR Farrow.

Oh and a official apology from PP for thinking they can put metropolis in Warmohordes.


Cyrissists (which is what I assume you're alluding to), have been an integral part of the Iron Kingdom's background since it's inception using the D&D d20 system. They are nothing new.

Also, why would Cygnar make us of poison gas? Electricity is their schtick. Cryx, if anyone, would make use of something which causes corrosion damage (and they do a lot, currently).


Automatically Appended Next Post:
 Sanctjud wrote:
Bane Cav...


Patience. They are coming. Along with Goreshade3 if rumours are to be believed.

This message was edited 1 time. Last update was at 2013/11/02 18:35:04



Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in ca
Huge Hierodule






Outflanking

More Cygnar Jack support. We're supposed to be the most technologically advanced faction, but we do not offer 'jacks much outside of lots of Jack marshals and Arlan Strangeways. What I would love to see is some kind of field mechanic solo (other than Strangeways) who can give out buffs like Menoth has.

Also, some kind of melee light warjack. Maybe a designated infantry killer with some of lightning theme- reach spear with electro-leap/thresher/both? Something that I could use to set up flanks with my sword knights, or simply use as an anchor.

Lastly for Cygnar, there a re a few units (Stormguard, Trencher Commandos) who could really use a little "zing", and don't have a UA yet. Something like Defensive line or quick work or somesuch.

For Cryx, I would like to see some kind of walking factory- some kind of battle engine with negligible/no offensive capabilities, but which can use corpses/wrecked warjacks/souls to create new thralls/warjacks (Think Necro-surgeon meets Withershadow Combine) and pass out focus.

Finally, I would like to see a merc 'Jack caster with Field Marshal: Flank (Battlegroup Warjack). I think that this could be a really interesting ability, due to the number of weak but cheap 'Jacks that mercs have, and the thematic ability of mercs fighting dirty.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in ca
Zealous Sin-Eater




Montreal

A low cost Iron Fang unit with axes and shields.

In fact I would love for PP to give us generic, low-cost, low-threat 10 warrior units for every armies. Nothing fancy, no special attacks, just 10 MAT 5-6 POW 10-12 dudes for, like, 5 points.

Oh and an executionner unit to keep company to Reznik. Poor chap gotta feel unloved.

[...] for conflict is the great teacher, and pain, the perfect educator.  
   
Made in us
Combat Jumping Rasyat





Palitine Il

Khador SPD5 FA1 PC10 Juggernaut-like arc-node.

My thinking: FA1 not C for multi-caster games.
Spd 5 otherwise it will be beyond focus hog levels.
Juggernaut-like because otherwise it will be to good.
Arc-node because it would be new.
PC10 or everyone but Khador players will b too much.
   
Made in us
[MOD]
Madrak Ironhide







Cryxchev

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Character Trencher Unit.

Also a Trencher Warcaster(not a former Trencher, like Seige).

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
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Made in us
Painlord Titan Princeps of Slaanesh




Crazy-Carnifex Cygnar does have the melee jack that you're describing. It's the firefly.
   
Made in ca
Huge Hierodule






Outflanking

Leo_the_Rat wrote:
Crazy-Carnifex Cygnar does have the melee jack that you're describing. It's the firefly.


The firefly is a combined-arms 'jack. Its arm 16 with no shield, meaning that it dies fast even for warmachine, its got a gun, meaning that it only gets one melee attack base. This one melee attack lacks the ability to really damage heavy armour, and it has no real ability to kill infantry. All it can really do in melee is kill solos. Its better to use it as a gunslinger, firing trick shots to pick off support/stealthed models with its gun, and dancing around to set-up triangulations.

For a melee light, a lancer is a better choice, since set defence and a shield allow it to actually tarpit, while the shock property allows it to bog down heavy 'Jacks by taking off their cortex. Also, having that 2nd melee weapon gives it a buff vs infantry. But you pay 6pt for it, to the Ironclads 7pt.

What I would like would be something with a spear and shield, but not paying the premium for the arcnode. Either give it a strong designated melee role, or cut it's cost.

Something like this:

Legionnaire- 6pt
Cygnar Light Warjack
Stats as charger.

Weapons:
Voltaic Glaive (R): Pow 4 P+S 12
Thresher (*attack)
Electro-Leap
Reach

Static Shield (L): Pow 1 P+S 9
Set Defence
Shield

Rules:
Immunity: Electricity

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Dakka Veteran




CT

The new merc mini caster has flank and gets vanguards for 4pts. Seems right up your alley except that he is not cygnaran.

19 arm with the shield, set defense, reach, assault, short range gun (so 3 attacks on a charge), shield guard. Crosse makes them 4pts, boosts range on their guns and lets them move after killing an enemy with a gun. So you could have an effective melee threat range of 17 inches?

71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters 
   
Made in gb
Longtime Dakkanaut




 ChaoticMind wrote:
Khador SPD5 FA1 PC10 Juggernaut-like arc-node.

My thinking: FA1 not C for multi-caster games.
Spd 5 otherwise it will be beyond focus hog levels.
Juggernaut-like because otherwise it will be to good.
Arc-node because it would be new.
PC10 or everyone but Khador players will b too much.


Better option is a greylord solo who can channel spells, (function like circles bark node). Even more fun would be if he could suck up souls, or remove tough like the grove

IMO khador doesn't need or want a jack with an arc node. Something else though is fair game

This message was edited 1 time. Last update was at 2013/11/03 08:49:20


greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in gb
Brigadier General





The new Sick Man of Europe

 Grimtuff wrote:
 sing your life wrote:
1. king Leto and honor guard
2. A cygnar warjack that uses poison gas.
3. MOAR Farrow.

Oh and a official apology from PP for thinking they can put metropolis in Warmohordes.


Cyrissists (which is what I assume you're alluding to), have been an integral part of the Iron Kingdom's background since it's inception using the D&D d20 system. They are nothing new.

what's you're point? Just because Cyriss has being pissing about in the background dosen't mean you can tack on a faction that fits more in 40k into a setting where the most advanced faction is barely civil war level



Also, why would Cygnar make us of poison gas?

Trenchers





Replies in bold.

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

They aren't tacking on a faction from nothing though...they have always been around. Just not in the current tabletop game. And now they are, and its about time. Not that I'll collect them, not a fan of all that silver. But I love their background and the actual looks of their models.

And Trenchers using poison gas would put them too close to assault kommandos in my mind, I'm happy that Cygnar doesn't stoop to those lows

This message was edited 1 time. Last update was at 2013/11/03 10:03:49


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Brigadier General





The new Sick Man of Europe

 motyak wrote:
They aren't tacking on a faction from nothing though...they have always been around. Just not in the current tabletop game. And now they are, and its about time. Not that I'll collect them, not a fan of all that silver. But I love their background and the actual looks of their models.

And Trenchers using poison gas would put them too close to assault kommandos in my mind, I'm happy that Cygnar doesn't stoop to those lows


You've written a lot, but haven't actually said anything...

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

 sing your life wrote:
 motyak wrote:
They aren't tacking on a faction from nothing though...they have always been around. Just not in the current tabletop game. And now they are, and its about time. Not that I'll collect them, not a fan of all that silver. But I love their background and the actual looks of their models.

And Trenchers using poison gas would put them too close to assault kommandos in my mind, I'm happy that Cygnar doesn't stoop to those lows


You've written a lot, but haven't actually said anything...


I don't follow...I said where the justification of their existence is, in the background information from the old RPG. They have always been around, complaining about their tech seems...silly. They have been around for a long time. And why not complain about RoS existing while you are at it then, what with their forcefields and what not? Or Cygnar with their lightning powers? No one is 'barely civil war'. Some parts of their armies are. Some parts of their armies are very much pre-industrial age as well (Sword Knights). That's half the fun, your army can suit whatever you want, if you want hordes of shining knights, if you'd rather flame throwers, if you'd rather a horde of screaming nutters with magic swords, you can have it. I really don't see the support for your dislike of CoC's tech. You could dislike their models, their paint scheme, etc, but their tech levels aren't that far out compared to the rest of the setting.

And at least I responded to a point with more than 'trenchers'.

This message was edited 2 times. Last update was at 2013/11/03 10:11:26


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Longtime Dakkanaut





 Crazy_Carnifex wrote:
Leo_the_Rat wrote:
Crazy-Carnifex Cygnar does have the melee jack that you're describing. It's the firefly.


The firefly is a combined-arms 'jack. Its arm 16 with no shield, meaning that it dies fast even for warmachine, its got a gun, meaning that it only gets one melee attack base. This one melee attack lacks the ability to really damage heavy armour, and it has no real ability to kill infantry. All it can really do in melee is kill solos. Its better to use it as a gunslinger, firing trick shots to pick off support/stealthed models with its gun, and dancing around to set-up triangulations.

For a melee light, a lancer is a better choice, since set defence and a shield allow it to actually tarpit, while the shock property allows it to bog down heavy 'Jacks by taking off their cortex. Also, having that 2nd melee weapon gives it a buff vs infantry. But you pay 6pt for it, to the Ironclads 7pt.

What I would like would be something with a spear and shield, but not paying the premium for the arcnode. Either give it a strong designated melee role, or cut it's cost.

Something like this:

Legionnaire- 6pt
Cygnar Light Warjack
Stats as charger.

Weapons:
Voltaic Glaive (R): Pow 4 P+S 12
Thresher (*attack)
Electro-Leap
Reach

Static Shield (L): Pow 1 P+S 9
Set Defence
Shield

Rules:
Immunity: Electricity

Reach, Thresher and Electro Leap?

Would those trigger off each other for 5-10 Electro Leap fun?
Sounds like it would need to be a character jack if it does (and probably like 7 pts, considering how much infantry its going to blow up)

This message was edited 1 time. Last update was at 2013/11/03 10:28:47



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

Legendary Thagrosh. Gimmie that 120mm base!

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
[MOD]
Madrak Ironhide







Cyriss isn't tacked on.

They even introduced some Cyriss elements ahead of the
faction's release in the form of Mortenebrae and the Squire.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Combat Jumping Rasyat





Palitine Il

Deadnight wrote:
 ChaoticMind wrote:
Khador SPD5 FA1 PC10 Juggernaut-like arc-node.

My thinking: FA1 not C for multi-caster games.
Spd 5 otherwise it will be beyond focus hog levels.
Juggernaut-like because otherwise it will be to good.
Arc-node because it would be new.
PC10 or everyone but Khador players will b too much.


Better option is a greylord solo who can channel spells, (function like circles bark node). Even more fun would be if he could suck up souls, or remove tough like the grove

IMO khador doesn't need or want a jack with an arc node. Something else though is fair game


I admit an FA1 Khadorian Skarlock/Gallows Grove would probably be better but arguing from fluff the only god/dragon free "arcnodes" I know of are the Trollkin Runebearer and mechanical ones. (I interpret the CoC caster shenanigans as custom mods they do.) By my deranged logic Khador producing limited arcnodes requires less explanation than an organic or mechanical solo. Also IMO a squire-esque solo doesn't fit the Khadorian concept of everything is dangerous on it's own, and working together only makes us stronger.
   
Made in us
[MOD]
Madrak Ironhide







 ChaoticMind wrote:
Deadnight wrote:
 ChaoticMind wrote:
Khador SPD5 FA1 PC10 Juggernaut-like arc-node.

My thinking: FA1 not C for multi-caster games.
Spd 5 otherwise it will be beyond focus hog levels.
Juggernaut-like because otherwise it will be to good.
Arc-node because it would be new.
PC10 or everyone but Khador players will b too much.


Better option is a greylord solo who can channel spells, (function like circles bark node). Even more fun would be if he could suck up souls, or remove tough like the grove

IMO khador doesn't need or want a jack with an arc node. Something else though is fair game


I admit an FA1 Khadorian Skarlock/Gallows Grove would probably be better but arguing from fluff the only god/dragon free "arcnodes" I know of are the Trollkin Runebearer and mechanical ones. (I interpret the CoC caster shenanigans as custom mods they do.) By my deranged logic Khador producing limited arcnodes requires less explanation than an organic or mechanical solo. Also IMO a squire-esque solo doesn't fit the Khadorian concept of everything is dangerous on it's own, and working together only makes us stronger.


Rasheth can arc through a minion.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Huge Hierodule






Outflanking

 Talamare wrote:
 Crazy_Carnifex wrote:
Leo_the_Rat wrote:
Crazy-Carnifex Cygnar does have the melee jack that you're describing. It's the firefly.


The firefly is a combined-arms 'jack. Its arm 16 with no shield, meaning that it dies fast even for warmachine, its got a gun, meaning that it only gets one melee attack base. This one melee attack lacks the ability to really damage heavy armour, and it has no real ability to kill infantry. All it can really do in melee is kill solos. Its better to use it as a gunslinger, firing trick shots to pick off support/stealthed models with its gun, and dancing around to set-up triangulations.

For a melee light, a lancer is a better choice, since set defence and a shield allow it to actually tarpit, while the shock property allows it to bog down heavy 'Jacks by taking off their cortex. Also, having that 2nd melee weapon gives it a buff vs infantry. But you pay 6pt for it, to the Ironclads 7pt.

What I would like would be something with a spear and shield, but not paying the premium for the arcnode. Either give it a strong designated melee role, or cut it's cost.

Something like this:

Legionnaire- 6pt
Cygnar Light Warjack
Stats as charger.

Weapons:
Voltaic Glaive (R): Pow 4 P+S 12
Thresher (*attack)
Electro-Leap
Reach

Static Shield (L): Pow 1 P+S 9
Set Defence
Shield

Rules:
Immunity: Electricity

Reach, Thresher and Electro Leap?

Would those trigger off each other for 5-10 Electro Leap fun?
Sounds like it would need to be a character jack if it does (and probably like 7 pts, considering how much infantry its going to blow up)


I thought that electro-leap didn't trigger off thresher... then I realized that that was the collossals attack.

Some revision might be in order...

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 motyak wrote:
 sing your life wrote:
 motyak wrote:
They aren't tacking on a faction from nothing though...they have always been around. Just not in the current tabletop game. And now they are, and its about time. Not that I'll collect them, not a fan of all that silver. But I love their background and the actual looks of their models.

And Trenchers using poison gas would put them too close to assault kommandos in my mind, I'm happy that Cygnar doesn't stoop to those lows


You've written a lot, but haven't actually said anything...


I don't follow...I said where the justification of their existence is, in the background information from the old RPG. They have always been around, complaining about their tech seems...silly. They have been around for a long time. And why not complain about RoS existing while you are at it then, what with their forcefields and what not? Or Cygnar with their lightning powers? No one is 'barely civil war'. Some parts of their armies are. Some parts of their armies are very much pre-industrial age as well (Sword Knights). That's half the fun, your army can suit whatever you want, if you want hordes of shining knights, if you'd rather flame throwers, if you'd rather a horde of screaming nutters with magic swords, you can have it. I really don't see the support for your dislike of CoC's tech. You could dislike their models, their paint scheme, etc, but their tech levels aren't that far out compared to the rest of the setting.

And at least I responded to a point with more than 'trenchers'.


This.

Also, the Iron Kingdoms are more like your typical fantasy setting that has just gone through or is in the midst of an industrial revolution. Hardly "barely civil war". We have a juxtaposition of the old with the new, which is what makes the IK world so engaging.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in gb
Longtime Dakkanaut




 ChaoticMind wrote:


I admit an FA1 Khadorian Skarlock/Gallows Grove would probably be better but arguing from fluff the only god/dragon free "arcnodes" I know of are the Trollkin Runebearer and mechanical ones. (I interpret the CoC caster shenanigans as custom mods they do.) By my deranged logic Khador producing limited arcnodes requires less explanation than an organic or mechanical solo. Also IMO a squire-esque solo doesn't fit the Khadorian concept of everything is dangerous on it's own, and working together only makes us stronger.


Khador having no arc nodes on their jacks is part of their faction design, just like no light jacks.

If anything a greylord arcanist who channels spells makes more sense as it gives you the opportunity to bring in more orgoth tech beyond doom reaver fellblades. 'The orgoth did it' answers a lot of questions, and is suitably dark and ruthless/cruel and fits the 'life is cheap' and 'use our people' moniker for khador.

Furthermore it was once argued hordes factions would never get channeling. In the end, they did. I see no difference with khador.

And a greylord solo most certainly fits in, especially if he keeps a frostbite spray attack as an option ('dangerous on their own) and especially as he is able to boost the effectiveness of khadoran warcasters, and khadoran warcaster magic support z(working together makes us stronger).it will also allow for a bit more of a varied play book - khador is a bit one dimensional in how they do things.

This message was edited 1 time. Last update was at 2013/11/03 17:35:49


greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Satyxis Raider






Seattle, WA

 Sanctjud wrote:
Bane Cav...

+1

I want it now. Not later.

This message was edited 1 time. Last update was at 2013/11/03 17:42:30


 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






Deadnight wrote:
 ChaoticMind wrote:


I admit an FA1 Khadorian Skarlock/Gallows Grove would probably be better but arguing from fluff the only god/dragon free "arcnodes" I know of are the Trollkin Runebearer and mechanical ones. (I interpret the CoC caster shenanigans as custom mods they do.) By my deranged logic Khador producing limited arcnodes requires less explanation than an organic or mechanical solo. Also IMO a squire-esque solo doesn't fit the Khadorian concept of everything is dangerous on it's own, and working together only makes us stronger.


Khador having no arc nodes on their jacks is part of their faction design, just like no light jacks.

If anything a greylord arcanist who channels spells makes more sense as it gives you the opportunity to bring in more orgoth tech beyond doom reaver fellblades. 'The orgoth did it' answers a lot of questions, and is suitably dark and ruthless/cruel and fits the 'life is cheap' and 'use our people' moniker for khador.

Furthermore it was once argued hordes factions would never get channeling. In the end, they did. I see no difference with khador.

And a greylord solo most certainly fits in, especially if he keeps a frostbite spray attack as an option ('dangerous on their own) and especially as he is able to boost the effectiveness of khadoran warcasters, and khadoran warcaster magic support z(working together makes us stronger).it will also allow for a bit more of a varied play book - khador is a bit one dimensional in how they do things.


If he's like the CoC Optifex solo, which has to jump through a few hoops to get to channel then he's golden. I say this as a primarily Khador player.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
 
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