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Made in us
Stalwart Veteran Guard Sergeant





California

Hello fellow gamers,

So I've recently purchased a Terminator Librarian to replace my captain in my army of Blood Angels. I plan on fielding him on a 1700 points game with Assault Termies tagging along with him. My only problem is I don't know how to effectively field a libby.

Can anyone give me some tips or advice for dealing with this guy?

Also, a few noob questions:
Can the libby start off by himself at the beggining of the game and later be joined by the termies? (Or is that the way its suppose to be in the first place?)
Is a shooting weapon a must for the libby, like combi weapon or storm bolter?
How close or how far should I teleport the termies to join him?

Thanks in advance for the advice guys!

Only in Death does Duty end

3rd Company

Bravo Two Seven "Ironhides"  
   
Made in us
Locked in the Tower of Amareo




Okay. Let's dissect this a bit. What are you using the terminators for?
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 BattleCapIronblood wrote:
Hello fellow gamers,

So I've recently purchased a Terminator Librarian to replace my captain in my army of Blood Angels. I plan on fielding him on a 1700 points game with Assault Termies tagging along with him. My only problem is I don't know how to effectively field a libby.

Can anyone give me some tips or advice for dealing with this guy?


I cannot help with Tactics, but I can answer a few of the rules questions.

Also, a few noob questions:
Can the libby start off by himself at the beggining of the game and later be joined by the termies? (Or is that the way its suppose to be in the first place?)

He can either start with a unit or by himself. Which is more effective, I cannot say.

Is a shooting weapon a must for the libby, like combi weapon or storm bolter?

See disclaimer above.

How close or how far should I teleport the termies to join him?

Since the Terminators cannot move in the Movement Phase after Deep Striking, they would need to land so that he can move into coherency with them (so they would need to land at most within 8").

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Locked in the Tower of Amareo




The terminators can run, however.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Martel732 wrote:
The terminators can run, however.


True, but joining is at the end of the Movement phase. Which is why I said they could not move in that Movement phase.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

I'm not the expert in this field, with Terminators in general, however:

1. I think you would want to keep the Terminator Librarian with the other Terminators in the begining. If he is all alone, he will get shot at, alot, just to score one easy point (slay the warlord). If he is with a group, less chance he will die right away. I play IG, with the amount of high strength, low AP, and long range weapons (think lascannon) I would shoot at your librarian if he was by himself till I got rid of him.

2. Why deepstrike (teleport) your terminators when you have the option of Land Raiders and Stormraven. Those are assault vehicles.

3. Not sure what phychic powers you should use, others would answer that.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Trigger-Happy Baal Predator Pilot






I would not recommend having your Libby by himself awaiting the DSing Termies. Either start them all on the board (with Corbulo in the group as well), or deep strike them in all together. You could have your termie librarian in a transport or with a group that will end up near where you want your Termies to DS so he can join them after they arrive, but that's just asking for something to go wrong.

As the always say: K.I.S.S.

This message was edited 1 time. Last update was at 2013/11/07 02:50:55


 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Voidwraith wrote:
As the always say: K.I.S.S.


Knights in Sanguinius' Service?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Stalwart Veteran Guard Sergeant





California

Martel732 wrote:
Okay. Let's dissect this a bit. What are you using the terminators for?


well, I would like to use them to get into the enemy's face since they're assault termies. I've just recently bought them, and I'm new to the game (sorta) so I'm looking for suggestions and advice. I wanted a terminator libby with them so that I could throw in some psychic powers if need be.

Only in Death does Duty end

3rd Company

Bravo Two Seven "Ironhides"  
   
Made in us
Locked in the Tower of Amareo




Okay. I think one approach would be to put them in a LR and use your libby to cast shield of sanguinius, giving the LR a 5+ cover save, as well as everything within 6" of the hull.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





if you MUST run Terminators. put them in a a LR w/ the libby and corbulo. always put corbulo out front so he can tank everything that is not str 8 with the 3+/2+FnP just look out sir, (also 2+) the str 8 stuff. this makes small arms fire non existent to terminators as well as plasma (the biggest terminators killers)

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Locked in the Tower of Amareo




Corbs amusingly gets 2++ FNP vs grav as well.
   
Made in us
Stalwart Veteran Guard Sergeant





California

Hmm, well if I take Corbulo, I would need to get rid of the frag Furioso I have on the list with a drop pod. It doesn't allow for any more Elite choices.

Only in Death does Duty end

3rd Company

Bravo Two Seven "Ironhides"  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





corbulo counts as 1 of your 3 sang priests per elite choice if you don't have 3. (also, if your not putting sang priests on your infantry... DO! its the one thing BA have! lol)


Automatically Appended Next Post:
other than melta guns on your Assault squads

This message was edited 1 time. Last update was at 2013/11/07 03:58:37


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Stalwart Veteran Guard Sergeant





California

If I could direct you to my list on the List section so you get an idea of what I have so far, it'd be great. I can't post the link off my phone but you could always check my threads started page on my profile, it would help a lot. Thank you.

Only in Death does Duty end

3rd Company

Bravo Two Seven "Ironhides"  
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





 Happyjew wrote:
 Voidwraith wrote:
As the always say: K.I.S.S.


Knights in Sanguinius' Service?


Keep it simple Sanguinius.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





honestly I much prefer the SC HQs of BA, (they are the reason I started playing them) as they are some of the best out there imo, (or at least, most badass) I couldn't find your list so if you can link it or something I would like to see it.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Locked in the Tower of Amareo




The only SC that is remotely useful is Mephiston. And he's now overcosted.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





I disagree, Tycho is very good, -slightly- costly but he has a lot o nice things. Dante has some nice special rules. Astorath is fun, and good at smacking through invuln saves. Mephiston, is about 25 points overcosted in this edition BUT he still wins me games. The only HQ I WANT to use but is defiantly not worth it is the Sanguinor, he is amazing on paper, but he never gets to the enemy HQ unless its a friendly game just for the epicness of the fight lol.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Locked in the Tower of Amareo




The problem with Tycho is you can't put him on a bike and make bikes troops

Dante is way too expensive for a guy without EW.

Astorath is just bad, because chaplains are bad and so are all chaplain derviatives.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Martel732 wrote:
The problem with Tycho is you can't put him on a bike and make bikes troops

Dante is way too expensive for a guy without EW.

Astorath is just bad, because chaplains are bad and so are all chaplain derviatives.


Dante gimps your HQ though

put astorath in a 10 man DC squad and watch the lulz. I never said he was "competitive" I said he was badass and/OR competitive back in 5th they were all the cream de la crop.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Locked in the Tower of Amareo




In 5th, the only one I ever used was Mephy.

Dante had a horrible tendency to die to a hidden power claw.

Tycho was completely useless.

The others were still overcosted.

Sadly, the level 1 libby and Mephy are pretty much the value choices in the BA codex.
   
Made in us
Stalwart Veteran Guard Sergeant





California

http://www.dakkadakka.com/dakkaforum/posts/list/551689.page

Okay, let's see if it works. Here's the post of the list this HQ and termies are part of. Note that I have some changes to make to the assault squads and the devs. Maybe that will help you guys with the way the HQ should be run.

Only in Death does Duty end

3rd Company

Bravo Two Seven "Ironhides"  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





off the bat, sang priests, take the power fists off the sgts and give them to the priests, this lets you "hide" the power fist as the Sgt (I run mine w/ powermauls) take the challenges.

the dread feels out of place, you can have a libby dread (as elite) for 5 points more. 3 sang priests for 3 assualt squads can get expensive, 2 sang priests are 200 pts (jumppacks and PF included) and take corbulo, this will drain points from others but I feel he is one the best wound tanks in the history of wound tanks.

if you are going to run devs rurun them full Blank. either 4 LC, PC, or ML. drop the baal and, imo the rhino, if your not going full mech, you don't want to give the enemies anti tank weapons free targets.

your ASM sgt doesn't need the plasma pistol, better off on a power weapon (more bang for the buck)

I still don't like the terminators as it cuts down on a lot of other things, but if you do run them, LR w/ corbulo probably the best way. if you run the LR you can keep the pred and rhino. (I don't like rhinos haha)

This message was edited 1 time. Last update was at 2013/11/07 05:32:34


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Locked in the Tower of Amareo




Don't ever use MLs in 6th edition. They are horrible. There really isn't a devastator load out in the BA codex I can actually recommend that is actually good.

I arm all my CC guys like SP and sarges with power axes and deny all challenges.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





well if you deny that ork nob, or exarch they just get that many free kills on your unit :/ to expensive to do that.

I disagree with the ML, they work well vs horde (specially Nids with the ap3) and do well against most like vehicles. they are also cheap. they are not the most optimal in any particular role, but with a large range, and versatility they can be used very well, just don't expect them to take out AV 14/13 stuff.


Automatically Appended Next Post:
Power axes can work, but I like the str 8 for popping tanks since my army has rather little shooting that can deal with AV14 lol. matter of preference and since the models I have already have PF its easier on me untill I have the time haha.

This message was edited 1 time. Last update was at 2013/11/07 05:39:42


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Locked in the Tower of Amareo




You can disagree about ML, but they are demonstrably garbage. This is for two primary reasons: 1) small templates don't put enough wounds on blobs and 2) STR 8 AP 3 is a hp stripping profile but at ROF 1, it's miserable. Krak missiles aren't even good against AV 11 or AV 12 because of their ROF.

I have found denying challenges to work quite well for my BA. However, I usually have three power axes in my main HTH unit, so two are always swinging. I don't fear the damage a nob or exarch can cause. It's all a joke level of damage compared to not being in HTH against Tau or Eldar.

This message was edited 1 time. Last update was at 2013/11/07 05:40:58


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





that is true, tau and eldar are aggravating, eldar more so due to the mobility >.>. MM, melta, LC, all are RoF 1 as well. while they shine at popping tanks, they have either a much shorter range, or are a lot more expensive in our codex. I may try out the not accepting challenge tactic though. Still the power maul works wonders for me, I usually wind up winning most the challenges .

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Locked in the Tower of Amareo




I like the AP 2 goodness, so I just swing 2/3 axes and call it a day. BA aren't really that good in HTH anymore anyway. If the new marine codex is any indication, they won't be when the codex drops, either.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





I hope we don't get genericized. out of the other Marine armies I feel we still have the best HtH though. specifically on the charge. I just want something akin to chapter tactics (maybe give us int, boost again? or something CC oriented) and price reductions and I will be happy or more options on our fast mech haha.

This message was edited 1 time. Last update was at 2013/11/07 05:51:28


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
 
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