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![[Post New]](/s/i/i.gif) 2013/11/13 09:47:45
Subject: Making Space wolves a special little flower
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Fresh-Faced New User
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The only thing that makes Space Wolves different from regular SM are pretty much the characters, small wolf packs, big wolves and some gear. And with a new codex coming I was just thinking about new units that would make the SW unique.
Here are some fun ideas (I don't know the SW lore that well, so this is just for fun)
HQ
- A Big werewolf character, something like the forgeworld werewolves.
- A unarmored runepriest that lives his life in total isolation, but has learned to harness the power of the wild (or something in that line). Imagine him running across the battlefield, bare chest (or naked), bullets bouncing off his psychic frost shield.
Elite
- Wolf House guard: Something similar to the Varangian Guard of ancient times. Elite troops that have giant doublehanded frostaxes, stormshields and flamers.
- Shieldmaidens: elite female troop that are armed with spear and shield (powerweapon and stormshield) Maybe something like a valkyrie, that can deepstrike or have jumppacks?
Troops
- Maybe lighly armoured troops? Similar to cultist?
Fast attack
- Werewolves: Imagine this..... A giant pack of werewolves running across the battlefield howling and full with bloodlust, smelling their prey they all turn as one single entity. Several seconds later they crash headlong in to a group of chaos spawn. Tearing and ripping them apart.
Heavy support
Tau get riptide, eldar wraithknight, CSM a flying mecha dragon. So why not a giant Wolf Mecha, same basesize as the riptide and wraithknight, but on all 4's and a frostflamer (froster?) sticking out of his mouth.
Have Fun!
(Sorry for my bad english spelling/grammar)
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![[Post New]](/s/i/i.gif) 2013/11/13 09:54:35
Subject: Making Space wolves a special little flower
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Stalwart Space Marine
The Sawmill
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No. just... no.
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"and the most pimpin' of them all... were the Salamanders.
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![[Post New]](/s/i/i.gif) 2013/11/13 09:57:34
Subject: Making Space wolves a special little flower
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Stealthy Space Wolves Scout
Louisville, Ky
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I would like to see individual Wolf Lords brought to life and given character models/rules but that pretty much all I think we need in new stuff, this all just looks so goofy...
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1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4
Adeptus_lupus instagram for BR
Ave Imperator |
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![[Post New]](/s/i/i.gif) 2013/11/13 10:00:34
Subject: Making Space wolves a special little flower
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Hoary Long Fang with Lascannon
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Quoted for truth.
Space Wolves dont need any additional Special Characters. They have more than enough as it is. They have to get viable (read: cheaper) to make them worthwile.
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![[Post New]](/s/i/i.gif) 2013/11/13 10:12:42
Subject: Re:Making Space wolves a special little flower
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Douglas Bader
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Here's a better idea: put SW in C:SM along with every other loyalist chapter and stop inventing pointless new units to justify having a separate codex for them.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/11/13 10:18:17
Subject: Re:Making Space wolves a special little flower
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Hoary Long Fang with Lascannon
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Peregrine wrote:Here's a better idea: put SW in C: SM along with every other loyalist chapter and stop inventing pointless new units to justify having a separate codex for them.
Heres a better idea.
Make two codices.
Codex: Xenos
Codex: Imperium
or even better.
Do one codex.
Codex: Xenimperium
Or do the most wanted one Codex: Forumtrolls.
You can troll every space wolves codex thread if you want but we will get our own book - deal with it
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This message was edited 3 times. Last update was at 2013/11/13 10:20:15
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![[Post New]](/s/i/i.gif) 2013/11/13 10:23:21
Subject: Re:Making Space wolves a special little flower
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Fresh-Faced New User
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Peregrine wrote:Here's a better idea: put SW in C: SM along with every other loyalist chapter and stop inventing pointless new units to justify having a separate codex for them.
Chill, I said this is for fun. Just some ideas that have 0% of ever happening, so don't rage.
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![[Post New]](/s/i/i.gif) 2013/11/13 10:25:48
Subject: Re:Making Space wolves a special little flower
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Douglas Bader
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Yeah, let's just ignore the fact that SW and every other marine variant share the same units, and most of their "unique" units exist for the sole purpose of justifying having a separate codex. If Salamanders/Raven Guard/etc can be adequately represented with a few special rules in C: SM (and all of the traitor legions can make do with a single unit each in CSM) then so can all of the other marine variants. But the same is obviously not true for IG/xenos/chaos, which have virtually nothing in common and can't be combined into a single reasonable codex.
You can troll every space wolves codex thread if you want but we will get our own book - deal with it
Of course SW will continue to have a separate codex because GW wants you to pay $50 for each variant marine army. But that doesn't mean they're doing what's best for the game.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/11/13 10:29:53
Subject: Re:Making Space wolves a special little flower
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Hoary Long Fang with Lascannon
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Peregrine wrote:
Yeah, let's just ignore the fact that SW and every other marine variant share the same units, and most of their "unique" units exist for the sole purpose of justifying having a separate codex. If Salamanders/Raven Guard/etc can be adequately represented with a few special rules in C: SM (and all of the traitor legions can make do with a single unit each in CSM) then so can all of the other marine variants. But the same is obviously not true for IG/xenos/chaos, which have virtually nothing in common and can't be combined into a single reasonable codex.
You can troll every space wolves codex thread if you want but we will get our own book - deal with it
Of course SW will continue to have a separate codex because GW wants you to pay $50 for each variant marine army. But that doesn't mean they're doing what's best for the game.
I wont start showing you in how many aspects space wolves are different to the other space marine chapters and how many pages would be needed to represent them and their fluff since ... jeah you are not going to change your mind about that. So have a nice day sir.
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![[Post New]](/s/i/i.gif) 2013/11/13 10:38:31
Subject: Re:Making Space wolves a special little flower
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Longtime Dakkanaut
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Bad Dakka, bad! A guy can't throw some ideas around, people just go "No!" HQ - A Big werewolf character, something like the forgeworld werewolves.
While this would be cool, Fluff-wise these "werewolves" aren't accepted. They are hunted down. I have a SW related audio-book where the characters are TWC searching high and low for one of their brothers that turned "Werewolf". - A unarmored runepriest that lives his life in total isolation, but has learned to harness the power of the wild (or something in that line). Imagine him running across the battlefield, bare chest (or naked), bullets bouncing off his psychic frost shield.
Same problem, Runepriests are Librarians, so fluff-wise this wouldn't happen. It would be an awesome idea for a human psyker for IG allies tho! Elite - Wolf House guard: Something similar to the Varangian Guard of ancient times. Elite troops that have giant doublehanded frostaxes, stormshields and flamers.
I like this idea the most tbh. I love the Honor Guard models, I wouldn't mind them having some SPAAAAAAAAAACE Viking love. - Shieldmaidens: elite female troop that are armed with spear and shield (powerweapon and stormshield) Maybe something like a valkyrie, that can deepstrike or have jumppacks?
As much as I would love to see Valkyries, nope, no female SM... would be some fantastic SoB, tho. Troops - Maybe lighly armoured troops? Similar to cultist? They are Space Marines, nope, if this is wanted you just need to ally with IG. Fast attack - Werewolves: Imagine this..... A giant pack of werewolves running across the battlefield howling and full with bloodlust, smelling their prey they all turn as one single entity. Several seconds later they crash headlong in to a group of chaos spawn. Tearing and ripping them apart.
... Ok, I admit, I wouldn't mind some more Werewolf models Heavy support Tau get riptide, eldar wraithknight, CSM a flying mecha dragon. So why not a giant Wolf Mecha, same basesize as the riptide and wraithknight, but on all 4's and a frostflamer (froster?) sticking out of his mouth
... I know I'm a person of horrible taste when I say I sure as heck wouldn't mind such a thing
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This message was edited 2 times. Last update was at 2013/11/13 10:40:16
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill |
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![[Post New]](/s/i/i.gif) 2013/11/13 10:38:38
Subject: Re:Making Space wolves a special little flower
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Douglas Bader
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Mywik wrote:I wont start showing you in how many aspects space wolves are different to the other space marine chapters
How SW are different:
1) A few USRs that are easily represented by chapter tactics just like Salamanders/Raven Guard/etc.
2) Pistol/ CCW and two special weapons on tactical squads, easily handled like BT tactical squads.
3) BS 4 elite scouts and power armor "newbie" unit as troops, again, easily done like BT tactical squads.
4) A bunch of stupid units like thunderwolf cavalry that were invented for the current codex and have no reason to exist.
Sorry if the truth hurts, but SW really aren't all that different. The only reason they get a special codex while other chapters don't is that GW wants to sell you another $50 codex and lots of special models.
and how many pages would be needed to represent them and their fluff since
Fluff is for supplements. SW can settle for the same level of fluff that Imperial Fists/White Scars/etc get in C: SM. They don't deserve a whole codex full of fluff any more than those other chapters do.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/11/13 10:42:17
Subject: Re:Making Space wolves a special little flower
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Executing Exarch
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TheDraconicLord wrote:Bad Dakka, bad! A guy can't throw some ideas around, people just go "No!" HQ - A Big werewolf character, something like the forgeworld werewolves.
While this would be cool, Fluff-wise these "werewolves" aren't accepted. They are hunted down. I have a SW related audio-book where the characters are TWC searching high and low for one of their brothers that turned "Werewolf". - A unarmored runepriest that lives his life in total isolation, but has learned to harness the power of the wild (or something in that line). Imagine him running across the battlefield, bare chest (or naked), bullets bouncing off his psychic frost shield.
Same problem, Runepriests are Librarians, so fluff-wise this wouldn't happen. It would be an awesome idea for a human psyker for IG allies tho! Fast attack - Werewolves: Imagine this..... A giant pack of werewolves running across the battlefield howling and full with bloodlust, smelling their prey they all turn as one single entity. Several seconds later they crash headlong in to a group of chaos spawn. Tearing and ripping them apart.
... Ok, I admit, I wouldn't mind some more Werewolf models Ok 3 things. 1)Look up Bran Redmaw. He is a big SW HQ character who turns into a werewolf midgame. 2)Look up the 13th company - the wulfen. 3)Enjoy reading about them
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This message was edited 1 time. Last update was at 2013/11/13 10:42:38
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/11/13 10:46:06
Subject: Re:Making Space wolves a special little flower
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Hoary Long Fang with Lascannon
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Peregrine wrote: Mywik wrote:I wont start showing you in how many aspects space wolves are different to the other space marine chapters
How SW are different:
1) A few USRs that are easily represented by chapter tactics just like Salamanders/Raven Guard/etc.
2) Pistol/ CCW and two special weapons on tactical squads, easily handled like BT tactical squads.
3) BS 4 elite scouts and power armor "newbie" unit as troops, again, easily done like BT tactical squads.
4) A bunch of stupid units like thunderwolf cavalry that were invented for the current codex and have no reason to exist.
Sorry if the truth hurts, but SW really aren't all that different. The only reason they get a special codex while other chapters don't is that GW wants to sell you another $50 codex and lots of special models.
and how many pages would be needed to represent them and their fluff since
Fluff is for supplements. SW can settle for the same level of fluff that Imperial Fists/White Scars/etc get in C: SM. They don't deserve a whole codex full of fluff any more than those other chapters do.
Last time GW took fluff out was 3rd edition and we all know how that turned out. And again i already stated i wont explain it to you ... so why bother trolling on?
You dont like space wolves (and other non C: SM chapters)... we get it. No need to troll and derail every thread about non C: SM codices.
Sorry if the truth hurts but your opinion is neither gospel nor the "truth".
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This message was edited 4 times. Last update was at 2013/11/13 10:48:00
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![[Post New]](/s/i/i.gif) 2013/11/13 11:57:01
Subject: Re:Making Space wolves a special little flower
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Hallowed Canoness
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PredaKhaine wrote:
Ok 3 things.
1)Look up Bran Redmaw. He is a big SW HQ character who turns into a werewolf midgame.
2)Look up the 13th company - the wulfen.
3)Enjoy reading about them 
1) Bran is a special case. Hence, you know, being a " special character".
2) The 13th Company are lost in the Eye of Freaking Terror and are not part of the Space Wolf order of battle. That's like saying the Tanith are part of the Mordian Iron Guard.
Edit: 3) Actually try reading the information instead of just the cool names.
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This message was edited 1 time. Last update was at 2013/11/13 11:57:27

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/11/13 12:46:12
Subject: Re:Making Space wolves a special little flower
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Executing Exarch
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Furyou Miko wrote: PredaKhaine wrote: Ok 3 things. 1)Look up Bran Redmaw. He is a big SW HQ character who turns into a werewolf midgame. 2)Look up the 13th company - the wulfen. 3)Enjoy reading about them  1) Bran is a special case. Hence, you know, being a " special character". 2) The 13th Company are lost in the Eye of Freaking Terror and are not part of the Space Wolf order of battle. That's like saying the Tanith are part of the Mordian Iron Guard. Edit: 3) Actually try reading the information instead of just the cool names. Right - so you're reading intent in my post that I didn't put there. The op said "a big werewolf character, something like the forgeworld werewolves" Me - I know of a big werewolf character, who is something like the forgeworld werewolves You - Bran is a special case. Hence, you know, being a " special character I literally have no idea what your correction is for? Then the OP said "Werewolves: Imagine this..... A giant pack of werewolves running across the battlefield howling and full with bloodlust, smelling their prey they all turn as one single entity. Several seconds later they crash headlong in to a group of chaos spawn. Tearing and ripping them apart." Me - Look at the 13th company - they have actual werewolves. You - 2) The 13th Company are lost in the Eye of Freaking Terror and are not part of the Space Wolf order of battle. That's like saying the Tanith are part of the Mordian Iron Guard. The 13th company are not the only werewolves in the space wolves - again, read about Bran Redmaw - there are rumours about his company exceptionally wolfy too. The 13th have also been known to fight alongside the space wolves. Copied from warhammer wikia Bran Redmaw, known as the Curs'd Lord, Wulfen-Kin and The Bloodied Hunter, serves as the current Wolf Lord of one of the Space Wolves Space Marine Chapter's Great Companies. He and his Great Company are looked upon with suspicion by the other 11 Wolf Lords, for they are regarded as tainted. More Space Wolves bearing the Curse of the Wulfen serve alongside Redmaw's company than in any other. The unspoken truth is that Redmaw himself has been afflicted by the curse. The OP suggested extra units for the space wolves - I pointed out in the fluff some places for the OP to have a look at, as similar has already been done. The fluff is a good read, I enjoyed reading it. And in response to your edit - 3)feel free to read actually my post and get my point this time, rather than immediatly trying to argue with me when all I suggested was to go read more fluff...I even put a smiley on the end to show my post was meant friendly/light hearted...sheesh. Edit:the op also suggested super wolf mecha that spews coldness, female space marines and super spacewolves with flamers, axes and shields (and presumably 3 arms to use them all  ) in the same post... I'd suggest either the op hasn't read a lot in the way of fluff or is trolling - so I answered as if the first was true. Never attribute to malice and all that...
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This message was edited 6 times. Last update was at 2013/11/13 14:02:30
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/11/13 13:03:43
Subject: Re:Making Space wolves a special little flower
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Fresh-Faced New User
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Wow didn't expect this forum to be this aggressive or trolling. O well, my thanks for the guys and girls that replied in a nice manner. I'll try reading more fluff, might get some new FUN ideas.
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![[Post New]](/s/i/i.gif) 2013/11/13 13:22:54
Subject: Making Space wolves a special little flower
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Trustworthy Shas'vre
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Hey, Space Wolves are one of my Armies and I think GW would have been smart (and more profitable) to have made a Marine Codex that covered all the loyalist Chapters in general details and then release something more than a supplement but less than a Codex to cover all the special stuff for each of the Chapters. In short, treat all the other divergent chapters like the Black Templars got treated to some extent.
This would be good for the players because the core of their army would have gotten an update right off the bat plus they would still also get their special fluffy ruleset and bonus unique units when the regular release cycle came around. It would also mean that you don't have the Space Wolves waiting for their own Flyers or the Blood Angels having to get by with a digital re-issue of their codex and waiting for Flakk missiles.
But that's also not the point of this thread.
In regards to the OP, you've already heard about Bran Redmaw and the 13th company, so no need to rehash that. The Wolf Guard are already that Vagnarian Guard equivalent so not really much to do there.
As for the Valkyries and the horde troops, for now that's probably best done via allies with the Sisters of Battle and the Inperial Guard. You can explain the hostility between the Valkyries and the Menfolk as being caused by some long standing argument over the seating arrangements at dinner or something suitably petty like such disputes often came out of in Viking lore.
There is already Njall so the super Psyker slot is taken. We also don't have to worry about green stuffing a Wolfpelt over anybody's 'Rune Staff'.
A monstrous creature wolf, aside from the aforementioned Bran Redmaw really doesn't do it for me. To be honest the Monstrous mode of Bran is a tad much too. Maybe something more like Captain Tycho Death Company style stats for him in Wolf Mode would be better.
I would like to see a Flyer or two for the Space Wolves. I'd be supremely happy with the same ones the Space Marines have with a varient weapons load out or some sort of relic flyer from the great crusade that only the Space Wolves have many if any more. In either case I think it should be optimized for short range combat against other flyers and flying monstrous creatures to fit the theme.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2013/11/13 18:13:26
Subject: Re:Making Space wolves a special little flower
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Veteran Wolf Guard Squad Leader
DC Metro
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Peregrine wrote:Here's a better idea: put SW in C: SM along with every other loyalist chapter and stop inventing pointless new units to justify having a separate codex for them.
I've been playing Blood Angels and Wolves since the early 90s and I feel this way a little bit more every day. After the awful CSM and game breaking Eldar and Chaos Daemons books, I'm dreading how much worse Phil Kelly is going to mangle the legion and the balance of the game this spring.
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![[Post New]](/s/i/i.gif) 2013/11/13 18:32:15
Subject: Making Space wolves a special little flower
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Shas'o Commanding the Hunter Kadre
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It would be easier to put space wolves, blood angels and blood ravens in a new book, the slightly heretical marines. Seeing as blood ravens are corrupt psykers, space wolves are magic using, xenos riding, mutation having marines and blood angels are crazy vampire astartes, it would sell like hotcakes.
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![[Post New]](/s/i/i.gif) 2013/11/13 18:52:16
Subject: Making Space wolves a special little flower
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Hallowed Canoness
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Hmm. You could call it Codex: Twilight!
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/11/14 01:14:46
Subject: Making Space wolves a special little flower
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Gore-Soaked Lunatic Witchhunter
Seattle
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- A Big werewolf character, something like the forgeworld werewolves.
Thou shalt not suffer the Mutant to live.
- A unarmored runepriest that lives his life in total isolation, but has learned to harness the power of the wild (or something in that line). Imagine him running across the battlefield, bare chest (or naked), bullets bouncing off his psychic frost shield.
Why would you take this guy and not a Rune Priest?
- Shieldmaidens: elite female troop that are armed with spear and shield (powerweapon and stormshield) Maybe something like a valkyrie, that can deepstrike or have jumppacks?
No.
One, Space Marines are an all-male army, and the Sisters of Battle *really* don't like the Space Wolves.
Two, if you want women with jump-packs and giant swords, deepstriking from the sky on wings of fire you play Sisters of Battle and you take Seraphim squads.
- Werewolves: Imagine this..... A giant pack of werewolves running across the battlefield howling and full with bloodlust, smelling their prey they all turn as one single entity. Several seconds later they crash headlong in to a group of chaos spawn. Tearing and ripping them apart.
Thou shalt not suffer the Mutant to live.
Tau get riptide, eldar wraithknight, CSM a flying mecha dragon. So why not a giant Wolf Mecha, same basesize as the riptide and wraithknight, but on all 4's and a frostflamer (froster?) sticking out of his mouth.
Cause Voltron already has that copyright.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2013/11/14 01:28:39
Subject: Re:Making Space wolves a special little flower
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Boom! Leman Russ Commander
New Zealand
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Peregrine wrote:Here's a better idea: put SW in C: SM along with every other loyalist chapter and stop inventing pointless new units to justify having a separate codex for them.
I usually disagree with most things Peregrine posts as he comes across as an angry troll most of the time. But this idea I agree with 100%.
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![[Post New]](/s/i/i.gif) 2013/11/14 03:58:56
Subject: Making Space wolves a special little flower
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Ultramarine Librarian with Freaky Familiar
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As proved by Black Templars, you can roll the variant chapters into the main marine 'Dex and nothing will be lost. You can even call the book "Codex Astartes" and sell a special edition that has a cover that mimics the actual Codex Astartes.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2013/11/14 04:03:47
Subject: Making Space wolves a special little flower
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Longtime Dakkanaut
St. George, UT
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Space Wolves have had separate codex ever since second edition.
It is what it is, and it will probably continue to be. I'm sorry that everyone's favorite flavor of marine doesn't get their own stuff but GW just can't support 100 different chapters.
And yeah, they do want the extra 50 bucks people shell out for each codex. The 55 bucks for specialized and unique kits that people buy in droves. GW is making money the best way they know how. Milking the fanboys and not caring about the pissing and moaning of the people who just have to wait their turn.
As for the OP.
LeongW wrote:
HQ
- A Big werewolf character, something like the forgeworld werewolves.
This guy already exists in FW, no reason to include him in the new book as people can already get that.
- A unarmored runepriest that lives his life in total isolation, but has learned to harness the power of the wild (or something in that line). Imagine him running across the battlefield, bare chest (or naked), bullets bouncing off his psychic frost shield.
Njal Stormcaller is the Character Rune Priest for the SW. I'm sure the SW powers list will be redone and some more "wild" type powers might show up. Who really knows what might stay and what might go. I'd personally love to see an anti flyer/flying MC type psychic power. A different form of AA than what has previously shown up.
Elite
- Wolf House guard: Something similar to the Varangian Guard of ancient times. Elite troops that have giant doublehanded frostaxes, stormshields and flamers.
This is exactly what Wolf Guard are for. They might get some different weapon options when redone however. I expect frost weapons to get a revamp of some sort to bring them back onto the table top and be cost effective when compared to the standard fair weapons. But there is no reason to make a different unit to represent something that already exists.
Shieldmaidens: elite female troop that are armed with spear and shield (powerweapon and stormshield) Maybe something like a valkyrie, that can deepstrike or have jumppacks?
There are no female marines. There never will be female marines. The best you can do here is ally in some jump pack SOBs to get the flavor your looking for. A PA unit all armed with storm shields and power lances might be interesting. Maybe if Swift claws / skyclaws could get such an upgrade, people might look differently at them. That would make for a pretty sweet and dead hard looking unit. They probably wouldn't get the deepstrike rules due to SW feeling on that.
Troops[/b]
- Maybe lighly armoured troops? Similar to cultist?
We have those in Frenian Wolf packs with Canis. Lightly armored and fast. Maybe they should have had a special rule that they count as scoring if Canis is alive at the end of the game then they might have been more attractive as a troops choice.
Fast attack
- Werewolves: Imagine this..... A giant pack of werewolves running across the battlefield howling and full with bloodlust, smelling their prey they all turn as one single entity. Several seconds later they crash headlong in to a group of chaos spawn. Tearing and ripping them apart.
What I thought might be cool along these lines is that instead of a full on 13th Co. army list you could have a unit full of wolfin (give stats as necessary but they should be very killy so they can actually do something for the short time they are on the field) teleport onto the battlefield (mandatory reserves), let them kill whatever they want, then are removed from the tabletop when the game ends (if any survived) to show them going back into the warp. If removed in this manner they do not count as being destroyed. But you can't count on them to contest or give victory conditions either. (this would match a short fluff bit found in the current codex regarding the 13th Co.
Heavy support
Tau get riptide, eldar wraithknight, CSM a flying mecha dragon. So why not a giant Wolf Mecha, same basesize as the riptide and wraithknight, but on all 4's and a frostflamer (froster?) sticking out of his mouth.
I really think that the game doesn't need another MC. It really doesn't, however the idea might be better achieved by a more wicked looking dread equivalent (or maulerfiend equivalent but only make it actually worth taking)
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This message was edited 4 times. Last update was at 2013/11/14 04:07:16
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2013/11/14 04:18:14
Subject: Making Space wolves a special little flower
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Renegade Inquisitor de Marche
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None of those ideas are good... As to the whole 'SW don't need their own codex' thing. There's a bunch of ways GW could make the codex system better not just with SM.
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This message was edited 1 time. Last update was at 2013/11/14 04:19:00
Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2013/11/14 04:21:48
Subject: Making Space wolves a special little flower
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Bloodthirsty Chaos Knight
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LeongW wrote:
Heavy support
Tau get riptide, eldar wraithknight, CSM a flying mecha dragon. So why not a giant Wolf Mecha, same basesize as the riptide and wraithknight, but on all 4's and a frostflamer (froster?) sticking out of his mouth.
No more giant robots. That bandwagon needs to run over an anti-tank mine and begone.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/11/14 04:37:57
Subject: Making Space wolves a special little flower
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Ancient Venerable Dreadnought
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This can't be quoted enough times.
The Space Wolves are already the mostest special of Space Marines. The last thing they need to do is get even sillier.
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![[Post New]](/s/i/i.gif) 2013/11/14 05:22:54
Subject: Making Space wolves a special little flower
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Courageous Silver Helm
Rochester, NY
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/14 07:03:01
Subject: Re:Making Space wolves a special little flower
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Fixture of Dakka
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I like the new Ragnar sculpt with one of his wolves
Rare Nederlander!
You can always make an offshoot chapter with all your ideas incorperated.
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![[Post New]](/s/i/i.gif) 2013/11/14 17:44:45
Subject: Re:Making Space wolves a special little flower
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Fixture of Dakka
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 nothing to see here
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This message was edited 1 time. Last update was at 2013/11/14 17:48:29
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