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Made in us
Boom! Leman Russ Commander





Ohio

So I haven't seen any threads go up yet for stronghold assault. But has anyone considered using the new wall of martyrs or different weapon batteries? I've considered using the wall of martyrs trench line with a bunker. I play a heavy infantry list with some russ support

What would you use? Why and what tactics would you use, and what point limits?

 
   
Made in us
Boom! Leman Russ Commander





Ohio

Anyone plan on using new terrain?

 
   
Made in us
Regular Dakkanaut




I already use the redoubt, I'm already building the NS 3 upgrade into my list. I've toyed around with the void relay formation ... I play nids though so I mostly assault fortifications.
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

I can see Salamanders having some fun with the promethium pipes.

Anyway, I do like the defense networks you can put together.

And I'm glad they clarified the fire point on the Firestorm.

Also, highly amused that the Firestorm can now take battle cannons instead.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Boom! Leman Russ Commander





Ohio

Im not to familiar with buildings as my gaming group usually calls stuff "ruins" But if I had the buner from the wall of martyrs then my opponent would not be able to fire at the guys inside the bunker, they could only shoot the bunker or shoot the guys on the battlements which confers a 4+ cover right?

 
   
Made in au
Liche Priest Hierophant







I honestly can see someone taking a Strongpoint with bastion and enough Aegis Lines to obscure their entire army, all upgraded with quadguns.

Flyers, meet 24 twin-linked, skyfire, interceptor autocannon shots!

EDIT: Though only in 2000+ games, though, way too many points for less than that.

This message was edited 1 time. Last update was at 2013/12/08 08:40:16


 
   
Made in us
Confessor Of Sins




WA, USA

I could see the wide-port bunker with quad lascannons on top for a Retributor squad for me. I already dip into the vengeance batteries for bigger games, but I think the bunker could be an excellent addition for large/apoc games.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

The WoM Bunker (the 55pt one) really excites me, I think it could be a valid replacement for an Aegis Defense Line in some lists. With IG, it makes heavy weapon squads slightly more attractive by giving them some AV14 loving, you can still get an anti-aircraft gun, and if you need more 4+ cover you can tack on a barricade or two. Combine that with additional options like a void shield or ammo crates, and it really gets the creative juices flowing for me. (It also makes me want to try bringing 8 ratlings to stuff inside the bunker.)

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Executing Exarch





McKenzie, TN

Is it just me or does anyone else want to take ~10 quadd guns, a vet squad, and plop the whole mess on top of a skyshield landing pad? That will teach that annoying hellturkey!

I am also really looking forward to converting some void shields. Does any one have any idea how big these are supposed to be?
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

 ansacs wrote:
Is it just me or does anyone else want to take ~10 quadd guns, a vet squad, and plop the whole mess on top of a skyshield landing pad? That will teach that annoying hellturkey!

I am also really looking forward to converting some void shields. Does any one have any idea how big these are supposed to be?
How are you buying that many Quad Guns and putting them in the same spot?

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Yes, there are limits to how many of the options you can buy per fortification piece, so 10 quad guns on a Skyshield is not generally possible.




"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Boom! Leman Russ Commander





Ohio

Also iirc in the book it does say that if you take a gun like the quad gun for like a bastion or WoM the gun has to be within 6" if I read correctly.

 
   
Made in us
Executing Exarch





McKenzie, TN

You are right it looks like I can only get up to 8 with an Imperial Strongpoint (3 bastions + 5 defense lines). The skyshield is so large getting these within 6" isn't really a problem. Honestly it is not a game winning tactic but it does seem fun.
   
Made in ca
Longtime Dakkanaut





Toronto

With my Chaos assault army, a level 3 void shield sounds quite titillating. Putting it in midfield (can deploy up to table half) projects a pretty huge 24+ inch protective bubble that you can stack all those spawn, bikes, khronedogs, maulerfiends, etc into to protect them for a turn or two until they smash into the enemy.
For 100 pts, that's a pretty good deal.


One weird thing with buildings in that I really don't like that you can't shoot/charge at unoccupied buildings that dont have the sentry rule. Voild shields for example, are impassable and can't be occupied, but they also dont have the automated sentry rule (like vengeance batteries do). So the enemy can never target them.
Which seems dumb. A fething shield generator seems like a perfectly legit target to me! Especially because the damn thing's can re-generate themselves.

This message was edited 2 times. Last update was at 2013/12/08 21:21:58


   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 McGibs wrote:

One weird thing with buildings in that I really don't like that you can't shoot/charge at unoccupied buildings that dont have the sentry rule. Voild shields for example, are impassable and can't be occupied, but they also dont have the automated sentry rule (like vengeance batteries do). So the enemy can never target them.
Which seems dumb. A fething shield generator seems like a perfectly legit target to me! Especially because the damn thing's can re-generate themselves.


You're a little off there, I think. You can attack unoccupied buildings; you just can't attack unclaimed buildings. All claimed buildings automatically have the auto sentry rule.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in ca
Longtime Dakkanaut





Toronto

Ahhh, ok, thanks for clearing that up. I was thrown off by the fact that the vengeance batteries have the sentry defense system rule listed... for some reason, and nothing else does.

   
Made in us
Dakka Veteran





Really liking what I see in Stronghold Assault.

Imperial Bunk is going to be awesome for putting a long range heavy support squad in. Would work perfect to house 8 lootas with an Ammo Store and then an Icarus Lascannon emplaced on top. Lots of shots coming out of an AV14 building.

I also am really excited about the new upgrades to my Vengeance Weapon Batteries. They were decent with the Gatling Gun and battle Cannon but I'm looking forward to trying them out with the Quad Icarus now.

The Shield Generators and Pipeline looks like they could be fun and I like how there's a fluffy rule associated with the successful cover save from a fuel pipeline.

One concern that i have though is the 5pt upgrade to the Skyshield. Being able to deploy a hovering flyer on the skyshield at the beginning of the game has a lot of advantages. Combine that with the invulnerable save the shield provides in general and you have a pretty mean tactical advantage in my opinion.

Overall - I feel like Stronghold Assault clarified a large amount of outstanding rules questions for buildings and fortifications while enhancing each one though new options that helps them become more justifiable in cost.
   
Made in us
Boom! Leman Russ Commander





Ohio

I instantly jumped to the book to find that rule as I was about to build a scrap void generator.

Anyone think the macro cannon would be worth taking in a game of 1750+? It can only be taken by itself so there isn't much you will have other than that for fortifications.

The macro cannon can't be manually fired can it? Only can be fired at bs2 right? Does it have to shoot the nearest target?


Automatically Appended Next Post:
 Unholyllama wrote:
Really liking what I see in Stronghold Assault.

Imperial Bunk is going to be awesome for putting a long range heavy support squad in. Would work perfect to house 8 lootas with an Ammo Store and then an Icarus Lascannon emplaced on top. Lots of shots coming out of an AV14 building.

I also am really excited about the new upgrades to my Vengeance Weapon Batteries. They were decent with the Gatling Gun and battle Cannon but I'm looking forward to trying them out with the Quad Icarus now.

The Shield Generators and Pipeline looks like they could be fun and I like how there's a fluffy rule associated with the successful cover save from a fuel pipeline.

One concern that i have though is the 5pt upgrade to the Skyshield. Being able to deploy a hovering flyer on the skyshield at the beginning of the game has a lot of advantages. Combine that with the invulnerable save the shield provides in general and you have a pretty mean tactical advantage in my opinion.

Overall - I feel like Stronghold Assault clarified a large amount of outstanding rules questions for buildings and fortifications while enhancing each one though new options that helps them become more justifiable in cost.


For the bunker only 4 lootas can shoot out of each window correct? And it has 2 windows right?

Also for the sky shield it says that the flyer can't go into zooming turn 1 iirc so basically it could start on the board with the closed 4++ but it's stuck in hover mode turn 1.

This message was edited 1 time. Last update was at 2013/12/08 22:44:09


 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 tankboy145 wrote:
Anyone think the macro cannon would be worth taking in a game of 1750+? It can only be taken by itself so there isn't much you will have other than that for fortifications.

The macro cannon can't be manually fired can it? Only can be fired at bs2 right? Does it have to shoot the nearest target?


First, yes, you can manually fire the macro cannon.
Second, I probably wouldn't field it anything less than a 2000pt game due to its cost. And, even then, I wouldn't field it without consulting my opponent first. Having a D-weapons is one thing, but having it on an AV15 fortification that also has -1 to damage table rolls, is another.

Definitely liking the idea of a defense network. Two bunkers with ammo stores, one defense line with a quad gun, all for 270pts.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Boom! Leman Russ Commander





Ohio

Looking at the void shield generator and I think this may be mandatory for most assault armies or armies that rely on mid field control.

Basically if you have guys in one of the 12" bubbles and the enemy hits one of them, they instead hit an av12 shield. This basically gets rid of all smal arms firepower and forces your opponent to fire his big guns at each of the bubbles.


Automatically Appended Next Post:
It's also only 100pts for the building to give out 3 separate 12" bubbles.


Automatically Appended Next Post:
Also I noticed this. A buildings emplaced weapons can only be fired by occupants inside it right? Now on pg 16 under number 4 it says any gun emplacement placed on a buildings battlements counts as another additional emplacement.

Now I take a bastion, have a quad gun ontop with an infantry squad up top and one inside. If the squad inside fires the heavy bolters and some enemy unit. Then I choose to fire the squad up top could they fire the quad gun or would they not be able to?

Also since the quad would be an emplaced weapon would it then be able to be fired by a squad inside??? Never came across this before.

This message was edited 2 times. Last update was at 2013/12/09 03:35:24


 
   
Made in au
Boosting Space Marine Biker




Ignore

This message was edited 1 time. Last update was at 2013/12/09 06:32:52


Solid Fists 2000 wip 
   
Made in ca
Longtime Dakkanaut





Toronto

 tankboy145 wrote:
Looking at the void shield generator and I think this may be mandatory for most assault armies or armies that rely on mid field control.

Basically if you have guys in one of the 12" bubbles and the enemy hits one of them, they instead hit an av12 shield. This basically gets rid of all smal arms firepower and forces your opponent to fire his big guns at each of the bubbles.


Automatically Appended Next Post:
It's also only 100pts for the building to give out 3 separate 12" bubbles.


Automatically Appended Next Post:
Also I noticed this. A buildings emplaced weapons can only be fired by occupants inside it right? Now on pg 16 under number 4 it says any gun emplacement placed on a buildings battlements counts as another additional emplacement.

Now I take a bastion, have a quad gun ontop with an infantry squad up top and one inside. If the squad inside fires the heavy bolters and some enemy unit. Then I choose to fire the squad up top could they fire the quad gun or would they not be able to?

Also since the quad would be an emplaced weapon would it then be able to be fired by a squad inside??? Never came across this before.


The void shields look awesome, but there are a few limitations to consider. First off, if the enemy is INSIDE the 12 inch bubble, the shield doesn't do diddly, so close range units can still shoot you up if they get in there (or destroy the generator itself). Second, it doesn't really get rid of all small arms fire, it just means that they have to shoot with their AT weapons to try to take down the shield first, then shoot with their small arms. Remember, the shield collapses with a glance or penetration, so popping them isn't terribly difficult. Also, once the shield is down, any remaining hits continue through to their original target (so if I shoot a quad-gun at a shielded rhino and hit 4 times, 1st hit can pop the shield, and the remaining 3 hits continue through to the rhino.

Automated weapon emplacements (including the emplaced weapons on battlements) can shoot at independant buildings. Only when a unit is manually fireing it, they treat it as if they were shooting their own weapon. So in your case of the bastion, the unit inside could manually fire 1 heavy bolter, the 3 other ones on the sides could automatically fire at different targets, and the quad gun on the roof can be manually fired by the unit on the battlements at another target as well (as the unit is shooting it as if it was their own weapon)

I'm not sure if the unit inside the building can also fire the quad gun on the battlements. By RAW, it seems like it (if the building is occupied, the unit inside can manually fire any emplaced weapon on the building), but this seems like something that might get FAQed. It makes sense that it can fire automatically if there's no one there to man it, but youd need a unit on the battlements to actually use it fully.

This message was edited 2 times. Last update was at 2013/12/09 07:12:42


   
Made in us
Regular Dakkanaut




I'm not too terribly impressed with the void shields myself. One time I saw a battle report where the gungans took void shields against the trade federation and once the void shield generator got shot off the lizard-thing's back the gungans got their arses kicked.

In all seriousness, I bought 9 FW capillary towers for apoc and would love to play them in 40k as shield generators. I'm trying to decide what combo is best, 3 shields for 100 or that void relay with 9 shields for 340 or some combo.

Btw, are you guys reading that fuel line fortification to mean that units across the table who roll a 6 for their cover save from that pipeline get hit with the fire? It doesn't have a minimum range for the explosion

This message was edited 1 time. Last update was at 2013/12/09 09:50:13


 
   
Made in us
Boom! Leman Russ Commander





Ohio

If it doesnt have a minimum range(which will probably be FAQ'ed) then if they take a cover save using the line then they would get hit by the pipes. That could be brutal against horde type armies if you put these pipes close to the other side of the table.

 
   
Made in se
Honored Helliarch on Hypex




The Macro Cannon certainly looks impressive, but I can't understand why you would ever take it when another Super Heavy's D-weapon will destroy the entire fortification on a 2+.

Am I missing something here?

The vengeance weapon batteries look decent, though. A 75 point building doesn't justify the kind of punishment a Macro Cannon is going to have to stand up against.
   
Made in us
Fireknife Shas'el





United States

Is it just me, or is the weapon battery really good? I mean, for 150, you get two quad lascannons. Sure, they can only auto fire, but that's a total of four bs2 twin-linked lascannons shots.
   
Made in ca
Calm Celestian




Windsor Ontario Canada

Corollax wrote:
The Macro Cannon certainly looks impressive, but I can't understand why you would ever take it when another Super Heavy's D-weapon will destroy the entire fortification on a 2+.

Am I missing something here?

Void Shield Upgrade.
   
Made in us
Boom! Leman Russ Commander





Ohio

That void shield can easily be taken down by some heavy weapons fire.

I also noticed the weapons batteries and thought that now some armies can get some decent anti air/interceptor. Its even on av14 which makes it just as hard to kill.

 
   
Made in se
Honored Helliarch on Hypex




 Necrosis wrote:
Corollax wrote:
The Macro Cannon certainly looks impressive, but I can't understand why you would ever take it when another Super Heavy's D-weapon will destroy the entire fortification on a 2+.

Am I missing something here?

Void Shield Upgrade.

You're joking, right? Even with 100 points spent on three void shields, that's just asking the opponent to use the rest of his firepower to kill a chimera before firing his D-weapon on the Macro Cannon. The thing is going to die no matter what you do to protect it.
   
Made in us
Regular Dakkanaut




 tankboy145 wrote:
That void shield can easily be taken down by some heavy weapons fire.

I also noticed the weapons batteries and thought that now some armies can get some decent anti air/interceptor. Its even on av14 which makes it just as hard to kill.


I just like that it protects my nids from str 5 and below fire ... like DE
   
 
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