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![[Post New]](/s/i/i.gif) 2014/03/20 12:34:30
Subject: The Mass Effect 3 appreciation thread!
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Secret Inquisitorial Eldar Xenexecutor
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My wife treated me to a copy of this game up a couple of weeks ago, and my God, how amazing is it?! I'm utterly hooked! I've played ME1 and 2 as well, though this is leagues above the rest!
The FMV's are incredible, and I really felt for my character following the , you could really feel his pain, along with Liara's.
I've gone for a Sentinel build on this play through, and will likely run an Infiltrator build on the next.
So, come one! Come all! Regail me with your ME stories!
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![[Post New]](/s/i/i.gif) 2014/03/20 13:19:11
Subject: The Mass Effect 3 appreciation thread!
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[MOD]
Not as Good as a Minion
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You are going to attract a lot of hate for enjoying it so much ha. But I agree with it being good fun. I did stop my play through and start again when I made the wrong call and
And picking between the two women made me feel so bad. I love them both haha
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2014/03/20 13:41:36
Subject: Re:The Mass Effect 3 appreciation thread!
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Hulking Hunter-class Warmech
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I don't think it's the game itself that gets so much hate; it's the ending. I know I loved it up to that point.
I need to play through it again actually
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![[Post New]](/s/i/i.gif) 2014/03/20 14:08:42
Subject: Re:The Mass Effect 3 appreciation thread!
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Shas'la with Pulse Carbine
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I actually did not mind the ending. Although I see why it generated so much hate. I really like that the writers did not change anything when they put out the extended ending.
As to the game itself. I love it. I have so many hours invested in the whole Mass effect series I loved every minute and 3 had a gak ton of throwbacks that made me laugh and cry. Still wish I could have Wrex as a squadmate but as a whole the game and the series was amazing and I will most likely play it well into the future (although 1 has not aged so well)
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![[Post New]](/s/i/i.gif) 2014/03/20 14:23:49
Subject: Re:The Mass Effect 3 appreciation thread!
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Cosmic Joe
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It's one of the few games that I like the multi-player. Loved the game. Hated the ending though. As an author I would have been in big trouble if I had written that ending. The extended ending was much better. The rest of the game and series though were wonderfully written. Perhaps one of my all time favorite series.
But what I really didn't appreciate about it was that none of your choices actually mattered. That for me was the most disappointing thing.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2014/03/20 14:53:54
Subject: The Mass Effect 3 appreciation thread!
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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Aye extended ending went a little way towards repairing the shocking conclusion, in the sense on how badly it was scripted. Regardless of the ending the game is still amazing, a great finish to the series all in all and the multiplayer is probably the best I've ever played.
Hoping for good things regarding Mass Effect 4, and also loving the call to continue the universe as is, even if it means a wtf style tie up to make it work. I don't care what they do, I'm just happy for it to follow on from where this one left off.
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This message was edited 1 time. Last update was at 2014/03/20 14:55:00
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2014/03/20 19:58:11
Subject: The Mass Effect 3 appreciation thread!
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Boosting Space Marine Biker
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The game was good and I liked the "green" ending for the most part. Overall I liked ME2 better because it was still building the the stories up. Once I completed an arc in ME3 I hated to see it end. Great series though!
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There is a place beneath those ancient ruins in the moor…
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![[Post New]](/s/i/i.gif) 2014/03/20 20:09:19
Subject: The Mass Effect 3 appreciation thread!
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Rough Rider with Boomstick
United States
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I love the game and the "fixed" endings made the conclusion okay. Red being my preferred ending
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![[Post New]](/s/i/i.gif) 2014/03/20 22:04:19
Subject: Re:The Mass Effect 3 appreciation thread!
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Ultramarine Librarian with Freaky Familiar
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Just got it recently for the Multiplayer, and enjoyed MP so much that it inspired me to actually start and complete a ME2 Renegade Infiltrator playthrough so I could import a character (used ME2: Genesis to set the ME1 plot).
When I imported my ME2 Infiltrator to ME3, I initially chose to switch over to the Adept and was having fun with combing Warp, Singularity & Double Throw for massive chain biotic detonations. But I got fed with the severe weight capacity limitation forcing me to stick to SMGs and Pistols for good cooldowns, and I wanted to use some Assault Rifles.
So now I've re-rolled as a Sentinel and OMFG IS THIS CLASS AWESOME! Definitely my favourite class in the trilogy. I've maxed out my Tech Armour for upgraded Omni Shields (the orange hologram armour is sweeeet), and boosted my Health & Shield stat so I'm running a sort of Medium Tank with HP and Shields ~1100. Not the highest possible - I have James at ~ 1500, but 1100 is durable enough.
I maxed out Throw for Double Throw, fast cooldowns and bigger biotic detonations. Initially I was using Liara's Singularity to prime groups of enemies, then using Shepards Double Throw to set off a big chain of explosions.
But now I'm playing through the Omega DLC with Aria T ' loak and found that the Flare power is even better. It sets off a powerful, large AoE explosion, and when combined with Warp, it makes for a MASSIVE explosion. Seriously, everytime I use Flare to detonate Warp it has so much force that the target's body is flung out of the entire level. When I hit a Mech with a Warp/Flare combo, it disappears. Sending people into orbit is fun.
https://www.youtube.com/watch?v=qfbR_FasQWM
For weapons, I'm using the Turian Phaeston Assault Rifle. This gun is amazing. With Stability and Ammo Mag upgrades, it becomes a high capacity, rapid firing and accurate light machine gun with a 75 round clip. I can just pump bullets constantly, and alternate with Warp and Throw and detonating Liara's Singularity and wipe out big clusters of enemies very quickly.
Story wise, I'm playing Renegade, with a mix of Paragon choices too (roughly 75% / 25% ).
I've also unlocked the Turian Sentinel for MP, and decided its my favourite class so far. I'm running it like a Terminator - the Phaeston Assault Rifle with Stability and Ammo Mag upgrades, Tech Armour focused on shielding and maxed out HP and Shield stats.
The only disappointment so far has been the content gating. I pushed ahead too far in the main quest, and went from Earth - Mars - Citadel - Palaven - Sur' Kesh - Tuchanka very quickly doing very few side missions in between. Afterwards, when I tried to return to the Citadel to do some side missions, I'd triggered the Cerberus invasion, which meant almost all the Missions on the Citadel were incomplete and permenantly lost to me (including the Omega DLC Missions). I had no prior saves, so lost the missions altogether which really pissed me off and I had to start a second Sentinel playthrough (the playthrough I described above). A warning that it was the last chance to complete the missions would have been nice.
Also, it got to the point where I was having to swap between Disc 1 & 2 after literally every damn mission.
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![[Post New]](/s/i/i.gif) 2014/03/20 22:27:15
Subject: The Mass Effect 3 appreciation thread!
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Secret Inquisitorial Eldar Xenexecutor
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So here's a question: what armour did you guys run?
I'm using a few different pieces, namely the sentry interface helm, kassa fabrication chest piece, arm, and shoulder guards and n7 leg guards.
This gives me, approximately, an 80% shield boost, and 20% boost to health and shield regen.
Are there any better builds I should be aware of?
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![[Post New]](/s/i/i.gif) 2014/03/20 22:37:48
Subject: The Mass Effect 3 appreciation thread!
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[MOD]
Not as Good as a Minion
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I usually just went for ammo/damage, and relied on my Infiltrator skills/hiding like a little girl to keep me safe from harm. It worked pretty well.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2014/03/21 00:01:29
Subject: The Mass Effect 3 appreciation thread!
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Ultramarine Librarian with Freaky Familiar
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motyak wrote:I usually just went for ammo/damage, and relied on my Infiltrator skills/hiding like a little girl to keep me safe from harm. It worked pretty well.
I found the Infiltrator a lot of fun in ME2. Instead of focusing on Sniper Rifles, I played a fast paced Run & Gun Infiltrator that used SMG's and Assault Rifles and make frequent use of the cloak to flank enemies, charge them head on and unleashing a hail of bullets point blank or to lose aggro and give my shields a chance to recharge. Mainly used the Locust SMG (from the Kasumi DLC), and the Mattock Heavy Assault Rifle (very deadly when used with cloak to allow you to line up shots unmolested) or the Avenger Assault Rifle.
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![[Post New]](/s/i/i.gif) 2014/03/21 00:13:06
Subject: The Mass Effect 3 appreciation thread!
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[MOD]
Not as Good as a Minion
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Yeah I make liberal use of the Mattock and cloak, which is why I go for so much extra ammo because that thing doesn't get much to start with. And the Mattock was in ME2? I need to replay that, I don't know how I missed it. Or I've probably just forgotten.
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This message was edited 1 time. Last update was at 2014/03/21 00:13:42
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2014/03/21 00:32:55
Subject: The Mass Effect 3 appreciation thread!
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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motyak wrote:Yeah I make liberal use of the Mattock and cloak, which is why I go for so much extra ammo because that thing doesn't get much to start with.
And the Mattock was in ME2? I need to replay that, I don't know how I missed it. Or I've probably just forgotten.
Pretty sure it was introduced in one of the DLCs.
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![[Post New]](/s/i/i.gif) 2014/03/21 00:37:36
Subject: The Mass Effect 3 appreciation thread!
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[MOD]
Not as Good as a Minion
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That'd explain it, I haven't got any of them yet.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2014/03/21 00:59:39
Subject: The Mass Effect 3 appreciation thread!
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Ultramarine Librarian with Freaky Familiar
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motyak wrote:Yeah I make liberal use of the Mattock and cloak, which is why I go for so much extra ammo because that thing doesn't get much to start with.
And the Mattock was in ME2? I need to replay that, I don't know how I missed it. Or I've probably just forgotten.
Came with Zaeed the Mercenary DLC IIRC.
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![[Post New]](/s/i/i.gif) 2014/03/21 01:27:13
Subject: Re:The Mass Effect 3 appreciation thread!
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Sister Vastly Superior
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Myself and a lot of my friends all agree that Mass Effect 3 is 99% amazing. It was just that ending that really screwed an otherwise amazing series. I just gotta give big credit to the writers for making...
Almost always played as the Infiltrator with sniper rifles and getting the cloak in ME2 is awesome fun. I thought it was funny when I got the achievement in ME3 for killing x amount of the shield guys by headshotting them through the eye slot. Reminded me of Happy Gilmore's first hole in one, I was just doing that because it was easier.
I just recently finished another insanity playthrough as Vanguard, bloody hard but a nice challenge. That class is great for quickly killing stragglers that think its smart to move off by themself.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2014/03/21 02:18:55
Subject: Re:The Mass Effect 3 appreciation thread!
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Pustulating Plague Priest
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Madcat87 wrote:Myself and a lot of my friends all agree that Mass Effect 3 is 99% amazing. It was just that ending that really screwed an otherwise amazing series. I just gotta give big credit to the writers for making...
Almost always played as the Infiltrator with sniper rifles and getting the cloak in ME2 is awesome fun. I thought it was funny when I got the achievement in ME3 for killing x amount of the shield guys by headshotting them through the eye slot. Reminded me of Happy Gilmore's first hole in one, I was just doing that because it was easier.
I just recently finished another insanity playthrough as Vanguard, bloody hard but a nice challenge. That class is great for quickly killing stragglers that think its smart to move off by themself.
I played as vanguard too (not on insanity though. I played for the story). Tempest (with the upgrade to make it lighter), scimitar, and shockwave spam is how I played.
Also:
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2014/03/21 03:04:59
Subject: Re:The Mass Effect 3 appreciation thread!
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Hallowed Canoness
Ireland
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Ouphh, ME3. Lots of fond memories about that game, and the rest of the series.
Personally, I thought the original ending was amazing and I disagree wholeheartedly with the criticism leveled against it. I even prefer it to the DLC Remake specifically because it left more things open to interpretation, and because rather than requiring everything to be clear-cut I had fun filling the blank spots with my headcanon ->
Lynata's headcanon wrote:For my playthrough (only did one so far), Shep chose Destroy - in her mind, it was the only way to make sure the Reapers would never be a threat again. Control might have enabled her to achieve the same result, yet there was that lingering suspicion that the merger could end up with her being altered by the Reapers instead of assuming complete control. In the meantime, Joker dodged Reaper fighters to move the Normandy closer to the extraction point, where the few survivors of the ground forces awaited pickup by shuttle. Given their fighting spirit and aggression, I don't think any of the krogans made it. Same as Vega, Ash or Javik, although I'll admit that I'm merely adding them to the bodycount because deaths make it feel more realistic, these three are the sacrificing types, and I don't care about them too much. I'd think Vega died providing covering fire for a squad of retreating Alliance Marines; that would fit him well. Cortez didn't survive the Hammer drop-off in my game, it was only later that I learned he can actually survive depending on an earlier dialogue option.
As the Crucible fired its beam, Normandy was already back in the air and approaching the Relay, together with a portion of those ships that had survived so far. In an eery replay of the Alliance's first retreat only months earlier, a portion of the fleet stayed behind to keep the Reapers busy and allow the others to escape. The turians in particular proved their honour once more as they insisted that their forces would provide the bulk of the sacrifice, whereas the Quarian Flotilla reluctantly pulled back first, intending to save as many of its civilian ships as possible. The Destiny Ascension remained at Earth as well, with Matriarch Lidanya adding the awesome power of its impressive main gun to the turian dreadnoughts. The Citadel flagship's kinetic barriers began to buckle under the onslaught, but just before the Normandy made the jump, it managed to cripple another Reaper by blasting through its vulnerable weapons port just as the enemy ship prepared to fire on the SR-2.
The Crucible's blast hit the Normandy in mid-transit, crippling half its electronic control systems and frying its AI. With all servers and backup blades being hit simultaneously, EDI simply ceased to exist. Thrown out of the Relay slipstream and stranded in a star system with no knowledge of their exact position, Joker confirmed the existence of a habitable planetoid in their vicinity. As FTL jumps without VI support were deemed too risky and the ship was already in a bad enough shape, it was decided to land on the planet and use it as a base until repairs could be completed. Controlling the ship's descent without a flight computer was a nigh-impossible feat, but Joker managed to pull it off and set down the SR-2 mostly unharmed. As shown in my game's cinematic, Joker, Garrus and Liara leave the ship, but other survivors like Traynor would follow them soon as well. The group begins to set up a basecamp at the foot of the ship and, realizing that they are cut off from the rest of the galaxy in terms of communication, prepare for a longer stay.
Over the course of the next couple hundred years (which is when the post-credits Stargazer scene takes place), this small community becomes an independent colony, first turning into a village, then a city-state, with remote outposts set up for resource gathering slowly growing into larger communes as well. Liara, having been pregnant from "embracing eternity" with Shepard, gave birth to twins, who in turn became the origin of a small asari subset of the otherwise human-dominated population. Guided by the wisdom of Matron-turned-Matriarch Liara, the people adopt the asari model of e-democracy and manage to largely avoid internal conflict. Even as the colonists grow apart and found further settlements, they remain united in their spirit. The mother of Shepard's kids manages to live for another few hundred years before dying in her sleep, a content smile on her lips.
Unfortunately, with Garrus and Tali being the only members of their respective species on this world, there are no turians and quarians around, although they have spent their final days as a pair of lovers. Both of them continue to be revered for their part in the legend of the Shepard.
After many generations of hardship and rebuilding, the scientists of this colony have come close to a breakthrough in drive technology that will finally present an evolution of traditional FTL engines, enabling travel to faraway worlds outside the local sector, whose barren planetoids are already being visited by small mining vessels searching for deposits of element zero. The colony's ultimate plan is the construction of a spaceship as large as the legendary Normandy, whose ancient wreck remains preserved in a temple. Estimated construction time is 20 years. On the local extranet, human and asari philosophers publicly debate the prospect of re-establishing contact with their distant genetical relatives, with historians and sociologists suggesting their theories of what may have become of them, or the possible difficulties renewed diplomatic contact might pose. A number of conservatives oppose the project, argueing that nobody knows what they might find out there and that it could put every human and asari on this world at risk.
This is where a new generation of adventurers and heroes steps up.
Of course, whether one likes the original ending or not is very much a matter of personal preferences, though I am under the impression that most gamers who complained wanted a traditional "Disney ending" with everyone surviving and living happily ever after blah blah. I can only say that I am relieved that BioWare's writing went into such a refreshingly different direction. Actually reminds me a bit of Game of Thrones, in retrospect.
Anyways ... I also had a ton of fun with ME3's multiplayer, clocking about 120 hours on it, most of them on what I call a proper Asari Commando (Adept with assault rifle) and a Human Infiltrator. And whilst I'm typing this, I actually feel an itch to give it another go. It's surprising how fun and captivating such a simple game can be, just because its parts including the visual design tie together in nigh-perfection.
It even inspired me to write a bit on a small Mass Effect conversion for the Dragon Age pen&paper RPG.
Can't wait to see where BioWare will take us in Mass Effect 4. I am also happy that it's not going to be about Shep, because him/her story is quite simply finished and I'd like to experience another perspective on the setting. The Mass Effect galaxy is filled to the brim with heroes and villains, and whilst none of them may be as big as Shep, they are certainly big enough to have amazing stories to tell. Personally, I'm hoping for the option to play as non-humans this time around, though!
motyak wrote:That'd explain it, I haven't got any of them yet.
Ohh. Be sure to get them - at least some of them. For ME2, Shadowbroker is quite simply a must-have, though Stolen Memory is a nice change of pace as well. For ME3, don't miss out on the Citadel DLC. All ze feels!
On a sidenote, ...
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![[Post New]](/s/i/i.gif) 2014/03/21 03:26:00
Subject: The Mass Effect 3 appreciation thread!
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Secret Force Behind the Rise of the Tau
USA
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I appreciate that the game could have been much worse. I'm a little disappointed it wasn't better.
Peace yall.
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![[Post New]](/s/i/i.gif) 2014/03/21 03:51:48
Subject: Re:The Mass Effect 3 appreciation thread!
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Hallowed Canoness
Ireland
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Oh! In terms of criticism from my side ...
... call me stuck in a bygone age, but I was missing both the Mako APC as well as various RPG elements such as the more detailed inventory and ammo system (which some complained was "clunky") or that you were actually able to manually holster/draw your gun(!).
That being said, this was already removed in ME2. Some call it streamlining, I call it dumbing down.
For what it's worth, the cinematic feeling/experience (which certainly was improved in the sequels, thanks to the advanced engine) more than made up for it. But I agree it could have been better, even if "better" seems to be very, very subjective.
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![[Post New]](/s/i/i.gif) 2014/03/21 12:15:54
Subject: The Mass Effect 3 appreciation thread!
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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I always made sure I found the eye targetter headpiece asap when ever playing with my characters, not a huge fan of helmets.
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2014/03/21 12:42:57
Subject: The Mass Effect 3 appreciation thread!
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Hulking Hunter-class Warmech
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Morathi's Darkest Sin wrote:I always made sure I found the eye targetter headpiece asap when ever playing with my characters, not a huge fan of helmets.
I did this as well!
I tended to play as infiltrator anyway, so the bonus to headshot damage was useful regardless.
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![[Post New]](/s/i/i.gif) 2014/03/21 13:40:17
Subject: The Mass Effect 3 appreciation thread!
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Fresh-Faced New User
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I wish I could appreciate it. I pre-ordered it, like I did ME2. And when it turned out that the Devs were wrong when they promised that you could access all the story content without playing any multiplayer, I informed Amazon that they had sold me a game that was not as advertised and got a refund.
I appreciate EA making a game that stuck to it's guns...but not for making a Mass Effect game that betrayed the core foundations of the series, and their customers. I enjoyed what I did play of it. I didn't find it to be as good as ME1 or 2, either story or play wise, and I'm a little sad that ME3 turned out to be such a disappointment.
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![[Post New]](/s/i/i.gif) 2014/03/21 14:00:22
Subject: The Mass Effect 3 appreciation thread!
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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kingbobb wrote:I wish I could appreciate it. I pre-ordered it, like I did ME2. And when it turned out that the Devs were wrong when they promised that you could access all the story content without playing any multiplayer, I informed Amazon that they had sold me a game that was not as advertised and got a refund.
I appreciate EA making a game that stuck to it's guns...but not for making a Mass Effect game that betrayed the core foundations of the series, and their customers. I enjoyed what I did play of it. I didn't find it to be as good as ME1 or 2, either story or play wise, and I'm a little sad that ME3 turned out to be such a disappointment.
What?
You could get all the story content without touching the multiplayer. All the MP did was make it so that your "Readiness rating" would go up--which the single player game would do as well.
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![[Post New]](/s/i/i.gif) 2014/03/21 15:01:19
Subject: The Mass Effect 3 appreciation thread!
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Hallowed Canoness
Ireland
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Morathi's Darkest Sin wrote:I always made sure I found the eye targetter headpiece asap when ever playing with my characters, not a huge fan of helmets.
Phht. Helmets.
I went the Space Marine route. Didn't even go for the targeter.
Otherwise, full N7 armour.
kingbobb wrote:betrayed the core foundations of the series
To me, this sounds more like a mistaken interpretation of what these core foundations are, or perhaps just unsuitable expectations.
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This message was edited 1 time. Last update was at 2014/03/21 15:01:34
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![[Post New]](/s/i/i.gif) 2014/03/21 15:19:25
Subject: The Mass Effect 3 appreciation thread!
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Fresh-Faced New User
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Kanluwen wrote:kingbobb wrote:I wish I could appreciate it. I pre-ordered it, like I did ME2. And when it turned out that the Devs were wrong when they promised that you could access all the story content without playing any multiplayer, I informed Amazon that they had sold me a game that was not as advertised and got a refund.
I appreciate EA making a game that stuck to it's guns...but not for making a Mass Effect game that betrayed the core foundations of the series, and their customers. I enjoyed what I did play of it. I didn't find it to be as good as ME1 or 2, either story or play wise, and I'm a little sad that ME3 turned out to be such a disappointment.
What?
You could get all the story content without touching the multiplayer. All the MP did was make it so that your "Readiness rating" would go up--which the single player game would do as well.
The devs promised pre-release that all endings...meaning all story content...were possible to achieve without playing a stitch of multiplayer. Within two weeks of release, players proved that it was impossible to attain a readiness rating high enough to access all ending content using only solo play. Devs continued to insist otherwise, even when the numbers were proven repeatedly that the solo-only player at release could not unlock all possible story endings.
Bioware did release an update some weeks later that reduced the Readiness threshold so that solo-only play could unlock all possible endings. By that time, I was tired of the lies and denial that Bioware and EA had issued.
Automatically Appended Next Post:
kingbobb wrote:betrayed the core foundations of the series
To me, this sounds more like a mistaken interpretation of what these core foundations are, or perhaps just unsuitable expectations.
To each their own. To me, the series was about teamwork and self-determination. About actions and choices determining the outcome. The devs touted how the game would be different for everyone, and that all our choices would matter.
Spoilers for those not having played through coming:
In the end, the game comes down to choosing a color, and getting an ending that for the most part, is the same regardless of which one you choose. The ending is different for exactly three different people, and reflected very few of the many choices a player would make over the course of three games. It was later revealed the ending was developed solely by the lead producers of the game, without the participation or review of the story writers, and leaves many long-time fans feeling like the game was ended because of budgetary and scheduling constraints rather then developing an ending that was appropriate to the series and the main story told across 60+ hours of gameplay. I'm happy that many people are able to enjoy the game for what it is, but I'm not one of them.
And if I have unrealistic expectations, it's because I have over 100+ hours of gameplay creating those expectations, and pre-release Dev. statements leading me to believe that they were trying to meet those expectations.
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This message was edited 1 time. Last update was at 2014/03/21 15:25:47
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![[Post New]](/s/i/i.gif) 2014/03/21 15:47:56
Subject: The Mass Effect 3 appreciation thread!
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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kingbobb wrote: Kanluwen wrote:kingbobb wrote:I wish I could appreciate it. I pre-ordered it, like I did ME2. And when it turned out that the Devs were wrong when they promised that you could access all the story content without playing any multiplayer, I informed Amazon that they had sold me a game that was not as advertised and got a refund.
I appreciate EA making a game that stuck to it's guns...but not for making a Mass Effect game that betrayed the core foundations of the series, and their customers. I enjoyed what I did play of it. I didn't find it to be as good as ME1 or 2, either story or play wise, and I'm a little sad that ME3 turned out to be such a disappointment.
What?
You could get all the story content without touching the multiplayer. All the MP did was make it so that your "Readiness rating" would go up--which the single player game would do as well.
The devs promised pre-release that all endings...meaning all story content...were possible to achieve without playing a stitch of multiplayer. Within two weeks of release, players proved that it was impossible to attain a readiness rating high enough to access all ending content using only solo play. Devs continued to insist otherwise, even when the numbers were proven repeatedly that the solo-only player at release could not unlock all possible story endings.
Bioware did release an update some weeks later that reduced the Readiness threshold so that solo-only play could unlock all possible endings. By that time, I was tired of the lies and denial that Bioware and EA had issued.
Right, they released an update because of a bug that was not present on the developer's side. That's why the devs were "continuing to insist otherwise". There were certain things from ME1+2 that when interacting with parts from ME3 would have affected your Readiness rating negatively instead of positively, like they were supposed to.
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![[Post New]](/s/i/i.gif) 2014/03/21 15:58:19
Subject: The Mass Effect 3 appreciation thread!
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Fresh-Faced New User
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Kanluwen wrote:Right, they released an update because of a bug that was not present on the developer's side. That's why the devs were "continuing to insist otherwise". There were certain things from ME1+2 that when interacting with parts from ME3 would have affected your Readiness rating negatively instead of positively, like they were supposed to.
From what I recall, players started new games without importing anything from ME or ME2, and still were unable to get a high enough readiness rating.
And if the bug was not present on the developer's side, does that mean it was the player's fault? Isn't it the developer's job to make sure their game is working the way they, the developer, intend it to work?
Accident or not, it sure looked like someone at EA had decided that the controversial multi-player component needed a boost, and decided to lower the readiness rating as a way to "encourage" using the multi-player platform. ME3 became a massive PR problem, and burned enough players that EA lost many customers not just from this franchise, but from their titles in general.
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![[Post New]](/s/i/i.gif) 2014/03/21 16:19:52
Subject: The Mass Effect 3 appreciation thread!
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Consigned to the Grim Darkness
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I seem to be one of the few people that didn't hate ME3's ending. Regardless, ME3 was one of the best games ever made, to me, certainly in the top ten RPGs of all time. We don't have enough real shooter-RPGs. Most shooter devs are pretty lazy.
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This message was edited 1 time. Last update was at 2014/03/21 16:21:26
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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