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Made in ca
Sneaky Striking Scorpion





An Igloo Deep North in Canada, eh?

Hey all,
I quite enjoy running deathstars, regardless of their ability to actually win a game. A unit just wreaking whatever it touches, especially in CC, is a lot of fun; more fun than winning I think. Thus, I'm wondering who/what is the best CC deathstar? In order to make the comparisons accurate, let's say the requirements are
-no more than 600 points per unit,
-you can assume that psychic buffs are successful/psykers get the powers they need, and
-the unit gets the charge

The underlying questions, then, are straightforward: why is the unit the best? How do they survive the slog over to get into CC? What makes them so potent in CC?

-----
As an example, a star I quite like is the harlequin+farseer star.

10x Harlequins, Shadowseer, 10x Kisses
Eldrad

The shadowseer gets veil to get the harlequins over to the fight, and Eldrad supports with Fortune, Doom, and Prescience. If I have the points, I'll even add a spiritseer for Runes of Battle to make it that much more powerful.

azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
 
   
Made in us
Longtime Dakkanaut




United States of America

So the whole star has to be under 600pts?

Beast star is good, 4 masters 20 kyhmeras and jetseer.

Though harlequins are good too.

11k+
4k
7k
3k 
   
Made in ca
Sneaky Striking Scorpion





An Igloo Deep North in Canada, eh?

600 points is ~the value that the harlestar is run at (though any deathstar can be run with more or less points) so I figure keeping the points similar will help me keep things on the same playing field.

azazel the cat wrote:The best way to play Warhammer 40k is with a pretty girl.
Both players should be using the least durable units possible, with the house rule that all players remove an article of clothing every time you lose a unit, and take a drink every time you kill one of your opponent's units.
I have no idea which army will be triumphant, but I can assure you that everyone wins.
Kain wrote:The best counter to an Eldar Farseer with malefic is smashing them upside the head with their codex opened to any page detailing the Eldar's relationship with Chaos.
 
   
Made in us
Executing Exarch





The Twilight Zone

Most of the deathstars are going to be throwing out invisibility in this edition. It simply prevents other units from even having a chance at killing you. Your harliestar is only coming in at ~450, leaving you points for another farseer, or possibly a spiritseer. Another option would be taking the baron with DE allies.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Longtime Dakkanaut




United States of America

I would actually throw in fugan, the baron doesn't do much for you other then a 2++ while fugan will take out tanks letting you assault the juicy targets inside.

11k+
4k
7k
3k 
   
Made in us
Sybarite Swinging an Agonizer






Thunder Hammer + Storm Shield Terminators with Invisibility cast on them.

This does to ...well every other unit in the game what a combine harvester does to a chicken; grinds them up so fine you could inhale the afterwards.


Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Angron, 10 red butchers, invisibility liby, win.
   
Made in us
Trustworthy Shas'vre






Any Deathstar that actually reaches combat...

IMO, it doesn't have to be the killiest, it either needs to soak and survive enemy firepower, or be mobile enough to catch the enemy.

I'd have to pick a reasonable sized SeerStar or ScreamerStar.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Autarch, mantle, jet bike, power maul 130
farseer, jet bike 115 (x2)
autarch, jetbike, power maul 100 (x2)

40 points for upgrades. go for prescience and misfortune with the farseers, and if got, go for hammer hand. Can make a nasty and fun unit

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in ca
Regular Dakkanaut





Deathwing knights+librarian(pfg)+deathwing landraider

Or 10 DWK in Spartan assault tank probably closer to 700pts

This message was edited 1 time. Last update was at 2014/06/07 01:30:40


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

kingleir wrote:
Deathwing knights+librarian(pfg)+deathwing landraider

Or 10 DWK in Spartan assault tank probably closer to 700pts


Pre heresy dark angels need to hurry the @#+%* up
   
Made in us
Haemonculi Flesh Apprentice






4 Thunderwolf lords + allied white scar bike CM for hit and run and Tiggy for invisibility attached to some fenresian wolves.

   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

this is more than 600 points, but i love it:

hok, wrath, axe, juggernaut, greater ether blade
hok, axe of khorne, juggernaut, greater etherblade x3
20 flesh hounds

be'lakor throwing invis on them.

5000+ 
   
Made in us
Average Orc Boy




Oregon IL

a big red wagon wiv a deffrolla, filled wiv ded 'ard nobz in 'eavy armor, sportin' power klawz and a waaagh! banner, accompanied by a painboy, and maybe a warboss...
   
Made in us
Longtime Dakkanaut




Indiana

50 Conscripts, Xenos Inquisitor with both grenades that is level 1 for misfortune(dat rending against wraith knights), 2 priests for re-roll hits as well as armor and wounds.

150 for conscripts
Xenos is about 85
2 priests is 50
Level 3 grey knight with hammerhand,sanctuary and 4+ invul for unit. 200 or so

About 500 points of "cant touch this"

This message was edited 1 time. Last update was at 2014/06/07 05:10:36


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Add a Hereticus Inquisitor with Null Rod.

They are now psyker-immune.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Longtime Dakkanaut




Indiana

 obsidiankatana wrote:
Add a Hereticus Inquisitor with Null Rod.

They are now psyker-immune.


True but then I would have to give up hammerhand, sanctuary, and the 4+ invul. I think conscripts with a 3+ re-rollable invul save is better than worrying about being casted on at effective strength 6(+2 str from hammer, -1 from rad grenades). Actually make that a 4+ re-rollable and give them invis instead of sanctuary

Still, 100 attacks re-rolling hits and wounding on twos against most targets with rending. Not gonna lie, looks pretty legit and TOTALLY legal in a one combined arms, one allied detachment

This message was edited 3 times. Last update was at 2014/06/07 05:20:07


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 Leth wrote:
 obsidiankatana wrote:
Add a Hereticus Inquisitor with Null Rod.

They are now psyker-immune.


True but then I would have to give up hammerhand, sanctuary, and the 4+ invul. I think conscripts with a 3+ re-rollable invul save is better than worrying about being casted on at effective strength 6(+2 str from hammer, -1 from rad grenades). Actually make that a 4+ re-rollable and give them invis instead of sanctuary

Still, 100 attacks re-rolling hits and wounding on twos against most targets with rending. Not gonna lie, looks pretty legit and TOTALLY legal in a one combined arms, one allied detachment


Do tell, when Inquisitorial Detachments allow you to literally just take an inquisitor. And max at two.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Wing Commander





The Burble

Big stack of death company with Lemartes is still pretty mean. 10 black knights with an allied iron hands chapter master with shield and night shroud hanging around us tough.

Not really a death star but I like Karandras in scorpions for the double claw or in a pile of wraithblades. That claw of his just murders things.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Longtime Dakkanaut




Indiana

 obsidiankatana wrote:
 Leth wrote:
 obsidiankatana wrote:
Add a Hereticus Inquisitor with Null Rod.

They are now psyker-immune.


True but then I would have to give up hammerhand, sanctuary, and the 4+ invul. I think conscripts with a 3+ re-rollable invul save is better than worrying about being casted on at effective strength 6(+2 str from hammer, -1 from rad grenades). Actually make that a 4+ re-rollable and give them invis instead of sanctuary

Still, 100 attacks re-rolling hits and wounding on twos against most targets with rending. Not gonna lie, looks pretty legit and TOTALLY legal in a one combined arms, one allied detachment


Do tell, when Inquisitorial Detachments allow you to literally just take an inquisitor. And max at two.


GK, primary.......
1x Xenos, check
1x GK librarian check
Allied IG
2x priest check
1x conscript squad, check

This message was edited 1 time. Last update was at 2014/06/07 06:18:27


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 Leth wrote:

GK, primary.......
1x Xenos, check
1x GK librarian check
Allied IG
2x priest check
1x conscript squad, check


Take Inquisitorial detachment as well. Not allied, not Combined Arms, does not require Unbound. The digital Codex: Inquisition allows for an Inquisitorial Detachment of 1-2 Inquisitors, 0-3 Henchment Squads.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in jp
Proud Triarch Praetorian





Ooh, ooh, ooh! I know a good one!
 xlEternitylx wrote:
-no more than 600 points per unit,
... aww, never mind.
*puts away Necron Royal Court Disco Inferno*

 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

10 TH/SS Terminators with a Level 2 TDA Librarian with a Force Axe/SS rolling on Telepathy. Make them Iron Hands for the 6+++.

575pts. Add Digital Weapons/Melta Bombs to Librarian at will.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Longtime Dakkanaut




Indiana

 skoffs wrote:
Ooh, ooh, ooh! I know a good one!
 xlEternitylx wrote:
-no more than 600 points per unit,
... aww, never mind.
*puts away Necron Royal Court Disco Inferno*


Yea I was sad because I wanted to bring out the Death company hammer squad of death.

30 death company, all with jump packs and double hammers.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in fi
Focused Fire Warrior




Helsinki

 Leth wrote:
 skoffs wrote:
Ooh, ooh, ooh! I know a good one!
 xlEternitylx wrote:
-no more than 600 points per unit,
... aww, never mind.
*puts away Necron Royal Court Disco Inferno*


Yea I was sad because I wanted to bring out the Death company hammer squad of death.

30 death company, all with jump packs and double hammers.


What's 3000 points in a single unit these days when gw tries to raise the point levels with every edition?

My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k 
   
Made in us
Longtime Dakkanaut




Indiana

 Dantioch wrote:
 Leth wrote:
 skoffs wrote:
Ooh, ooh, ooh! I know a good one!
 xlEternitylx wrote:
-no more than 600 points per unit,
... aww, never mind.
*puts away Necron Royal Court Disco Inferno*


Yea I was sad because I wanted to bring out the Death company hammer squad of death.

30 death company, all with jump packs and double hammers.


What's 3000 points in a single unit these days when gw tries to raise the point levels with every edition?


When has GW ever raised the points levels? All they do is decrease the costs of things, in effect they do the opposite unless you want to use more toys.

In reality it is tournaments who set the points levels.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in fi
Focused Fire Warrior




Helsinki

Not points limits per say, but by introducing larger units, bigger monstrous creatures and stuff like escalation and double force org you pretty much want to play bigger games to take advantage of the stuff in you codices.

My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k 
   
Made in gb
Discriminating Deathmark Assassin






I think a D Lord with MSS, semp weave, an overlord with MSS, weave, orb and scythe, two lords with MSS, weave, scythes and two lords with MSS, weave and void blades (exactly 600pts) is good against most smaller number deathstars (not any kind of blobs, obvs - but 6 MSS is pretty brutal...
   
Made in ca
Monstrously Massive Big Mutant





Canada

Kharn and a Crimson Slaughter Lord with Daemonheart and the Blade, accompanied by 4 Chaos Khorne Terminators in a Land Raider with a Dirge Caster so you cant even fight back as they get out and charge your face. Then, if that's not evil enough, Force their Fear Check because your lord is a Daemon. Womp Womp. Welcome to WS 1 kiddies.

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in ca
Lurking Gaunt




The Balor System

Swarmlord with 3 guard, prime with boneswords and scything talons. if swarmy gets catalyst and paroxysm they're pretty hard to kill and they wreck in CC

This message was edited 2 times. Last update was at 2014/06/07 21:27:56


1750pts

What I like eating
 
   
 
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