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Made in us
Dakka Veteran




What is the best load out on these my my opponents are tau orks and sm i was thinks of doing scatter laser and bl our i like to use them to out flank and cause some trouble for my opponent.
   
Made in gb
Jealous that Horus is Warmaster





Try to either just use bright lances on them or just scatter lasers on them. Remember eldar units are supposed to be very good at one specific thing, and you can easily use another unit to compensate for the war walkers weaknesses
   
Made in us
Dakka Veteran




Are any of the other options any good
   
Made in at
Slashing Veteran Sword Bretheren






scatter laser and bright lance combo: makes the BL twin-linked and you still have a decent weapon for anti-infantry and one that can also help bring down light vehicles via HP removal compared to the single shot BL that is better suited to bring down heavy armor

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Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Different weapons don't work well together.
I'd opt for dual scatterlasers. More bang for the bucks.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Made in us
Dakka Veteran




Why don't different weaponry work good together it seems like the point of war walkers
   
Made in at
Slashing Veteran Sword Bretheren






 wuestenfux wrote:
Different weapons don't work well together.
I'd opt for dual scatterlasers. More bang for the bucks.


If it werent for the laserlock you'd have a point.

Flexibility offered by different weapons is usually accompanied by effectiveness in both areas cut by half, which is why people prefer to focus on one task and have other army units take care of the rest. But in the case of the laserlock, the effectivity of the BL isnt cut by half more like just a quarter compared to taking 2 BLs, while you nevertheless get offered half the anti-light infantry firepower of the SL.

This message was edited 1 time. Last update was at 2015/01/03 12:20:08


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Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Laser lock is an option but not the best one.
It dilutes the shooting capabilities.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Furious Fire Dragon





There are only 4 loadouts worth considering:

1) Dual Scatter Lasers: Advantage-Highest volume of S6 shots. Disadvantage-Laserlock not utilized. This was most popular (and effective) in 6th with Guide/Prescience Far Seers and because a '6' on the pen chart still blew things up. In 7th, they remain very effective against infantry and effective against light/medium vehicles (AV10-11).

2) Scatter/Lance: Advantage/Disadvantage-Mixed use anti-armor and anti-infantry. Can't recommend this one as it doesn't do a *great* job in either role. On the other hand, if your list has everything covered, this loadout can provide redundancy.

3) Dual Lance: Advantage-Effective against AV13+. Disadvantage-Once the enemy armor is gone, they're not much good at anything else. The only time to bring this is when you're not bringing S10 (Wraith Knights), but when is that?

4) Scatter/Star: Advantage-Brings AP2 to the table on a non-shuriken based platform (which, to me, means my Dire Avengers get to safely pick their noses while sitting in a Wave Serpent). Disadvantage-Isn't dual Scatter Lasers. Maybe I'm the only one that plays War Walkers this way (/shrug). I have several 'Nid players in my area, and I've found that Scatter/Star is effective at getting wounds to stick on big gribblies (where 'big gribbly' = T5 or T6 with a 3+ save and FNP). It also helps make Power Armor go away.

   
Made in at
Slashing Veteran Sword Bretheren






There's also dual Shuriken for cheapo Warwalkers and dual Star to lay the hurt on GK lists but anything MEQ will cry

This message was edited 1 time. Last update was at 2015/01/03 21:32:32


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Depending on the other anti tank units in your list its either

Scatter/Scatter for anti infantry
or
Scatter/Lance for a mix up.

5000+ pts. Eldar 2500pts
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Made in us
Dakka Veteran




I plan on running 3 of them together so i think scatter lance because that. will help me with deal with marines tau and orks. just wish eldar had a good way to hurt riptides as there harder to kill then my wrigthnight
   
Made in at
Slashing Veteran Sword Bretheren






zilka86 wrote:
I plan on running 3 of them together so i think scatter lance because that. will help me with deal with marines tau and orks. just wish eldar had a good way to hurt riptides as there harder to kill then my wrigthnight


3 Warwalkers with 6 BLs should do the trick.

Even with Nova Shield on you're putting at least 1 wound on it per turn that way, and the amount of BLs present will force it to keep using the Nova reactor, so for every 3 wounds you put on it it puts one on itself = 4.

Ofc, Firedragons or Wraithguard in Wave Serpents can finish it off pretty easily.

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in ca
Deadly Dire Avenger




Canada

dual bright lances are awesome against Tau. Ignores their armor and can ID important targets. Guide for maximum effectiveness. Good chances of exploding their tanks but most players will auto jink when you target them.

dual SL against orks, no question. Volume of fire is insane

dual starcannons against marines works wonders as well.

I like to specialize my walkers, they almost always remove one unit a turn that way.
   
Made in us
Dakka Veteran




So ineed 9 walkers 3 for fighting tau one for orks and one for marines maybe all just get something else maybe a nother wrightknight
   
Made in us
Furious Fire Dragon





Magnets.
   
Made in us
Dakka Veteran




O have no idea how to do magnets and it seems like i be super hard to do
   
Made in us
Swift Swooping Hawk





Massachusetts

zilka86 wrote:
O have no idea how to do magnets and it seems like i be super hard to do


It's super easy and worth the time invested.

As for the OP, I was an adamant Dual Scatter Laser fan for years, and then swapped to Dual Bright Lances about 6 months ago. Now I find myself running them as Scatter Laser/Bright Lance platforms. I think they function excellent in all of these roles, but it severely depends on how they are needed to function in your list.

How do you see them functioning in your list?

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Made in us
Furious Fire Dragon





zilka86 wrote:
O have no idea how to do magnets and it seems like i be super hard to do


Youtube should have decent magnetizing vids. I'm sure there are plenty of modeling blogs that have tutorials.

If you do, I recommend you get N52 rated magnets; they're of a generally higher quality. I get mine from kjmagnetics.com for example, but you can get them from a lot of different places.
   
Made in at
Slashing Veteran Sword Bretheren






Get your magnets from China via ebay.

I use magnets that are 2mm in diameter and got like 250 of those suckers for 8 bucks and free shipping. Of course, it took a month to arrive via China post.

The only other thing you need is a Citadel hobby drill (you drill holes into your miniatures simply by rotating the drill with your hand/fingers while keeping the drill tip pressed against the plastic of the mini) and a set of additional drill sizes you can get in any hardware store as the citadel hobby drill doesnt come with a 2mm diameter tip

After you've got those things all you need to do is drill holes, put some superglue in, slide the magnet stack in and seperate the last magnet from the rest so it sticks in, and then drill a hole in the other part you want to magnetize, make sure the polarity matches, and then glue the other magnet in there and voila

This message was edited 4 times. Last update was at 2015/01/05 16:56:49


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Omnipotent Necron Overlord






Two str 8 ap 2 shots are useful over the course of the entire game. BL BL is the best.

This message was edited 1 time. Last update was at 2015/01/05 17:18:02


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Made in us
Xeno-Hating Inquisitorial Excruciator





NJ, USA

I run a squad of three with dual brightlances. I have never once regretted my choice.

For the greater glory of the Zoat Empire!


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







The issue with Scatter Laser/Bright Lance is that if it's worth shooting the Bright Lance at it's not usually worth shooting the Scatter Laser at, so you've invested the extra gun slot in a reroll for the Bright Lance. At War Walker BS two Bright Lances are worth about half again as much as a single Bright Lance with a reroll in hits inflicted, probably more once we factor in the odds of one-shotting a vehicle.

It's pretty much always better to run War Walkers with two of the same gun.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Virginia

Another issue with Scatter Laser/Bright Lance is that even if the laser lock gets you a re-roll, at best you only get one hit. With two lances you have a built in re-roll in a way, BUT have the added benefit of having the possibility of getting two hits with the lance. So, by having two lances you double your chances of getting two rolls on the vehicle damage chart.

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Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

I use 1.5mm and 3mm diamater magnets.
The 1.5s are strong enough to hold plastic arms and guns on a model which has 3mm fitted in the shoulders.
There is a load of info on here about how to do it. All you need is a pair of pin-vise with drill bits the same size as the magnets, and some glue.
Just build the first one, and use it as a template. Pop a magnet on the model, and press the part onto it. It's difficult to get it wrong doing that.

This message was edited 3 times. Last update was at 2015/01/06 15:47:00


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Made in hr
Screaming Shining Spear






Scatter/Scatter x3. They never fail to make their points back and then some. Simply because 24 S6 shots is good against any possible army except AV13/14 spam, which aren't that common and aren't that good (Necrons is the exception here). BL/BL is golden in such situations, but my list has plenty of AT elsewhere so I opt for dual Scatters. If you don't have or don't want to play a WK, Hawks or Dragons, dual BL is a better, if much less versatile choice.

That said, I do believe WWs as your primary AT platforms isn't as good as some others, because if all I had on the table is AV13/14, guess what my sole targets for the first 2 turns will be? And if focused, they'll go down ridiculously easy. If, on the other hand, I had my AT on a T8 6W platform, that's also deadly in CC, my opponent would have to spend a lot more resources to nullify it, leaving my WWs breathing room essential to their survival.
   
Made in us
Tunneling Trygon






As someone that just started magnetizing... Six days ago? It is the easiest thing in the world once you get a system down. Just like building models normally. Nothing to worry about on that front.
   
Made in us
Veteran Knight Baron in a Crusader






At my desk

If you're facing hoard orks, take 2 with scatter lasers and 1 with missiles, the small blasts will cover infantry and vehicles (for tougher armies).

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Made in us
Dakka Veteran




Is it really that hard to build a tac unit with eldar seems ever units has one role they can only do. i been a long time sm player so to me units should serve multiple roles
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

The path of the warrior that Eldar follow serves a single role at a time.
It is the aspect of Khaine that the aspect temple venerates that the unit fulfills the role of.
So, tactical squads are totally the wrong way to look at aspect warriors.

Synergy is a huge thing with Eldar armies. Each unit performs part of the fight, with each other unit backing them up in their own way.

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IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
 
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