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![[Post New]](/s/i/i.gif) 2015/01/16 23:04:57
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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Hi,
So I've been creating many variations of this list, and this is my current one.
Any feedback would be greatly appreciated.
Baal Strikeforce Detachment
LoW
Commander Dante
220
HQ
Sanguinary Priest
Angels wing, valours edge
105
Elites
Sanguinary Guard
5 man
Chapter Banner, Power Fist, Infernus Pistol
-205
Death Company
10man
Jump Pack, 2 Power Weapons, Power Fist
-285
Furioso Dreadnought
Frag Cannon, Magna Grapple and Heavy Flamer
-140
Troops
2x Tactical Squad
5man
Plasma gun, sergeant with Combi-Plasma
-190
In Razorbacks
Las/ Plas
-170
2xScout Squad
5man
Camo Cloaks, Sniper Rifles (x4), Heavy Bolter with Hellfire shells
164
Heavy Support
2x Stormravens
Assault Cannon, Multi Melta
-400
Predator
Overcharged Engines, Lascnnon Sponsons, Twin Linked Lascannon
-150
This is slightly over at 2029 points.
What do you think I could add to this? I've been thinking of many things.
Thanks
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![[Post New]](/s/i/i.gif) 2015/01/17 01:34:12
Subject: [2000] - Blood Angels - Competitive
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Trigger-Happy Baal Predator Pilot
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well shoot man, if you're over 2000 it's more like what can you take out
I'd drop the overcharged engine and twin linked lascannon from the predator, other than that I think this looks like a pretty solid list
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![[Post New]](/s/i/i.gif) 2015/01/17 04:31:24
Subject: [2000] - Blood Angels - Competitive
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Fixture of Dakka
Chicago, Illinois
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I think your not getting the actual potential out of the Blood Angels army if you're not making use of the Formations. Specifically the 800 point one that gives you 400 points of free stuff.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/01/17 05:48:15
Subject: [2000] - Blood Angels - Competitive
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Shunting Grey Knight Interceptor
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It can be more than 400 points. Power fists are 25x20=500+100combis=600.
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![[Post New]](/s/i/i.gif) 2015/01/17 10:55:48
Subject: [2000] - Blood Angels - Competitive
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Trigger-Happy Baal Predator Pilot
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No dude, they can't take power fists, just power weapons or a single lightning claw. I haven't tried that formation yet, I'm actually just finishing up the models for it. You need 30 pretty specialized dudes that you might have not owned, so its kind of an undertaking to field it. Even then, it has it's drawbacks. Deep striking vanguards can easily open them up to a lot of enemy fire before they can charge, and you really only have two things that can damage bigmen, the storm raven and a single volley of melts shots from the sternies. That's not much for the 880 points this formation costs. I could see this formation crumbling against knights and wraitords / knights, since the highest strength attack your vanguards will have is S7 on the charge with a power maul.
Also this dude is making a competitive list, so who knows, maybe formations aren't allowed. Anyway, it seems good and fun, but far from a must-take.
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![[Post New]](/s/i/i.gif) 2015/01/17 11:31:35
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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Thanks for the feedback.
I havnt played since 5th edition (I only played 3 start up games)
My plan is to play quite a few friendly games first.
I want my list to be competitive so that it can give me the option to enter some tournaments if I want (unsure yet).
What formation are you talking about?
And I would much prefer to drop something much less substantial such as a power fist to save those points, can I ask why you would suggest removing the lascannon?
Thanks alot for the feedback. Automatically Appended Next Post: Can you guys see any obvious flaws to this list?
I think the fact that I will only have the 2 razorbacks (with tacs in), 2 scout squads and a pred could be an issue until the rest of my army comes in from reserve. Automatically Appended Next Post: Another question, what do you think is the best way to use a stormraven and what to transport in it?
Thanks
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This message was edited 3 times. Last update was at 2015/01/17 16:21:10
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![[Post New]](/s/i/i.gif) 2015/01/17 17:47:22
Subject: Re:[2000] - Blood Angels - Competitive
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Trigger-Happy Baal Predator Pilot
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It's a formation in shield of baal: externimatus. You take 2 ten man vanguard squads and 1 ten man sternguard squad, put the sternies in a stormraven, and they all come in together with one single reserve roll. Oh, and every vanguard veteran gets a free power weapon or single lightning claw, and every sternie gets a free combi-weapon. This has a lot of people freaking out because: 400 pts of free wargear! But the downsides are, you have to deep strike the vanguards, which isn't really the best way to deploy them (unless you're using shooty jump pack guys, I think they're much better off running up the field behind apcs and making as much use of cover and LOS blocking terrain as possible), and they're a formation, so they won't benefit from the +1 I on the charge that everyone in your Baal Strike Force gets, which is a huge disadvantage for the vannies, because +1I with power weapons? Ohhhh man, and also the whole mess is 860pts and doesn't count towards your force org chart, so it can be hard to work in at smaller point values. Playing a 1500 point game, use that, add a librarian, two scout sniper squads, and a dreadnought, and now you have a piddly 350 points to play around with. So there's upsides and downsides to it. I just spent the week building this formation, mostly because of the cool modeling opportunities it gives. 20 free power weapons gives you the option to use stuff you'd never otherwise. Both of my vanguard squads are getting 4 power swords, 1 lightning claw, 1 power lance, 2 power axes, and 2 power mauls. The lances and mauls are something I'd never 'pay' for. Also having every marine carrying a power weapon just looks so boss. Can't wait to start using them, but they're not going to be in every list I make. Anyway, as for your list I suggested dropping the lascannon and the engines off the predator because that saves you 35 points. Now you're at 1994 points, so you can give someone a melta bomb or stick a storm bolter on your pred and you're at 1999 and totally good to go. Invsible power fists are one of the best advantages the blood angels have, since it's so easy to stick them on death company and sanguinary guard and now noooo one can challenge them! They literally work well against every non-flying target, even knights. There aren't many units you can say that about. Your twin linked lascannon on the other hand, the thing about 7th ed, if you haven't played much of it yet, is the best way to kill vehicles is to glance them to death. So two shots at S7 is actually better than one shot at S9 in a lot of circumstances. It's better against light vehicles and light infantry, so if you need to save 25 points, I think that's a better switch to make than dropping a fist or a marine because you're not actually losing anything, you're just adjusting what your tank is good against. Another thing that I just noticed, is you're not really using your storm ravens to transport anything, are you? I feel like that's sort of a waste of their capabilities. You're paying points for a transport capacity, so use it! Stick your tacticals in there, give em meltas instead of plasmas, and use the 170pts you save on the razorbacks to stick in more death company and sanguinary guards, or a dreadnought of some sort. Automatically Appended Next Post: Also the angel's wing on your sanguinary priest is probably a waste of 10 points. If Dante is your warlord (assuming he is), you already have descent of angels, so do you really need to re-roll your scatter if you're only scattering d6"?
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This message was edited 2 times. Last update was at 2015/01/17 17:52:10
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![[Post New]](/s/i/i.gif) 2015/01/17 18:31:57
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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Wow, thanks for the really detailed reply!
I had heard about that formation but I think I will stick with the baal strikeforce for as the +1 strength and initiative looks awesome!
My thought process on the angels wing is that it allows me to re-roll reserve rolls (as well as essentially doubling up on what Dante provides)
I guess it makes sense to switch the lascannon for an autocannon and I completely agree with you on the stormraven transporting nothing (besides from the fragioso), thats why I asked for suggestions on what to transport in it
I was told by quite a few people on this forum that tacticals in a stormraven is a waste, what is your opinon? And what do you think I should transport in them?
Thanks!
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This message was edited 1 time. Last update was at 2015/01/17 18:36:47
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![[Post New]](/s/i/i.gif) 2015/01/17 19:08:38
Subject: [2000] - Blood Angels - Competitive
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Trigger-Happy Baal Predator Pilot
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Hey, my pleasure!
Love discussing Blood Angel tactics. The new codex has been a lot to take in for me, since I've been playing for the last four years with only like, 10% of the codex viable, and now all of a sudden 90% of the codex is viable, so it's been a huge shift in my play style.
Yeah, transporting tacticals in them is less than ideal, but it's called troop tax for a reason, ya know? having them 'deep strike' off the storm ravens to melta or flame something isn't terrible, but no, I don't think it's the best use of tacticals, or the storm ravens.
I was just trying to give you advice on how to tweak your list to improve your list without massively changing it, ya know?
I hate whenever I post a list and I get a response that's like CHANGE LITERALLY EVERYTHING, which is worthless advice because, 1, I probably had a strategy planned for that list and 2, I don't own every model in existence so I probably don't have all the nonsense you're suggesting
like if you say "swap weapon A for weapon B on the dreadnought", that's doable
if you say "drop the dreadnoughts and add in 12 rapier weapon batteries" my response will be, uhhh no
Personally, I think the best Blood Angel troops are:
Cassor the damned: if you're going armor spam this is a given
scout sniper squad w/ camo: they probably won't kill back their point cost, but your opponent probably won't kill them and they can hold points on your side of the board
triple flamer tacticals in a rhino: great, but only against infantry
plasma or melta tacticals in a las/plas razorback: your list has these! I think they're good, I just hate seeing empty storm ravens
melee scouts: only if you want a cheap escort for a footslogging HQ in a transport, like Mephiston
Best transport options for the storm ravens, imho are as follows:
the sternies from that crazy formation with the free combis, maybe with a librarian or meph
thunder hammer storm shield termies, maybe with captain karl
melee scouts, maybe with meph
so yeah, if you think you can tweak your list to make the troop options I listed overlap with the transport options I listed without going over your 2k, go nuts man, but it looks like you're on the right track to making a pretty solid army without too much tweaking
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![[Post New]](/s/i/i.gif) 2015/01/17 19:35:45
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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Thanks man, I really appreciate you taking your time helping me!
I was considering adding th/ss termies.
I agree with what you said about people asking you to take out stuff that you had, but luckily that isnt a problem for me as most of my old stuff was either thrown away (broken or mouldy from being in the shed) or lost.
All I can find at the moment is my stormraven (unpainted with broken weapons :(, should be easy to fix though) and I should have a box somewhere with most of the characters, sanguinary guard and death company, but I cant find them.
Would you recommend taking anything out in order to add something into the raven, or do you think that would break synergy?
Automatically Appended Next Post: Something that was pointed out to me about the scouts (I wasnt keen on them originally) was that I could fly them to an objective at the end of the game quickly, but I would like something that can make better use of the stormraven.
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This message was edited 1 time. Last update was at 2015/01/17 19:37:10
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![[Post New]](/s/i/i.gif) 2015/01/17 19:51:39
Subject: [2000] - Blood Angels - Competitive
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Ancient Ultramarine Venerable Dreadnought
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something cool: my death company is 5 man and worth 285 points. yours is 10 man and worth 285 points. how can this be????
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/01/17 19:54:36
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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Are you going by 5th edition by any chance?
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![[Post New]](/s/i/i.gif) 2015/01/17 19:57:05
Subject: [2000] - Blood Angels - Competitive
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Trigger-Happy Baal Predator Pilot
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KaptinBadrukk wrote:something cool: my death company is 5 man and worth 285 points. yours is 10 man and worth 285 points. how can this be????
Badrukk, I saw your post about the 5th edition list. I feel like you're using the old codex based on that point value. Death Company with jump packs got a massive point reduction (35 -> 23) in the new dex. Also don't give every single death company a fancy weapon. They're going to take some casualties before they get into hand to hand, so you want some guys armed with just bolt pistols you can pull. Remember, the main advantage of death company is that they can't be challenged, so their power fists are almost impossible to target, which makes them very survivable. 8 death company with two power fists is way better than five death company with five power fists. Automatically Appended Next Post: InsTincT_OP wrote:
Automatically Appended Next Post:
Something that was pointed out to me about the scouts (I wasnt keen on them originally) was that I could fly them to an objective at the end of the game quickly, but I would like something that can make better use of the stormraven.
The scouts can charge out of the storm raven (if you drop to hover mode). A ten man squad will hit with 30 S5 I5 attacks (not counting the pistol shots). That's pretty beastly no matter what you're targeting, and only 110 pts! Shoot, even five scouts will probably kill a tank on a charge (assuming it has back armor 10). Imagine how pissed your opponent would be if 55 pts worth of scouts killed one of his precious wave serpents?
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This message was edited 1 time. Last update was at 2015/01/17 20:02:17
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![[Post New]](/s/i/i.gif) 2015/01/17 20:07:57
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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That sounds like a great idea, although I would like to use my scouts as home objective sitters.
Do you think that tactical squads are better in msu and razorbacks or 10man in rhinos?
And do you think I should remove something to be able to transport something in the stormraven? I'm still torn as to what I want to transport.
Automatically Appended Next Post: I know that I want to use the dread maybe.
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This message was edited 1 time. Last update was at 2015/01/17 20:08:34
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![[Post New]](/s/i/i.gif) 2015/01/17 20:10:46
Subject: [2000] - Blood Angels - Competitive
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Ancient Ultramarine Venerable Dreadnought
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Walnuts wrote: KaptinBadrukk wrote:something cool: my death company is 5 man and worth 285 points. yours is 10 man and worth 285 points. how can this be????
Badrukk, I saw your post about the 5th edition list. I feel like you're using the old codex based on that point value. Death Company with jump packs got a massive point reduction (35 -> 23) in the new dex. Also don't give every single death company a fancy weapon. They're going to take some casualties before they get into hand to hand, so you want some guys armed with just bolt pistols you can pull. Remember, the main advantage of death company is that they can't be challenged, so their power fists are almost impossible to target, which makes them very survivable. 8 death company with two power fists is way better than five death company with five power fists.
Automatically Appended Next Post:
InsTincT_OP wrote:
Automatically Appended Next Post:
Something that was pointed out to me about the scouts (I wasnt keen on them originally) was that I could fly them to an objective at the end of the game quickly, but I would like something that can make better use of the stormraven.
The scouts can charge out of the storm raven (if you drop to hover mode). A ten man squad will hit with 30 S5 I5 attacks (not counting the pistol shots). That's pretty beastly no matter what you're targeting, and only 110 pts! Shoot, even five scouts will probably kill a tank on a charge (assuming it has back armor 10). Imagine how pissed your opponent would be if 55 pts worth of scouts killed one of his precious wave serpents?
ok. thanks for the tip.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/01/17 20:23:13
Subject: [2000] - Blood Angels - Competitive
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Trigger-Happy Baal Predator Pilot
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InsTincT_OP wrote:That sounds like a great idea, although I would like to use my scouts as home objective sitters.
Do you think that tactical squads are better in msu and razorbacks or 10man in rhinos?
And do you think I should remove something to be able to transport something in the stormraven? I'm still torn as to what I want to transport.
Automatically Appended Next Post:
I know that I want to use the dread maybe.
I love the ten man 3 flamers in rhino, but as I stated before, it's only good vs. light / medium infantry, so it's a bit of a one trick pony.
The 5 man assault squad in a heavy bolter razorback w/ sergeant w/ plasma pistol and one guy with melta was a staple of mine with the last dex. That cost 145 pts.
Now, a 5 man tactical squad with the same loadout in a las/ plas razorback is 185.
So you have more firepower, but at 40 extra points and less melee attacks. I still think this is a decent option
One is better at cracking heavy stuff, one is better at cracking light stuff. Maybe one of each in a list will work alright for you.
And shoot, I don't know what the meta is like in your area, but I don't see much air around my parts, so I personally wouldn't need more than one storm raven. If you're struggling for things to stick in them, maybe drop one, and use the spare points to load up the other with dudes and maybe add a tank to replace the other. As long as you have three units on your side of the board to hold points, I think you're solid.
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![[Post New]](/s/i/i.gif) 2015/01/17 20:28:48
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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Thanks for the reply.
I have never played any proper games even in 5th (they were start up games to let my friend and I take on two other people whilst learning the rules as we go), so I have no idea what they will be running, hence why I like to try and make a TAC list.
I guess I could take one squad with plasma and one with melta? I really like the heavy weapons, would you mind explaining how the shooting out of the fire points works?
And I'm stuggling to think of what I could carry in the ravens.
Do you think my list could do with more bodies or is it ok?
Thanks again
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![[Post New]](/s/i/i.gif) 2015/01/18 00:10:25
Subject: [2000] - Blood Angels - Competitive
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Agile Revenant Titan
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I believe that power weapons are not great on death company. Their sheer number of attacks can take care of the same things that ap3 or 2 could take care of. The power fists are good though.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2015/01/18 00:21:42
Subject: [2000] - Blood Angels - Competitive
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Stubborn Dark Angels Veteran Sergeant
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ninjafiredragon wrote:I believe that power weapons are not great on death company. Their sheer number of attacks can take care of the same things that ap3 or 2 could take care of. The power fists are good though.
the only items I run on DC is 1 TH per 5 DC. just incase I need to charge a MC or or something.
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2015/01/18 10:27:32
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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What else do you think I should change and what should I transport in the raven? Thanks Automatically Appended Next Post: I found a very helpful video on youtube that outlined the things that contribute towards a TAC list.
He says that you should aim to have three things that can achieve the following:
- A way to deal with terminators and equivalents (2+ save, 3/5+ Invul)
-AV14
-MEQ- Space marines and equivalents (high armour save models)
-First blood
-Linebreaker
- Max of 6 obj scoring units
-Slay the warlord
How does my list compare to these criteria?
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This message was edited 1 time. Last update was at 2015/01/18 12:23:15
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![[Post New]](/s/i/i.gif) 2015/01/18 15:57:59
Subject: Re:[2000] - Blood Angels - Competitive
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Trigger-Happy Baal Predator Pilot
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Play a few games and see what units you like, you'll get a feel for what should go into the storm raven based on what you have available. Like I said before, I'm finishing up my first storm raven today and I'm going to be using it for sternguard, thunder hammer termies, melee scouts, and mephiston. Okay, so to go down your list here, and this is based off of my experience with my meta, but here we go: -you'll rarely encounter terminators, the only terminators that aren't terrible are thunder hammer terminators in an assault vehicle, and those are just okay. The funny thing about terminators, is that against small arms fire they are just twice as survivable as normal marines, but they cost more than twice as much, so a great way to take them down is to just pump large volumes of fire into them. A full mob of shoota boys or a line of fire warriors is a terminators worst nightmare because you will roll 1s. Having AP2 weapons in your list is important because here's what you will encounter: riptides, chaos lords, phoenix lords, mega armored orks good AP2 choices for blood angels are: invisible power fists in sanguinary guard and death company dante dreadnoughts librarian with force axe assault marines with meltas plasma tacticals in las plas razorbacks multimelta attack bikes attached to grav gun wielding bike squads deep striking land speeders with twin multi meltas So you have like a million choices here, and your list has plenty of this, you're fine. - AV 14 This is also rare. You won't encounter many land raiders, due to them kinda sucking and terminators kinda sucking, I don't know anyone other than myself who uses fortifications, and I've never seen anyone use a super-heavy other than a knight or a stompa. Leman Russ variants are about the only av14 models you'll encounter, and they have back armor 10 or 11, and side armor 12, so a charge from any squad in your army will destroy them, and so will deep striking meltas. You're fine here. - MEQs You're fine, a solid charge from any blood angel unit will bust up just about any other equally costed marine unit due to S5 and striking first. -First blood This is a little tricky. I struggle with this one, partly due to focusing on melee, partly due to using deep strikers, and partly due to having terrible luck (last game I played we were three turns deep before anyone got first blood, how effed is that?) I honestly hope my opponent will have a light vehicle that I can bullseye with one of my tanks on turn 1 or it's just not going to happen. I mop up infantry in hand to hand, and don't own any vindicators, so I rarely have the kind of firepower required to kill entire infantry squads on turn 1. This is just one of those things you're going to have to live with as a weakness of the army unless you play a very specialized list. Sure, you might struggle with first blood, but you'll have a way easier time landing slay the warlord and linebreaker than a lot of list will, so who cares? -linebreaker If you're a blood angel and you don't get this every game, turn in your red power armor, son. -6 ob score units So if I'm playing at least 1000 points, I ALWAYS make sure I have three shooty units to lock down my side of the board. Here's what I use: sniper scouts baal predator autocannon / lascannon predator relic sicaran rapier weapon battery shooty inquisitor squad and I'm in the process of building this one, because I think it'd be good, but I haven't fielded it yet: 5 man devastator squad w/ 4 lascannons in a bunker with an ammo crate and a camo'd scout sniper squad on top of the bunker within 2" of the ammo crate These all have their ups and downs with the sicaran being my personal fav, and the sniper scouts probably being the most utilitarian due to them taking up a troop slot. So, as long as I have thee things from this list, then I just go as aggressive as possible with the rest of my list. If I do well, I'll be able to lock down my opponent's side of the board no problem. -Slay the Warlord blood angels have extremely powerful HQs Dante, Meph, and Furioso Librarians can all ruin most warlords day, especially if they're backed up by a squad of death company or sanguinary guard using an invisible power fist. You're using Dante. I think you'll be fine
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This message was edited 1 time. Last update was at 2015/01/18 16:01:17
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![[Post New]](/s/i/i.gif) 2015/01/18 16:16:35
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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Thanks again for going into so much detail to help me out, I really appreciate it!
Its good to know that I have these bases covered, and from the comments I have had from this forum, I am happy that my list is decent.
My only persistent issue is what to put in to the stormravens.
What do you think the best Blood Angels lists will look like this edition and what kind of list are you planing on running?
Thanks again for taking the time to give me really detailed, informative feedback! Automatically Appended Next Post: I have edited the list (it is now 1994)
Baal Strikeforce Detachment
LoW
Commander Dante
220pts
HQ
Sanguinary Priest
Angels wings, valours edge
105pts
Elites
Sanguinary Guard
5man
Chapter Banner, PF, Infernus Pistol
205pts
Death Company
10man
Jump pack, 2 PW, PF
285 pts
Furioso Dreadnought
Frag Cannon, magna grapple, HF
140pts
Troops
2x Tactical Squad
5man
Plasma Gun, sergeant with combi-plasma (Might get rid of these?)
190pts
In razorbacks
Las/ plas
170pts (These count as fast choices right? I might try and figure a way of adding a third fast attack unit)
2x Scout Squad
Camo Cloaks, 4x Sniper rifles, hb
154pts
Heavy Support
2x Stormravens
Assault Cannon, Twin linked mm (I could switch out an assault cannon for a plasma cannon or lascannon?)
400pts
Predator
Overcharged engines, Autocannon, LC sponsons
125pts
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This message was edited 1 time. Last update was at 2015/01/18 16:59:45
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![[Post New]](/s/i/i.gif) 2015/01/18 17:04:05
Subject: [2000] - Blood Angels - Competitive
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Trigger-Happy Baal Predator Pilot
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I have an all purpose list that isn't too dissimilar to yours, I have a list that uses that big 860 point formation with the vanguards and the sternguards, and then I have an armor spam list that uses the flesh tearers detachment rules where literally the entire list is armor 12 or armor 13. Not one single light vehicle or infantry model. That's pretty fun to play with too, and has been doing surprisingly well for me. I don't play this and never have, but drop pod spam seems to be pretty popular as well with the forum posters here. The dex is still so new it's going to take me a few more months to really feel it out.
The big tournament that I'm gearing up for is the adepticon classic. It's 1500 points, one single combined arms detachment, no fortifications, no lords of war, no super heavies, no formations, no allied detachments. I've got a few months to get ready for that one and it's going to be a real test of the Blood Angels codex's mettle.
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![[Post New]](/s/i/i.gif) 2015/01/18 17:17:10
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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Cool, sounds good,
Would you mind posting your list for comparison? and what do you think about adding another fast choice? Perhaps an assault squad without jump packs in a stormraven?
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![[Post New]](/s/i/i.gif) 2015/01/18 18:18:29
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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not sure is this had already been said, there are a lot of messages to go through
Furioso with Frag Cannon and Flamer is only 130 points...
125 basic, the Frag Cannon replaces the Storm bolter arm and the Flamer is a free trade for the Melta
Saves you 10 points...
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Guardsman: "Sir, we appear to have brought knives to a gunfight"
BANG!!!
Commissar: "Anymore questions?" |
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![[Post New]](/s/i/i.gif) 2015/01/18 18:36:47
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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Thanks, I didn't know that!
I thought that the melta and flamer would be the two weapons.
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![[Post New]](/s/i/i.gif) 2015/01/18 19:24:45
Subject: [2000] - Blood Angels - Competitive
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Trigger-Happy Baal Predator Pilot
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Yeah, also don't bother with the heavy flamer for the fragioso. Paying 10 points to replace a storm bolter with a heavy flamer is one thing, that's an upgrade in most circumstances, but paying 10 points to replace a melta with a heavy flamer is kinda of crap. That's a real lateral move, at best.
Besides, two flame templates are enough to fry most infantry squads when they're S6 rending.
Here's my flesh tearers armor spam 1500 pt list:
Librarian Dreadnought
meltagun, level 2
185pts
Librarian Dreadnought
level 2
175pts
Furioso Dreadnought
magna grapple
frag cannon
meltagun
130pts
Furioso Dreadnought
smoke launchers
frag cannon
meltagun
130pts
Furioso Dreadnought
magna grapple
two power fists
125 pts.
Dreadnought
twin lascannon
125 pts
Cassor t he Damned
140pts
Drop pod
35 pts
Baal Predator
heavy bolters
135 pts
Predator
autocannon
lascannon sponsons
115 pts
Sicaran Battle Tank
lascannon sponsons
battle of sarosh legacy
200 pts
1500 pts total Automatically Appended Next Post: Oh, and btw, the flesh tearers rule are in that Shield of Baal: Exterminatus book.
Their force org chart only requires 1hq, 1 troop, and 1 fast attack.
It's sort of awesome.
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This message was edited 1 time. Last update was at 2015/01/18 19:28:04
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![[Post New]](/s/i/i.gif) 2015/01/18 19:36:03
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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That looks like a good list!
Would you also mind posting the one that you said was similar to mine for comparison? Thanks Automatically Appended Next Post: And I was going to change the storm bolter for a heavy flamer
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This message was edited 1 time. Last update was at 2015/01/18 20:03:50
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![[Post New]](/s/i/i.gif) 2015/01/18 21:34:31
Subject: Re:[2000] - Blood Angels - Competitive
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Trigger-Happy Baal Predator Pilot
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When you upgrade a furioso to have a frag cannon lose one of the close combat weapon arms, along with the attached gun.
Your choice whether you want to lose the storm bolter or the meltagun. That choice should be obvious
Moving on from there, it's your choice whether it's worth your ten points to switch that metlagun to a heavy flamer. I say not worth it! Automatically Appended Next Post: Here's a sample list I used in the last tournament I played in:
The rules were, 1450 points, highlander, and every mission was big guns never tire
so I couldn't double up on units and didn't want to take any heavy support
that stated, this was by far the worst showing I've ever had in a tournament in my life. I've been playing since the mid 90s and I've never been tabled. I got tabled in my first two games.
I'm not entirely sure if it's due to the weakness of the list though, it was my first time playing with the new dex, I was so hungover I literally forgot where I parked my car and my friend had to drive me around looking for it, and I've never rolled so poorly in my life
anyway, here it is:
Blood Angels: Codex (2014) (Baal Strike Force) (912pts)
Dante (220 pts)
HQ (241pts)
Librarian Dreadnought (160pts)
Furioso Force Halberd, Psychic Hood, Searchlight, Smoke launchers
Blood Angels Warlord, Furious Charge, Psyker
Meltagun (10pts)
Sanguinary Priest (81pts)
Additional Weapon (1pts), Blood Chalice, Frag and Krak grenades, Lightning claw (15pts), Narthecium, Storm bolter (5pts)
Elites (251pts)
Sanguinary Guard Squad (251pts)
6x Angelus Boltgun, 3x Encarmine Axe, 3x Encarmine Sword, Frag and Krak grenades, Inferno Pistol (10pts), Power Fist (10pts), 7x Sanguinary Guard (231pts)
Troops (340pts)
Scout Squad (105pts)
Camo Cloaks (14pts), Frag and Krak grenades, Heavy Bolter (8pts), 5x Sniper Rifle (5pts)
And They Shall Know No Fear, Combat Squads, Furious Charge, Infiltrate, Move Through Cover, Scouts
Scout Sergeant (12pts)
Sniper Rifle (1pts)
6x Scouts (66pts)
6x Bolt Pistol
Tactical Squad (235pts)
Flamer (5pts), Frag and Krak grenades, Heavy flamer (10pts), 9x Tactical Marine (126pts)
And They Shall Know No Fear, Combat Squads, Furious Charge
Rhino (45pts)
Overcharged engines, Searchlight, Smoke launchers, Storm Bolter
Repair, Transport 10
Tactical Sergeant (49pts)
hand-Flamer (10pts), Power weapon (15pts), Veteran Sergeant (10pts)
Fast Attack (80pts)
Land Speeder (80pts)
Multi-melta (20pts), Multi-melta (10pts)
Inquisition: Codex (2013) (Inquisitorial Detachment) (148pts)
HQ (73pts)
Ordo Malleus Inquisitor (73pts)
Psyk-out Grenades, Psyker (Mastery Level 1) (30pts), Servo Skulls (3pts)
Independent Character, Psyk-out Grenades, Servo Skulls, Stubborn
Carapace Armour (15pts)
Force Sword, Frag and Krak Grenades, Hellrifle (15pts)
Inquisitorial Henchmen Warband (75pts)
Acolyte (5pts)
Bolter (1pts), Flak Armour, Laspistol
Acolyte (5pts)
Bolter (1pts), Flak Armour, Laspistol
Jokaero Weaponsmith (35pts)
Digital Weapons
Inconceivable Customisation, Jokaero Ingenuity
Servitor (Heavy Weapon) (10pts)
Heavy bolter
Mindlock
Servitor (Heavy Weapon) (10pts)
Heavy bolter
Mindlock
Servitor (Heavy Weapon) (10pts)
Heavy bolter
Fortifications and Stronghold Assault (2013) (Fortification Detachment) (170pts)
Fortification (170pts)
Vengeance Weapons Battery (170pts)
2x Battle Cannon (170pts)
For the upcoming adepticon classic tournament, I'm either going to use a variation of that armor spam list I posted, along with a storm raven loaded with five melee scouts
or
a more versatile list where it uses a lot of jump infantry and a storm raven loaded with mephiston, cypher, and melee scouts
gotta play a few test games before I decide
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This message was edited 1 time. Last update was at 2015/01/18 21:51:19
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![[Post New]](/s/i/i.gif) 2015/01/18 22:00:45
Subject: [2000] - Blood Angels - Competitive
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Regular Dakkanaut
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Thanks for the reply!
And in my list I have incorporated the dred with the meltagun and heavy flamer.
Do you think that assault terminators (the only thing I can think of to put in the stormraven) and an assault squad would have a place in this list?
Automatically Appended Next Post: Sounds unfortunate to be hungover at a tournament and lose your car, sounds like a bad day haha
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This message was edited 1 time. Last update was at 2015/01/18 22:01:40
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