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Made in us
Decrepit Dakkanaut





Hyperspace

Title. I found nothing that says I have to, but TFG is now using the excuse "The rules don't say I can't" for all kinds of BS.



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Captain of the Forlorn Hope





Chicago, IL

The rules don't say I can't return my models to the board the turn after they have been removed as a casualty, but that does not mean I can do it. (It is a permissive ruleset after all).

Units can start in the dedicated transport that was bought for that unit. There is nothing stating they have to start in their DT's though.

Remember the only unit that can start on a DT is the unit that DT was bought for.

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What exactly is said guy doing with them? I'd definitely complain if drop pods were coming down unmanned, but don't see anything wrong with a rhino and its troops not being in it. The vehicle isn't part of the unit, so there's no reason they'd have to start together.
   
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Ontario, Canada

Page 82 under "dedicated transports" lists a limitation on which units a dedicated transport can carry during deployment, but not a requirement to carry that unit.

Page 132, lists how any unit may be deployed. It lists 'inside transports' as an option, but not a requirement.

Nothing anywhere states that a unit MUST start inside it's dedicated transport.

Every time TFG says "The rules don't say I can't", make something silly up like death reaper suggested and say the rules don't say you can't do it.
Examples of things the rules don't say you can't do:
- Immediately declare yourself the winner after turn 1.
- Spraypaint all of his miniatures hot pink.
- Deploy all of your units stacking one on top of the other and claim wobbly model syndrome for all but the bottom one.
- Enclose his army in impassable, LOS blocking terrain after he has deployed.

As for unmanned drop pods, GW FAQ'd that as legal last codex. There is still no restriction against it, but there is no longer an FAQ clarifying it either.
thread on this subject here:
http://www.dakkadakka.com/dakkaforum/posts/list/396900.page

This message was edited 1 time. Last update was at 2015/01/19 20:52:46


 
   
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 kingbobbito wrote:
What exactly is said guy doing with them? I'd definitely complain if drop pods were coming down unmanned, but don't see anything wrong with a rhino and its troops not being in it. The vehicle isn't part of the unit, so there's no reason they'd have to start together.


Its perfectly legal to send down empty drop pods. Its been a tactic for a while. You have 3 units you want to deploy on turn 1, so you buy 2 pods for units that will be deploying normally. All 3 of your desired pods will come down automatically.

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 Grey Templar wrote:
 kingbobbito wrote:
What exactly is said guy doing with them? I'd definitely complain if drop pods were coming down unmanned, but don't see anything wrong with a rhino and its troops not being in it. The vehicle isn't part of the unit, so there's no reason they'd have to start together.


Its perfectly legal to send down empty drop pods. Its been a tactic for a while. You have 3 units you want to deploy on turn 1, so you buy 2 pods for units that will be deploying normally. All 3 of your desired pods will come down automatically.

Ewww. Finding out this is a thing. I suppose in that way it's reasonable though. I was figuring something like get 6 drop pods you aren't going to use, and drop one on each objective. Which again would be perfectly legal, but I might be a bit flustered by it.
   
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 kingbobbito wrote:
 Grey Templar wrote:
 kingbobbito wrote:
What exactly is said guy doing with them? I'd definitely complain if drop pods were coming down unmanned, but don't see anything wrong with a rhino and its troops not being in it. The vehicle isn't part of the unit, so there's no reason they'd have to start together.


Its perfectly legal to send down empty drop pods. Its been a tactic for a while. You have 3 units you want to deploy on turn 1, so you buy 2 pods for units that will be deploying normally. All 3 of your desired pods will come down automatically.

Ewww. Finding out this is a thing. I suppose in that way it's reasonable though. I was figuring something like get 6 drop pods you aren't going to use, and drop one on each objective. Which again would be perfectly legal, but I might be a bit flustered by it.

Why not both?

Perfectly legal, and an outstanding example of why ObSec shouldn't apply to dedicated transports, IMHO.
   
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Nah, they just need to bring back the rule that immobilized vehicles cannot score.

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Prescient Cryptek of Eternity





East Coast, USA

 Grey Templar wrote:
Nah, they just need to bring back the rule that immobilized vehicles cannot score.


An immobilized vehicle can still fire all its weapons. That's really all it takes to secure an objective. You could argue that an immobilized vehicle with no more remaining weapons couldn't score... but it's usually wrecked at that point!

This message was edited 1 time. Last update was at 2015/01/19 23:33:45


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 kingbobbito wrote:
 Grey Templar wrote:
 kingbobbito wrote:
What exactly is said guy doing with them? I'd definitely complain if drop pods were coming down unmanned, but don't see anything wrong with a rhino and its troops not being in it. The vehicle isn't part of the unit, so there's no reason they'd have to start together.


Its perfectly legal to send down empty drop pods. Its been a tactic for a while. You have 3 units you want to deploy on turn 1, so you buy 2 pods for units that will be deploying normally. All 3 of your desired pods will come down automatically.

Ewww. Finding out this is a thing. I suppose in that way it's reasonable though. I was figuring something like get 6 drop pods you aren't going to use, and drop one on each objective. Which again would be perfectly legal, but I might be a bit flustered by it.


Heck in 7th with multiple detachments,Fast Attack Drop Pods and unbound. You could just put 90% of your army in 7-8 pods and spend the rest of your points on empty Fast Attack pods. Basically whole army arrives turn 1.

Or if you want to be truly competitive. Put all your troops choices into the FA pods and have their ObSec pods arrive later on whatever objectives you draw.

Yes you can deploy units not in their DTs. Indeed you can deploy them in separate DTs whilst their transport remains empty. This has been a common tactic since dedicated transports have been a thing.

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 Kriswall wrote:
 Grey Templar wrote:
Nah, they just need to bring back the rule that immobilized vehicles cannot score.


An immobilized vehicle can still fire all its weapons. That's really all it takes to secure an objective. You could argue that an immobilized vehicle with no more remaining weapons couldn't score... but it's usually wrecked at that point!


Yes, but real warfare has shown that immobilizing a vehicle is the same as killing it. Vehicle crews will abandon their vehicle if it gets immobilized. Its the concept of mobility kill. A vehicle that loses its ability to move is tactically useless.

Thats why immobile vehicles shouldn't be allowed to hold objectives.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Lone Wolf Sentinel Pilot





 Grey Templar wrote:
 Kriswall wrote:
 Grey Templar wrote:
Nah, they just need to bring back the rule that immobilized vehicles cannot score.


An immobilized vehicle can still fire all its weapons. That's really all it takes to secure an objective. You could argue that an immobilized vehicle with no more remaining weapons couldn't score... but it's usually wrecked at that point!


Yes, but real warfare has shown that immobilizing a vehicle is the same as killing it. Vehicle crews will abandon their vehicle if it gets immobilized. Its the concept of mobility kill. A vehicle that loses its ability to move is tactically useless.

Thats why immobile vehicles shouldn't be allowed to hold objectives.

If your job is to make sure that no one gets to the supply crates sitting directly behind your tank, are you going to man the TL HB on the roof of your razorback, or are you going to get out and shoot at them with your pistol?

If you're immobilized somewhere that's useless sure, maybe abandon your tank. Otherwise you use the tank guns.
   
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Prescient Cryptek of Eternity





East Coast, USA

 Grey Templar wrote:
 Kriswall wrote:
 Grey Templar wrote:
Nah, they just need to bring back the rule that immobilized vehicles cannot score.


An immobilized vehicle can still fire all its weapons. That's really all it takes to secure an objective. You could argue that an immobilized vehicle with no more remaining weapons couldn't score... but it's usually wrecked at that point!


Yes, but real warfare has shown that immobilizing a vehicle is the same as killing it. Vehicle crews will abandon their vehicle if it gets immobilized. Its the concept of mobility kill. A vehicle that loses its ability to move is tactically useless.

Thats why immobile vehicles shouldn't be allowed to hold objectives.


Good thing we're playing a game and not fighting a real war. Real warfare has also shown that swords are generally useless against foes with guns. I'm not even going to start in on chainsaw swords and magical psychic abilities.

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 FlingitNow wrote:

Heck in 7th with multiple detachments,Fast Attack Drop Pods and unbound. You could just put 90% of your army in 7-8 pods and spend the rest of your points on empty Fast Attack pods. Basically whole army arrives turn 1.


My dream for a while now has been to have an Unbound army solely of Drop Pods. Everyone I talk to about it is at first very incredulous, and then slowly gets more and more excited about the idea.

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At the very least you could make movement very very difficult for your opponent. Just flood the area between him and you with pods so he's forced to kill his way through them.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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 Elric Greywolf wrote:
 FlingitNow wrote:

Heck in 7th with multiple detachments,Fast Attack Drop Pods and unbound. You could just put 90% of your army in 7-8 pods and spend the rest of your points on empty Fast Attack pods. Basically whole army arrives turn 1.


My dream for a while now has been to have an Unbound army solely of Drop Pods. Everyone I talk to about it is at first very incredulous, and then slowly gets more and more excited about the idea.


Just make sure to take [MOD EDIT - Language, please! Thanks - Alpharius] too since you still need a warlord.

This message was edited 1 time. Last update was at 2015/01/22 20:38:59


 
   
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East Coast, USA

There is no reason you can't make a Drop Pod your Warlord. Hilarious, but true. That's one tough Machine Spirit.

BRB - The Warlord section - "When choosing your army, you must nominate one model to be your Warlord. Unless specified otherwise, this must be a character model. If you do not have any character models in your army, then select any other model in your army to be the Warlord."

The Drop Pod wouldn't receive a Warlord trait as it's not a Character, but it's still the Warlord.

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That's still 40+ drop pods for 1500pts, depending on how many deathwind launchers and locater beacons you throw in. I would hate to assemble all those!
   
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Nope. They don't even have to start in unit coherency with the DT. You can start them on opposite sides of your deployment zone. Hell, as I understand it, if you rolled Master of Ambush as your warlord trait, you could even choose deploy the DT in your zone, but infiltrate the unit that took it.

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Natec wrote:
That's still 40+ drop pods for 1500pts, depending on how many deathwind launchers and locater beacons you throw in. I would hate to assemble all those!


Assemble? I was thinking a drinking game. You deploy your Drop Pod conversion, i.e. red Solo cups full of a beer of choice. If your opponent kills a pod, you kill the contents. At the end of the game, your opponent kills whatever is left...

I think I know what I'm doing this weekend.

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 Kriswall wrote:
There is no reason you can't make a Drop Pod your Warlord. Hilarious, but true. That's one tough Machine Spirit.

BRB - The Warlord section - "When choosing your army, you must nominate one model to be your Warlord. Unless specified otherwise, this must be a character model. If you do not have any character models in your army, then select any other model in your army to be the Warlord."

The Drop Pod wouldn't receive a Warlord trait as it's not a Character, but it's still the Warlord.


That's not even that ridiculous. I realized a while back, since they no longer say your warlord has to be the character model with the highest leadership value, I could run a list with Logan Grimnar, Harald Deathwolf, Ulrik the Slayer, Njal Stormcaller, and Bjorn the Fell-handed all in it, but nominate a Cyberwolf as my warlord, since it is technically a character model.

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Buffalo, NY

 Kriswall wrote:
Natec wrote:
That's still 40+ drop pods for 1500pts, depending on how many deathwind launchers and locater beacons you throw in. I would hate to assemble all those!


Assemble? I was thinking a drinking game. You deploy your Drop Pod conversion, i.e. red Solo cups full of a beer of choice. If your opponent kills a pod, you kill the contents. At the end of the game, your opponent kills whatever is left...

I think I know what I'm doing this weekend.


Kriswall, grab your drink of choice, I'll grab some red solo cups. Then get your butt out to Buffalo.

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Chicago, IL

 Happyjew wrote:
 Kriswall wrote:
Natec wrote:
That's still 40+ drop pods for 1500pts, depending on how many deathwind launchers and locater beacons you throw in. I would hate to assemble all those!


Assemble? I was thinking a drinking game. You deploy your Drop Pod conversion, i.e. red Solo cups full of a beer of choice. If your opponent kills a pod, you kill the contents. At the end of the game, your opponent kills whatever is left...

I think I know what I'm doing this weekend.


Kriswall, grab your drink of choice, I'll grab some red solo cups. Then get your butt out to Buffalo.

I want IN!

Buffalo isn't all that far from Chicago...

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We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
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East Coast, USA

 DeathReaper wrote:
 Happyjew wrote:
 Kriswall wrote:
Natec wrote:
That's still 40+ drop pods for 1500pts, depending on how many deathwind launchers and locater beacons you throw in. I would hate to assemble all those!


Assemble? I was thinking a drinking game. You deploy your Drop Pod conversion, i.e. red Solo cups full of a beer of choice. If your opponent kills a pod, you kill the contents. At the end of the game, your opponent kills whatever is left...

I think I know what I'm doing this weekend.


Kriswall, grab your drink of choice, I'll grab some red solo cups. Then get your butt out to Buffalo.

I want IN!

Buffalo isn't all that far from Chicago...


If you guys are ever in the Philly/Northern DE area, send me a PM! haha

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Natec wrote:
That's still 40+ drop pods for 1500pts, depending on how many deathwind launchers and locater beacons you throw in. I would hate to assemble all those!

How are you getting all those pods without the squad they have to be the DT for?

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 Bookwrack wrote:
Natec wrote:
That's still 40+ drop pods for 1500pts, depending on how many deathwind launchers and locater beacons you throw in. I would hate to assemble all those!

How are you getting all those pods without the squad they have to be the DT for?

Space Wolves and Blood Angels can purchase them as Fast Attack choices.

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Ontario, Canada

 DeathReaper wrote:
I want IN!

Buffalo isn't all that far from Chicago...


 DeathReaper wrote:

I never drink when playing 40K
   
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Chicago, IL

Bojazz wrote:
 DeathReaper wrote:
I want IN!

Buffalo isn't all that far from Chicago...


 DeathReaper wrote:

I never drink when playing 40K


Do not take my quotes out of context...


P.S. the bottom quote is from almost 2 years ago...

This message was edited 2 times. Last update was at 2015/01/23 03:25:11


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
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Prescient Cryptek of Eternity





East Coast, USA

 DeathReaper wrote:
Bojazz wrote:
 DeathReaper wrote:
I want IN!

Buffalo isn't all that far from Chicago...


 DeathReaper wrote:

I never drink when playing 40K


Do not take my quotes out of context...


P.S. the bottom quote is from almost 2 years ago...


Wow. Just wow. Why would someone pull a quote from 2 years ago?

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Because never means "at no time in the past or future". So the comment is just as relevant now as it was 2 years ago

This message was edited 1 time. Last update was at 2015/01/23 03:36:45


 
   
 
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