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Made in us
Painlord Titan Princeps of Slaanesh





CSM has no grav guns. Plasma gun suck and are too expensive. what can we even use?
   
Made in us
Fixture of Dakka





Watch as it feebly tries to kill your mass of FMCs from the ground?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Regular Dakkanaut




Latveria

The new chaos knight gets +1 to melee D-rolls against MC's and GMC's.

Playing:
Main:
-Chaos Daemons
-Sometimes CSM allies for Daemons
Alts:
-Dark Angels
-Inquisition, nobody expects the imperial
-Officio Assassinorum
-Legion of the Damned 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Sicarian spam, or formation in a Fist of Khorne for mass attacks or Gorepack for tons of meltabikes. Or a fire raptor gunship.
   
Made in us
Painlord Titan Princeps of Slaanesh





but its not as cheap as devastators with grav cannons.
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Powerfist boxing Bike Lord works for me most of the time, just as long as the Wraith Knight doesn't have a sword.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Filch wrote:
but its not as cheap as devastators with grav cannons.

Nothing CSM is going to be on par with devastator grav cannons.
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




 Filch wrote:
CSM has no grav guns. Plasma gun suck and are too expensive. what can we even use?
Melee. Good luck!
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

Tri-las predators, havocs, obliterators. Assault cannons can actually be quite useful against a WK.

Last and stupidest way possibly, double lightning claw chosen ravagers of khorne with banner of wrath. Get str 5, ap3 and shred and multiple attacks. Then of course buy them a land raider otherwise they cannot charge. What a gakky mess.

14000
15000
4000 
   
Made in gb
Longtime Dakkanaut




Belakor ..(who costs more, but meh).

Skarbrand (good luck getting there, but could happen)

Dreadclaw.. loaded with... Mutilators? Maybe?

3 invisible or grimoired blood slaughtereers.

I don't think there is a good way of doing it. Better play is to avoid them (good luck)

DFTT 
   
Made in ca
Secretive Dark Angels Veteran




Canada

two vindicator laser destroyers

48" ordanance 6 twin linked s9 ap1 baybeh!

in cities of death the wraithknight has nowhere to really maneuver and will have to slog up to them for at least a turn before he can hit them, assuming even one survives you have the firepower to end the wraithknight there n then

This message was edited 2 times. Last update was at 2015/09/02 13:30:24


DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






The new chaos knight gets +1 to melee D-rolls against MC's and GMC's.

In general, taking large single targets for the WK to shoot at with its ranged D weapons is not wise.

Best answer is belakor with invis and a grimoire from allied daemons if you have it.....and pray your opponent doesn't get a 6 on his stomp roll.

Black mace nurgle DP with the right biomancy powers could do the job as well - but its cost in comparison to the WK is a bad joke.
   
Made in us
Fixture of Dakka





If you're using daemons, the answer isn't one super-daemon.

It's a legion of little ones, specifically things like daemonettes. You get 33 of those for one Wraithknight, and the Wraithknight is completely helpless against them.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






 DarknessEternal wrote:
If you're using daemons, the answer isn't one super-daemon.

It's a legion of little ones, specifically things like daemonettes. You get 33 of those for one Wraithknight, and the Wraithknight is completely helpless against them.


Unless, you know, the elves use the rest of their army to just kill the daemonettes as they charge across the battlefield for the WK.

Trolls n Robots, battle reports pÃ¥ svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in us
Fixture of Dakka





 Fayric wrote:

Unless, you know, the elves use the rest of their army to just kill the daemonettes as they charge across the battlefield for the WK.

If you're going to arbitrarily move the goalposts, what's the point of this discussion?

The question wasn't "What's the best way to beat an Eldar army that contains a Wraithknight?"

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

I second Daemonettes. Or Seekers. At least for Daemons.

CSM has a harder run of it.

This message was edited 1 time. Last update was at 2015/09/03 17:11:03


They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Locked in the Tower of Amareo




Daemonettes would be incredible against the wk.
   
Made in ca
Deadshot Weapon Moderati




I would have thought that a Slaaneshi Lord on a Steed with the Black Mace would be peachy, since it's I6, has Fleshbane for wounding on 2+, hitting on 3+ with WS6, and then A4+D6 attacks. Cavalry means you can get there pretty fast.
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Nomeny wrote:
I would have thought that a Slaaneshi Lord on a Steed with the Black Mace would be peachy, since it's I6, has Fleshbane for wounding on 2+, hitting on 3+ with WS6, and then A4+D6 attacks. Cavalry means you can get there pretty fast.


At AP4 so it wouldn't scratch through WK armor and at T5 so he gets ID'd immediately when the WK swings back.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Auspicious Daemonic Herald





Nomeny wrote:
I would have thought that a Slaaneshi Lord on a Steed with the Black Mace would be peachy, since it's I6, has Fleshbane for wounding on 2+, hitting on 3+ with WS6, and then A4+D6 attacks. Cavalry means you can get there pretty fast.

Its only ap4.

So even if you get max attacks of 11 by charging and rolling a 6 on the daemon weapon and then proceed to hit and wound with all 11 attacks the WK's 3+ armor and FNP will only take 2.44 wounds on average (and if the CSM Lord rolled normally would only do a wound on average)

The the WK instant deaths you at S10 ap2
   
Made in gb
Proud Triarch Praetorian





I would like to suggest the Defiler for a moment...

charge at it with AV12, 4HP and 5++, laughing at most of the shots that come in (none from the actual knight if it is a sword knight), then, if you survive the melee swing from the knight, you hit it with 6 S10 AP2 attacks, which should be more than enough to ruin it's day at least

take two to tip in your favour

if you can knock a couple wounds off it with bullets, even better.

Experience is something you get just after you need it
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The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

So, ignoring the fact that the WK is faster than the Defiler (movement-wise) and could very well put it down with shooting - it wins in CC as well. Even if not the sword WK, it swings before the Defiler with 4 Str10 AP2 attacks and gets its FNP against return swings from the Defiler, after which it still gets stomp attacks - and if any of them are a 6 the Defiler disappears.

This message was edited 1 time. Last update was at 2015/09/03 21:59:53


They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Lasherfiends.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






I found that before the new eldar codex, 2 soulgrinders would be a fairly even match for 1 wraithknight, and could go either way.

Considering that the WK got a lot better, and that defilers are worse than grinders, there is no way 1 or even 2 defilers could be considered a counter for a WK - Especially when together they cost 100+ more points than the thing they are supposed to be countering.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Allying in a D Thirster from either Daemonkin or the Daemons book is pretty much the only good way to do it, and that also pretty much mandates using Be'Lakor as well. Stupid expensive, but it's the only way to make sure you get returns on your investment,

This message was edited 1 time. Last update was at 2015/09/04 07:17:49


"Backfield? I have no backfield." 
   
Made in us
Auspicious Daemonic Herald





2+ Lasherfiends are a good option. Lasher Tendrils stack so two pairs of them will bring a WK down to a single attack so even a Sword equiped WK has a fair chance of dealing no damage. Plus that will be a lot of S10 ap2 attacks sould should strip a couple wounds off and they're fast enough to catch one.

Just have to not die to the scatter bikes (but that's what Heldrakes are for)
   
Made in us
Pyromaniac Hellhound Pilot






One word rending

   
Made in us
Longtime Dakkanaut




But what chaos marine unit has rending?
Even allied daemonette / seekers will get shredded before connecting unless your careful.

Invisible seekers ? Could work.

I'm hoping blood slaughterers backed up by lasherfiends can do the job.

DFTT 
   
Made in us
Pyromaniac Hellhound Pilot






The flyer and the 6 shot predator tank.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Tri-las predators, havocs, obliterators. Assault cannons can actually be quite useful against a WK.

Indeed, strip some wounds off by shooting before you get in for the kill in cc..

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