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![[Post New]](/s/i/i.gif) 2019/03/13 15:15:41
Subject: Daemon Engines are king
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Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2019/03/13 15:22:01
Subject: Re:Daemon Engines are king
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Trustworthy Shas'vre
california
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That’s pretty decent and useful as long as units are placed correctly. However, things like dark reapers still say hello.
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![[Post New]](/s/i/i.gif) 2019/03/13 15:31:39
Subject: Re:Daemon Engines are king
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Morphing Obliterator
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He'll be over 10 wounds get picked out and annihilated.
But at least it's something new, and it looks cool.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/03/13 15:38:41
Subject: Daemon Engines are king
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Longtime Dakkanaut
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We'll see if he has over 10 wounds; the model he's riding is large, but not huge. I could see this as being something very similar to the new Ork WarTrakk HQ model in terms of wounds. This, right here, makes me think some good stuff is coming. Helping the Daemon Engines hit on 3's instead of 4's is huge (and 2's if they get Prescience). Also, he loves diving into enemy units, because enemies vehicles near him will hit worse! That's pretty awesome if you can get him in close, and really hurts close-combat Knights.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2019/03/13 15:40:01
Subject: Re:Daemon Engines are king
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Powerful Phoenix Lord
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Pain4Pleasure wrote:That’s pretty decent and useful as long as units are placed correctly. However, things like dark reapers still say hello.
Not sure how Dark Reapers have any sort of advantage here. The rule gives YOUR Daemon Engines +1 to hit and ENEMY VEHICLES within 6" of the Lord -1 to hit.
So the -1 part of the rule only affects enemy vehicles that are super close to the model. Very situational
The +1 part of the rule is the only appealing part
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![[Post New]](/s/i/i.gif) 2019/03/13 15:46:23
Subject: Daemon Engines are king
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Longtime Dakkanaut
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that's the best-looking chaos model I've ever seen. I'm usually not a fan of the chaos aesthetic but had I not just started another army I would be picking up this bad boy
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![[Post New]](/s/i/i.gif) 2019/03/13 15:47:41
Subject: Re:Daemon Engines are king
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Battlewagon Driver with Charged Engine
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Galef wrote:Pain4Pleasure wrote:That’s pretty decent and useful as long as units are placed correctly. However, things like dark reapers still say hello.
Not sure how Dark Reapers have any sort of advantage here. The rule gives YOUR Daemon Engines +1 to hit and ENEMY VEHICLES within 6" of the Lord -1 to hit.
So the -1 part of the rule only affects enemy vehicles that are super close to the model. Very situational
The +1 part of the rule is the only appealing part
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I think hes just saying the rule is cool but something like dark reapers will still likely be able to kill it quickly
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![[Post New]](/s/i/i.gif) 2019/03/13 15:50:24
Subject: Daemon Engines are king
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Automated Rubric Marine of Tzeentch
Netherlands
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How on terra will I be able to afford a whole new daemon engine chaos arnmy? Automatically Appended Next Post: Billagio wrote: Galef wrote:Pain4Pleasure wrote:That’s pretty decent and useful as long as units are placed correctly. However, things like dark reapers still say hello.
Not sure how Dark Reapers have any sort of advantage here. The rule gives YOUR Daemon Engines +1 to hit and ENEMY VEHICLES within 6" of the Lord -1 to hit.
So the -1 part of the rule only affects enemy vehicles that are super close to the model. Very situational
The +1 part of the rule is the only appealing part
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I think hes just saying the rule is cool but something like dark reapers will still likely be able to kill it quickly
1. We do not know, since we don't know its rules or stats.
2. That's not much of an argument. Showcase pretty much anything and "the strongest shooting unit in this shooting based game can still kill it" will probably apply.
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This message was edited 1 time. Last update was at 2019/03/13 15:51:39
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![[Post New]](/s/i/i.gif) 2019/03/13 15:52:39
Subject: Daemon Engines are king
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Battlewagon Driver with Charged Engine
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topaxygouroun i wrote:How on terra will I be able to afford a whole new daemon engine chaos arnmy?
Automatically Appended Next Post:
Billagio wrote: Galef wrote:Pain4Pleasure wrote:That’s pretty decent and useful as long as units are placed correctly. However, things like dark reapers still say hello.
Not sure how Dark Reapers have any sort of advantage here. The rule gives YOUR Daemon Engines +1 to hit and ENEMY VEHICLES within 6" of the Lord -1 to hit.
So the -1 part of the rule only affects enemy vehicles that are super close to the model. Very situational
The +1 part of the rule is the only appealing part
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I think hes just saying the rule is cool but something like dark reapers will still likely be able to kill it quickly
1. We do not know, since we don't know its rules or stats.
2. That's not much of an argument. Showcase pretty much anything and "the strongest shooting unit in this shooting based game can still kill it" will probably apply.
Im just translating what he meant yo
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This message was edited 1 time. Last update was at 2019/03/13 15:52:51
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![[Post New]](/s/i/i.gif) 2019/03/13 15:54:43
Subject: Re:Daemon Engines are king
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Decrepit Dakkanaut
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TwinPoleTheory wrote:He'll be over 10 wounds get picked out and annihilated.
But at least it's something new, and it looks cool.
Possibly, but if he's not much bigger than the Ork Trikeboss then there's a chance he can hide. Otherwise I'd be fine bringing two if that impaler chainglaive is as strong as it sounds.
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![[Post New]](/s/i/i.gif) 2019/03/13 15:57:02
Subject: Daemon Engines are king
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Enigmatic Chaos Sorcerer
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This guy will make the Venomcrawler good, or keep him back with a pair of Forgefiends and blow gak up. I am so stoked for chaos now.
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2019/03/13 15:57:57
Subject: Re:Daemon Engines are king
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Morphing Obliterator
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Daedalus81 wrote:Possibly, but if he's not much bigger than the Ork Trikeboss then there's a chance he can hide. Otherwise I'd be fine bringing two if that impaler chainglaive is as strong as it sounds.
To clarify, if he's 9 wounds or less and roughly the cost of a Daemon Prince, he's in, I'm sold, no complaints.
If he's 10 wounds or more, it becomes very situational as to when I'd actually field him.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/03/13 16:00:54
Subject: Daemon Engines are king
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Decrepit Dakkanaut
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Snag 3 venomcrawlers for $25 a pop on ebay....it's a start at least. Automatically Appended Next Post: Wayniac wrote:This guy will make the Venomcrawler good, or keep him back with a pair of Forgefiends and blow gak up. I am so stoked for chaos now.
I just hope a formation doesn't take them over the top.
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This message was edited 1 time. Last update was at 2019/03/13 16:01:43
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![[Post New]](/s/i/i.gif) 2019/03/13 16:07:38
Subject: Daemon Engines are king
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Automated Rubric Marine of Tzeentch
Netherlands
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the Venomcrawler sooo needs to be an Elite rather than Heavy. If they cram all the engines in the heavy slot building lists is going to be very awkward.
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![[Post New]](/s/i/i.gif) 2019/03/13 16:12:37
Subject: Daemon Engines are king
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Decrepit Dakkanaut
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topaxygouroun i wrote:the Venomcrawler sooo needs to be an Elite rather than Heavy. If they cram all the engines in the heavy slot building lists is going to be very awkward.
Spearhead
- Discordant
- 3x VC
- 3x Defiler
Battalion
- MoP
- MoP
- 3x5 CSM w/ rotor cannon thing
- 3x FF / MF
About 1,900 points I'd guess.
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![[Post New]](/s/i/i.gif) 2019/03/13 18:36:26
Subject: Re:Daemon Engines are king
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Devestating Grey Knight Dreadknight
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Keep in mind that it’s all hit rolls that are affected, including melee.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2019/03/13 18:46:26
Subject: Daemon Engines are king
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Longtime Dakkanaut
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I certainly hope this hq enables some awesome demon engine builds. They're pretty cool looking models overall. Could even convince me to buy the shadowspear box honestly. I was going to buy it until I saw the price, then I was going to buy the vanguard half, then I saw the points and that caused me to hold off completely.
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![[Post New]](/s/i/i.gif) 2019/03/13 18:54:28
Subject: Daemon Engines are king
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Androgynous Daemon Prince of Slaanesh
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topaxygouroun i wrote:How on terra will I be able to afford a whole new daemon engine chaos arnmy?
Automatically Appended Next Post:
Billagio wrote: Galef wrote:Pain4Pleasure wrote:That’s pretty decent and useful as long as units are placed correctly. However, things like dark reapers still say hello.
Not sure how Dark Reapers have any sort of advantage here. The rule gives YOUR Daemon Engines +1 to hit and ENEMY VEHICLES within 6" of the Lord -1 to hit.
So the -1 part of the rule only affects enemy vehicles that are super close to the model. Very situational
The +1 part of the rule is the only appealing part
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I think hes just saying the rule is cool but something like dark reapers will still likely be able to kill it quickly
1. We do not know, since we don't know its rules or stats.
2. That's not much of an argument. Showcase pretty much anything and "the strongest shooting unit in this shooting based game can still kill it" will probably apply.
Buy three Knights, convert into Kytan Ravagers, buy a couple forgefiends/maulerfiends and fill out with Helbrutes and Heldrakes. I figure that guy plus 3 Kytans will be around 1500; throw a couple other monsters in and have yourself a party. I think Helbrutes are cheap on eBay from starter sets, then the Kytans can be had from two Renegade boxes with some Bloodthirster bits (Axe blades and D-Axe). $600-700 retail should get you a full Daemon engine army. Cheaper via eBay.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2019/03/13 19:05:18
Subject: Daemon Engines are king
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Longtime Dakkanaut
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This is half of what Daemon Engines needed.
A. the model needs to be fast. 8"-10" move to keep up.
B. the model needs to have 9 wounds. If it has more, it's pointless.
C. the model needs to either have AMAZING melee weapons, or be CHEAP AS DIRT.
If any of these things isn't done right, then even though this model is gorgeous, it's not going to be worth it. Let's think about the worst case scenarios.
A. The model has a 6" move for some ungodly reason. This means that it can't keep up with the Venomcrawlers that it wants to buff, meaning its buff is pointless.
B. Let's say it has 10 wounds, or 11, or even 20. That just means it's going to be targetted immediately and the thing that your army is based around will be removed from the table turn 1. Then the daemon engines you're supposed to be buffing are back to hitting on 4's or worse.
C. Let's say it has amazing melee weapons and is expensive. Ok, that's fine. At least it can buff AND pull its own weight. I'll deal with that.
Let's say it has crap melee weapons and is expensive. Ok, so you're ONLY bringing this for its buffing ability, which means you're paying a massive tax for that potential +1 to hit, removing the ability to take other things in your army.
Let's say it has crap melee weapons but it's cheap. Great! Then you can bring him along for the buff and the flamer and forget everything else. That would be decent.
So, there's a lot of ways that this could just fall apart, and here's hoping GW wants to sell this model and gives it some really solid rules.
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![[Post New]](/s/i/i.gif) 2019/03/13 19:39:00
Subject: Re:Daemon Engines are king
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Commander of the Mysterious 2nd Legion
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Galef wrote:Pain4Pleasure wrote:That’s pretty decent and useful as long as units are placed correctly. However, things like dark reapers still say hello.
Not sure how Dark Reapers have any sort of advantage here. The rule gives YOUR Daemon Engines +1 to hit and ENEMY VEHICLES within 6" of the Lord -1 to hit.
So the -1 part of the rule only affects enemy vehicles that are super close to the model. Very situational
The +1 part of the rule is the only appealing part
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I imagine it'll mostly be a way to give you a small edge when fighting dreadnoughts and or enemy deamon engines.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/03/13 19:39:11
Subject: Re:Daemon Engines are king
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Decrepit Dakkanaut
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- There is little chance it's under 8" move.
- Of all the characters in the game, which ones are unable to hide? Magnus, Morty, Knights, GMDK. Big stuff. There is little chance he is over 9 wounds. Additionally, the VC is 10 wounds and roughly the same size, which means it can easily shave a wound.
- It has a baleflamer and a needle (probably melee) or a second flamer mouth weapon. And of course it is self described as a vehicle killer (Bellowing profane litanies that cause nearby machines to glitch and seize, they specialise at dismantling tanks, skimmers and the like with prying mechadendrites and brutal swings of their impaler chainglaives.)
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![[Post New]](/s/i/i.gif) 2019/03/13 19:39:18
Subject: Daemon Engines are king
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Veteran Inquisitor with Xenos Alliances
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I hope this guy's rules ends up as a viable Warlord option for my Iron Warriors...
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![[Post New]](/s/i/i.gif) 2019/03/13 20:01:29
Subject: Re:Daemon Engines are king
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Morphing Obliterator
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Daedalus81 wrote:- There is little chance it's under 8" move.
- Of all the characters in the game, which ones are unable to hide? Magnus, Morty, Knights, GMDK. Big stuff. There is little chance he is over 9 wounds. Additionally, the VC is 10 wounds and roughly the same size, which means it can easily shave a wound.
- It has a baleflamer and a needle (probably melee) or a second flamer mouth weapon. And of course it is self described as a vehicle killer (Bellowing profane litanies that cause nearby machines to glitch and seize, they specialise at dismantling tanks, skimmers and the like with prying mechadendrites and brutal swings of their impaler chainglaives.)
I hope you're right. As pointed out, if this is 10 wounds or more, none of this matters.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/03/13 20:04:41
Subject: Daemon Engines are king
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Enigmatic Chaos Sorcerer
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I'm just excited for having a lot of daemon engines. I'm all in to Black Legion right now but damn daemon engines look cool.
2x venomcrawlers with this guy supporting them as they move up, are having himi stay back with 2 Forgefiends and a Master of Possession w/Cursed earth and Infernal Power (so 3+ re-rolling and 4++) or even 2 Defilers could be great.
I don't see this guy as a melee piece but a support piece at the moment; have to see what his full rules are.
On the bright side, this almost guarantees that there will be an updated Chaos Codex. Too many new things now (and who knows what else may come). Now that update could be in Vigilus part 2 or could be a full Codex, but something is definitely coming.
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2019/03/13 20:15:54
Subject: Daemon Engines are king
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Inspiring SDF-1 Bridge Officer
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So, this doesn’t say “enemy vehicles” within 6”, so apparently this afflicts your own vehicles and if you’re lucky to have a daemon engine, offsets the penalty they would get to hit because they are vehicles too?
Did GW miss this or was it intended?
<EDIT: Nevermind - I hate the way GW worded this, it does only affect enemy vehicles.>
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This message was edited 1 time. Last update was at 2019/03/13 20:18:36
It never ends well |
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![[Post New]](/s/i/i.gif) 2019/03/13 20:17:38
Subject: Daemon Engines are king
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Commander of the Mysterious 2nd Legion
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Stormonu wrote:So, this doesn’t say “enemy vehicles” within 6”, so apparently this afflicts your own vehicles and if you’re lucky to have a daemon engine, offsets the penalty they would get to hit because they are vehicles too?
Did GW miss this or was it intended?
my guess is it's not intended no,hopefully GW'll correct that in the final product
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/03/13 21:04:48
Subject: Re:Daemon Engines are king
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World-Weary Pathfinder
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Decent model, has a big undivided or Khorne appeal to it. Not big on the model the name picks I like but misplaced though as 'Aura of Discord' and 'Lord Discordant' sounds more like an EC sonic thing. Maybe with heavy conversion and a lot of green stuff something cool can come about. It does have a Juggernaut appeal just more beefy. It feels kind of Necron'ish in relation to a Triarch Stalker though.
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![[Post New]](/s/i/i.gif) 2019/03/13 21:46:40
Subject: Daemon Engines are king
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Regular Dakkanaut
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If he has the usual 4++ of a chaos lord and also the DAEMON keyword of the daemonic engine, he might be durable enough to survive with 10W+ ...or waste enough enemy fire to pay for himself.
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![[Post New]](/s/i/i.gif) 2019/03/13 21:53:10
Subject: Daemon Engines are king
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Warplord Titan Princeps of Tzeentch
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Stormonu wrote:So, this doesn’t say “enemy vehicles” within 6”, so apparently this afflicts your own vehicles and if you’re lucky to have a daemon engine, offsets the penalty they would get to hit because they are vehicles too?
Did GW miss this or was it intended?
<EDIT: Nevermind - I hate the way GW worded this, it does only affect enemy vehicles.>
The way is wordedis important though, as it makes sure it can't ever stack.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2019/03/13 22:02:22
Subject: Daemon Engines are king
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Powerful Phoenix Lord
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If it's not super obnoxious priced (which it probably will be) I'll consider picking one up and chopping off 50% of the bits to make a Helwright on Dark Abeyant (a unit which is really strong and useful).
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