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Made in fi
Courageous Space Marine Captain








A thread for discussing Space Marine tactics using the second version of the Space Marines 8th edition codex and the associated supplements.

A previous thread can be found here.


+ + +

The enemies of the Emperor fear many things.
They fear discovery, defeat, despair and death.
Yet there is one thing they fear above all others.
They fear the wrath of the Space Marines!


+ + +

Made in fi
Courageous Space Marine Captain






With the Vanguards stuff, the Impulsor and the Drop Pod buff marines now have a large selection of units that can deploy or easily move close to the enemy easily. This got me thinking about the command auras. Would it be wise to have two Captains (and possibly Lieutenants too) in the army? One going with the units that get close to the enemy lines, another staying in the backfield buffing the longer ranged elements?

Also, what do people think of the Chaplain litanies? How are they best used?
Made in fi
Courageous Space Marine Captain






 Eldarain wrote:
So Honoured Sergeant on an Ultramarines Aggressor Sergeant for +1 damage on all his bullets and Power Fist attacks is amazing.

Oh dear! That is legitimately nasty!
Made in fi
Courageous Space Marine Captain






 Starfarer wrote:
Really interested to see if the Iron Hands get a supplement.

They almost certainly will.

Seems like the invictors options are both good, but what's the concensus on redemptor load outs? Is there a clear choice between the heavy gatling cannon and the plasma?

Dakka. The plasma is swingy and you can't really overchage and move. Ultra doctrine removes the latter problem though.
Made in fi
Courageous Space Marine Captain






It's easy to magnetise anyway.
Made in fi
Courageous Space Marine Captain






Yes, that is correct.
Made in fi
Courageous Space Marine Captain






Slayer-Fan123 wrote:

He doesn't get both the custom traits and the Ultramarines supplement at the same time as far as I'm aware of rules.

You can get most of the stuff in the supplement with a custom trait. You just don't get Ultramarine specific characters and units, and Ultramarine chapter relics cost an extra CP.
Made in fi
Courageous Space Marine Captain






Slayer-Fan123 wrote:

That's not how it works I don't think.

You think wrong. Custom chapters can benefit from most of the supplement rules. It is very clearly explained in the supplement.
Made in fi
Courageous Space Marine Captain






BrianDavion wrote:
yeah which means we're likely going to see a lot of sucessor chapters in tournies... I'm ok with that.

Hopefully. I still think that those chapters that have a decent special character chapter master have a big advantage, and even more so in a case of Calgar. There is so much good stratagems now and you can no longer reasonably use an ally CP battery, so the CP are really valuable. I would rather buy my chapter master with points than CP. Compared to a successor Ultras start with four CP more, and it gets even more lopsided if you compare them to a non-ultra successor chapter which do not even get Ultra CP regeneration shenanigans.
Made in fi
Courageous Space Marine Captain






Moebius5 wrote:
I have just had a look at the new codex and the doctrines. If I want to run a detachment Royal 32 or an auxiliary detachment with one vindicare Assassin, does the rest of the army loses the doctrines?

Unfortunately yes.
Made in fi
Courageous Space Marine Captain






Pandabeer wrote:

I'm quite happy with that to be honest, you now finally get a reward for staying pure without removing a viable possibility for souping.

I think it pretty much removed the viable possibility of the soup, but we'll see.
Made in fi
Courageous Space Marine Captain






 casvalremdeikun wrote:
So now that Inceptors have an additional attack and wound per model, should we be looking at Inceptors more? I know that Aggressors went S+ tier, but Assault Bolter Inceptors still seem pretty great.


Inceptors actually didn't get an extra attack, only Aggressors go that, and that was probably because someone finally counted how many power fists they have. But yes, Inceptors indeed seem better. They might survive for a while now. They can drop on objectives, clear and hold them. So basically do what Reivers do, except most likely quite a bit better.
Made in fi
Courageous Space Marine Captain






tksolway wrote:
At the moment I'm trying to decide what the best option for Fast Attack with my Iron Hands is. Ideally I'd like to get my hands on some Tarantulas, but FW isn't cheap. At the moment I'm thinking of a mix of Assault Squads and Bike Squads for relatively little points investment, but at least some usefulness.

I may have to pickup some Landspeeders or Attack Bikes just to fill slots, I'm not sure either of them are particularly useful.

I was thinking about Tarantulas too. (Is there decent third party versions? I think Kromlech might have some... Any others?) Marines have surprisingly few Fast Attack choices, and if you play pure Primaris, even less. I still don't get why Reivers are Elites. They're not 'elite' at all, but with their deployment and move shenanigans they can certainly be considered fast. If they were FA they could at least fill FA slots in a Brigade, even though they're relatively useless otherwise.

If I could score couple of these new walker pilots, I guess I could try to shove them into a Land Speeder... What's a decent loadout for a Land Speeder these days?
Made in fi
Courageous Space Marine Captain






 davou wrote:
I don't get why people are saying you can take the successor and take a second tactic. The successor thing specifically says you don't get to take a second trait if you choose it?

You're confusing being a successor with having Inheritors of the Primarch.
Made in fi
Courageous Space Marine Captain






Lyell wrote:
I believe this belongs here but sorry if it is obvious.

The scions of guilliman rule works with bolter discipline.
The warhammer community article mentioned this.

And I assume the rule negates the moving with heavy weapons penalty too.

But does it work with the executioners aquilon optics rule?

No reason to think that it wouldn't. It also makes Aggressors obscene.

This message was edited 1 time. Last update was at 2019/08/19 20:18:20


 
Made in fi
Courageous Space Marine Captain






 godardc wrote:

Like, can I make a Scions of the forge + master artisan and say they are UM successors and use the Scions of Guilliman while in Tactical Doctrine ?

Yes, you absolutely can.
Made in fi
Courageous Space Marine Captain






 casvalremdeikun wrote:
Are Shooty Primaris Lieutenants worth it now that their guns have been upgraded?

No. They have BS 3+, they don't shoot any better than intercessors. One more bolter is not gonna change anything, a bunch of WS 2+ power sword attacks might. Even if your lieutenant was sitting in the back lines giving rerolls, some close combat deterrence is nice to have. I really hope that they could have the sword and the gun like the sergeants though...
Made in fi
Courageous Space Marine Captain






 Xenomancers wrote:
Even so. The best build for primaris is a MC SBR.
Why?

A power sword? Nah...LT shouldn't really be in combat anyways.

Your opponent might have other ideas.
Made in fi
Courageous Space Marine Captain






 casvalremdeikun wrote:
Can I use duplicates of the Special Issue Wargear if I use the Stratagem twice? As in can I give two different models Artificer Armor? Or two different models Master-Crafted Weapons?

No you can't. The stratagem says that each relic must be unique.
Made in fi
Courageous Space Marine Captain






 Asherian Command wrote:
I mean I am still waiting for my wolves to get something.... Phobos really doesn't fit their strategies,

Considering that Wolves were the only chapter who routinely fielded non-neophyte scout squads, and the phobos are just that except with better gear, I think it fits them absolutely perfectly.

neither does it for black templars...

Reivers fit the Templars well, but yeah, the rest of the phobos units really do not.
Made in fi
Courageous Space Marine Captain






 Asherian Command wrote:

Well most of the space wolves still need their blood claw unit and grey hunters but we don't have that in primaris form for them.

Eh. Reivers are your Primaris Blood Claws and Intercessors are your Grey Hunters. They just need to give the Wolves access to the Veteran Intercessor stratagem and the new sergeant weapons so they can make their Intercesors badass in melee.
Made in fi
Courageous Space Marine Captain






 Crazyterran wrote:

Even wasting the 111 points (37 ea, right?) seems like a lot for 2 CP when two batallions gets you 13 as it is. With Scryer's Gaze and Adept of the Codex you should be getting back one a turn at the least. Maybe you can make up for it if you don't want a Chaplain or Librarian, but a LT and Captain seems like the bare minimum you'd want...

But not everyone plays Ultramarinse and some people would be taking some fast attack choices anyway.
Made in fi
Courageous Space Marine Captain






 GreatGranpapy wrote:
Huh, the Redemptor's anti-air missile thing (the Icarus rocket pod) got a subtle buff in that it's now damage 2 instead of 1. Small but significant if you ran them with one anyway. So fun to track down all these little changes.

Both Repulsors can take it too, and this change makes it much better. Now it might actually meaningfully contribute to killing flyers. (Unlike the stupid AA stubbers...)
Made in fi
Courageous Space Marine Captain






BrianDavion wrote:
 Crimson wrote:
 GreatGranpapy wrote:
Huh, the Redemptor's anti-air missile thing (the Icarus rocket pod) got a subtle buff in that it's now damage 2 instead of 1. Small but significant if you ran them with one anyway. So fun to track down all these little changes.

Both Repulsors can take it too, and this change makes it much better. Now it might actually meaningfully contribute to killing flyers. (Unlike the stupid AA stubbers...)

I just take a stormbolter on my repulsor instead of an AA stubber.

Executioner cannot do that though, it is stuck with dual AA stubber. And the regular one can get the AA missiles instead, and those are now decent.
Made in fi
Courageous Space Marine Captain






I really do not understand why IH got three part chapter tactic when everyone else got only two part. Any two of those rules would be strong already. It also sucks that the FNP is not selectable as a custom trait, so if you want that extra durability, you gotta go full IH.
Made in fi
Courageous Space Marine Captain






bort wrote:
 Crimson wrote:
I really do not understand why IH got three part chapter tactic when everyone else got only two part. Any two of those rules would be strong already. It also sucks that the FNP is not selectable as a custom trait, so if you want that extra durability, you gotta go full IH.

Yeah, that sucks. But then, if it were selectable, probably everyone would run 6+ fnp and always counts in cover.

They could have disallowed them being taken together like was done for those two melee traits.
Made in fi
Courageous Space Marine Captain






Now I'm even more salty that the Fists' bolter ability is not available as a custom trait.
Made in fi
Courageous Space Marine Captain






*Sigh *

It is not just the transport. It is the stuff you put in the transport which you need to arrive on time and alive. Being able to put the shield on the transport is bloody amazing. The missile launcher on the other hand is pretty crappy, it is not even a Typhoon.
Made in fi
Courageous Space Marine Captain






The Eliminator math is really tricky. There are all sort of things like reroll auras and Chaplain's +1 to hit which complicate the matters.

If GW ever bothers to actually release the multipart kit, my current plan is to build one squad of all sniper rifles and one squad of two fusils and a carbine sergeant.

The reason for not giving carbine to the sniper squad sergeant is the executioner rounds. When firing those the guided aim is not needed, and I'd like the sergeant to fire along with the rest of the squad.

I will eventually want a third squad too, I really like the models, but I want to first to see how these two versions perform before deciding on how to arm the third one.

This message was edited 2 times. Last update was at 2019/09/06 14:49:18


 
Made in fi
Courageous Space Marine Captain






Gryphonne wrote:
Don't know if this was already posted, but here's some apparent Salamanders leaks for those who are interested:

https://war-of-sigmar.herokuapp.com/bloggings/4150

Edit: remember the grain of salt

You should post this in the marine rumour thread.

 
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