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Made in us
Keeper of the Flame





Monticello, IN

3rd edition is my favorite, and in my mind the best the game ever got. Fixing a few codices for balance is literally the only thing I would change.
Made in us
Keeper of the Flame





Monticello, IN

 aphyon wrote:
The game tonight

Khorne VS nids

2k points-5th edition core rules.

nids (5th ed codex)

-HQ
.flyrant
.warrior prime
-Troop
.gaunts
.warriors X2 squads
-Elite
.hive guard
-FAST
.hive crone
Heavy
X2 tyranofex

Chaos (3.5 codex)
-HQ
.bloodthirster
-Troop
X2 berserker squads (8) in rhinos
-Elite
.chosen terminator squad (5)
.X2 obliterators
-heavy support
.land raider
.havoc squad


No long winded explanation this time. i was assisting the new player on getting down all the rules for his units, since we had limited time due to pandemic restrictions this was the only game we could get in.
The chaos player wanted to try out a land raider so i let him borrow mine as a proxy

After the game he managed to pick up a used one for cheap, along with a pristine defiler kit at a discount.

The start



The finish



The crone is still there we had to pull him off for a little emergency repair. khorne won the day (well blood was spilled so they auto win no matter the outcome ) even though his terminators and oblits got on the wrong side of the flyrant. the triple shot gun on the gaunts also did some good work.


If he's going to run that Chaos codex he needs some Bloodthirdters.
Made in us
Keeper of the Flame





Monticello, IN

aphyon wrote:he IS running a bloodthirster. note the army list. he is still acquiring many of the models so we proxy from time to time. he just got the defiler kit for example.


Holy half asleep hell, I meant to post Bloodletters. In the 3.5 codex they were Incubi on speed.
Made in us
Keeper of the Flame





Monticello, IN

Insectum7 wrote:^Chaos 3.5 for the win, basically every time. Imagine a world where you could run your mixed Chaos army using one 25$ book instead of two or more 40$ ones.


aphyon wrote:Yep it is still the gold standard for chaos codexes in a casual play environment. so full of lore based rules and thematic play.

the other great incarnations of codexes are spread across multiple editions. my friend who is a guard player likes the 5th edition for them best but misses the trait options of the previous codex like close order drill. i think the ork codex between 4th and 5th is best with things like the ramshackle table for trucks, the quirks of the shokk attack gun and so on, even though some of the new models would be very cool in that edition like the new vehicles/buggies. i am also a huge fan of the 5th ed codexes for blood angels and space wolves. but at the same time i still love my 3rd ed dark angels mini dex or the armageddon mini dex for black templar.


It was the most imbalanced and exploitable codex in an edition that included Blood Angels, Black Templars, and Gav Thorpe's Eldar books. That should speak volumes.
Made in us
Keeper of the Flame





Monticello, IN

Ktulhut wrote:
 aphyon wrote:
great work! now you need some killer bases to put them on. secret weapon are eventually coming out with the injected color bases but i also really love the micro art scenics if you don't mind a bit of extra painting


They have the regular wraithstone for normal eldar but perhaps dark temple may be more in line with your minis.

https://shop.microartstudio.com/en/179-bases



I'm familiar with their stuff, have a bunch myself for other games. Nope, these guys are goblin green only, as are their soon to be painted BT buddies.

May have something to do with this:



Brings a tear to my eye every time I see that box. Even better when I see people who weren't even alive when that set was released who are actively chasing down the contents.

BaconCatBug wrote:I find your lack of flock disturbing.


Wholeheartedly agreed.
Made in us
Keeper of the Flame





Monticello, IN

 AnomanderRake wrote:
TinyLegions wrote:
...I am sure that most of our memories are hazy from that time, but here is what I remember. Blood Angels got their Storm Raven sometime between the IG book and the 6th edition, then about a year ahead of the new edition there was either an IA that had the new Space Marine Storm Talon's and Storm Raven's, or there may have been an errata because I seem to recall that those two were available for sale before the 6th dropped. Those two flyers were old news, and everyone was all a tither about how we now have flack missiles to use for flyers. I did want to ask what exactly was the main difference in rules between the older flyer rules and the 6th, which is briefly discussed, but I though that there was an iteration in between what you read in the IA books and what you see in the 6th.

On another note, I do like the general rule philosophy that aphyon is suggesting. Some good ideas there.


I don't think there were intermediate steps; it went straight from Apocalypse to 6e. The Stormraven was released for GK/BA in 5th as a Fast Skimmer (which is why it has plastic GK/BA icons in the kit), but got put in the SM book in 6th. The Storm Talon didn't exist before 6th. You may be thinking of Imperial Armour Aeronautica, which was a patch book released in early 6th to bring Forge World aircraft and AA units into line with the 6e standard.


Automatically Appended Next Post:
 Just Tony wrote:
...Brings a tear to my eye every time I see that box. Even better when I see people who weren't even alive when that set was released who are actively chasing down the contents...


People actively chase down classic Dark Eldar? I had a bunch of those minis back in the day, and I dearly hope to never see anything so flimsy ever again.


More the book and cheat sheets. Terrain is nice as well
Made in us
Keeper of the Flame





Monticello, IN

slip wrote:
Man that de force would just get rolled by that speeder especially and it usually devolved into whipping eachother with the little red rulers, which hurt like a bitch.


Two squads of Warriors with two Splinter Cannons each, that Speeder is toast. Anyone who understands where the true strengths of the Dark Eldar lie are truly tough opponents.
Made in us
Keeper of the Flame





Monticello, IN

 chromedog wrote:
Up until a few months ago, I had all of my 3rd ed books.

I gave the lot away when a local club member wanted to get back to "his roots" with it (he was one of those kids who started with 3rd in High School. I was just about to hit my 30s when 3rd came out).

Rulebook, cheat cards, templates, whippy sticks and about 14 codices. I was helping to run tourneys back in those days, so I needed to know the armies.

I've still got my rulebook and codices for 5th ed (but those are limited to my eldar, my sm and my GK). Going to be playing some retrohammer 5th in the new year. Eldar v CSM.

My club also usually does a 2nd ed day early in the year. With the exception of a couple of pieces, my eldar can still quite easily be used for 2nd ed (no night-spinner or shadow weavers, but the falcon, fireprism, d- and v- cannons are fine to use as is.)


...

Why oh why can't I find someone with a free stockpile like that? I still have MORE than a few 3rd Ed. books to chase down...
Made in us
Keeper of the Flame





Monticello, IN

The_Real_Chris wrote:
 Mezmorki wrote:
I thought I'd mention here that the full re-write of ProHammer, called ProHammer: Classic has launched, for all of you old hammer fans.



Surely old hammer is 1st or at a push 2nd ed...


We call 3rd to 5th 40K Classichammer.
Made in us
Keeper of the Flame





Monticello, IN

Can we get spoiler tags on excessive image posts? This thread damn near locks up my phone and makes navigating at work problematic at best.
Made in us
Keeper of the Flame





Monticello, IN

Luke82 wrote:
Great thread… been playing a 2nd Ed campaign with a pal recently and it’s a blast. I never played 3rd through 7th (I did the hobby drift soon after 3rd landed) but played 8th and it totally killed any enthusiasm I had for the 40k world, so returning to 2nd has been great.


Kind of sad, as 3rd Ed. with the rulebook army lists is the most balanced 40K you may ever play.
Made in us
Keeper of the Flame





Monticello, IN

2nd came off like it's a wargame trying to be an RPG or vice versa. I'm of the mind that I like to keep those elements separate.
Made in us
Keeper of the Flame





Monticello, IN

Luke82 wrote:
 Just Tony wrote:
Luke82 wrote:
Great thread… been playing a 2nd Ed campaign with a pal recently and it’s a blast. I never played 3rd through 7th (I did the hobby drift soon after 3rd landed) but played 8th and it totally killed any enthusiasm I had for the 40k world, so returning to 2nd has been great.


Kind of sad, as 3rd Ed. with the rulebook army lists is the most balanced 40K you may ever play.


My pal started with 3rd, so we had a bit of discussion about which way to go. I was quite up for 3rd but in the end he wanted to give second a spin, and it sounded more in line with what we were looking tor (we’ve added a few RPG elements to the campaign we are doing) but I’d still like to give third a go, especially if we want to get all the toys on the table.

I should add a caveat as well; my pal and I see balance in any edition / game as being in the hands of the players, and prefer options to play with than cutting flavour in the sake of balance. If something is a bit bent, we’ll either leave it out, tweak it, or give the other player a little boost if it’s too cool to leave out or change. It is a luxury of having a like minded opponent though, we probs couldn’t do it with some of the other guys we play with who would break the system instantly!


Fair enough, but I always argue that it's easier to play a balanced/tight ruleset narratively than it is to try to balance/tighten a narrative ruleset.
Made in us
Keeper of the Flame





Monticello, IN

 Strg Alt wrote:
 Just Tony wrote:
2nd came off like it's a wargame trying to be an RPG or vice versa. I'm of the mind that I like to keep those elements separate.


WH40K 2nd is a RPG?!

Please tell me where I can find character creation? And how many XP do I receive when I kill "monsters"? Never noticed a way to dive with my army into a dungeon in order to loot it's treasures. Also never figured out how my characters could level up. The absence of a DM is also striking. List goes on...


You done?



Seriously, are you ready for legitimate discourse?


I'll assume so, so I'll challenge your apparent lack of reading comprehension skills by pointing out that the line you quoted had me referencing the hybrid nature. I realize this somehow hurt your nerd gear by me somehow cheapening what appears to be the major focus of your life, but don't respond if you're going to cherry pick or ignore my posts.
Made in us
Keeper of the Flame





Monticello, IN

 Strg Alt wrote:
 Just Tony wrote:
 Strg Alt wrote:
 Just Tony wrote:
2nd came off like it's a wargame trying to be an RPG or vice versa. I'm of the mind that I like to keep those elements separate.


WH40K 2nd is a RPG?!

Please tell me where I can find character creation? And how many XP do I receive when I kill "monsters"? Never noticed a way to dive with my army into a dungeon in order to loot it's treasures. Also never figured out how my characters could level up. The absence of a DM is also striking. List goes on...


You done?



Seriously, are you ready for legitimate discourse?


I'll assume so, so I'll challenge your apparent lack of reading comprehension skills by pointing out that the line you quoted had me referencing the hybrid nature. I realize this somehow hurt your nerd gear by me somehow cheapening what appears to be the major focus of your life, but don't respond if you're going to cherry pick or ignore my posts.


I am just warming up. Let's get this straight: 2nd 40K had ZERO RPG elements. You were comparing apples with oranges.


The level of abstraction is what I was referring to. Interactions on the micro level vs. on the macro level. The more in depth you get on which system on which side of a vehicle experiences which complication due to damage (Make sure you write that down in your dungeon gui... er, I mean Army notes) vs simple and abstract damage results. Just off the top of my head.


When I think of how wargames I think of macro level interactions. For RPGs I think of micro level interactions. I also picture a difference in abstraction or gradation thereof. I doubt I'm the only one who does.


Also, your skewed idea of what it takes to count as an RPG is laughable. What would you consider Inquisitor to be?
Made in us
Keeper of the Flame





Monticello, IN

 aphyon wrote:
While we were doing that our iron hands player using the index astartes (3rd ED) army list went up against the 3.5 chaos iron warriors


Spoiler:


Spoiler:


From the sounds of the battle things turned brutaly against the iron hands.



Given it was the 3.5 Chaos codex I'm not a bit surprised...
Made in us
Keeper of the Flame





Monticello, IN

DeadliestIdiot wrote:
I played in 5th ed starting right before imperial guard got their codex and played for about a year or so (using card stock circles and squares heh). I picked the game back up a few months ago with TTS (and got really into customizing the 3d models).

I'd say I enjoyed 5th a lot more than 9th (even before the 5th ed gaurd codex came out). As an imperial guard player, I really miss my pie plates and scatter dice. I know the complaints against them, but there was something special about the tactileness (not to be confused with tacticalness) combined with the added chaos (with a little C ) of the scatter. I also miss the old moral rules where units would run away. Also the considerably lower complexity of the rules back then.

What I don't miss: having my tanks sit around useless for the entire match due to crew shaken lol.

All that said, I'm a sucker for the new shiney and I'm unenthused at the thought of "just playing 5th" forever. So instead I moan about it here


I stuck with 3rd and Guard are a decently rewarding army.
Made in us
Keeper of the Flame





Monticello, IN

 aphyon wrote:
the demon hunters codex was a specific counter to the best chaos codex ever made (3.5).



You have a funny way of spelling "most imbalanced"...


Automatically Appended Next Post:
 FabricatorGeneralMike wrote:

Sadly Matt Ward broke everything he touched.



Fixed that for you...

This message was edited 1 time. Last update was at 2022/07/25 11:04:05


 
Made in us
Keeper of the Flame





Monticello, IN

 aphyon wrote:
You have a funny way of spelling "most imbalanced"...


We discussed this at length earlier in this thread....it's ok, you can be wrong.






The only ones singing the accolades of that book were the ones NOT playing against it... it's okay, you can be wrong.


Made in us
Keeper of the Flame





Monticello, IN

No, you'd be wrong there. Khorne's shenanigans were the worst part of that book.
Made in us
Keeper of the Flame





Monticello, IN

 H.B.M.C. wrote:
 Just Tony wrote:
No, you'd be wrong there. Khorne's shenanigans were the worst part of that book.
Well, ignoring the fact that Lash wasn't even in the 3.5 'Dex, Khorne units in the 3.5 'Dex jumped out of their Rhinos if you rolled a 1 at the start of the turn.

You could lean Khorne units around by the nose with some careful positioning. I once used a Demolisher to keep a massive Glaive Prince away from my squishy Guardsmen all game just by keeping it a tiny bit closer.

Khorne were great, but they weren't the powerful thing in that book. Not by a long shot.


Yep, you got me or whatever. Most balanced and fair codex ever made, the template by which all other codices should be done.
Made in us
Keeper of the Flame





Monticello, IN

DeadliestIdiot wrote:
As a imperial guard tread head, I miss templates and scatter dice so much.


One of the many reasons I went back to 3rd. Also the Ordinance penetration chart...
Made in us
Keeper of the Flame





Monticello, IN

That reminds me that I still need to chase down the Dark Eldar revised codex for 3th edition
Made in us
Keeper of the Flame





Monticello, IN

Insectum7 wrote:
 Just Tony wrote:
That reminds me that I still need to chase down the Dark Eldar revised codex for 3th edition
What was revised for that one? Is it the same content that's in the Chapter Approved?


There were a few other corrected data points, but that was the most important part. I wish they had stuck with the early beta fix where Hellions came with Punishers...
Made in us
Keeper of the Flame





Monticello, IN

Guard unit? I retired from the Indiana National Guard back in January 2021 after 23 years of service. VERY small world...



I know it's been addressed but I want to reiterate that 2nd was not nearly as amendment free as you make it sound. It took almost as much fan patching as AOS 1.0 and was flat out replaced when GW had the chance to simply amend it.

3rd had supplements, yes, but what errata you needed could be printed off their website, cut out, and glued into your codex. Same for 6th WFB. I didn't need to drag out everything just to play the game, only what was pertinent.
Made in us
Keeper of the Flame





Monticello, IN

A Co. 2-293 IN

B Co. 2-293 IN



And my point was that none of the older editions are any worse than the others as far as patches. GW never did get a game right out the chute.
Made in us
Keeper of the Flame





Monticello, IN

Commissar von Toussaint wrote:
 Just Tony wrote:
A Co. 2-293 IN

B Co. 2-293 IN


Hah, a grunt! I was supposed to be a cannon cocker, HHB, 1-119 FA

And my point was that none of the older editions are any worse than the others as far as patches. GW never did get a game right out the chute.


I think the disappointment was that 2nd was at the time seen as a "breakthrough" edition, and that by 1998, a lot of the bugs and issues had been worked out. A thorough cleanup and revision was necessary, expected and feasible.

Instead, GW embarked on what is now a system of planned obsolescence. They make a new version, don't properly playtest it, offer muddled fixes and then start the cycle over again.


At least you weren't Cav or MP...





And I'll go ahead and state that, having played 2nd, if the only 40K I could ever play again was second I'd sell everything I own in a heartbeat.
Made in us
Keeper of the Flame





Monticello, IN

Did you try the Wayback Machine? We have a link to it over at www.classichammer.com that leads directly to the last 6th Ed. WFB update. If you know what date 5th wrapped up, you could probably find that on there.
Made in us
Keeper of the Flame





Monticello, IN

Gore Child’s Teeth wrote:
Aphyon… I have a friend who’s just beside himself with angry excitement to meet your army.


That's like a more respectable version of that horridly bad green stuff scorpion "Land Raider" in Joe Orteza's army that was featured in White Dwarf decades ago. I would have had no problem refusing to play against Orteza's atrocities, but THIS I would gladly play against.
Made in us
Keeper of the Flame





Monticello, IN

A.T. wrote:
Commissar von Toussaint wrote:
Because the Rhino Rush was so prevalent, having an army that could creep backwards while firing at full power each turn was highly useful, and the use of Razorbacks, tac squads with lascannon and even a AT dreadnought created crippling attrition.
The 5th edition rhino rush was ironically something of a vicious circle. Heavy weapons to pound on the transports kept getting cheaper leading to greater incentive to hide your troops in transports to avoid being blown away by the greater number of heavy weapons.

3e rhino rush on the other hand was the Blood Angels player charging you on turn 1...


Yep, the BA codex essentially broke people's perception of 3rd. I was far more worried about Wave Serpent Rush, Trukk Rush, and Raider Rush as Incubi could roll up a unit viciously.


And that Veteran Squad in Rhino mentioned earlier? It was almost 350 points kitted out.
 
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