Switch Theme:

If you could do it over again, would you focus on playing with one army?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Bounding Ultramarine Assault Trooper





Hello I am new to 40k and I got both the indomitus and the command starter box. After watching a lot of videos about lore and battle reports I liked both of the Necrons and Ultramarines armies as my main armies so the bundles were pretty convenient.

Given current circumstances, I was probably going to play 2 handed solo games with both armies until things were somewhat normal.

I wanted to ask if any of you thought "specializing" in one army would have been a better choice in order to not only get to know the army's strengths and weaknesses and how to plan better.

I am asking since I would like to play in tournaments eventually so I was thinking a single army would be the best choice. I have time available to get in 2 or 3 games a week and can purchase 2,500 pt armies for both factions. I haven't purchased anything extra outside of the two boxes just from a couple of vehicles from each army (i.e. stalkers, doomsday arks and Primaris Repulsor Executioner and the Primaris Invictor Tactical Warsuit ) I also already got enough terrain to change things around every game. I would wait to get at least 10 games in before buying anything else.

If a single army was the popular suggestion then I could eventually buy a 4,000 ultramarine army to be able to play 2 handed solo.

Ultramarines is my number choice and Necrons are my second. None of the other armies appeal to me.
   
Made in us
Quick-fingered Warlord Moderatus




I would like to say "yeah, I'd focus on one", but I know me, and I know that guy has pretty severe hobby ADHD and the plan would fall apart and I'd be back to playing 4/5+ in no time at all.

Fortunately, I've played long enough and kept my multiple factions the same through the editions to the point where I know them pretty well. There is something to be said though, for picking on army and focusing on it to the point that the whole codex starts to feel like second nature. You really can't go wrong though, as long as you're having fun.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Bounding Ultramarine Assault Trooper





yeah that was what I am leaning towards doing tbh

Necrons are cool to me and they seemed to be a decent enough army but from what I have seen in tournament results it would be certainly a harder army to get good results with.

It looks like me being 30% better at Necrons than Space Marines would likely yield the similar results in tournaments. Especially due to the GW Space Marine heavier meta favoritism.

Dealing with. 2 codexes, 2 different strategies, approaches to the game it would certainly make the progression much slower then it would need to restart somewhat in 10th edition and so on.

On a personal level, it would certainly be more fun to be more proficient in one codex since then you get to be more "creative" in your lists.

On a similar note, it would be like in music. Every body has the same 12 keys but it is what you do with the limitations that really showcases one proficiency and creativity.

This message was edited 1 time. Last update was at 2020/08/24 20:12:07


 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

My experience as a player is that by playing more than one faction, you get a stronger sense of what each faction can *actually* do.

Sometimes something seems overpowered to face off against, but then you play that faction and realize you have to be oh-so-careful about it to make it work. Or that it only works because your opponent gives you an opportunity... something you might not be aware you're giving to your opponent to take advantage of.

I've played Chaos Marines, Dark Eldar, Guard, Vanilla Marines, Guard, Blood Angels, Dabbled in Orks, Dabbled in Eldar, More Guard, Vanilla Marines again... More Guard... and now building Tau. I've also been fortunate to play with friend's armies from time to time.

I believe that piloting different factions makes you a better player, because you know what mistakes your opponents make to look for, if you get me.
   
Made in us
Fixture of Dakka





Probably, or at least, I'd focus on a couple of more significantly different options. Over 8th, I really built up a love for the idea of a force of the Inquisition and having a mix of DW/Sisters/GK. Now I think I'd rather have something significantly different, like DW vs Orks instead.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Absolutely. The smaller scale games can scratch the new faction draw.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Bounding Ultramarine Assault Trooper





I like to watch battle reports while working so that has helped me realized what some different factions are capable of and what to look for. So that is how I see myself learning about other armies vs me playing with them

Its probably basic to like the marines but I can certainly see myself owning all of their vehicles and suits and that would def be enough for two armies. I just really like their vehicles, ships, etc.


Automatically Appended Next Post:
 Eldarain wrote:
Absolutely. The smaller scale games can scratch the new faction draw.


I can just keep the small necron army I got with the indomitus box but just continue to build my space marine army.

The sheer amount of resale necrons on sale now on eBay due to people dumping their half of the indomitus box just crashed the necron resale value market. I wouldn't get much money back in return so might as well keep them.

This message was edited 1 time. Last update was at 2020/08/24 21:01:27


 
   
Made in gb
Decrepit Dakkanaut




UK

I think for most the issue isn't how many armies you collect or play so much as how many you feel you have "completed" and how much sits in boxes.

Fewer gamers feel regret over models built and painted and ready for the table. Be it if they've one "spare" army or 10. In general most will feel happy at "completed" models on the shelf.


What tends to grate on people with more than one army is when you have lots of models in boxes; unbuilt; grey plastic etc... Basically the unfinished that you can't really use. Then it can get to be a burden of the unfinished and projects that are bought into but never really started. Or projects that you buy into on a whim only to drop a short time later.


Certainly that's where I feel some regret and pressure to drop some and focus on others. Sometimes its the right thing to do as well; it clears the plate; clears your mind and leaves you feeling more like you can accomplish what you do have.



Sometimes small games can ease the "new army" itch; but sometimes not since small games might only let you use some models and not an "army" and many of the bigger models just don't fit into those games.




So I'd say collect as many armies or forces as you want; but do your best to keep the amount of incomplete stuff as limited as you can. Save your money up and try to limit buying to limited models if you're getting a backlog. Retail models can always be bought again later.


PS I'd expect to see the sale of Indomitus necrons pick up after the new codex go live; right now 9th edition is in a strange place with a new book but no codex for the edition as yet. Corona is also stalling things on multiple fronts somewhat.

This message was edited 1 time. Last update was at 2020/08/24 21:59:28


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Longtime Dakkanaut




Annandale, VA

Totally objectively, I'm gonna say no. Variety is good for you in three respects.

1. It lets you understand two different playstyles. Understanding how my Tyranids play has helped me to figure out where my Stormtroopers are weak, and vice-versa. For example, if you play an elite army you will feel the pain of not having screens, and then when you go to play a horde army you know how to use them.

2. YMMV, but I get very bored with painting the same scheme over and over again. On my worktable right now I have Tyranids (mostly freehand and washes over white), Stormtroopers (lots of manual edge highlighting), and Mechanicum (lots of weathering and chipping effects). If I get bored with one army, I move to another.

3. Having multiple armies means you can put one away for a while if its rules are broken.

Now, all that said, speaking subjectively- how much you buy is between you and your budget; and I totally understand not wanting to have a large backlog or buying a whole ton of minis.

Personally I think building/painting up to 2K and then expanding is a good play. You keep a fully painted force of one, but can then start to build up another while also adding on to the original force.

   
Made in us
Sneaky Sniper Drone




Just for practicality's sake people should probably mostly stick with one until they've got a decent 2000pts-ish with maybe a couple options. That way you've got a thing to play.

After that do what you want, pick up army 2, army 3. Build as much or as little of them as you want. I just would watch that one doesn't get ahead of themselves and have a bunch of plastic sitting in boxes, unpainted ect.
Playing or at least keeping up with the discourse around a couple or a few armies is going to be good for you as a player.

Also, killteam is pretty great for getting a bit of a change up in your painting/playing style. Don't need nearly as much plastic to get most of those going.

This message was edited 2 times. Last update was at 2020/08/24 22:41:30


 
   
Made in us
Been Around the Block




If you want to be successful in tournaments you need to know what everybody's options are so no harm in having 2 armies. It's not like this is a fighting game where there's infinitly scaling muscle memory and twitch reactions to become used to.
   
Made in us
Fixture of Dakka




NE Ohio, USA

Would I focus on playing only one army?

Hell no. Absolutely not.
I simply love building & playing with as many cool models as possible.

Oh, to be sure, it would start out with me building up a single force @ whatever size is most commonly played in the group/local shop/environment i intend to play in.
But near the end of that build I'd already be starting force #2.
And then #3....

Once I have 2 forces built to common size? Then I start rotating them play-wise. Play force A for a month. Play force B for a month, etc.

Each of my forces generally tops out around twice the size of the local standard. Ive found this gives me plenty of options
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'm not sure; one of the things that makes this question difficult is that there are plenty of places where GW fuzzes the boundaries between "armies" (I have a small group of Tzeentch Daemons, but they're an allied force that may be used for Sigmar, my Thousand Sons, or my Alpha Legion).

I don't think I'd try to stick with exactly one army; it's limiting when you're trying to play narrative campaigns and you can't swap people between factions to balance the teams, and I like being able to have a couple of forces so I can lend troops to people who don't have their own armies if necessary. I've also got the 30k/40k divide adding extra complexity to the issue (At present I have two 40k-only armies, two mostly-30k armies, and one that crosses over well).

This message was edited 1 time. Last update was at 2020/08/24 23:27:46


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Loyal Necron Lychguard





Past tournament results for Necrons should be ignored - the army is getting a massive revamp including fundamental changes to core units, nothing we know about Necrons right now will matter in a couple months. They might suck anyways but we don't have the information to know that.

For me, the existence of Kill Team lessens the harm in bouncing between armies. It's a good solution for dabbling in the multitude of things you might be interested in.
   
Made in us
Bounding Ultramarine Assault Trooper





 Arachnofiend wrote:
Past tournament results for Necrons should be ignored - the army is getting a massive revamp including fundamental changes to core units, nothing we know about Necrons right now will matter in a couple months. They might suck anyways but we don't have the information to know that.

For me, the existence of Kill Team lessens the harm in bouncing between armies. It's a good solution for dabbling in the multitude of things you might be interested in.


yeah, I looked extensively and they had a pretty poor record overall compared to many other factions. I bought a few arks and will get a few stalkers just because I like them but I will hold off on getting more if the revamp doesn't make it a viable army.

I will keep my marines as the main army and the necron can just be my meme army if the revamp sucks. I do like some of their models a lot so I wouldn't mind too much if they just become decorative pieces.

Cheers


Automatically Appended Next Post:
 Overread wrote:
I think for most the issue isn't how many armies you collect or play so much as how many you feel you have "completed" and how much sits in boxes.

Fewer gamers feel regret over models built and painted and ready for the table. Be it if they've one "spare" army or 10. In general most will feel happy at "completed" models on the shelf.


What tends to grate on people with more than one army is when you have lots of models in boxes; unbuilt; grey plastic etc... Basically the unfinished that you can't really use. Then it can get to be a burden of the unfinished and projects that are bought into but never really started. Or projects that you buy into on a whim only to drop a short time later.


Certainly that's where I feel some regret and pressure to drop some and focus on others. Sometimes its the right thing to do as well; it clears the plate; clears your mind and leaves you feeling more like you can accomplish what you do have.



Sometimes small games can ease the "new army" itch; but sometimes not since small games might only let you use some models and not an "army" and many of the bigger models just don't fit into those games.




So I'd say collect as many armies or forces as you want; but do your best to keep the amount of incomplete stuff as limited as you can. Save your money up and try to limit buying to limited models if you're getting a backlog. Retail models can always be bought again later.


PS I'd expect to see the sale of Indomitus necrons pick up after the new codex go live; right now 9th edition is in a strange place with a new book but no codex for the edition as yet. Corona is also stalling things on multiple fronts somewhat.


Yeah I have high hopes that they will make the necrons a viable army in tournaments. Either way, I do like them so I am still putting together a small force from the indomitus half, 2 arks, 3 extra new destroyers and 2 triarch stalkers. For the marines I have half the indomitus, 2 war suits, one storm talon gunship (the rework looks good) and Repulsor executioner.

So that I believe should be close to two 2,000 points armies. I will wait for 9 before I get any more but given 8th and the things I saw from 9 those were safe bets to get for both


Automatically Appended Next Post:
ccs wrote:
Would I focus on playing only one army?

Hell no. Absolutely not.
I simply love building & playing with as many cool models as possible.

Oh, to be sure, it would start out with me building up a single force @ whatever size is most commonly played in the group/local shop/environment i intend to play in.
But near the end of that build I'd already be starting force #2.
And then #3....

Once I have 2 forces built to common size? Then I start rotating them play-wise. Play force A for a month. Play force B for a month, etc.

Each of my forces generally tops out around twice the size of the local standard. Ive found this gives me plenty of options


Yeah I do enjoy playing board games 2 hand solo so it would be more fun to make plays in the best interest of each army. I like to watch reports so I can get good ideas about new strategies.


Automatically Appended Next Post:
 catbarf wrote:
Totally objectively, I'm gonna say no. Variety is good for you in three respects.

1. It lets you understand two different playstyles. Understanding how my Tyranids play has helped me to figure out where my Stormtroopers are weak, and vice-versa. For example, if you play an elite army you will feel the pain of not having screens, and then when you go to play a horde army you know how to use them.

2. YMMV, but I get very bored with painting the same scheme over and over again. On my worktable right now I have Tyranids (mostly freehand and washes over white), Stormtroopers (lots of manual edge highlighting), and Mechanicum (lots of weathering and chipping effects). If I get bored with one army, I move to another.

3. Having multiple armies means you can put one away for a while if its rules are broken.

Now, all that said, speaking subjectively- how much you buy is between you and your budget; and I totally understand not wanting to have a large backlog or buying a whole ton of minis.

Personally I think building/painting up to 2K and then expanding is a good play. You keep a fully painted force of one, but can then start to build up another while also adding on to the original force.


While I enjoyed putting together the indomitus box, tbh it is not something I would like to do every weekend. I took the time to polish every connector and to make sure they were ready to prime. It took longer but I like to do it right the first time. It will take some weeks to paint both armies but after that, I would just want to paint the occasional troop from either army when there is a new model or I want to add a new unit


Automatically Appended Next Post:
Phenatix wrote:
If you want to be successful in tournaments you need to know what everybody's options are so no harm in having 2 armies. It's not like this is a fighting game where there's infinitly scaling muscle memory and twitch reactions to become used to.


yeah I will keep both armies so I can play from two different styles. I really didn't see any other army I would have liked to put together so I am pretty happy with both of necrons and ultramarines


Automatically Appended Next Post:
 Arachnofiend wrote:
Past tournament results for Necrons should be ignored - the army is getting a massive revamp including fundamental changes to core units, nothing we know about Necrons right now will matter in a couple months. They might suck anyways but we don't have the information to know that.

For me, the existence of Kill Team lessens the harm in bouncing between armies. It's a good solution for dabbling in the multitude of things you might be interested in.


does the smaller maps and the new patrol in 40k doesn't make KT redundant for you?

This message was edited 5 times. Last update was at 2020/08/25 01:28:46


 
   
Made in us
Sneaky Sniper Drone




gundam wrote:

does the smaller maps and the new patrol in 40k doesn't make KT redundant for you?


KT is still significantly smaller than anything 40k. You're not going to get a whole Combat Patrol out of a single infantry box like is possible with some Kill Team factions.
Plus it really plays quite a bit differently with single models rather than units, alternating activation in the shooting phase ect.
   
Made in us
Bounding Ultramarine Assault Trooper





yeah I am coming to realize I will probably mostly play combat patrol or incursion at the most. 44x30 map is perfect for me so I appreciate the updated smaller sizes.

Strike force at 44x60 it is starting to get a bit too sweaty for me.

at 1000 points I can work in one or two war suits if I just want to have fun and or mostly stick with the indomitus box since it is 1000 points for each army.

   
Made in gb
Walking Dead Wraithlord






Id stick to the army you like the feel/look on the tabletop more. I firmly believe that getting proficient at anyone army lets you be good at the game. Learning risks and rewards of plays and target priority. Also most factions will allow for some semblence of tools to make a competative build or even a "gimmick" that might be the anti-meta at the time. You will only find that through experiance and proficiency.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Dakka Veteran





I wouldn't just play one army, but, maybe i'd try not to have six.
   
Made in us
Bounding Ultramarine Assault Trooper





yeah I decided to keep the necron indomitus army. I like the addition of combat patrol and incursion combined with the smaller map. 44x 30 it is perfect for me. Now that I thought about a 44x60 map that is just too much for me. Sticking with the smaller map and team comps would make it easier to add another army in the future if I would like
   
Made in us
Resolute Ultramarine Honor Guard





I've been playing off and on since 2nd edition. I started with Ultras way back when they weren't the favored/default chapter.

If I had it to do over, I would have focused a little less on one army. I basically have the entire 2nd company, and half of the first and 10th companies plus a significant chunk of the Reserve Companies being used as vehicle pilots and drivers by now. The starter sets have given me several other armies but they're not nearly as diverse. It would be nice if I had as much choice and flavor variation in those armies as I do my Ultras.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

I'd go in exactly the opposite direction if I was starting all over again. I'd have a Kill Team for almost every faction in the game from which I'd happily build up some 500-750 points lists for the ones I like most. Variety is the spice of life for me. Though as your question seems to be framed around competitive play, I'd say that two is the magic number there. Fewer armies means you'll really get to know the capabilities and limitations of what you've got, and having a second is just a way to keep things from turning stale, and also as a stopgap from when it's inevitably your army's turn to be the meta's latest jobber.
   
Made in fi
Posts with Authority






I like the rule of three and also apply it to the number of my armies. Keeps things from going stale, for both playing as well as the hobby side of modelling and painting.

However, if one has several armies, my only advice is to keep the forces unsymmetrical. Make one army your focus, which is the largest in size, and try to keep the other armies smaller. For example, my 3 armies in size are:
• Primary army - 2500 pts + (no maximum)
• Secondary army - up to 1500 pts
• Third army - from Kill Team size to 750pts max
   
Made in us
Shadowy Grot Kommittee Memba






Absolutely not, I pretty much always have between 2000 and 3000 points for any given army and that's where I cap out.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gr
Storm Trooper with Maglight





One thing where it will definitely is recommendable to focus on one army are the stratagems. Some armies have gotten so many that it feels like preparing for an exam to just memorize the relevant ones.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Since i started in 3rd ed i would absolutely say YES. back then aside from classic battletech (my gateway drug) i built to many armies for the sake of variety
.dark angels general
.deathwing
.ravenwing
.sisters of battle
.tyranids
.tau
a small bit of mechanicus
.my DIY marine chapter/salamanders successors

Back then mechanicus only existed in lore and in BFG for TT play. if they had been a faction back then i would have likely stayed there. i know several players who were mono eldar players.

I have since sold off all or large parts of those armies save my marines and bits and pieces of other things i use as allies. -assassins, grey knights, imperial guard, mechanicus i even still have karamozov and solomon lok if i need some help from an inquisitor.

Since then i have got my variety fix by playing other non-GW game systems.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Bounding Ultramarine Assault Trooper





 tauist wrote:
I like the rule of three and also apply it to the number of my armies. Keeps things from going stale, for both playing as well as the hobby side of modelling and painting.

However, if one has several armies, my only advice is to keep the forces unsymmetrical. Make one army your focus, which is the largest in size, and try to keep the other armies smaller. For example, my 3 armies in size are:
• Primary army - 2500 pts + (no maximum)
• Secondary army - up to 1500 pts
• Third army - from Kill Team size to 750pts max


I relate to the rule of 3 and it sounds something I could do, which 3 armies do you have?


Automatically Appended Next Post:
 aphyon wrote:
Since i started in 3rd ed i would absolutely say YES. back then aside from classic battletech (my gateway drug) i built to many armies for the sake of variety
.dark angels general
.deathwing
.ravenwing
.sisters of battle
.tyranids
.tau
a small bit of mechanicus
.my DIY marine chapter/salamanders successors

Back then mechanicus only existed in lore and in BFG for TT play. if they had been a faction back then i would have likely stayed there. i know several players who were mono eldar players.

I have since sold off all or large parts of those armies save my marines and bits and pieces of other things i use as allies. -assassins, grey knights, imperial guard, mechanicus i even still have karamozov and solomon lok if i need some help from an inquisitor.

Since then i have got my variety fix by playing other non-GW game systems.


do you have a big enough SM army to run 2 2,000 pt armies against each other?


Automatically Appended Next Post:
I took a step back and I cancelled a bunch of orders.

I have the SM indomitus half complete, clean mould lines, ready to prime and I am working on a warsuit now. I will wait for the necron codex to be released before I sell the other half.

I can play 2 teams of combat patrol with the indomitus SM half and increase the game size as I add more SM models.

I will only buy new models when I don't have anything else left to build.

This message was edited 4 times. Last update was at 2020/08/25 14:50:02


 
   
Made in us
Sister Oh-So Repentia



Illinois

gundam wrote:
I will only buy new models when I don't have anything else left to build.

That's what everyone says... at first.

More seriously, speaking as someone who just got into the hobby a couple years ago - I get a lot of joy out of building/painting/learning different armies. I like reading through different codexes to get a sense for how armies play. I like the variety and the lore. There's enough overlap in skills (firing lines, gauging movement and distance, estimating relative strength and target priority) that you're getting better at the game itself regardless of who you're playing, and I haven't found it difficult to keep track of stratagems/special rules between my couple armies.

If your goal is just to build an army, get good with it, and take it to tournaments, definitely worth focusing on SM. No shortage of units right now, strong at the tournament level. But if you enjoy the hobby and worldbuilding aspects at all, I think it's worth hanging onto another army.

It's also worth noting that a lot of tournament players will switch armies as the meta changes. Not something to aim for right off the bat, but the "serious" local players who have been in the hobby for a while have multiple complete armies in their cabinets.

2k poorly optimized Necrons.
1k poorly assembled Sisters.

DR:90S++G+MB--I+Pw40k16#+D++A+/aWD-R++T(T)DM+
 
   
Made in fi
Posts with Authority






gundam wrote:
 tauist wrote:
I like the rule of three and also apply it to the number of my armies. Keeps things from going stale, for both playing as well as the hobby side of modelling and painting.

However, if one has several armies, my only advice is to keep the forces unsymmetrical. Make one army your focus, which is the largest in size, and try to keep the other armies smaller. For example, my 3 armies in size are:
• Primary army - 2500 pts + (no maximum)
• Secondary army - up to 1500 pts
• Third army - from Kill Team size to 750pts max


I relate to the rule of 3 and it sounds something I could do, which 3 armies do you have?


Primary Marines, Secondary (starting it in 2021) Sarkoni Canoptek, Tertiary T'au (Kill Team size ATM)

This message was edited 1 time. Last update was at 2020/08/25 15:41:49


 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

This is why I loved kill team. I have a death guard team, Scions, Necrons, Tyranids, and Deathwatch. Plus my normal marine team from my actual army. They don’t take up too much space but I still have lots of variety.
   
 
Forum Index » 40K General Discussion
Go to: