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Made in us
Hurr! Ogryn Bone 'Ead!





France, region of Paris

Kebabcito wrote:
someone knows if they release from time to time for preorder some regiments like they did february '20 with Valhallan?

It can happen anytime, or never again... because they may stop making metal models.

Three of the old V2 regiments had a long print run (just the basic squads), then were discontinued shortly after the AM 8th ed' codex, in june 2018.
Along with all the Vostroyans and all the add-ons of Steel Legion (except the basic squad) which were also cut off.
Vostroyan complete range was surprinsingly remade available shortly again, end of december 2018, approximately six months after being discontinued.
A not quite complete Valhallan range was reissued in february 2020, to have something accompany the Tau/AM/GC psychic awakening book.
They should have redone the Mordians and Tallarn too, but made an unexplained focus on only one regiment.

Now, along with reedition of Tanith books, we have some of their heroes, but completely redone in plastic. They could have reissued the old metal sculpts, but no.




Edit : retrieved some dates.

This message was edited 2 times. Last update was at 2021/07/01 10:02:51


longtime Astra Militarum neckbeard 
   
Made in es
Gangly Grot Rebel




Ok. Very useful information, thanks a lot.

So, that's not something usual and we may have some old regiments up for preorder tomorrow or never again. Sad but let's hope for a miracle.

Thanks again.

Orks 5000p 
   
Made in us
Regular Dakkanaut






A the guy who wants to build and run Mordians etc. presently can't build them from GW, and thus can't run them in a GW tournament unless they beg borrow and steal whatever old metal they can find.

Considering they already blew away chunks of Krieg recently, and given the "what's in the box is what's in the game" trend, I have started to worry that GW might squat some of these other regiments (at least for a while) to deny business to the custom shops making models for regiments GW isn't producing.

Would love some indication that this will not happen.



   
Made in au
Regular Dakkanaut




As the guy who wants to build and run Mordians etc. presently can't build them from GW, and thus can't run them in a GW tournament unless they beg borrow and steal whatever old metal they can find.

Considering they already blew away chunks of Krieg recently, and given the "what's in the box is what's in the game" trend, I have started to worry that GW might squat some of these other regiments (at least for a while) to deny business to the custom shops making models for regiments GW isn't producing.

Would love some indication that this will not happen.


Honestly, I don't have high hopes. We could very well see units like:
- Conscripts
- Special Weapon Squads
- Veterans

Just disappear, and have their roles overlapped with Infantry Squads. Something like:

Increase the Infantry Squad size to 9 - 19 Guardsmen, 1 Sergeant.
• For every ten models in this unit, up to 2 model’s lasguns can be replaced with up to 2 flamers, or 2 grenade launchers.
• For every ten models in this unit, 1 model’s lasgun can be replaced with 1 sniper rifle, 1 melta gun, or 1 plasma gun.
• The Sergeant's laspistol can be replaced with one of the following: 1 bolter, 1 bolt pistol, or 1 plasma pistol.
• The Sergeant's chainsword can be replaced with 1 power sword.
• One Guardsmen may take 1 vox-caster.

I also imagine they'd remove Heavy Weapon Teams from Infantry Squads and Command Squads, because those don't come in the kit.

This message was edited 4 times. Last update was at 2021/06/30 10:18:06


 
   
Made in gb
Ship's Officer





Bristol (UK)

Command Phase orders is almost a given. We can expect a strat to issue an out-of-phase order, like Chaplains have.

But mechanised/airborne infantry is going to struggle to benefit from orders.
   
Made in au
Regular Dakkanaut




 kirotheavenger wrote:
Command Phase orders is almost a given. We can expect a strat to issue an out-of-phase order, like Chaplains have.

But mechanised/airborne infantry is going to struggle to benefit from orders.


I have a feeling we'll also get something similar to Necron protocols as well. Not sure what they'd call them probably field operations. Something like:

1. Prepare Fighting Positions:
- Option 1: Each time an attack with a Damage characteristic of 1 is allocated to a model with this field operation, add 1 to any armour saving throw made against that attack. Provided this unit did not make a Normal Move, Advance or Fall Back this battle round,
- Option 2: Each time an enemy unit declares a charge against this unit, if this unit is not within Engagement Range of any enemy units, it can either Hold Steady or Set to Defend.

   
Made in us
Longtime Dakkanaut




We might loose veterans or special weapon squad but I can almost assure you we will get a similar new unit. Pretty much every army getting new models is getting a new improved elite unit box.

It’s just gw way of retiring old models and forcing to buy new ones. Veterans will disappear and instead we get “astra special forcecus” that are just like veterans but hsve the new carbine lasgun.
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Astra spec ops are Scions, so probably another concept.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

In case you missed it: https://www.goonhammer.com/competitive-innovations-in-9th-age-of-the-machine/

It's in the fourth event discussed in the article, but a pure Astra Militarum list took second place at the Waaagh! Fest GT last weekend. Lots and lots of Catachan infantry, boosted by Straken, Harker, and a Ministorum Priest and backed up by a detachment of 9th Iotan Gorgonnes Scions. A couple of the basically mandatory Manticores showed up as well.

Even as someone who's never actually played a pure Guard list, I'm intrigued to say the least. It does confirm my hypothesis that Catachan is clearly the best regiment in the codex, and better than many of the custom regiments as well. I'm in the process of procuring enough infantry to run something like this already, so it's nice to see I'm on the right track. Of course, by time I actually have a pure AM list ready, the new codex will drop and it'll completely change how the army plays...

My armies (re-counted and updated on 9/25/20, including modeled wargear options):
Dark Angels: ~16000 | Space Marines (Blood Ravens and others): ~900 | Space Wolves: ~3800
Astra Militarum: ~800 | Officio Assassinorum: ~600 | Imperial Knights: ~1300 | Sisters of Battle: ~1900
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Total models painted in 2020: 47 | Total models painted in 2021: 87 | Current main painting project: Sisters of Battle
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Powerful Pegasus Knight






 ZergSmasher wrote:
In case you missed it: https://www.goonhammer.com/competitive-innovations-in-9th-age-of-the-machine/

It's in the fourth event discussed in the article, but a pure Astra Militarum list took second place at the Waaagh! Fest GT last weekend. Lots and lots of Catachan infantry, boosted by Straken, Harker, and a Ministorum Priest and backed up by a detachment of 9th Iotan Gorgonnes Scions. A couple of the basically mandatory Manticores showed up as well.

Even as someone who's never actually played a pure Guard list, I'm intrigued to say the least. It does confirm my hypothesis that Catachan is clearly the best regiment in the codex, and better than many of the custom regiments as well. I'm in the process of procuring enough infantry to run something like this already, so it's nice to see I'm on the right track. Of course, by time I actually have a pure AM list ready, the new codex will drop and it'll completely change how the army plays...


The sad part is... that is a list that is essentially one that is already meta for Guard.


Automatically Appended Next Post:
Also, 10 squads in a Brigade?

This message was edited 1 time. Last update was at 2021/07/02 19:23:14


"Don't Feed the Troll"

Banned from ETC for telling the painfulTruth 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 BlackoCatto wrote:
Also, 10 squads in a Brigade?

Brigades allow up to 12 troops choices. Nobody does this except for Guard though, I suspect.

My armies (re-counted and updated on 9/25/20, including modeled wargear options):
Dark Angels: ~16000 | Space Marines (Blood Ravens and others): ~900 | Space Wolves: ~3800
Astra Militarum: ~800 | Officio Assassinorum: ~600 | Imperial Knights: ~1300 | Sisters of Battle: ~1900
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Total models painted in 2020: 47 | Total models painted in 2021: 87 | Current main painting project: Sisters of Battle
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Powerful Pegasus Knight






Neat, maybe it is worth it to take 100

"Don't Feed the Troll"

Banned from ETC for telling the painfulTruth 
   
Made in au
Regular Dakkanaut




 ZergSmasher wrote:
In case you missed it: https://www.goonhammer.com/competitive-innovations-in-9th-age-of-the-machine/

It's in the fourth event discussed in the article, but a pure Astra Militarum list took second place at the Waaagh! Fest GT last weekend. Lots and lots of Catachan infantry, boosted by Straken, Harker, and a Ministorum Priest and backed up by a detachment of 9th Iotan Gorgonnes Scions. A couple of the basically mandatory Manticores showed up as well.

Even as someone who's never actually played a pure Guard list, I'm intrigued to say the least. It does confirm my hypothesis that Catachan is clearly the best regiment in the codex, and better than many of the custom regiments as well. I'm in the process of procuring enough infantry to run something like this already, so it's nice to see I'm on the right track. Of course, by time I actually have a pure AM list ready, the new codex will drop and it'll completely change how the army plays...


That’s good to see. Lots of things I would have done differently though.
   
Made in au
Regular Dakkanaut




I recommend taking a Callidus Assassin. Their Reign of Confusion ability is great against basically any 9th edition army. Every time the enemy pops a stratagem in the 1st battle round, you roll a D6. On a 4+ they must spend an extra CP to use it or it has no effect AND no refund. There’s also a stratagem that makes the ability apply until the end of the 2nd battle round. So you get 2 of your turns and 2 of the enemies turns of security.

The best part? It’s not an aura, it just applies to every stratagem. The assassin doesn’t even need to be on the table. They can be in deep strike. Deep strike is even incentivised, as they also get an ability that lets them deep strike D6 + 3 rather than 9 inch away from the enemy.

The next interesting part is if they kill a enemy character you get 1 CP, and if it’s the warlord you get 2 CP. This is also in addition to any CP you can get refunded back.

This can be a huge boon for Guard. Effectively you’re giving up a 100 points for 1 or 2 battle rounds for a utility buff. One that can work defensively by shutting down your opponents offensive stratagems, offensively by shutting down their defensive stratagems, and also by depleting their CP. Which is a finite resource.

You can also use the assassin later to get things like engage on all fronts or behind enemy lines. You can also use them to “snipe” enemy support characters, I wouldn’t suggest charging a melee focused character for obvious reasons, however they could easily take out something like a Librarian, Tech Marine, Apothecary, GEQ characters, etc. Or just use them to wipe a poorly defended backfield objective your opponent thought was screened out.

TL/DR:
- Guard have no access to a unit like this in their own codex, it provides an army wide ability for 1 - 2 turns. Can potentially give you CP, and opens up a ton of options.
   
Made in nl
Regular Dakkanaut




It's also something that might be even more useful for Scions, as they are very front-loaded with having to get as much done as possible in the first and second round of the game.
   
Made in gb
Ship's Officer





Bristol (UK)

The strategem to extend Reign of Confusion can be used in any battle round, not just the second. Although you can only use it once per battle.
Not only that, but you can use it even after she's died.
Although I find the Callidus herself a little underwhelming, there's a pretty decent chance she fails to kill an MeQ character in one round of combat.
   
Made in au
Regular Dakkanaut




 kirotheavenger wrote:
The strategem to extend Reign of Confusion can be used in any battle round, not just the second. Although you can only use it once per battle.
Not only that, but you can use it even after she's died.
Although I find the Callidus herself a little underwhelming, there's a pretty decent chance she fails to kill an MeQ character in one round of combat.


Yeah, she's terrible in combat. I take her purely for her ability.

I like to think of it as a 7 warp charge psychic power. Goes off 50% of the time, but cannot be denied, unlimited range, and can be casted on every enemy stratagem for 1 or 2 battle rounds. That really makes her better in my eyes than say an Inquisitor.

I completely agree, she's really bad at doing damage. Against a MEQ on average I think you'll score 2-3 wounds. When I deepstrike her, I'll either go for an already weakened character say something I shot at but didn't kill, the enemies weakest character, or I'll send her to harass a poorly defended enemy backline objective. If there's none of those, then I might drop her in my lines as a melee counterattack. At least that way she'll get character protection and help from other units.

Honestly, if she actually does manage to kill anything that's just a bonus.

This message was edited 1 time. Last update was at 2021/07/09 01:06:02


 
   
Made in nl
Dakka Veteran





Netherlands

Quick question: do the Vendetta and Vulture gunship have the "Roving gunship" rule, just like the Valkyrie? It seems logical they have our since it is the same airframe, but I have no idea where to look.

   
Made in us
Regular Dakkanaut




Washington State

 Singleton Mosby wrote:
Quick question: do the Vendetta and Vulture gunship have the "Roving gunship" rule, just like the Valkyrie? It seems logical they have our since it is the same airframe, but I have no idea where to look.


Unfortunately, neither of them have the rule. Their info can be found in Imperial Armour: Compendium from Forgeworld.
   
Made in gb
Longtime Dakkanaut



London

Tried an air cav list for the first time in 9th on Saturday, Wow losing the specialist detachment is really harsh, and those poor Scions couldn't hold objectives for a turn against the tidal wave of Orks.
   
Made in au
Regular Dakkanaut




The Vulture did have it, but lost it when the new IA book came out.
   
Made in us
Heroic Senior Officer






 ZergSmasher wrote:
In case you missed it: https://www.goonhammer.com/competitive-innovations-in-9th-age-of-the-machine/

It's in the fourth event discussed in the article, but a pure Astra Militarum list took second place at the Waaagh! Fest GT last weekend. Lots and lots of Catachan infantry, boosted by Straken, Harker, and a Ministorum Priest and backed up by a detachment of 9th Iotan Gorgonnes Scions. A couple of the basically mandatory Manticores showed up as well.

Even as someone who's never actually played a pure Guard list, I'm intrigued to say the least. It does confirm my hypothesis that Catachan is clearly the best regiment in the codex, and better than many of the custom regiments as well. I'm in the process of procuring enough infantry to run something like this already, so it's nice to see I'm on the right track. Of course, by time I actually have a pure AM list ready, the new codex will drop and it'll completely change how the army plays...

Sadly several players were already calling this basic theme back when 9th dropped. Im sure theres other viable options but it really sucks to see the list I ran for months straight with minor differences likely be the best we have right now. I guess it gives some hope that most of my difficulty was operator error on my part at least.

I will say looking at the new ork codex, a lot of the new artwork shows them fighting DKoK and Im pretty sure I saw death riders. Having a proper cavalry unit in the codex is going to help a lot, especially if its not locked to DKoK. Im also hoping the new tank, whatever it is, fills some sort of niche for us that we're missing. Honestly they could just pick a random discontinued FW tank and Id be happy, so maybe we'll see a centaur or someyhing, but it may be an all new design. Curious to see what comes of it. I suspect we'll see a new guard codex by the end of the year with a decent sized krieg release, so hopefully we dont need to wait long.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Discriminating Deathmark Assassin






So what do people think about Crusaders? I dusted off my guard for the first time last week and tried running a heavy chimera/IS list and of course the IS just folded as soon as they hopped out or were forced out of their rides. Afterwards I started thinking about what I could do about holding my back field objectives. Looked at bulgryns as they are pretty tuff. Then I saw crusaders. I mean a 3+\4+ with a possible 2+ or better armor save right? I know T3/S3 and not obsec is lousy but looking at what you get - special abilities, storm shields, etc. I'm seriously thinking about putting a unit on an objective out in the open. Suggestions?
   
Made in au
Regular Dakkanaut




 necron99 wrote:
So what do people think about Crusaders? I dusted off my guard for the first time last week and tried running a heavy chimera/IS list and of course the IS just folded as soon as they hopped out or were forced out of their rides. Afterwards I started thinking about what I could do about holding my back field objectives. Looked at bulgryns as they are pretty tuff. Then I saw crusaders. I mean a 3+\4+ with a possible 2+ or better armor save right? I know T3/S3 and not obsec is lousy but looking at what you get - special abilities, storm shields, etc. I'm seriously thinking about putting a unit on an objective out in the open. Suggestions?


Funny you mention them, I literally just wrote up an article about them. I highly suggest you take them out from the Adepta Sororitas codex. Here you go:

I've been reading through the Adepta Sororitas codex recently, something dawned on me. You don't have to take Cult Imperialis units in an Adepta Soroitas detachment, thanks to every unit also having the Adeptus Ministorum faction keyword. Which means you could instead take an Adeptus Ministorum Vanguard or Spearhead detachments with solely Cult Imperialis units.

Why would you do this? I hear you ask.

1) It gets around the Decree Passive Adepta Soroitas restriction. Which means you can avoid any kind of Soroitas character tax.

2) You do lose out on any kind of stratagems, relics, and detachment abilities. However, you do get some synergy with taking them with Imperial Guard Ministorum Priests, who give them +1 attack. While you could say the same for Adepta Soroitas units they lose access to Miracle Dice, while Cult Imperialis don't have access to Acts of Faith anyway and also don't benefit from any detachment abilities. So the losses for them is only their stratagems and relics.

What units should I take?

HQ:

- Missionary: Either as your typical tax, or buffing unit with their war hymns. You are only limited to the War Hymn, Refrain of Blazing Piety, Chorus of Spiritual Fortitude, and Psalm of Righteous Smithing.

Elites:

- Arco-flagellants: Which if near a Guard Ministorum Priest has 3 attacks base, then if they're under the effect of War Hymn that goes up to 4 attacks base. Then thanks to their Flails that jumps up to 8 attacks per model, with 1 model getting 10 attacks if you give them the upgrade. The only unfortunate thing is that they do lose access to their stratagem that makes their Flails 3 hit rolls instead of 1. However, you do have to consider that a stratagem only affects 1 unit while a Ministorum Priest can buff multiple units, as well as not having to use the stratagem saves you CP, as well as the chance of models killing themselves. So it's not a complete loss.

- Crusaders: They're cheap. 11 points per model in the Adepta Soroitas codex so you get 3 of them for less than a Bullgryn. That's 198 points for a full 18 of them. Near a Ministorum Priest they each get 3 power sword attacks. A unit with War Hymns that's 4 power sword attacks.

- Death Cult Assassins: I would take them over Arco-flagellants personally. 4 attacks base. 5 with a Ministorum Priest. 6 with War Hyms, hits on 2+ rather than 4+, has S4 and AP-3.

- Preacher: Does the same job as the Missionary but cheaper, and doesn't take up a detachment slot. Can have an awesome heavy flamer.

Heavy Support:

- Mortifiers: While they don't benefit from Guard Ministorum Priests they can still benefit from War Hymns. They're also very efficient units. If you're thinking of taking Sentinels take these instead.

- Penitent Engines: Personally, I think they're worse than Mortifiers. You're basically getting a worse statline but you gain the ability to advance and charge.

Example Detachment:

HQ:

- Missionary

Elites:

- 3x Crusader Squads: With 6 models each.

- 3x Death Cult Assassin Squads: With 6 models each. One of these doesn't count towards your Elite slot.

That's only 472 points. If you stick a Ministorum Priest in the middle of those Death Cult Squads are capable of a minimum of 30 S4 AP-3 attacks at WS2+. Even each of those Crusader Squads can put out 24 S4 AP-3 attacks at WS3+ when near a Priest.

So if you want some cheap melee punch and are sick of relying on Bullgryns you could try giving this a go.

One funny thing is that a Missionary/Preacher can give Gotfret de Montbard a War Hymn, because he's a Adeptus Ministorum character. Not competitive. Just a fun thing to point out.

I will say looking at the new ork codex, a lot of the new artwork shows them fighting DKoK and Im pretty sure I saw death riders. Having a proper cavalry unit in the codex is going to help a lot, especially if its not locked to DKoK. Im also hoping the new tank, whatever it is, fills some sort of niche for us that we're missing. Honestly they could just pick a random discontinued FW tank and Id be happy, so maybe we'll see a centaur or someyhing, but it may be an all new design. Curious to see what comes of it. I suspect we'll see a new guard codex by the end of the year with a decent sized krieg release, so hopefully we dont need to wait long.


There's tons of Scion artwork coming out too. So maybe some more love there.

This message was edited 1 time. Last update was at 2021/08/06 05:29:32


 
   
Made in us
Regular Dakkanaut






Interesting take on ministorum.

I ran into a guy running crusaders recently. 5 of them stepped up to my guys, FRFSRF lasguns into them did nothing, then they chopped the squad in half. I've painted up 10 to see what they can do. Kind of suspect bullgryns are going to do more, but durability is in such short supply it's worth exploring options.
   
Made in us
Storm Trooper with Maglight






New Hampshire

I know it's a super long shot, but do people think that there is any chance we might see characters (new characters or new models) for each regiment return? The return of Gaunt makes we hope there is a (small) chance.

This message was edited 1 time. Last update was at 2021/08/08 13:38:12


"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

Extremely unlikely. Gaunt was dead even before they rejigged the timeline a bit. The Tanith are still likely around, but they wouldn't be "The First and Only" anymore.
   
Made in us
Hardened Veteran Guardsman





 Salted Diamond wrote:
I know it's a super long shot, but do people think that there is any chance we might see characters (new characters or new models) for each regiment return? The return of Gaunt makes we hope there is a (small) chance.

I'd love to think they would, but it's been years since they axed the other regiments and IIRC most of the old characters never had models to begin with. I know that stuff like this can take a while, especially since we're not Space Marines and thus have to graciously give up release slots for their kits (), but all we've seen since is one-shot characters, an upgrade sprue (which heavily implies no major refresh for the Cadians), and now a single plastic Kreig kit (which may or may not herald a full plastic Krieg range) and a single hero-unit kit for Tanith (who only ever had a single hero-unit to begin with, though admittedly with more minis due to when it took place in the series, and whose kit coincides with new BL material).

I want to be wrong. I want to believe GW will wow us with a codex released alongside revamped or new regimentS. I'm not holding my breath.
   
Made in us
Storm Trooper with Maglight






New Hampshire

 waefre_1 wrote:
 Salted Diamond wrote:
I know it's a super long shot, but do people think that there is any chance we might see characters (new characters or new models) for each regiment return? The return of Gaunt makes we hope there is a (small) chance.

I'd love to think they would, but it's been years since they axed the other regiments and IIRC most of the old characters never had models to begin with. I know that stuff like this can take a while, especially since we're not Space Marines and thus have to graciously give up release slots for their kits (), but all we've seen since is one-shot characters, an upgrade sprue (which heavily implies no major refresh for the Cadians), and now a single plastic Kreig kit (which may or may not herald a full plastic Krieg range) and a single hero-unit kit for Tanith (who only ever had a single hero-unit to begin with, though admittedly with more minis due to when it took place in the series, and whose kit coincides with new BL material).

I want to be wrong. I want to believe GW will wow us with a codex released alongside revamped or new regimentS. I'm not holding my breath.

It's the recent batch of one-shot characters that is making me hope for it. The 2 (albeit very limited) Catachan officers seemed to go super quick, the "death" of Creed, the return of regiments, etc.. It seemed to work for SM with each 1st founding getting a Primaris version of existing or a brand new character. Now seems like it would be a perfect time to bring new characters to IG for each regiment.

"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in us
Hardened Veteran Guardsman





 Salted Diamond wrote:
 waefre_1 wrote:
 Salted Diamond wrote:
I know it's a super long shot, but do people think that there is any chance we might see characters (new characters or new models) for each regiment return? The return of Gaunt makes we hope there is a (small) chance.

I'd love to think they would, but it's been years since they axed the other regiments and IIRC most of the old characters never had models to begin with. I know that stuff like this can take a while, especially since we're not Space Marines and thus have to graciously give up release slots for their kits (), but all we've seen since is one-shot characters, an upgrade sprue (which heavily implies no major refresh for the Cadians), and now a single plastic Kreig kit (which may or may not herald a full plastic Krieg range) and a single hero-unit kit for Tanith (who only ever had a single hero-unit to begin with, though admittedly with more minis due to when it took place in the series, and whose kit coincides with new BL material).

I want to be wrong. I want to believe GW will wow us with a codex released alongside revamped or new regimentS. I'm not holding my breath.

It's the recent batch of one-shot characters that is making me hope for it. The 2 (albeit very limited) Catachan officers seemed to go super quick, the "death" of Creed, the return of regiments, etc.. It seemed to work for SM with each 1st founding getting a Primaris version of existing or a brand new character. Now seems like it would be a perfect time to bring new characters to IG for each regiment.

Initially I agreed with you - I've heard that GW sometimes puts out first-run/prototype/testbed/just-didn't-make-the-kit sculpts as characters, which makes a good deal of sense (and thus, paradoxically, becomes less likely since, y'know, GW). However, 8th seems like it was as much a last hurrah for a lot of legacy things as anything else - just look at all the rules we got for FW stuff that have been OoP for the better part of a decade (if not longer), which then just got Legends'd between the 8e Codex and now. I guess I would have expected less of that and more re-releases or revamps if the one-off characters sculpts were anything other than a minimum-effort "See, we haven't forgotten you exist!" sort of deal.
   
 
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