Switch Theme:

Drukhari Codex Incoming  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut




 Galas wrote:
yukishiro1 wrote:
I added a paragraph explaining in broad terms. But we can take a couple examples, one specific and one more general.

First, the specific. Master Archon. A Master Archon is someone who has climbed the ranks of a legendarily treacherous, double-crossing society through being more ruthless, more cunning, and more devious than anyone else. And that's represented in game by...a once per game fight twice, and a relic and warlord traits that make him more resilient and hit harder. Does that really seem right? It's not that it's ineffective...it's just that it doesn't feel like the rules are really representing what they ought to be representing.

Then a broader observation: Drukhari are not even close to as fast or tricky an army as any of the space marine chapters focused on mobility and trickery. To take one specific example: Black templars can put bladeguard in an impulsor, move the impulsor 14", disembark 3", move the bladeguard 6"+1d6" rerolled, then pile-in 6" into combat without even having to charge, thereby avoiding overwatch or anything else that depends on a charge reaction. All of this is guaranteed, there's no RNG involved, it just happens (even the 6" pile-in as opposed to 3" can be guaranteed by spending the CP to auto-pass the litany on the primaris biker chaplain that, once again, just auto-advanced 20"). Or you can deep strike something in any easily get a 7" rerollable charge. You can't even Vect any of it anymore, because, well, that got removed.

Drukhari? Well, uh, they can deep-strike a transport then immediately disembark...still 9" from the enemy. That's their sneaky trick. Again, the point isn't that the Drukarhi book is bad...just that it's, well, bland compared to the amazing tricks Space Marines can pull off. I read this book and I think "that seems strong" here and there, but what I don't think is "that seems devious" or "wow, that's a totally awesome trick that really makes this army feel unique!" Except for the 6" consolidate in any direction succubus. That's a great example of how this book should be in general, but instead, it ends up being a rare exception.


Drukhari can move a unit, shoot with it, then move another 7" and charge. All those little tricks always come after months of people experimentating with the supplements and codex. Is not like people was doing that kind of stuff day 1 with those armies.

Now, what I'm missing from this book is a "invisible wargear" table for all HQ's. Or at least Haemunculus, now that they don't have gear options.

Does he at least have multi damage?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Terrifying Doombull




I'm a little amazed at how much sold out already (on the US store). Even the base version of the codex.

Didn't expect it, given how low-effort the release was. Hopefully it'll make GW re-consider their view on which factions are third-string.

Efficiency is the highest virtue. 
   
Made in it
Longtime Dakkanaut





If this codex is low effort, please please please GW don't apply much effort to my bugs,
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Spoletta wrote:
If this codex is low effort, please please please GW don't apply much effort to my bugs,
Well, he did say the release. Still, the Codex seems to be a vast improvement over the 8th Edition version. It is bursting with upgrades and new options. It also amazing seems to be good in terms of the 9th Edition balance point. We shall see how that bears out in organized play over the new few months.
   
Made in us
Regular Dakkanaut




If models are repackaged with bigger bases do the older models with the smaller bases become "illegal"? I've always heard you have to use the bases that came with.
   
Made in us
Decrepit Dakkanaut




Weren't we getting leaks of the Chardon rules too?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Decrepit Dakkanaut





Slayer-Fan123 wrote:
Weren't we getting leaks of the Chardon rules too?


They're up on Goonhammer and in videos. The rules are not allowed in Realspace Raids so there's a cost. There's a nice one where if they wipe out a unit they can do 1 CP for a 4++. There's the extra attack for each no damage attack that floated around here and some other pretty decent things.
   
Made in us
Longtime Dakkanaut




jivardi wrote:
If models are repackaged with bigger bases do the older models with the smaller bases become "illegal"? I've always heard you have to use the bases that came with.


There's never been a basing chart for 40k the way there is with AOS, therefore it's technically up to each individual event. ITC has a basing chart that as long as you obey presumably you will not go wrong anywhere on.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 Daedalus81 wrote:
Slayer-Fan123 wrote:
Weren't we getting leaks of the Chardon rules too?


They're up on Goonhammer and in videos. The rules are not allowed in Realspace Raids so there's a cost. There's a nice one where if they wipe out a unit they can do 1 CP for a 4++. There's the extra attack for each no damage attack that floated around here and some other pretty decent things.
Not completely accurate. You can use the warlord traits as long as a Cult of Strife character gains a warlord trait. You can use the relics if your Realspace Raid detachment has Cult of Strife as its Cult. However, you only get the stratagems if you have a Cult of Strife detachment. Notably, they it appears they didn't include the need for that detachment to not be an Auxiliary Support detachment, so if you want to spend 2 CP to grab a random Cult of Strife unit that doesn't benefit from Realspace Raiders you can get them that way.
   
 
Forum Index » News & Rumors
Go to: