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Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

I'm really not concerned about F2P, I'm just going to buy the game. I don't see why those on Dakka wouldn't after all really.... I mean I see F2P as allowing anyone to demo the game they don't know if they'll like, and then getting it if they wanted to. I'm pretty sure that unless there's a specific reason why you didn't want the game, most fans are going to buy it. (Or some package deal that's the equivalent of buying it)

This message was edited 1 time. Last update was at 2013/07/02 22:23:41


 
   
Made in us
Regular Dakkanaut




AWesker1976 wrote:
 Sigvatr wrote:
1-2$ per class? Never. Have a look at the prices in F2P games. 13-25€ for a mount alone. 5€ for a mere new skin. Classes will be at least 10€ (=15$).


Or, it could be like in Marvel Heroes. Extra characters range from 5-7$ for average character up to 20$ for the popular ones. (Spiderman is a 20$ one for example)


I know what I said was wishful thinking. Staggered pricing would make sense, with the "command" classes being the most expensive, and the tac-marine/aspect warrior etc. being cheaper. Needing to pay 15 bucks to be a veteran sarge or 20 to be a chapter master, with those being the requirements to form a squad or strike force respectively, should hopefully mean you have more invested players making the decisions.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Sigmundr wrote:
From what I understand of their payment model:

Each race will have a set of classes, and each class will have a linear skill progression as you "level up"

Everyone has access to the Ork Boy class for free.
You either purchase a single race's worth of classes, or individual classes. This hasn't been made clear (and probably hasn't been decided).

Personally, I'd love it to be class-by-class, for perhaps a buck or two per class. If I can get to play a Loota and a Chaos sorceror or warp(war)smith, and only be in 10 bucks, I'd be a happy player.


Everyone has an Ork Boy for free? Then how will there be different factions? Wouldn't this payment model ultimately result in F2P vs P2P ?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Noble Knight of the Realm




United Kingdom, England, Manchester

They said if you buy the game you will have access to all content, just like guild wars 2.

Chapter Master of Vigilia Mortis
www.battle-brothers.net
------
[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars  
   
Made in us
Strider






MadMuzza wrote:
They said if you buy the game you will have access to all content, just like guild wars 2.


they also said that if you are FTP, you only get access to Ork Boyz.

Current Armies:
Carcharodons, Ravenwing, Vraksian Renegade Guards, Red Corsairs, Farsight Enclave 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, that still results in F2P vs P2P. Not a very clever idea imo :/

This message was edited 2 times. Last update was at 2013/07/02 22:38:35


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

It fits the lore fairly well though. I'm not sure what's going to happen when they add more races, but at least at launch F2P vs P2P seems plausible.

 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

I'm actually curious as to the state of the orbiting fleet. Is everyone just sitting around the planet eating popcorn and drinking coffee while their ground forces pound away? I'm pretty sure that everyone should be engaging each other in space as well...

Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Enigwolf wrote:
I'm actually curious as to the state of the orbiting fleet. Is everyone just sitting around the planet eating popcorn and drinking coffee while their ground forces pound away?



So that's where Youtube comes in !

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Strider






 Enigwolf wrote:
I'm actually curious as to the state of the orbiting fleet. Is everyone just sitting around the planet eating popcorn and drinking coffee while their ground forces pound away? I'm pretty sure that everyone should be engaging each other in space as well...


Makes me wanna forget this MMO thing and ask for a Battlefleet Gothic rts instead.

Current Armies:
Carcharodons, Ravenwing, Vraksian Renegade Guards, Red Corsairs, Farsight Enclave 
   
Made in ie
Screaming Shining Spear






What happened to that Titan game? Where you play as a Titan and etc

 
   
Made in gb
Noble Knight of the Realm




United Kingdom, England, Manchester

AWesker1976 wrote:
MadMuzza wrote:
They said if you buy the game you will have access to all content, just like guild wars 2.


they also said that if you are FTP, you only get access to Ork Boyz.


I really don't see a problem here, they're giving you an option to try the gamewith a certain race - if you like the game then you purchase it and have everything.

Chapter Master of Vigilia Mortis
www.battle-brothers.net
------
[b]Eternal Crusade Forum
Project: Thinking of creating HH 1st Company Imperial Fist Templars  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 The Dark Apostle wrote:
What happened to that Titan game? Where you play as a Titan and etc


I think that was cancelled.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut




AWesker1976 wrote:
 Enigwolf wrote:
I'm actually curious as to the state of the orbiting fleet. Is everyone just sitting around the planet eating popcorn and drinking coffee while their ground forces pound away? I'm pretty sure that everyone should be engaging each other in space as well...


Makes me wanna forget this MMO thing and ask for a Battlefleet Gothic rts instead.


I'd seriously give up a leg for a proper BFG rts. Right now I'm surviving on Fire in the Sky a (dead) mod for Star Wars Empire: Forces of Corruption, and a WIP mod (not exactly RTS) for an indie game called Starsector.

   
Made in us
Screaming Shining Spear




Pittsburgh, PA

I don't think you would buy classes individually, probably more like you pay to be able to access a race and then advance through its levels and choose specializations, like you would need to earn a command role, it's not something that's bought, especially since it's been stated that players choose their commanders. Orks in this case have access to their "level one" state for free and when they pay are allowed to advance. The Ork boy is a demo for the game, pretty simple.

As for the bases, respawning back on your ship makes the most sense. This allows for more control of territory on the ground, as well as more tactical options of where to place yourself when you come back. It also gives more of an incentive for apothecaries, painboyz, etc. to do their jobs, so they can keep more soldiers around in the fight at once. A mechanic similar to Battlefield where you can always spawn on your sergeant/exarch/nob/champion if they're alive would be welcome also.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Consigned to the Grim Darkness





USA

MadMuzza wrote:
I really don't see a problem here, they're giving you an option to try the gamewith a certain race - if you like the game then you purchase it and have everything.
And they are punishing you with an intentionally gimped race and no progression, making the game seem like (and, to some extent, literally be) a pay to win trainwreck.

This message was edited 1 time. Last update was at 2013/07/03 03:11:13


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Hallowed Canoness




Ireland

It's a demo that lets curious players have some fun playing (and potentially killing!) as "mobs".

Are people really suggesting that this option should just be taken out of the game, because for some reason it'd be better if everyone was forced to pay for the full race and the Orks are less numerous?
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

I feel like it's so futile to discuss the P2P part given that we don't even know the paying system. We don't know if we're paying to unlock or paying a subscription.

Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius

 
   
Made in us
Consigned to the Grim Darkness





USA

 Lynata wrote:
It's a demo that lets curious players have some fun playing (and potentially killing!) as "mobs".

Are people really suggesting that this option should just be taken out of the game, because for some reason it'd be better if everyone was forced to pay for the full race and the Orks are less numerous?
No, I'm suggesting that the "demo" should involve actual gameplay instead of "you get to be slaughtered by real players because feth you we don't really want you here", which is the attitude of the developers thus far.

This message was edited 2 times. Last update was at 2013/07/03 11:50:31


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

I do think its wise to make the orks a f2p race though, the orks are the mass mob race and it will look a bit stupid if you had to pay to play as an ork.

This message was edited 1 time. Last update was at 2013/07/03 13:13:31


Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

 Melissia wrote:
 Lynata wrote:
It's a demo that lets curious players have some fun playing (and potentially killing!) as "mobs".

Are people really suggesting that this option should just be taken out of the game, because for some reason it'd be better if everyone was forced to pay for the full race and the Orks are less numerous?
No, I'm suggesting that the "demo" should involve actual gameplay instead of "you get to be slaughtered by real players because feth you we don't really want you here", which is the attitude of the developers thus far.

That's utterly ridiculous. It's not like an Ork boy is a small child on the battlefield with a teddybear. They're still armed with a gun and a hittin' stick, and will kill their fair share of stuff. In fact, it seems like they'll kill exactly as much stuff as they do on the tabletop. You're playing the same game, it's just harder until you rank up, or unless you work in large mobs. And it seems like a perfect way to do a demo, it shows how the mechanics of the game work, and contributes something to the game at large. With what we know now, even thinking of this game as F2P with the ability to buy other races seems flawed, it seems more like a normal game that you pay for with one free demo race/class.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Aspirant Tech-Adept





The more I learn about this game the less I am interested in it.

Perhaps, the developers really are on to something and it will be great. If there is wide praise for it 3 or 4 months after release I may try it. So far it sounds very boring to me and the core ideas do not appeal to me at all.

I find shooters to be very tedious and boring. Because of the proposed massive scale of the battles it really sounds like its just going to be zerging 24/7. Once I have experienced the graphics of a shooter and the basic layout, the games just dont have a high repeat value for me.

   
Made in us
Consigned to the Grim Darkness





USA

 MandalorynOranj wrote:
That's utterly ridiculous. It's not like an Ork boy is a small child on the battlefield with a teddybear.
They stated in an early interview that Orks will be five times weaker than a space marine.

So apparently... they will be armed with teddybears.

This message was edited 2 times. Last update was at 2013/07/03 17:21:06


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

 Melissia wrote:
 MandalorynOranj wrote:
That's utterly ridiculous. It's not like an Ork boy is a small child on the battlefield with a teddybear.
They stated in an early interview that Orks will be five times weaker than a space marine.

So apparently... they will be armed with teddybears.


This has changed in a more recent interview to 2 to 3.

Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

It would be interesting to see guild hall invasions in space.

- 0 gravity fighting.
- Vacuum of space kills (ew).
- Burn and lootin', bomb and shootin! (but mostly just looting.)

I'm hoping that if this mechanic is in the game, we can take stuff from the enemy - honors, rep, ect.

It would obviously be very difficult to do, and the guild halls should be something that Mel was taking about: bastions that cannot be taken, are well defended, and the area where players spawn.

Preventing camping would be pretty easy, because of the orbiting nature of the craft would make boarding actions only possible near the end of the campaign (once every full moon...). In these final days those races that have been pushed to the brink of annihilation on the planet's surface can exact vengeance upon only 1 faction, by launching an all out counterattack on them. After this window, the campaign would be over and the fleet's would become too distant from each other to launch any further attacks.

 
   
Made in de
Decrepit Dakkanaut





 Enigwolf wrote:
 Melissia wrote:
 MandalorynOranj wrote:
That's utterly ridiculous. It's not like an Ork boy is a small child on the battlefield with a teddybear.
They stated in an early interview that Orks will be five times weaker than a space marine.

So apparently... they will be armed with teddybears.


This has changed in a more recent interview to 2 to 3.


2 actually sounds like a reasonable number.

   
Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

So I finally got around to listening to the interview that Carl and Geoff over at The Independent Characters podcast (Episode 80) had with some guys from Behavior working on it. Miguel only popped his head in briefly, other than him it was the Lead Designer, Lead Level Designer, and I think a Lead Programmer? The interview was hard to hear clearly because they did it over at Skype, and if there's anyone from Behavior reading this, you guys need a better microphone. Seriously. In any case, it was a short interview and a lot of things were simply repeats of what we already know, but there a few nuggets that I got from it.

1. A really good first clarification that was brought up by the team was that Eternal Crusade is NOT a F2P game, and isn't being developed as such. EC is a fully pay-to-play game WITH a F2P element, much like how a game demo would work to show/introduce the game for those people on the fence about buying it. Ergo, the focus is not on microtransactions, monetization, etc. it's on developing a fully fleshed out game like Guild Wars 2 or Planetside 2. This would explain why the only F2P component is the Ork Boyz and not one per side, especially since they're expecting them to be more numerous. One thing I did realize is that if they had a F2P option for each side, the F2P players may potentially get outnumbered by the P2P players, and then... the Ork Waagh! won't really be a horde so much as a few players...

2. The team working on it consists of a lot of Funcom veterans with prior experience in MMOs, such as The Secret World.

3. They're going for a "Realistic Graphics" approach (like Space Marine) as opposed to "Cartoon" (like in WoW).

4. Immersion immersion immersion. The team's really big on that. That means we're not going to see Space Marines mining with a pickaxe or hammering away at an anvil. Crafting is there, though.

5. Distinctiveness in customization. They want everyone to have the ability to create their own unique look and aesthetic, but there will be limitations based on design and technical capability. What I mean by design is that a Space Marine still needs to look like a Space Marine, a Chaos marine needs to be clearly different from a Space Marine, etc. Technical capability comes down to the engine's ability to render and draw at different levels of detail and how many things to be visible on the screen at once.

6. Focus is on the PvP war aspect. What this means is that even PvE will contribute to the war, such as claiming a new territory to be used by your side's war effort.

This message was edited 3 times. Last update was at 2013/07/03 17:36:38


Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius

 
   
Made in ca
Fresh-Faced New User




Dear Fans, I am back after a long weekend moving House :-(

So I will try to answer a few questions/comments:

1-JWhex, YOUR game is NOT a shooter. Its WAR with strategy, tactics and Melee actions. Its the Whole War with supply chain and politics. Quite simple but deep Gameplay. Like I said in other post, please dont just tell me you dont like it. We are making YOUR Game so I love when you tell us what you dont like but please bring us suggestions.

2-Pricing: The next person that mention Pay2Win...... I will Troll you for life ;-) Seriously, our model is called F2P Premium Hybrid Model. Yes the Orc Boys is the F2P factions but a free player will be able to do EVERYTHING in the game... forever EXCEPT Leadership. To be a leader you need to buy different packages or you can upgrade your Boyz into Noobs through MTC. What I mean by Premium is that you can buy one of the package and play the rest of your life without paying anymore (Like Guild War 2) and what I mean about Hybrid is that we have solutions in between all of this in a ''a la carte'' approach.

3- I was reading a comments from one of you who is worried about balance with the Orcs F2P: When I say WAR is NOT balance, I mean the balance is not just about population size nor is it only about the faction/class strentgh and weakness but more of the WAY you use it. While I was doing my university in a military college in Polemology (Strategic and Military studies) we have a class (very very tough class!!) on War Mathematics where General use algorithm to forcast the future of the war. Each strategies (guerilla, conventinal, naval, etc) had its own algorithm and each tactic and tools (soldier, tanks, mines) had their values attached to it. Playing with these math you see that balance can ''almost'' always be achieved but its asymetric balance. A chess Game is balance, but a Queen vs a Pawn is NOT balance nor are you guarantied winning if I switch 2 of your pawn for a Knight. One F2P Orc Boys alone might feel underpower BUT if he has a good Orcs Noobs Officer that bring good tactics that maximise the Orcs Boys strenght (numbers, melee, surprise, etc..) then he will feel like Super powerfull. Same with Eldars. The way I will play my Eldars is following one of Sun Tzu teaching: A true General has already won the way when for the first time he step on the battlefield. I will destroy ALL the enemy Outpost and cut their supply chain so when the big battle arrives.... I will see a bunch of Dead Emperors fans doing clic clic clic with their Bolters!!!! :-)

And yes...... Reveal 2 is ''MOST LIKELY'' will be done this week. We are trying very hard for it.

Regards
There is ONLY WAR
Miguel
Your studio Head Behaviour Online
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I like how you kept saying noobs instead of nobs

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Consigned to the Grim Darkness





USA

So... you're assuming that Orks will basically have to apply better tactics in order to win, because they're weaker in every other way.

So then, what happens if (when) there are not only more Space Marine players, who are playing stronger characters, but both sides are equally well led?


Automatically Appended Next Post:
 CthuluIsSpy wrote:
I like how you kept saying noobs instead of nobs
Yeah, I wonder if there's someone else on his team that might be better at talking about non-Space Marine lore. Certainly he's not good at it.

This message was edited 2 times. Last update was at 2013/07/03 18:02:10


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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