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Made in gb
Fixture of Dakka






Glasgow, Scotland

The models that I used were the command squad ones, which didn't have bare arms. You could get away with sculpting on armour though. Just one right of armour each for the upper and lower arm would do it, with an overlapping piece for the elbow. Alternatively if you have some handy space marine arms would do. With those I'd scratch off any ornate detail and see how they'd fit (perhaps a tad too large, but they'd probably do). Aye and at least with the Dust Tactics stuff the plastic's soft enough that you can get fairly clean cuts easily. I doubt that you'll be needing a ton of them, so maybe you can mess up a few and still have enough for a decent smattering of them (in my case I'd have the Enclave faction made up mostly of Advanced Combat Armoured troops, with the spearpoint being the Power Armoured Troopers. Though specialist units like the Vertibird squads seen often in Fallout 3 would be all Power Armour).

Notably here's a thread where a guy's making a Vertibird out of a Tamiya 1/48 scale Hind (I have a wrecked one in my Stalker thread, but I may have a go at one of those once he's finished his build and there's plenty of reference shots to help me on the way).

Hmn, I may as well decide what I'm working on for this setting right now actually. S.T.A.L.K.E.R.'s been the thing lately, but there are the odd bits for Fallout. Currently its the 1950s future soldier who's sitting there mostly painted, but I'm forever being distracted by something else. The Brotherhood humvee's also mostly finished too. I guess expect to see them together at some point this week or next. There's been interest in that raised building with the basement at my club too, in which case I may work on that some more now that I've finished off the village buildings I was working on for Stalker (and get rid of that building before I start on any other terrain projects...).
   
Made in gb
Ultramarine Librarian with Freaky Familiar





What did you use for the enclave soldiers gun?
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

 Wyrmalla wrote:
The models that I used were the command squad ones, which didn't have bare arms. You could get away with sculpting on armour though. Just one right of armour each for the upper and lower arm would do it, with an overlapping piece for the elbow. Alternatively if you have some handy space marine arms would do. With those I'd scratch off any ornate detail and see how they'd fit (perhaps a tad too large, but they'd probably do). Aye and at least with the Dust Tactics stuff the plastic's soft enough that you can get fairly clean cuts easily. I doubt that you'll be needing a ton of them, so maybe you can mess up a few and still have enough for a decent smattering of them (in my case I'd have the Enclave faction made up mostly of Advanced Combat Armoured troops, with the spearpoint being the Power Armoured Troopers. Though specialist units like the Vertibird squads seen often in Fallout 3 would be all Power Armour).

Notably here's a thread where a guy's making a Vertibird out of a Tamiya 1/48 scale Hind (I have a wrecked one in my Stalker thread, but I may have a go at one of those once he's finished his build and there's plenty of reference shots to help me on the way).

Hmn, I may as well decide what I'm working on for this setting right now actually. S.T.A.L.K.E.R.'s been the thing lately, but there are the odd bits for Fallout. Currently its the 1950s future soldier who's sitting there mostly painted, but I'm forever being distracted by something else. The Brotherhood humvee's also mostly finished too. I guess expect to see them together at some point this week or next. There's been interest in that raised building with the basement at my club too, in which case I may work on that some more now that I've finished off the village buildings I was working on for Stalker (and get rid of that building before I start on any other terrain projects...).



Thanks, I will use the Brother Vinni "Ant soldier" as a guide for the arms sculpts. (As they are bared arms, cuts just would shrink them further, so I will add thin sheets of gray stuff and do the fore-arms and biceps and do the suggested elbow pad overlap, maybe some rounded parts for the hinge?


I am also plotting a scratch verti-bird using engines from a WW2 bomber and the wheels from a MiG-15, the MiG is 1/48 scale, the bomber engines and the H tail are 1/72 scale, but about right, except the prop blades, those will need plastic-card cuts of the right size and twist!


Automatically Appended Next Post:
 Shadow Captain Edithae wrote:
What did you use for the enclave soldiers gun?


Looked like a MG-34

This message was edited 1 time. Last update was at 2015/07/15 21:53:32


"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Here's the arm off of my one. I wouldn't power with the power fist like lower half, rather leave the existing hand and make a gauntlet with the same thickness as the upper arm's section. That pauldron type piece which sits on top of the upper arm section, but beneath the shoulder pad might be an idea to include too. Yeah I'd have an elbow piece and either side of that have a circular nut like bit as you can see on that model. I'd also note my lazy attempt to cover up the place where the jet pack joins to the torso. If I were to make a newer one of these then I'd sculpt that part to look like the in-game vent, but in this case I just stuck on a square piece of plasticard. =P



I think I asked that guy what he was making his rotors from, but can't remember what kit he's using. Those seemed like the biggest issue to me as the rest of the kit you can manage with clay. At least his is there as a guideline, so its just a case of mashing together bits which look decent enough then covering the lot in clay to give it the right shape. Hell it doesn't even have to look 100% accurate, it could just be a variant or prototype.

 Shadow Captain Edithae wrote:
What did you use for the enclave soldiers gun?


I think its one from the Judge Dredd weapon set blister pack, but don't quote me on that. That or a Heresy Miniature's gun. It was picked up second hand, so I can't be too clear.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

 Wyrmalla wrote:
Here's the arm off of my one. I wouldn't power with the power fist like lower half, rather leave the existing hand and make a gauntlet with the same thickness as the upper arm's section. That pauldron type piece which sits on top of the upper arm section, but beneath the shoulder pad might be an idea to include too. Yeah I'd have an elbow piece and either side of that have a circular nut like bit as you can see on that model. I'd also note my lazy attempt to cover up the place where the jet pack joins to the torso. If I were to make a newer one of these then I'd sculpt that part to look like the in-game vent, but in this case I just stuck on a square piece of plasticard. =P



I think I asked that guy what he was making his rotors from, but can't remember what kit he's using. Those seemed like the biggest issue to me as the rest of the kit you can manage with clay. At least his is there as a guideline, so its just a case of mashing together bits which look decent enough then covering the lot in clay to give it the right shape. Hell it doesn't even have to look 100% accurate, it could just be a variant or prototype.

 Shadow Captain Edithae wrote:
What did you use for the enclave soldiers gun?


I think its one from the Judge Dredd weapon set blister pack, but don't quote me on that. That or a Heresy Miniature's gun. It was picked up second hand, so I can't be too clear.



Cool! I think I can manage a vent in gray stuff sculpt by using something round and the right size to start. that arm does give me some ideas! Thanks!

Oh, my Verti-bird will be a variant type. and the hull will be less smooth, but more angular in design. It will be such as to earn the nickname "Ridge-back"

Looking at the mini, it shows up on searches, it is a metal MG-43, the barrel with the dot shaped air holes gives it away.

MG-34


as opposed to the MG-42

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Oh no, that gun's in no way an MG-42 or anything else. Heh, you don't have any decent angles of the mini, but if anything it could be described as a double barreled FG42 with random sci-fi hoops along its length. The ammo belt feeding into it which I added is completely nonsensical as there's a magazine coming out of the left side of the gun (FG42 style), but meh, it makes the model a bit more interesting to look at.

This message was edited 1 time. Last update was at 2015/07/15 22:51:58


 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Okay so FG-42


I did find they could be belt fed, but for the Fallschirmjaegers, the magazine was a decent expedient

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Well the US did create a belt-fed FG42 after the war (which of course then became the M60 LMG when mixed in with parts of the MG-42) and there was a LMG version of the FG42 in German service too IIRC (its not as if they had to worry about the belts blowing about as the parachuted seeing as the Germans deployed their gear in canisters).

This is the US one though.



Just a pity that that's all it went onto be. Not the knock the M60, hell the US used them for years, but recently Forgotten Weapons did a look at it and consider it to be a fantastic DMR. It'd be cool to see one with all the modern junk shoved onto it (before the "Nyet my rifle" crowd turn up of course, though the Military Arms Channel has something to say on that subject too..).

This message was edited 1 time. Last update was at 2015/07/15 23:38:02


 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

I may have some bits I can "tech-up" the twin MGs the Axis, soon to be Brotherhood, suits sport.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Cocktail sticks, random bits of wire and greenstuff. Plus whatever random vehicle parts, scopes or whatever from 40k kits, or bits of random WWII guns you want to slap on.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

I just got some bits to spare from an unexpected Hanomag dropped into my lap by my roomies

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in is
Mysterious Techpriest






I may have to get the claptrap on p1
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Decided that if I do a Post Nuke or other apoc setting, my soldiers can be from different republics of a large Earth like world, the other armies I have soldiers for, well, Orks are Tuskers, for example of mutants, and it may allow me to show evolved, mutated wildlife like getting and modding Gnolls and such. But a huge colony that got fractioned and stupid enough to nuke itself or release some plagues, picking up the pieces, and the Fallout like setting would be the pre history of the republics and Kingdoms now on that world.

Planet still in factional fractions, mutated beings, aliens, and mutated native wildlife abound.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Well there's always the "they were experiments" route with the mutants. For instance the creatures in Fallout were all originally destined to be used by the ever desperate military of that world (the original idea for Super Mutants was to create pretty much Captain America, they're just what the early stages/ gone horribly wrong version looks like). Of course all those chemicals and science destined to be one thing can go down a different road should they be released accidentally (say by a war...) and enter environments or mix with other substances they were never supposed to (Metro 2033 states that yes the enemy did chuck a lot of weird crap at them, but all those experimental weapons, whilst having one effect or another on their own, never considered what would happen when mixed together. ...The giant slush monster under the Kremlin being one such example).

Heh, there's a setting that I had an idea for which ran like this. Its an isolated world at the edges of space. A place which would be considered a dead world bar for the limited amount of terraforming done on it. The intent was for that portion of humanity to escape away to this place where nobody would think to look and go silent until whatever catastrophe was going on past (silent as in also regressing their technology to not show off any identifiable hints which could be tracked as well). Few generations on the population's grown, but its still small. Wars are conducted on a small scale, where one side makes its point by killing off a fraction of the other in a certain manner or other (hey we just launched a super bug which could have wiped out you all, but we twisted it so it only killed ten of you). This goes on for only so long till a civil war erupts and one faction has the idea not to hold back that time...

Then the rest of what remains of humanity in that portion of space arrives a few years later and are decidedly confused. There are a decent number of survivors though, but other humans have to walk about in environmental suits whenever they go to that planet because all of the crap in the air (the locals however genetically engineered themselves to deal with it, as they had done when they originally came to the planet. ...However it takes a bit of adapting for them to handle other planets). ...Yes there was a zombie plague at one point which wiped out the world's largest starport as a gesture, though that's (mostly) gone by the time the other humans turn up. =P

Just me pondering how to develop from a survivalist setting, into a more developed one, then back again, before expanding the scope into the wider galaxy and showing how other remnants of humanity got along. Not something which I'd ever take anywhere of course, but I have a few settings which I ponder on when I have jack all else to do.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

But it is fun to ponder and work out some of those settings isn't it?

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Bonus points at least that I could just sculpt something based on one of those at some point...
   
Made in th
Pyromaniac Hellhound Pilot






 Wyrmalla wrote:
I've been painting the S.T.A.L.K.E.R. cabin for a game on Tuesday today, but I came across something accidently that looks like a cool thing to bring to the Fallout universe: the 1960's idea of what a "Future Soldier" would look like.



"The future soldier should be able to operate independently for days on end, but with all the top of the line useless doohickery don't expect for any of that to have the electricity or fuel to run after even a couple of minutes".



Least they got the M14 and AR right. Well maybe not the wood stock. Hell if this is what they thought 1965 soldiers would look like I think the minds of that time seriously thought we would be using laser guns and jumping about in power armour now... Its not coincidence that Starship troopers was written in the same year this came out. =P



I can go through the above description paragraph by paragraph, but I think jet pack belt is enough of a summary.

More here: https://forums.spacebattles.com/threads/behold-the-soldier-of-the-future-of-the-1950s.223574/

And isn't it just glorious? I was already planning out what parts to use to make one as soon as I seen him. Youknow seeing this actually makes me want to see that as the pre-war military uniform, I may just request that a modder more capable than I make that...

So aye, maybe expect a WIP to crop up eventually, even if I already have a million other things being worked on. I just thought this'd be interesting to see given the setting.


So is this what NCR Veteran Rangers were modelled after?



http://www.dakkadakka.com/dakkaforum/posts/list/408342.page 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Heh, the NCR Veteran Rangers were made like, to quote, "I want a cowboy with some armour on. No we don't want some fully armoured guy, that'd be too generic. Stick on a pair of jeans, a trenchcoat and spurs and you'll have the right look". It was either Avellone or Sawyer, but they wanted those rangers to look like armoured cowboys. So the veterans appear to wear elements of a generic heavy armoured suit, but that's only part of the whole aesthetic instead of all of it. If you were to complete the LAPD Riot Armour which the NCR Veteran Ranger Armour is made from and ditch the cowboy elements then it looks fairly Mace Effect like.



This message was edited 2 times. Last update was at 2015/07/21 01:58:11


 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Gonna order myself "This is Not a Test" coming up this month

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

I already have the .pdf, but I hate reading pages and pages of stuff off of a computer on the fly instead of just having a hard copy there. So when the book comes out I'll pick it up as I'm much more comfortable referencing that, which I'll probably do a lot starting out, than a tablet.

The rules look decent enough. At least they're expressly written for the setting instead of adapted to it like what I'm doing with 7Tv right now. I'll have to see how certain mechanics work out, for instance the turn phase and how damage is dealt with, but it seems interesting enough. Meh, as long as it isn't a complete shambles then I should be able to transition to it, as from what I've read it evens out some of the issues that I've had with 7Tv's Action Engine a bit.
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

 Wyrmalla wrote:
I already have the .pdf, but I hate reading pages and pages of stuff off of a computer on the fly instead of just having a hard copy there. So when the book comes out I'll pick it up as I'm much more comfortable referencing that, which I'll probably do a lot starting out, than a tablet.

The rules look decent enough. At least they're expressly written for the setting instead of adapted to it like what I'm doing with 7Tv right now. I'll have to see how certain mechanics work out, for instance the turn phase and how damage is dealt with, but it seems interesting enough. Meh, as long as it isn't a complete shambles then I should be able to transition to it, as from what I've read it evens out some of the issues that I've had with 7Tv's Action Engine a bit.




What issues? I recall that powered armor tech scavenging holy orders were potent in TV7, as we any heavy weapons versus folks using tires and sheet metal and leather for protection. When I am in that T-51b armor that never breaks down, I can tackle a large group of Raiders myself, of course eating and stimpaks keep me alive(I play console, but also with FO-4 on my comp, I refuse to do the "God-Mode" cheats some players use as I feel if there is no chance of character death, where is the fun and challenge?

I am hoping the rules set is as well thought out as some of the other games I have been using and reading. Tomorrow's War and By Dagger and Talon, Ambush Alley also has a post nuke rules set I will look into.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

7Tv's written as a generic pulp game. It isn't a post-apocalyptic tactical shooter. Its missing certain mechanics like overwatching and others are rather clunky. As a pulp game is all right, but it doesn't excel (critism levied by a friend on this subject though is that if you want to play pulp then Pulp Alley's a better system, if you want to play something else then pick up rules specific to those). Its generic, so if you want it to work with something you need to hammer it to meet your needs rather than it expressively catering for them. Its worked to an extent with Fallout, but falls apart with S.T.A.L.K.E.R. due to the video game's more FPS focus, and don't start me on implementing artifacts...

This is Not a Test is written expressly for the setting (not that the lawyers will let them say that, but the creators did collect Fallout miniatures beforehand...), and has a lot more going on in its phases than 7Tv, for instance the aforementioned Overwatch. I haven't played a game of it yet, but if it doesn't have me spending every game creating house rules to deal with situations then I think I'll be happy.

Not the slag 7Tv of course...


Automatically Appended Next Post:
As I can't think of anywhere better to post this at the moment, and I don't think Dakka's really interested in another of my non-40K threads, I'll throw last night's work here instead. Hey its desert terrain. Fallout's set in a desert half the time. OK its also modern so could go in my S.T.A.L.K.E.R. thread, but ...ah screw it here.





Hmn, makes me want to make some Morrowind terrain. No. Must stop with starting random video game projects. Though it was originally a toss up between doing either an Elder Scrolls or S.T.A.L.K.E.R./ Metro 2033 project actually...

This message was edited 3 times. Last update was at 2015/07/21 09:25:11


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Biggest thing with This Is Not A Test for me is that ranged damage isn't worked out until you lose or end your turn. So you can pour all the fire in the world on that single model and hit it a dozen times, but you won't find out if it was effective or not (or complete overkill and a waste of the extra shots) until your turn ends or you lose the initiative.

I too am awaiting the dead tree format, I have it on both my PC and iPad right now, but I much prefer to have a book in hand, all the better to smack a bitch across the face with when he's acting up.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

That mechanic sounds cool and a more tactical to handle things ...but I bet once I actually try it out it'll be annoying as hell.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

My thoughts as well. But we'll see how it pans out in the long run, maybe it'll get house-ruled into a more common way of resolving it.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

I can see having it so that if you kill a guy with the first couple of shots, but there's twenty left to go, allowing players to hit the next nearest model. Of course only like in a range of a couple of inches, but clearly the enemy were just emptying into that one sap, so their shots would be all over the place. Perhaps with a negative to hit or something seeing as they aren't the intended targets for the shots, and that they're lucky at all that they're hitting anything instead of that thing red paste that one guy's now become.

...Though I did make those Bloody Mess markers for the express occasion when a model's killed multiple times over because of over zealous players. That does beg the question though whether you'd over commit to killing one model at a time, or if you're spread your shots out. The retreating mechanics seems to make the later equally viable in that you could just send a whole enemy side scurrying for cover instead of actually dealing with them. Oh god I see games quickly becoming stalemates as each side are glued to cover. Woe betide you're a melee character and don't have a gun, where you're constantly being flung into cover instead of charging at the enemy...
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Hmmm, sounds like tinkering may be needed then.

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in us
Rogue Inquisitor with Xenos Bodyguards





Eastern edge

Here is a teaser.
[/img]

"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!



 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Those work, but I'd remove the backpacks that they're wearing and leave that area blank (or add something else like a box or cog. Clothes buttons out of craft stores work for those). Don't know about using those German weapons, but if they're what you've got, they're what you've got. The shoulder mounted machine gun thing does look a bit like the one from Lonesome Road though.

   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Is this Fallout? No? Ah, feth it, whatever. =P

Not a proper update, but I felt like throwing this up somewhere anyway. Hmn, maybe I should just create a seperate thread just for the random crap I do for other people... Anyway, here's a van by Ainsty Castings which I threw a greenstuff hotdog on for a friend.




The clown's supposed to be a bit of graffiti rather than an actual logo. The slogan on the back reads "1 foot of pure meat", quote GTA: San Andreas. Anyhow, any comments are welcome before I give this to the guy tomorrow (phone number on the doors? A "for sale" sign in the window? More graffiti?).
   
 
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