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![[Post New]](/s/i/i.gif) 2006/10/03 04:56:05
Subject: GK 1500 pts
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Longtime Dakkanaut
Brotherhood of Blood
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Trying to develop a more effective GK list. The glaring weakness I am trying to address is thier lack of anti-armor so I have incorporated two Dreads. HQ Grandmaster Psycannon, Hammerhand, Targeter 186pts 3 Terminator retinue 1 Psycannon 163pts Troops 8 GK 2x psycannon Justicar w/Frag, targeter, melta bomb 282pts Same 282pts Elites 5 Terminators 1psycannon Justicar w/Psycannon targeter 296pts Heavy Support 1 Dreadnaught Twin Las, Missile Launcher, extra armor 145pts 1 Dreadnaught same as above 145pts Total 1499pts
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![[Post New]](/s/i/i.gif) 2006/10/03 07:37:42
Subject: RE: GK 1500 pts
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Perfect Shot Black Templar Predator Pilot
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I really don't know a whole lot about GK, but I have to wonder if taking a pure Grey Knight army is wise. You have an HQ with a 3 Termie bodyguard, 16 GK Troops, 5 Terminators, and a pair of dreads.
I'm counting 25 models and two Dreads at 1500 points. That's a little too small by any standards, even GK. I would imagine that you should get at least 30 models at a 1500 game, or you will get swept away by sheer numbers. I have a 1200 point IG army that is, while consisting of soldiers that are, on a one-to-one basis, far inferior to GKs, made up of nearly 80 models and a Russ. You're going to be outnumbered by everyone.
That said, I'd recommend more troops. Lots and lots and lots more troops. I know you said you'll be armor-deficient, but is it possible for you to take an Inducted IG Platoon with a ton of Lascannons? That could prove to be a cost-effective (if somewhat immobile) alternative.
Just my thoughts. Again, take with a pinch of salt, as I don't know the ins and outs of GK
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2006/10/03 09:03:01
Subject: RE: GK 1500 pts
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Longtime Dakkanaut
Brotherhood of Blood
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Valid suggestions. GK's are 25pts a pop so even eliminating a five man terminator squad only nets you 3 more regular GK's. GK's are definatley a finesse and expert army. I have won tournaments with mine. Shrouding and concentrated Psycannon fire seems to be the determining factor in victory's or defeats. I use to try and ignore my opponents armor and wipe out all of his troop first.
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![[Post New]](/s/i/i.gif) 2006/10/03 10:47:55
Subject: RE: GK 1500 pts
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Perfect Shot Black Templar Predator Pilot
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More power to you if you can win with this list. Personally, I don't think I could deal with such a small army. After starting IG, the direction I think in is up. Although, I guess my BT are similar in that 1500 points I field 51 models and 3 vehicles. I guess the 9 point difference in standard unit cost accounts for that.
Out of curiosity, what's a Hammerhand?
CK
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"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill
Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) |
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![[Post New]](/s/i/i.gif) 2006/10/03 14:07:30
Subject: RE: GK 1500 pts
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Dakka Veteran
The Hammer
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Psychic check, if passed it gives you two ccws instead of your normal weapons with double your strength. Fun for Inquisitors who want to pretend they're tough guys, but in a Termie squad - eh, rather just pack a hammer.
Also, grab Sacred Incense. In minority of battles in which those people wearing eight pointed stars whom you're supposed to be hunting show up, it'll be really useful, and otherwise not a big deal.
GL with the army - you're practically running it as Daemonwing. I assume you've thought over a few different options?
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When soldiers think, it's called routing. |
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![[Post New]](/s/i/i.gif) 2006/10/04 03:41:53
Subject: RE: GK 1500 pts
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Longtime Dakkanaut
Brotherhood of Blood
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The option to move and fire with Psycannons on Terminators at 36 I find to be very effective. They can really stay at maximum range and use the shrouding as long as possible. With the lack of fast attack mobility you usually have to use Terms to grab objectives. What I wouldn't give for a speeder option. As for the Hammerhand it is the only psychic power worth taking on your grand master IMO. I love running up to a dread or pred and going off at strength 8 at regular initiative. It's also one of the few options you have at popping armor. I forgot to include my thunder hammer and storm shield in my 5 term squad. I equip just one for anti armor also as it's a free option. I am being proactive as I forsee more and more skimmer armies with the new eldar dex (Eldar air force anyone) and Tau mechanized got even meaner.
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![[Post New]](/s/i/i.gif) 2006/10/05 18:19:27
Subject: RE: GK 1500 pts
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Blood-Drenched Death Company Marine
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Small model count is going to really hurt you. I can't see this amry dealing enough damage to keep the enemy at bay. You want a volley, and the only way I can see that AND keep your pure GK is to add more GK marines and fewer Terminators. In fact i would drop all the terminator aspects out of this. You're simply too expensive to add those in on 1500; you're cripping yourself.
The Emperor asks that you please reconsider.
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![[Post New]](/s/i/i.gif) 2006/10/07 22:18:32
Subject: RE: GK 1500 pts
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The ironic part about this army that is if it comes up against a Daemonbomb, the one type of army it is designed to fight against (in the fluff at least), it will be eaten alive. BYE
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