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Made in gb
Arch Magos w/ 4 Meg of RAM





 jah-joshua wrote:
 notprop wrote:
Yeah, those generic Confrontation gangers are rather popular and go for pretty good price in ebay.


i'm looking at my Tech gangers, my Brat gangers, and all of my other Confrontation minis, trying to figure out what is generic about them...
they have very distinct looks, both from each other, and from any minis on the market...
what is generic about them???


Generic not as in "uninspired" but as in having wide utility. They don't look house specific in the context of Necromunda and so have a wide utility. You could use Tech gangers as quite a few of the houses, or as hired scum, enforcers, bounty hunters, mixing with another Necromunda gang.

They have wide utility because they look like the "generic" hive gangers of the artwork.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

Thanks bottle, nice to see that there is at least one non-pedant who likes posting on wargaming forums.

Non-house specific gangers were indeed what were released with Confrontation.

No reason why SGDS couldn't do this as a tentative first step.

Still apparently no-one would be interested in that.....yeah right.

This message was edited 1 time. Last update was at 2015/11/21 09:45:48


How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in us
Veteran Inquisitor with Xenos Alliances






 H.B.M.C. wrote:
 TheAuldGrump wrote:
But a worry for GW may be that folks might use other companies' miniatures for the game - I can think of two companies that make very nice figures that fit two completely different gangs. (DuLaque and Escher.)


I know about Heresy's not-Delaques, but who makes not-Eschers?
MadRobot miniatures has some good Van Saar analogues due out soon.

This message was edited 2 times. Last update was at 2015/11/21 09:48:52


 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

 H.B.M.C. wrote:
 TheAuldGrump wrote:
But a worry for GW may be that folks might use other companies' miniatures for the game - I can think of two companies that make very nice figures that fit two completely different gangs. (DuLaque and Escher.)


I know about Heresy's not-Delaques, but who makes not-Eschers?


Never seen any and he closest I found were Statuesque's various female fighters and Raging Heroes not-Witch Elves. Even then both needed allot of work to 40k-up. Both have realistic-ish propositions which mean painfully thin wrists and small hands, not great for 40k weapons swaps.




How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Redondo Beach

 notprop wrote:
Thanks bottle, nice to see that there is at least one non-pedant who likes posting on wargaming forums.

Non-house specific gangers were indeed what were released with Confrontation.

No reason why SGDS couldn't do this as a tentative first step.

Still apparently no-one would be interested in that.....yeah right.



i see what Bottle means with the Techs...
i honestly think that the looks of the Confrontation Nobles, Brats, and Nomads are very distinctive...
that's the whole reason why i am still so fascinated by the minis after more than twenty years since they were released, but i can see what you mean in the sense that the lesser known minis would come with less preconcieved notions about which gang they fit into...

like i said, though, i have been a fan of every generation of mini, from Confrontation, through to the final SG Necro mini releases, so i will be stoked with whichever direction that FW chooses to go with the next iteration...
i trust FW to do good work...

cheers
jah

Paint like ya got a pair!

Available for commissions.
 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Even the brats and other confrontation miniatures make great pyskers, hired scum, bounty hunters, gangers etc

They all have the distinctive Necromundian flair, especially from the John Blanche pieces in the original books.

I cannot wait for the new Necromunda and I think if handled well it could be one of GW's biggest lines.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Legendary Dogfighter





England

I should image the most likely thing to see
early on would be FW re-releasing the models they already made in resin. They had a pretty large collection of epic / bfg stuff at one point. Although I'd suspect these won't come back out until we see a. New plastic starter set for each game.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in se
Violent Enforcer





Skelleftea, Sweden

For Necromunda to succeed I think they need to stay as close to the original concept as possible - but release new sculpts and terrain in plastic. This will probably require removing (saving for later releases) quite a few of the old fractions.

Adding 40k stuff to Necro or changing too much would be a big mistake. No xenos or SM - although plastic gangers will probably join IG-regiments.

As for plastics; Necro is firmly based on creating unique gangs and alter them during campaigns. Resin is not suited for this (I would even prefer metals).

Although they might add some new gang they will probably keep the most characteristic ones.
Delaque - baldies with welder glasses and long coats
Goliath - Fury Road guys with flamer guitars?
Escher - scantly clad badass bitches
Van Saar - high tech mercs

Perhaps add:
Los Vatos - blade vielding hombres (Machete Kills)
Anarchy Outriders - bikers (SoA)
??
   
Made in us
Brigadier General






Chicago

 aka_mythos wrote:
 H.B.M.C. wrote:
 TheAuldGrump wrote:
But a worry for GW may be that folks might use other companies' miniatures for the game - I can think of two companies that make very nice figures that fit two completely different gangs. (DuLaque and Escher.)


I know about Heresy's not-Delaques, but who makes not-Eschers?
MadRobot miniatures has some good Van Saar analogues due out soon.


Wow, those are actually pretty good. Not similar enough to mix well with current Van Saar, but definitely similar enough to build a convincing gang around. They even have the proper facial hair that GW failed to include in their second generation Van Saar. Nicely done!

Their wasteland raiders would make a great Goliath gang as well.

As for Escher, the answer is no one makes a convincing Escher. If GW relaunches Necromunda you can bet that some one will though.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
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Fresh-Faced New User




How about just another 40k FAQ sometime this year?
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

FAQ's are for gamers! GW makes stuff for collectors now, silly Avenger!

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





If GW discontinued the SBG, they'll lose me as a customer entirely. I'm fine with it becoming a specialist game, the range is more or less complete (bar a handful of stupid omissions from the last Hobbit film, armoured Azog, Gundabad troll, Dain Ironfoot, Dwarf cavalry and goat mounted Thorins company). And if they could bring back some of the most popular oop models, that'd be great.

There's no reason why they cannot and should not keep the range going indefinitely. Just have lower production runs.

LOTR is a well known IP and there'll always be a steady if modest fan base. We don't even need White Dwarf And promotional support, the community has done a far better job of supporting it than GW has in the last 5 years.


Automatically Appended Next Post:
And I've never played them, but I'd love to see the return of blood bowl, necromunda and the other specialist games. Always loved reading battle reports in white dwarf.

This message was edited 1 time. Last update was at 2015/11/21 17:26:32


 
   
Made in us
Fixture of Dakka





Steelcity

If GW uses high quality CAD drawings for their models then it's extremely easy to recale to Epic without much additional work. Considering TINY individual sellers can do this for a huge amount of the epic range then I'm sure GW can do it.


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Nurgle Chosen Marine on a Palanquin





 jah-joshua wrote:
 H.B.M.C. wrote:


I know about Heresy's not-Delaques, but who makes not-Eschers?

i would suspect that he is referring to Raging Heroes, Toughest Girls in the Galaxy...


Link to Raging Heroes Jailbirds troop set:
http://www.ragingheroes.com/products/jailbirds-coyote-crew-troops?variant=5951457221




Shapeways figs
He used to have a lot more options but he may be reworking them.
Female mining gang gangers


Female stealth gang


Tim
   
Made in us
[DCM]
-






-

There's a topic here guys, and a lot of the posts on the last few pages aren't sticking to it...

   
Made in us
Veteran Inquisitor with Xenos Alliances






 kendoka wrote:
For Necromunda to succeed I think they need to stay as close to the original concept as possible - but release new sculpts and terrain in plastic. This will probably require removing (saving for later releases) quite a few of the old fractions.

Adding 40k stuff to Necro or changing too much would be a big mistake. No xenos or SM - although plastic gangers will probably join IG-regiments.

I think the terrain is key, if they do nothing else in plastic they'll do plastic terrain. Plastic industrial terrain of the sort Necromunda needs is something that works well for 40k and could sell and do well outside of Necromunda.

I think Genestealer cults should be in Necromunda as they're well suited to its scale and make sense fluff wise. Other than that the imperium seems to have some tolerance for alien bounty hunters as apparent in all the different Inquisitor games; so I could see maybe some Xenos special characters or individual Xenos.

Beyond that I think they could emphasize aspects of the fiction like where the old Tau codex basically said Spyer gangs get some of their tech from the Tau, where the writers simply draw parallels and nudge players towards the gangs most similar to a 40k army. Like Van Saar sometimes being recruited directly in to the IG.



Anarchy Outriders - bikers (SoA)
if you go to MadRobots thread they have some sons of anarchy themed heads they're working on.
   
Made in us
Regular Dakkanaut




Bothell, WA

 aka_mythos wrote:
 H.B.M.C. wrote:
 TheAuldGrump wrote:
But a worry for GW may be that folks might use other companies' miniatures for the game - I can think of two companies that make very nice figures that fit two completely different gangs. (DuLaque and Escher.)


I know about Heresy's not-Delaques, but who makes not-Eschers?
MadRobot miniatures has some good Van Saar analogues due out soon.


LOL, I thought it looked like his armor was made out of sausages.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Not entirely like the old Vaan Saar (my favorite gang), but it looks just like aa Dune stillsuit, to me.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in de
Longtime Dakkanaut




 aka_mythos wrote:


I think Genestealer cults should be in Necromunda as they're well suited to its scale and make sense fluff wise. Other than that the imperium seems to have some tolerance for alien bounty hunters as apparent in all the different Inquisitor games; so I could see maybe some Xenos special characters or individual Xenos.

Beyond that I think they could emphasize aspects of the fiction like where the old Tau codex basically said Spyer gangs get some of their tech from the Tau, where the writers simply draw parallels and nudge players towards the gangs most similar to a 40k army. Like Van Saar sometimes being recruited directly in to the IG.


Even some grunts who work for an inquisitor could work in some way (just avoid the world shattering powers) or a badly set up Mechanicus exploration looking for archeotech, rogue traders or other vagrants? Take the idea of Necromunds and push it a bit outside the stylized gang warfare and a bit into a more general 40k city survival narrative on an trading/outpost world. That would also allow for different cults, bounty hunters, and Tau/Eldar diplomats/traders, even orks/grots (Blood Axes were the ones who had a bit contact with humans?), or even some old broken robots with whole machine spirit has create a collective of badly salvaged junkbots who are looking for their leader/messiah.

They just need to find a narrative reason to keep the power levels roughly the same and they add anything instead of dropping Aspect Warriors, Space Marines, or powerful Inquisitors.
   
Made in us
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-






-

 Alpharius wrote:
There's a topic here guys, and a lot of the posts on the last few pages aren't sticking to it...


Last one.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

On the topic of crossover between specialist games and the 40k:

I was just looking through my old Codex: Armageddon and there are rules in there for hive gang militia, specifically suggesting that you use your necromunda gangs to represent them. I could also see them in use for conscript squads for IG.

With dataslates/scrolls in WD it would also be quite simple to get units made for specialist games into the main lines. It’s not like they need to wait for enough stuff to make a full codex anymore. This would help justify the investment into plastic moulding. Obviously things like BFG are not going to show up on a battlefield, but there are enough campaign crossover potentials inherent there to work out something. Plus if they time it right, they can get a boost off of the computer game that’s coming out.

   
Made in gb
Regular Dakkanaut




So, as we know the first output was actually the Horus Heresy game, its probably worth noting that the Beasts of war show for backstagers this weekend just mentioned that James M Hewitt, the guy that was part of mantics dreadball team and moved to GW, was responsible for that game.

He went there about 2 years ago if I remember right.
   
Made in se
Executing Exarch






I thought he was just community manager at Mantic?
   
Made in gb
Regular Dakkanaut




 Mymearan wrote:
I thought he was just community manager at Mantic?


He was, he also had a hand in Dreadball, and the first Deadzone as well.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

 streetsamurai wrote:
 warboss wrote:
 Eilif wrote:
I have to agree with this. Keep 40k as far from Necro as possible for as long as possible. The charm of Necromunda is that it's a gang v. gang combat system. It doesn't need the 40k military forces to be a great game. If GW produces a Necromunda gaming engine that is successful, it could be the basis of a separate -but possibly compatible- Inquisitor'ish game that would be alot of fun. Regardless, Necromunda needs several years and plenty of space to be it's own thing before being ruined by Space Marines.


In this day and age, I don't see GW not extending 40k (and more importantly and specifically, cash cow space marines) into Necromunda. Space Marines crapped all over what replaced WHFB and 40k has been almost completely Apocalypsified. I don't see GW coming out with a separate game line (whether one off or continually developed and supported via SG) that doesn't incorporate the golden goose of the company. I think it's more likely that they'll borrow the name "Necromunda" for a skirmish warband with RPG style progression game that supports gang warfare but isn't focused on it. There will probably be some fluff advancement about a great *insert xenos villain here* invading the hive and both the locals as well as the tradition military might of the Imperium rise up to defeat it. That's not a rumor btw in case Pretre is reading but rather just speculation on my part.


I would be cool with something like that. In fact, as much as I love the original Necro, I think that they blundered by not putting more ties-in with 40k. For example, it's a shame that they didn't released a chaos cult and a genestealer cult.


Mainstream 40K doesn't have chaos cult and genestealer cult armies so let's add them because people want more stuff in 40K.

Take the principle to the extreme and you include the Death Star in Necromund skirmish.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Regular Dakkanaut




But it would add variety and bring in more xenos or chaos players - otherwise you get a mordheim where only skaven were non human in the core rules; hardly representing the wider setting. I would draw the line at anything really unfluffy such as necrons or tau. How about alien mercenaries? I can see kroot, pathfinders etc being a possibility- the imperium does not kill every alien it comes across....
   
Made in gb
Arch Magos w/ 4 Meg of RAM





You don't need to add 40k into Necro. But you should allow Necro into 40k. Redemptionists becoming choices for Sister of Battle and Inquisition, Plague Zombies and Scaavies becoming Nurgle units etc. It makes the ranges much more viable and give players a reason to buy more than one box if they so desired.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Redondo Beach

 Bottle wrote:
You don't need to add 40k into Necro. But you should allow Necro into 40k. Redemptionists becoming choices for Sister of Battle and Inquisition, Plague Zombies and Scaavies becoming Nurgle units etc. It makes the ranges much more viable and give players a reason to buy more than one box if they so desired.


i'm down with this...
Redemptionists as Frater Militia in a Sisters army would be cool, if they brought back that unit profile...
all of your other ideas are already viable, and Redemptionists could be good looking Acolytes for the Inq., people just need the minis to be re-released...

as was stated before, the fluff in the Armageddon Codex talked about Hades Hive, and how pretty much everyone joined up with Yarrick to fight after the Rocks got dropped on it...
in Gaunt's Ghosts, one of the female characters was a hive ganger before she joined up...
i've had that daydream since the Codex release, using my mix of Guard and Gangs to build the Hades Hive Irregulars...
Yarrick is a great model, anyway...
more cool models to add in would be awesome...

i would love to see a new Cyber-Mastiff...
i haven't been impressed with any of their sculpts yet, but the FW event only mini got the closest so far...
maybe they will go one better next time...

cheers
jah


Paint like ya got a pair!

Available for commissions.
 
   
Made in us
Longtime Dakkanaut







I'm looking at what has been written for Necromunda, either by GW in Citadel Magazine, or by fans.

On the easily accessible rules list:
  • Ork gangs for Necromunda (using Outlanders)
    Genestealer cult gangs
    Chaos cult gangs
    Eldar Harlequin rules
    The special character of Yrthrian Mardawn, a rogue Farseer and his Fire Dragon bodyguard


  • before getting into the fan written stuff like 3rd edition Dark Eldar gangs. And I'm pretty sure there's been talk comparing a lost/stranged/rogue Space Marine to the various Spyre gangers almost since those rules have been in print.

    So as far as I can tell anyone saying "Don't add 40k into Necromunda" is about a decade or two late.

    Edit: Obligatory speculation concerning Necroumnda: Resurrect the starter box plastic terrain sprues or not? It's probably a different terrain market now, and those sprues don't have a modern skull count...

    This message was edited 1 time. Last update was at 2015/11/23 00:54:27


     
       
    Made in au
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    Versteckt in den Schatten deines Geistes.

    I wrote a full set of Eldar 'gang' rules before. It'd be fun to break them out again.

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
     
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