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So...they're designed to replace tanks. A tank is a heavy weapon platform, and a tag replaces it in "modern" infinity setting army because it's lighter and easier to transport while still providing heavy firepower. They fill the same niche as tanks, but in a smaller package.
As to civilian tags (which can't be called tags, they're not Tactical if they're civvie gear...), i did not know they were mentioned before, where is it? Genuinely curious, is it in one of the old books, or did i miss it somewhere in the current edition core book?
A TAG cannot outpace a tank, is less armoured and carries lighter weaponry, it can fill some of the more mundane roles a tank fills (or a light armoured vehicle) but not all the specialized functions a tank would fill, but they are lighter easier to transport and their usual operating theaters do not need massive gaps of land to be traversed so they are more suited to be active than tanks who are more of a "total war" unit.
There are mentions of civilian mining gears in the old books iirc were Ariadna is mentioned (and Caledonians in particular) trying to militarize mining frames in order to circumvent the unspoken ban on TAG sales they have from both PanO and Yu Jing who do not want them to have TAGs as that would interfere more to their projects to exploit the "free zone".
You described a light tank. A tank is a self-propelled weapon system capable of destroying other armored and infantry targets, armored to withstand fire from majority of weapons present on the battlefield. A tag is exactly that too.
Cronch wrote: You described a light tank. A tank is a self-propelled weapon system capable of destroying other armored and infantry targets, armored to withstand fire from majority of weapons present on the battlefield. A tag is exactly that too.
Calling a TAG a "light tank" is like calling a motorcycle (or a reinforced jeep) a "scout tank".
A TAG may weather combi-rifle fire reasonably well, but they're vulnerable to same sort of weapons used against medium and heavy infantry, without the need for specialized weaponry.
...yes, because otherwise the whole game would be reduced to "hunt the kajiu with panzerfausts" , like any game of 40k with a superheavy becomes "Kill th superheavy"(whch also can be hurt with a basic weapon). It's a tabletop convention (just like weapon ranges, there is zero way a 22nd century rifle becomes "-6" inaccurate at 100 meters), not simulation of reality.
This message was edited 1 time. Last update was at 2021/04/28 07:36:20
There are heavier, more and better armed and armoured units in Infinity than a TAG, tanks included, they are not part of the scope of the game and the lore, consider them "in storage" for the minor, usually undercover or spontaneous, skirmishes that happen in Infinity.
yeah that' not quite what the lore in core book says, but i've long since accepted everyone in this community has their own headcanon and sticks to it, so really whatever
At least the tag raid models will not be usable in Infinity so it's no big deal.
Corvus Belli wrote:On June 1st, 2021, please note that our entire Infinity catalogue (including CodeOne, and Aristeia skins) will be subject to a price increase of 5%-10%, depending on the product.
This price adjustment is due to the raising costs of raw material, labor, and increased shipping costs. This is being announced weeks in advance of the new pricing taking effect - so that our customers can take advantage of our current pricing model should they so wish.Thank you for your support and understanding. These price adjustment will allow us to continue producing the best metal models available on the market!
And images of the June releases:
These Karakuri totally need Hello Kitty faces.
This is a repack.
I like the Muktar and will probably get it. I wish that monk fit on its base. Geez. Enough with the wide stance nonsense. Very few people ever spread there feet that far apart. Try it some time. The base is ~1.2 - 1.3 meters wide. (~48- 51 inches) Pull some groin muscles much?
The designs are...nice, but do nothing for me. I think the concept is kinda meh? It'd be fun boardgame to compete in ore production while using some over the top factional abilities (like sneaking in antipodes into enemy camp), but as a tactical combat game about humanoid mining equipment...eh
warboss wrote: I'm getting less and less excited about Tag Raid with every preview.
TAG are the reason I got into Infinity and yet they've manage to make a game about TAGs with none of the appeal of TAGS. Starting to remind me of that Battletech clix game and its disturbing focus on mining mechs. I'm getting a Monty Python's Re-enactment of Pearl Harbor vibe from this game.
This focus on board game style games has zero appeal to me. Obviously I'm not the target market, but the community has been crying out for a space ship-level game and a fantasy game for years. Good on CB for doing what they want over the loudest voices, but I can't help ubt think they're limiting their appeal with these projects.
The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space.