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Made in fi
Regular Dakkanaut




Seeing as how I love immortals I thought why not take as many as possible, this is what I am thinking of taking to a tournament, comments please.

HQ:
Necron lord, veil, orb

Elite:
9*Immortals
8*Immortals
8*Immortals

Troop:
10*Warriors
10*Warriors

Fast:
9*Scarabs with d-fields
5*Scarabs
4*Scarabs

Heavy:
Monolith

Total points cost:
1747

Thoughts, I wanted to go with immortals rather than destroyers as they live longer, granted they dont have the effective range or speed of the  destroyers but they do still have a decent range and are mobile....plus they live forever (being immortal and all that)

The unit of scarabs with d-fields can go for annoying armour like basilisks that the immortals might not be able to reach.

The army has 2 teleporting options, the lith and the veil lord so I can take 2 units out of CC a turn if need be.

I am concerned about the lack of scoring units, I feel a few lone wraiths/heavy destroyers could really help here, I could play them very defensively especially against opponents with no indirect fire and just keep them behind terrain untill the last turn if the mission so requires/allows. But then I would have to lose something, I don't really want to cut down too many immortals as they are the theme of the list but I will if I must.

Losing a few d-field scarabs is always an option.

I feel the monolith is definately neccisary for the teleport and also because there may be armies that can outrange the immortals, in this case a monolith teleporting in and bringing in a unit of immortals will really help. (though it may be an act of desperation I suppose)

My other option would be to drop all the scarabs and only take 18 immortals, the loss of the 7 immortals and 18 scarabs would allow me to buy 3*3 destroyers, would be a destroyer/immortal list, lots of mobile scoring units int his case but nothing to slow down enemy CC units...

Atleast with the scarabs I can slow down the advance of a Demon prince, hive tyrant or death company for several turns... adds some tactical flexibility at the expense of scoring units.

Thoughts and ideas?

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Been Around the Block





Have fun spending ~300 dollars on your elites?

Scienta est potentia. 
   
Made in fi
Regular Dakkanaut




I have the models

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Rampaging Carnifex





3x3 destroyers will be too easy to kill off. Some armies can kill all 9 in a turn of shooting. no one can kill 25 immortals in a turn of shooting, however.

I like the scarabs a lot, but I would take a small squad with dfields and the bigger squads without.

I don't think one monolith is enough. I would either run two or none, personally. In this list I'd rather you do something like get a cheap destroyer body Lord to help the scarabs own in CC, or similar? Or grab all 30 immortals.

I like the concept, on account of I'm planning a very similar list.

Maybe if you dropped the dfieldsand some scarabs and the odd immortal you could eke out the points to squeeze a second 'lith in?
   
Made in fi
Regular Dakkanaut




tbh I don't know how well the large unit of scarabs will work, but I have always liked the idea of surprising someone, boosting them on turn 1, on turn 2 assualting a russ and a infantry squad, would give me a good 24 d-field attacks on the tank and still keep me in CC and thus avoiding fire the next turn.

True some armies can kill 9 destroyers but they shouldnt be in the center anyway, they should be working the flanks in most cases to avoid as much fire as possible...still I wanted a immortal list, the destroyers where just another idea, think I will stick to the immortals.

The thing is this list needs to stay out of CC and although it puts out an impressive amount of fire power there are always cases where you will find yourself in CC so having 2 teleporting units really helps. Might tinker around though to see if I can get a 2nd lith in.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in fi
Regular Dakkanaut




Alternative list with 2 liths would look like:

HQ:
Necron lord, veil, orb

Elite:
7*Immortals
7*Immortals
7*Immortals

Troop:
10*Warriors
10*Warriors

Fast:
4*Scarabs
4*Scarabs
3*Scarabs

Heavy:
Monolith

Heavy:
Monolith

Total points cost:
1750

I only lose 4 immortals but I lose alot of scarabs and 1 scarab unit is of limited use as it is below the needed unit size of 4 that can tie up units whilst outnumbrered.

Also I am now completely reliant on deepstriking monoliths to take out things like bassies in cover.

Better?

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Rampaging Carnifex





I think it's better that way but that might just be me.

Against an IG army I'm not sure deepstriking the liths is your best bet. Really against 99% of armies out there (excepting Tau with 3 railheads) I'd just put them both out there and rush the enemy lines with them. Them shooting lascannons at your lith means no plasmagun killing immortals and no lascannon killing immortals.

A squad of immortals will easily go through an entire IG squad per turn so you essentially are stripping 3 lascannons per turn. And the rest you could not care less about.

A squad of 3 scarabs also will hold an IG squad in place for an entire game, so basically either they shoot them or on Turn 2 they lose three more heavy weapons due to being engaged by scarabs.

Very few scenarios I wouldn't just put the liths on the board in cover and start rolling them forward and spitting out warriors (the immortals can be shooting on turn 1 just by walking, so might as well port the warriors into firing range).
   
Made in us
Been Around the Block





Well, if you have the models, I'm with Longshot on running with 2 monoliths - one is just a target, with two you keep firepower off the Immortals longer than with the Scarabs and it increases your overall firepower (flux arcs are sickening if you get them in range.)

Scienta est potentia. 
   
Made in fi
Regular Dakkanaut




Ay Ay aptain... Though I might just have to drop a immortal for an extra scarab and some disruption fields on a scarab unit.


HQ:
Necron lord, veil, orb

Elite:
8*Immortals
6*Immortals
6*Immortals

Troop:
10*Warriors
10*Warriors

Fast:
4*Scarabs w/ D-fields
4*Scarabs
4*Scarabs

Heavy:
Monolith

Heavy:
Monolith

Total points cost:
1750

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
Rampaging Carnifex





That sounds great. Post us some battle reports
   
Made in us
Fresh-Faced New User




Cheddar much?
   
Made in gb
Annoyed Blood Angel Devastator







Thats alot of immortals... maybe too many for an army that size, i would have a unit of 10, or 10 and a 5 if you really want them n spend the points on something like a heavy destroyer to help take down them anti-tank things and maybe some more warriors to bulk out the troops and the phase out

Death will come at the hands of the ancients, those who determined our fate aeons before we stood erect upon the holy ground of terra and gazed up into the starry night.

1500 pts
2000pts (Knights of blood) 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Nietzsche1 wrote:Cheddar much?


*scoff*

Accusing Necrons of even being ABLE to field a cheese list is absurd.



   
Made in us
Grisly Ghost Ark Driver





NC

Necrons can still bring cheese to the table. 30 immortals backed by 30 scarabs is pretty cheesy.

Falcon Punch!


 
   
Made in au
Cackling Chaos Conscript






I have to agree on this, i look at this list and cry, my chaos would die horrably, this is deffinatly a tourniment list over a friendly list.
overall it looks like a good list though i like the idea of havving 30 scarabs in one army, that would be unbelivable in its scaryness


i am multitalented, i can talk and anoy at the smae time

please help this deamon grow into something large


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Capturing more than one objective with only one lord (read one rez orb) means you will have to split your forces up eventually meaning a good chunk of vunerable valuble necrons to prey on.

This -may- make it un-tornie friendly.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
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