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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The only MEQ you'll see are these days are devastator squads or fast things that tear you a new one when you touch them, so there is no need to mathhammer against them.

A unit that kill 1.5 primaris and less than one grav model is simply not contributing to your game.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Krazed Killa Kan






 Jidmah wrote:
The only MEQ you'll see are these days are devastator squads or fast things that tear you a new one when you touch them, so there is no need to mathhammer against them.

A unit that kill 1.5 primaris and less than one grav model is simply not contributing to your game.


Isn't that pretty much everything in the Codex?

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 TedNugent wrote:
 Jidmah wrote:
The only MEQ you'll see are these days are devastator squads or fast things that tear you a new one when you touch them, so there is no need to mathhammer against them.

A unit that kill 1.5 primaris and less than one grav model is simply not contributing to your game.


Isn't that pretty much everything in the Codex?


Pessimism kills even less primaris

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Krazed Killa Kan






 Jidmah wrote:
 TedNugent wrote:
 Jidmah wrote:
The only MEQ you'll see are these days are devastator squads or fast things that tear you a new one when you touch them, so there is no need to mathhammer against them.

A unit that kill 1.5 primaris and less than one grav model is simply not contributing to your game.


Isn't that pretty much everything in the Codex?


Pessimism kills even less primaris


I mean, it's just math....

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in ca
Longtime Dakkanaut




 TedNugent wrote:
 Jidmah wrote:
The only MEQ you'll see are these days are devastator squads or fast things that tear you a new one when you touch them, so there is no need to mathhammer against them.

A unit that kill 1.5 primaris and less than one grav model is simply not contributing to your game.


Isn't that pretty much everything in the Codex?


Honestly, it's kind of nuts how much even 3 double saw units does to Primaris.

6-7 dead Primaris from 3 MANz with DS re-rolls... only 120 points. Good trade. Just gotta get there.
   
Made in us
Krazed Killa Kan






tulun wrote:
 TedNugent wrote:
 Jidmah wrote:
The only MEQ you'll see are these days are devastator squads or fast things that tear you a new one when you touch them, so there is no need to mathhammer against them.

A unit that kill 1.5 primaris and less than one grav model is simply not contributing to your game.


Isn't that pretty much everything in the Codex?


Honestly, it's kind of nuts how much even 3 double saw units does to Primaris.

6-7 dead Primaris from 3 MANz with DS re-rolls... only 120 points. Good trade. Just gotta get there.


Combat is straight, it's shooting I have a question about.

Megasawz are gonna be a thing. "Just gotta get there" is the question. I can't hang up the phone on Evil Sunz, since it opens up Deep Strike, but as far as transport options?
The cost went up on Bonebreakas, but they are still efficient Primaris mulching machines. With a Kustom Job like the 3+/5++, they could still be pretty crunchy, particularly when loaded up with Killsaw MANz.

I don't like Trukks simply because they don't do anything other than move.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in ca
Longtime Dakkanaut




 TedNugent wrote:
tulun wrote:


Honestly, it's kind of nuts how much even 3 double saw units does to Primaris.

6-7 dead Primaris from 3 MANz with DS re-rolls... only 120 points. Good trade. Just gotta get there.


Combat is straight, it's shooting I have a question about.

Megasawz are gonna be a thing. "Just gotta get there" is the question. I can't hang up the phone on Evil Sunz, since it opens up Deep Strike, but as far as transport options?
The cost went up on Bonebreakas, but they are still efficient Primaris mulching machines. With a Kustom Job like the 3+/5++, they could still be pretty crunchy, particularly when loaded up with Killsaw MANz.

I don't like Trukks simply because they don't do anything other than move.


I honestly think the Battlewagon version is better.

1) It's 25 less points.

2) With it's 8 extra capacity, you can take a min boy squad while carrying 5 MANz, which is all you'd toss in anyway. This saves you 65 points on a trukk for one of your 10 man boy squads.

I don't mind trukks, actually. 65 points for what you get now I think is really solid for the objective game.

The Chinork is looking spicy at 95 points now, as Rattler x2 is confirmed 0 points. The main issue though is it cannot hold objectives as it is an aircraft.. but it is a platform of death.
   
Made in us
Longtime Dakkanaut




Chinork works not sure in trukks as I expect then to die in droves.
But chinorks the drop bombs and rattlers exploding in your opponents territory and emergency disembarking nobs or flashgitz who loot it for 3+ saves is going to be Nice...


   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Transport rules does not work. Can' t transport MANs. MANs shall march with moto warboss (adv+ charge) or da jump or other deepstrike. Evil sunz in any case. No other option.

9500p fullpaint orks ready to krump!

https://instagram.com/mektomsug 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Chinorks are squisher than trukks...fyi...
T5 instead of T6, 8W instead fo 10, no ramshackle

You bring a chinork for the ridiculous Rattlercannon right now, not its durability.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Gargantuan Gargant






Just wanted to give a quick update regarding the game I had today. We were playing 1500 points with the Scorched Earth Eternal War Mission. My opponent's list was basically a World Eaters army with 5 Rhinos and 5 units of 8 Berserkers in each supported by a Dark Apostle and an Exalted Champion. He also had a unit of Terminators that were upgraded to Red Butchers.

In terms of secondaries, he was aiming for Raze, Bring It Down, and Engage on All Fronts. I on the other hand, went for Bring It Down, Raze and Linebreaker.

I managed to win the roll off and got first turn, unfortunately for him, he failed to pass his DA's prayer to get a 5+ invuln, and he had bunched up in the middle of his board. I was able to draw a bead on the majority of his units and thanks to the high mobility of my list, I was able to pop 3 of his rhinos and cut down most of his berserkers inside due to a mixture of terrible rolling on his part and consistently good rolls for mine. This meant that his T1 was severely limited since he effectively only had 2 rhinos untouched that couldn't really risk contesting my objectives that I held in the middle. He managed to tie up one of my chinorks with a surviving 2 man squad of berserkers and a rhino and attempted a long-bomb charge of 10" but failed. At this point, he was only able to get about 4 VP from his secondary, and failed to kill any of my units. My T2 came around and since he had tagged my KBB (despite me warning him) with that 2 man berserker squad, he got flamed into oblivion with that squad and I effectively brought him down to only his two HQ's, and 2 depleted squads of berserkers alongside his yet-to-arrive terminators. Since he was pretty much about to tabled at this point and couldn't contest my basically untouched army, he conceded thanks to my early lead by his T2.

Given both our inexperience with 9th ed so far, I would definitely say that getting T1 is a lot more important than it is in 8th ed style missions, just because so many missions require you to be on them by T2 onwards. Furthermore, having central board control pretty much lets you dictate the flow of the battle and who generates the VP's. I wouldn't look too much into my list being the reason for my win, I think it was a mixture of my opponent not having any meaningful ranged units in his list that could trade shots or fast units to tie mine up. We were also playing on a more conventional ITC board that doesn't really reflect how much more terrain that is expected in 9th, so I feel that given mine was definitely more of a shooty list that it favoured me over his CC-oriented army.

Overall, still a pretty fun game, those chinorks are no joke though. Between the weight of shots and re-rolls, them and the buggies basically chewed through unit after unit.



Automatically Appended Next Post:
tulun wrote:
 TedNugent wrote:
tulun wrote:


Honestly, it's kind of nuts how much even 3 double saw units does to Primaris.

6-7 dead Primaris from 3 MANz with DS re-rolls... only 120 points. Good trade. Just gotta get there.


Combat is straight, it's shooting I have a question about.

Megasawz are gonna be a thing. "Just gotta get there" is the question. I can't hang up the phone on Evil Sunz, since it opens up Deep Strike, but as far as transport options?
The cost went up on Bonebreakas, but they are still efficient Primaris mulching machines. With a Kustom Job like the 3+/5++, they could still be pretty crunchy, particularly when loaded up with Killsaw MANz.

I don't like Trukks simply because they don't do anything other than move.


I honestly think the Battlewagon version is better.

1) It's 25 less points.

2) With it's 8 extra capacity, you can take a min boy squad while carrying 5 MANz, which is all you'd toss in anyway. This saves you 65 points on a trukk for one of your 10 man boy squads.

I don't mind trukks, actually. 65 points for what you get now I think is really solid for the objective game.

The Chinork is looking spicy at 95 points now, as Rattler x2 is confirmed 0 points. The main issue though is it cannot hold objectives as it is an aircraft.. but it is a platform of death.


Pretty sure the Chinork isn't aircraft and can still hold objectives? The FW Xenos Index didn't add any keywords to them AFAIK.

This message was edited 2 times. Last update was at 2020/07/25 04:28:43


 
   
Made in ca
Longtime Dakkanaut




 Grimskul wrote:


Pretty sure the Chinork isn't aircraft and can still hold objectives? The FW Xenos Index didn't add any keywords to them AFAIK.


Latest FW FAQ added the keyword.
   
Made in us
Longtime Dakkanaut





Hey guys, looking at restarting my Orks for 9th Edition and because I want to run Ghaz im looking at Goffs. What I've come up with:

-Ghaz
-x2 Big Meks with KFF

-x30 Slugga Boyz, Nobs with Big Choppas in x3 Squads of 10
-x3 Bonebreakers

-x2 squads of x10 Tankbustas
-x2 Trukks (Big Meks Here)

-x2 Burna Bombers

Idea would be to deep strike Ghaz with the teleporta stratagem and then have the rest my army being super mobile zipping around the board. Looking at Bonebreakers so I could leave my Boyz on objectives while they go ahead and tie up the enemy and squish stuff.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 gmaleron wrote:
Hey guys, looking at restarting my Orks for 9th Edition and because I want to run Ghaz im looking at Goffs. What I've come up with:

Spoiler:
-Ghaz
-x2 Big Meks with KFF

-x30 Slugga Boyz, Nobs with Big Choppas in x3 Squads of 10
-x3 Bonebreakers

-x2 squads of x10 Tankbustas
-x2 Trukks (Big Meks Here)

-x2 Burna Bombers


Idea would be to deep strike Ghaz with the teleporta stratagem and then have the rest my army being super mobile zipping around the board. Looking at Bonebreakers so I could leave my Boyz on objectives while they go ahead and tie up the enemy and squish stuff.


No Makari?

You might want to look a bit more into some more shooting options instead of your bone breakers (a naut or a gunweagon with da boomer, for example), but in general this list should work as it is. If you keep the list as it is, don't forget to put kustom jobs on your bonebreakas, forktress, red rolla and squig tires all are work well for them.
Also, keep in mind that KFF do not protect the transports they are in anymore due to the new datasheet, unless you are using MA Big Meks.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Battlewagon Driver with Charged Engine





To my mind if your spamming wagons then the one armed with forktress is best used as a flanker, given cheaper riders while the heavier hitters would be near the middle and supported by a KFF mek of some variety.

Like, 2 wagons with small squads of meganobs with a KFF beside them while the forktress has a larger but cheaply armed nob squad. Perhaps another squad of meganobs sitting in a truck making up the other flanker. Just to force the enemies to make choices as you try to cram armor and choppy units down their throat.
   
Made in us
Longtime Dakkanaut





cody.d. wrote:
To my mind if your spamming wagons then the one armed with forktress is best used as a flanker, given cheaper riders while the heavier hitters would be near the middle and supported by a KFF mek of some variety.

Like, 2 wagons with small squads of meganobs with a KFF beside them while the forktress has a larger but cheaply armed nob squad. Perhaps another squad of meganobs sitting in a truck making up the other flanker. Just to force the enemies to make choices as you try to cram armor and choppy units down their throat.


Wouldn't the KFF have a hard time keeping up?
   
Made in us
Regular Dakkanaut





Chinork gained aircraft keyword in the FW faq. It is on their new datasheet.
   
Made in au
Battlewagon Driver with Charged Engine





 gmaleron wrote:
cody.d. wrote:
To my mind if your spamming wagons then the one armed with forktress is best used as a flanker, given cheaper riders while the heavier hitters would be near the middle and supported by a KFF mek of some variety.

Like, 2 wagons with small squads of meganobs with a KFF beside them while the forktress has a larger but cheaply armed nob squad. Perhaps another squad of meganobs sitting in a truck making up the other flanker. Just to force the enemies to make choices as you try to cram armor and choppy units down their throat.


Wouldn't the KFF have a hard time keeping up?


Well he's going to be sprinting, and he'll probably start with his bubble on the front end of it. You should be able to have him in range for at least 1 or 2 moves right? Though deffrolla makes this more difficult as it stretches the area you need to cover. Blood hell I wish they didn't take away our Mek Bikers. :_:
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






In my experience, due to the size of wagons with deff rolla and the requirement to have all parts of the hull within 9", a foot mek will not be able to cover them after your first move.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





We need a Mek buggy with KFF!
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Now that would have been an awesome buggy instead of the Snazz, which is basically the same exact thing of another buggy the KBB
A proper support buggy, where its offense is limited (1-2 KMBs or a Mek Gun option) but it has a KFF and perhaps something else to support vehicles. Probably end up an HQ at that point but still would be cool.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vineheart01 wrote:
Now that would have been an awesome buggy instead of the Snazz, which is basically the same exact thing of another buggy the KBB
A proper support buggy, where its offense is limited (1-2 KMBs or a Mek Gun option) but it has a KFF and perhaps something else to support vehicles. Probably end up an HQ at that point but still would be cool.


It also just could have had its smoke cloud as an aura.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Krazed Killa Kan






So, the news did indicate that there will in fact be a codex forthcoming.

Necrons and SM are the first to get a codex.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in ca
Longtime Dakkanaut




 TedNugent wrote:
So, the news did indicate that there will in fact be a codex forthcoming.

Necrons and SM are the first to get a codex.


In October, too. No Orktober for us :(
   
Made in au
Dakka Veteran




Australia

So during the reveal there was a flash of green and I decided to stitch it together using the CSI zoom and enhance suit

This is what I got, some things:
1. Left hand comes from a different model
2. Right hand has either a metal gauntlet, or is cybernetic
3. We lost our hunch, we're now Slavic instead.
[Thumb - Untitled-1.png]

   
Made in us
Regular Dakkanaut





So that basically means we got what we got until November at least?
   
Made in us
Regular Dakkanaut




Shokkjump Dragsta strikes me as being appropriately Mek-y. Perhaps in another reality where the buggies had wargear options we could have gotten a version that swaps out the Tunnel for a KFF.

In other news, more confirmation of a new Ork character model, looks fairly Warboss-y. Hard to tell if the rumor engine of the boot on an ammo box matches up as we don't see anything from the knee down.
   
Made in us
Longtime Dakkanaut




Looks like they are finally redoing the ork boys.
Unless they are noticeably bigger they look similar enough the old boys won’t be completely out of place
This doesn’t look like a new character it looks like a Choppa boy

This message was edited 2 times. Last update was at 2020/07/25 14:45:05


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

They "might" increase their scale a bit, as one of the common complaints is orks look oddly wimpy in the game but are massive in the artwork.
A boy is bigger than a tac marine in the art, noticably bigger. But in the game, the boy is slightly smaller.

Course that could also lead down the same path Primaris did, of its not an updated model its a "new" unit. Tuff Boyz, T4 S5 sv5+ 5+ 3atk 1w. Somewhere between boyz/nobz basically.

This message was edited 2 times. Last update was at 2020/07/25 15:15:14


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Longtime Dakkanaut




Yeah that looks like a boy. Good sign for us though. We might be soon.
   
 
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