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Made in fi
Regular Dakkanaut





Finland

Speaking of allies, there might really be some potential in taking a Tau buffmander with Zahndrekh-led Necrons. Copying Tank Hunters for a big warrior unit sounds cool. Plus Hit & Run might be pretty powerful if Orikan is in the same unit, since his empowered initiative is 4. Split Fire is also available from Tau, as is Stealth if you really want it. Allying with Tau also makes more sense than before, since Necrons aren't as good at spamming S7 shooting anymore, and could really benefit from having some missile pods.

And before anyone asks: Yes, allies of convenience count as enemy models.

Here's a possible list

Combined Arms Detachment: Necrons
HQ1: Nemesor Zahndrekh
HQ2: Orikan The Diviner
Troop1: 20 Warriors
Troop2: 5 Immortals
Fast1: 6 Wraiths, 6 Whip Coils
Fast2: 6 Wraiths, 6 Whip Coils
PRIMARY TOTAL: 1131

Allied Detachment: Tau Empire
HQ1: Commander, Command & Control Node, Multi-spectrum Sensory Suite, Puretide Engram Neurochip, Iridium Battlesuit, Vectored Retro-thrusters, Neuroweb System Jammer
Elite1: Riptide, Ion Accelerator, Twin-linked Fusion Blaster, Early Warning Override, Velocity Tracker
Troop1: 10 Kroots
HS1: 3 Broadsides, 3 Target Locks, 3 Twin-linked High-yeld Missile Pods, 3 Twin-linked Smart Missile Systems, 6 Missile Drones
ALLIED TOTAL: 719

ARMY TOTAL: 1850

This message was edited 2 times. Last update was at 2015/02/17 14:33:07


Number = Legion
Name = Death 
   
Made in us
Regular Dakkanaut





In a similar manner to the Buff Commander, some have suggested taking Zahndrekh with a Tau Firebase Support Cadre -- it's less versatile than the Buff commander, but still gives Tank Hunters, and comes with lots of high strength long ranged shots.

I don't know the proper points and gear for the Cadre, but it's possible to do something like this in 1850:

Decurion:
Legion:
Zahndrekh
Min Immortals
Min TB
Large blocks of Warriors

Judicator Battalion

Tau Firebase Support Cadre

This allows you to get the awesomeness of effective BS10 Tank Hunters shots from the warrior blobs starting T2 -- Zahndrekh takes the reroll 1s for shooting trait, and you're at BS5 because of the Triarch Stalker. It's got some weaknesses -- still short ranged, you probably can only fit a single stalker into the list, so a single point of failure there, but it's a whole lot of really good survivable shooting, plus a bit of counterassault in the Praetorians.
   
Made in us
Nurgle Chosen Marine on a Palanquin






How often do you guys play armies that dont have any dedicated CC units? I don't really want to use wraits because I already have 2 fast CC armies. Necrons were my shooting army.

I still havent bought the book because I am unsure on them. Here is something I tossed together.

Deathbringer Flight (2 doom scythes)

Reanimation legion
6 tesla immortals
Overlord with res orb
5 tomb blades, shield, scope, particle beamer
5 tomb blades, shield, scope, particle beamer
10 warriors, ghost ark
10 warriors, ghost ark
20 warriors

Honestly though, I feel like I should just use CAD mostly though. I would rather have a doomscythe and a nighsctyhe, rather than 2 doomscythes.
Another list I threw together, to try more of a footslogging horde type list. I have plenty of models so why not.

Lord with res orb
20 warriors
10 warriors in ghost ark
10 warriors in ghost ark
10 immortals in night scythe
10 immortals in night scythe
5 tomb blades, shield, scope, beamers

This message was edited 1 time. Last update was at 2015/02/17 16:28:23


   
Made in fi
Regular Dakkanaut





Finland

On that horde list I'd drop the immortals to 5 each and have zahndrekh + orikan as HQs, unless you dislike named characters. They make that 20 warrior unit damn near unkillable and zahndrekh is just generally really useful. Assuming you'd do it as a CAD, since you can't have just orikan in a decurion, you'd have to take a court.

This message was edited 2 times. Last update was at 2015/02/17 17:29:43


Number = Legion
Name = Death 
   
Made in gb
Longtime Dakkanaut




Took a glance over Kill Team options, and making a single Destroyer a specialist with the Ignores Cover ability just seems brutal now.

Can't take 2+ armour in Kill Team, so he could basically pick someone to die every turn then jump out of sight.

Fill up remaining space with Warriors and Flayed Ones and you're done.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

changemod wrote:
Took a glance over Kill Team options, and making a single Destroyer a specialist with the Ignores Cover ability just seems brutal now.

Can't take 2+ armour in Kill Team, so he could basically pick someone to die every turn then jump out of sight.

Fill up remaining space with Warriors and Flayed Ones and you're done.


Could just take 5 destroyers.....

They can murder anything with AP3 and zip around the board to claim the objectives.


   
Made in us
Loyal Necron Lychguard




Thought I had after discussing Zahndrekh.

Zahndrekh leading a squad of 5 Destroyers + 1 Heavy
Allied in Cadre Fireblade leading Fire Warriors

Destroyers jump move is much more limited, but they gain Split Fire for their Heavy Destroyer. Now you have a very tough bodyguard unit for your Warlord, which also has good shooting potential (against two different units!) and if taken as part of a Cult is even more deadly.

The Fire Warriors are nothing special, but do bring the volume of fire that makes them not worthless, especially with the Cadre Fireblade's support.

Here's an idea:

Necron CAD
Zahndrekh

10x Immortals, Night Scythe
10x Immortals, Night Scythe

Destroyer Cult
Destroyer Lord, Phase Shifter and Warscythe
3x Destroyers
3x Destroyers
5x Destroyers, 1x Heavy
3x Heavy Destroyers

Tau Allies
Cadre Fireblade

12x Fire Warriors, Shas'ui with Markerlights

1738 total. Zahndrekh joins the big Destroyer group, DLord joins one of the others.
Room for upgrades, Drones, or Heavy Destroyers in the 3Destroyer squads. Could drop some Immortals for more points too. Zahndrekh + Cadre Fireblade + Heavies make a good gunline while the 3 man squads move up into better positions, and Flyers for anti-air.
   
Made in us
Tunneling Trygon





NJ

Yeah anything with super mobility is great in kill team. Multiwound AP 3 is just icing on the cake
   
Made in us
Fixture of Dakka



Chicago, Illinois

So what would be a good starting base of a assault based Necron Army?

I'm thinking this will be my "core"

Destroyer Lord w/ Warscythe Phylactery , Phase Shifter

Elites
10 Praetorians w/ P Casters
15 Flayed Ones

Formation
Canoptek Harvest
6 Wraiths w/ Whipcoils
3 Scarabs
1 Spyder

Honestly when you look at the point values for the Praetorians, they do add ST6 shooting over what the Wraiths offer and give you a "jack of all trades" unit. 10 ST6 Shots isn't nothing to laugh off but should I just go with a Judicator Battalion and a Canoptek Harvest as my formations?

This message was edited 1 time. Last update was at 2015/02/18 02:28:47


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

I'd probably just keep the rod of the covenant. Not a ton of AP 2 shooting with Necrons. Assuming you're running Decurion by the way? Or do you just not need to abide by the two source restriction?

Anyhow, that looks like a solid collection of assault units. I might try to get a veil of darkness for the flayed ones unit. Plus you can buff them up pretty nicely. Throw in a res orb D Lord and a Cryptek with the veil and you're really cooking and super durable. I think scarabs are good versatile units as well. Might add a couple bases to the harvest unit or have a second unit in the army comp
   
Made in us
Loyal Necron Lychguard





Virginia

 luke1705 wrote:
I'd probably just keep the rod of the covenant. Not a ton of AP 2 shooting with Necrons. Assuming you're running Decurion by the way? Or do you just not need to abide by the two source restriction?


Agreed on the Rods. AP2 shooting is rather scarce with Crons, and Praetorians being actually usable now is rather handy.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Loyal Necron Lychguard




If you're planning on Assault Necrons, your troops are going to come down to one of two things:

1) Cheap as possible so you can spend points on other things
2) Immortals supported by Anrakyr, possibly in a Night Scythe

Otherwise they're basically cheap tarpits to escort around your Overlord or Lord with a Warscythe. They don't do Assault other than Pyrrhian Eternals sorta, but even they are only slightly better than Tactical Marines.
   
Made in us
Loyal Necron Lychguard





Virginia

Requizen wrote:
If you're planning on Assault Necrons, your troops are going to come down to one of two things:

1) Cheap as possible so you can spend points on other things
2) Immortals supported by Anrakyr, possibly in a Night Scythe

Otherwise they're basically cheap tarpits to escort around your Overlord or Lord with a Warscythe. They don't do Assault other than Pyrrhian Eternals sorta, but even they are only slightly better than Tactical Marines.


I vote #2! Anrakyr is awesome.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Fixture of Dakka



Chicago, Illinois

Eh.. I'm less enthused by the AP2 everything seems to have a cover save these days. Besides thats how mine are built, cause they look cooler (IMO).


My problem is no Anti-AA.

My group has no restrictions on what we play but "serious" mini tournaments use the Adepticon, 1 Cad , formations are unique but you can have more than one formation.


Okay here we go

Destroyer Lord w/ Phase Shifter, Warscythe

Elites
15 Flayed Ones

Troops
10 Warriors w/ Ghost Ark
10 Warriors w/ Ghost Ark

F. Attack
5 Tomb Blades w/ Particle Beamers , SV, N
3 Tomb Blades w/ SV, N
1 H. Destroyer

Fast Attack
2 H. Destroyers

Formations
Judicator Battallion
5 Praetorians w/ P Casters
5 Praetors w/ P. Casters
Triarch Stalker

Canoptek Harvest
6 Wraiths w/ Whip Coils
Spyder
4 Scarabs

Fortification
Aegis Defense Line w/ Quad Gun

This message was edited 1 time. Last update was at 2015/02/18 03:23:07


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Loyal Necron Lychguard




AA is Night Scythes or Doom Scythes. We can kiiiinda AA with big blobs of Warriors snap shooting up, but don't rely on something like that.
   
Made in us
Tunneling Trygon





NJ

Requizen wrote:
If you're planning on Assault Necrons, your troops are going to come down to one of two things:

1) Cheap as possible so you can spend points on other things
2) Immortals supported by Anrakyr, possibly in a Night Scythe

Otherwise they're basically cheap tarpits to escort around your Overlord or Lord with a Warscythe. They don't do Assault other than Pyrrhian Eternals sorta, but even they are only slightly better than Tactical Marines.


I'm actually not sure that this is the case. I agree with min Immortals in a Night Scythe. Last turn objective grabs OP

However, assuming that you're running a normal CAD for obsec, the Warriors in a GA is ABSOLUTELY worth the 235 points that it takes to get those insanely durable units, both of which are obsec (and can simultaneously secure two objectives if you do it right). No way that's not worth doing in any army, even an assault army.

Assuming both, you spend just shy of 500 points for some AA, tank busting and three super durable obsec units (for different reasons). Might even be all you need at 1850, so you can go nuts with the rest of your list and still have a strong obsec presence


Automatically Appended Next Post:
Requizen wrote:
AA is Night Scythes or Doom Scythes. We can kiiiinda AA with big blobs of Warriors snap shooting up, but don't rely on something like that.


AA is the only real "weakness" of the codex, if you can even call it that. Allies easily solve that problem, but if you're set on normal Crons, the quad gun with tomb blades manning it is great (you could also grab a fortification that lets you upgrade a gun to the Icarus las cannon). A night scythe or two is a nice compromise. In my list, I plan to largely ignore air and dominate the ground. However, one GA plus one NS carrying immortals, then another NS carrying some other unit as a delivery system is a pretty decent amount of AA.

This message was edited 1 time. Last update was at 2015/02/18 03:36:40


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah this is more of a "fun" list still strong, but I'm not trying to build something that's all wraiths all the time.

Basically this is going to be my take all comers list.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

Best part of the codex - you can do that with a ton of units. Only concern I have with your list is the delivery system for the flayed ones. How are they going to catch their food?
   
Made in us
Loyal Necron Lychguard





Virginia

 luke1705 wrote:
Best part of the codex - you can do that with a ton of units. Only concern I have with your list is the delivery system for the flayed ones. How are they going to catch their food?


Infiltrating or Deep Striking? Put a D-lord with the Solar Staff with them. There you go.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Fixture of Dakka



Chicago, Illinois

I can't tell if you can have a Warscythe and a Staff of the Sun or not, and it depends the army gives me two or more units to use the D-Lord, if needed I can infiltrate the Flayed Ones, and deep strike the Praetorians with the D- Lord giving them preferred enemy or Deep Strike all 3 units.

This message was edited 1 time. Last update was at 2015/02/18 04:09:09


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

D Lord can't deep strike though right?

Edited to fix my illiteracy


Automatically Appended Next Post:
Hollismason wrote:
I can't tell if you can have a Warscythe and a Staff of the Sun or not.


No you lose the staff when you get a warscythe. Too bad because that would be dope

This message was edited 2 times. Last update was at 2015/02/18 04:14:27


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Does it, I thought that was the thing they changed. I can't decide if you lose the STaff for the Solar thing or not.

This message was edited 1 time. Last update was at 2015/02/18 04:10:31


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

it may not be technically RAW for that one item but it is very clearly RAI. I don't have the codex in front of me to double check

EDIT I double checked and I was wrong. Infiltrating with IC doesn't work either way. I misread it initially

This message was edited 3 times. Last update was at 2015/02/18 04:13:31


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Are you sure it works that way now? Cause that seems unusual.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Loyal Necron Lychguard





Virginia

Hollismason wrote:
Are you sure it works that way now? Cause that seems unusual.


Must replace Staff of Light with the following weapons. Thats what it says. And D-lords can Deep Strike, Jet Pack infantry have Deep Strike by default.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Tunneling Trygon





NJ

Hollismason wrote:
Are you sure it works that way now? Cause that seems unusual.


No it doesn't. That's what happens when you skim the FAQ and miss the three words "and vice versa"
   
Made in us
Fixture of Dakka



Chicago, Illinois

 krodarklorr wrote:
Hollismason wrote:
Are you sure it works that way now? Cause that seems unusual.


Must replace Staff of Light with the following weapons. Thats what it says. And D-lords can Deep Strike, Jet Pack infantry have Deep Strike by default.


Oh no I was referring to the whole units conferring infiltrate to ICs that join them.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

He does appear to have solved the staff and scythe question though
   
Made in us
Lieutenant General





Florence, KY

 luke1705 wrote:
D Lord can't deep strike though right?

Wrong. The Destroyer Lord's Unit Type is 'Jet Pack Infantry'. You'll see if you check the rulebook one of the special rules that Jet Pack units have is 'Deep Strike'.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

A Cryptek with Solar Staff , outflanking with a large unit of Flayed Ones on turn 2 isn't that terrible a idea. Hrrrmmm.

This message was edited 1 time. Last update was at 2015/02/18 04:26:55


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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