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![[Post New]](/s/i/i.gif) 2015/02/17 01:38:45
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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I think it's to gimmicky to rely on that tactic but it is possible to maybe go with a smaller "first turn" charge unit with just 4 Spyders total.
It's still a first turn charge but not as huge a point investment.
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This message was edited 1 time. Last update was at 2015/02/17 01:39:39
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/02/17 01:42:45
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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Hollismason wrote:Attach a D- Lord to the unit then just issue a Challenge that will absolutely move you forward unless they decline.
The max range you can get on poopin out Scarabs is gonna be 12 inces away from the front of your deployment zone, so at least 1 Scarab with be on the deployment line of your opponent on turn 1.
Now that Scarabs can hurt well anything , that's pretty amazing.
Also there is no restriction for CC, so you can just multi charge, then run your spyders forward and move again on the first turn. You should still be in range of the lag behinds from the Scarab squad to keep adding more.
You don't need 3 units of Spyders either 2 units of 3 and a 7th from the Harvest is all you need to get the Scarabs in there are on the first turn.
Give the Spyders particle beamers and only go with a 6 man Scarab squad from the Harvest , then 6 Spyders, spyders are not schlumps in CC.
You cannot challenge that far out. You have to be engaged.
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![[Post New]](/s/i/i.gif) 2015/02/17 02:30:09
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Neat gimmick, a decent way to tie up something turn 1. But of course, depending on your charge roll you're only going to have like 1-3 bases in actual combat range, so it really is nothing but a tarpit. Funny, but actually using it is just kinda silly.
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![[Post New]](/s/i/i.gif) 2015/02/17 02:40:35
Subject: New Necrons 7th Edition Tactica
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Dakka Veteran
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Requizen wrote:Neat gimmick, a decent way to tie up something turn 1. But of course, depending on your charge roll you're only going to have like 1-3 bases in actual combat range, so it really is nothing but a tarpit. Funny, but actually using it is just kinda silly.
Possible multi charge an Ad lance formation? with RP 4++ endless bases of scarabs? maybe?
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![[Post New]](/s/i/i.gif) 2015/02/17 02:48:59
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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Honestly just sending a unit of 10 to 12 Scarabs to harass two units along with having infiltrating Flayed Ones and the back up squad of Wraiths is going to be pretty nice. I dunno.
It's a good tactic and you can do with as few as 4 Spyders to get them 8 inches forward out of the deployment.
That'd put them 4 inches away from the opponents deployment zone. I just wouldn't use it for like " This is my total strategy type army base"
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This message was edited 1 time. Last update was at 2015/02/17 02:50:19
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/02/17 03:01:14
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
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That's some nasty sh*t there with the scarab-farm 1st turn charge.
HOWEVER, a word of caution to tournament-go'ers. I have a feeling that tournaments (like the ITC, who is generally more conservative with its rulings) may FAQ it such that scarabs are spawned from the original unit, just like it was pre-7th.
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![[Post New]](/s/i/i.gif) 2015/02/17 03:14:04
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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I dunno I mean it's a legit RAW and there's no like even question that it can't be done like that.
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This message was edited 1 time. Last update was at 2015/02/17 03:14:51
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/02/17 03:21:22
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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bodazoka wrote:Requizen wrote:Neat gimmick, a decent way to tie up something turn 1. But of course, depending on your charge roll you're only going to have like 1-3 bases in actual combat range, so it really is nothing but a tarpit. Funny, but actually using it is just kinda silly.
Possible multi charge an Ad lance formation? with RP 4++ endless bases of scarabs? maybe?
RP doesn't matter against Knights. And a conga line like that is just asking to be Stomped out of combat range. I personally don't see Scarabs as a good tarpit to Knights, honestly.
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![[Post New]](/s/i/i.gif) 2015/02/17 03:25:04
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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jy2 wrote:That's some nasty sh*t there with the scarab-farm 1st turn charge.
HOWEVER, a word of caution to tournament-go'ers. I have a feeling that tournaments (like the ITC, who is generally more conservative with its rulings) may FAQ it such that scarabs are spawned from the original unit, just like it was pre-7th.
This doesnt make sense. The scarabs are from the scarab unit.
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![[Post New]](/s/i/i.gif) 2015/02/17 03:27:33
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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He means placing Scarabs with in 2" of the original Scarab units not the ones that you create. Even though it explicitly works this way now and makes a 1st turn charge with them even more likely some tourney's have ruled that the newly created scarabs be placed near the original squad previously in 6th edition.
Now though you absolutely 100% can pretty easily with just 2 to 5 Spyders get a first turn charge with your Scarabs because of the way you can now produce them at any point as I illustrated.
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This message was edited 1 time. Last update was at 2015/02/17 03:28:46
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/02/17 03:30:40
Subject: New Necrons 7th Edition Tactica
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Gargantuan Gargant
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I can't see the graphic, while at work, but I thought the limitation was within 6" of the Spyder, and obviously within squad coherency of the scarabs.
How are people daisy chaining them across the board ?
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![[Post New]](/s/i/i.gif) 2015/02/17 03:34:11
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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You have a unit of scarabs lined up at your deployment edge. 1 spyder spawns a scarab in coherency 2" forward. The next spyder spawns another one 2" ahead of him.. The 3rd spyder repeats the process. As long as the new bases are within 6" of the spawning spyder and in coherency with the scarabs you can chain forward. Each new spawn + coherency gets you almost 3.5" across the board. 3 new scarabs is about 10" into the neutral zone. Then you move the scarabs 12" forward. Now your front base is only 2" from the enemy deployment zone.
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This message was edited 1 time. Last update was at 2015/02/17 03:35:50
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![[Post New]](/s/i/i.gif) 2015/02/17 03:35:23
Subject: New Necrons 7th Edition Tactica
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Fixture of Dakka
Chicago, Illinois
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Basically because you can create scarabs any point during the movement phase you can move your spyders first, then create the Scarabs with in 2" of the initial scarab unit but outside of your deployment zone. If you have 3 spyders, then the last Scarab that squad creates will be 6" forward out of your deployment zone.
You then move the other unit of Spyders 6" forward and add to the Scarabs that are outside of your deployment zone. So the first Scarab you place is 8" away from your deployment zone because he is placed with in 2" of the last scarab the previous spyder squad created, the 2nd is 10" outside of your deployment zone, the 3rd is 12" outside of your deployment zone.
The furthest you can create a Scarab though is 12" away from your deployment zone edge, because the Spyders move 6.
Then finally you move the Scarabs, so the further Scarab outside of your deployment zone is now since they move 12" is 1 to 4" away from the edge of your opponents deployment zone. Since your opponents deployment zone is only 12" you are probably going to be able to get a charge on something.
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This message was edited 1 time. Last update was at 2015/02/17 03:37:55
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2015/02/17 03:53:26
Subject: New Necrons 7th Edition Tactica
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Gargantuan Gargant
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Thanks, I get it now.
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![[Post New]](/s/i/i.gif) 2015/02/17 04:04:25
Subject: New Necrons 7th Edition Tactica
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Dakka Veteran
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What's everyone's thoughts on a good ratio of Whips vs Beamers for Wraiths?
Assuming a Harvest Formation with Relentless.
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![[Post New]](/s/i/i.gif) 2015/02/17 04:25:54
Subject: New Necrons 7th Edition Tactica
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Tunneling Trygon
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KiloFiX wrote:What's everyone's thoughts on a good ratio of Whips vs Beamers for Wraiths?
Assuming a Harvest Formation with Relentless.
I'm not really sold on the beamers for wraiths. Every turn they're shooting is a turn they're not running to get closer to combat. We have other units that can shoot well. Wraiths are the assault hammer.
That being said, if you are set on having the beamers, I would probably take a squad of entirely beamers and let a different squad have the whips. Becuase every whip wraith that isn't running is sad, and of course you're not going to run the beamers. Compartmentalize the units and make sure that they can each accomplish their own purpose optimally
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![[Post New]](/s/i/i.gif) 2015/02/17 04:30:12
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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Assuming a Harvest with Decurion. I would take beamers. The wraiths are tough enough to not need I5. The extra shots might come in handy.
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![[Post New]](/s/i/i.gif) 2015/02/17 04:59:43
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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Plus, depending on the interpretation of Wraithflight, they might be fighting at I1 through cover anyway.
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![[Post New]](/s/i/i.gif) 2015/02/17 06:32:08
Subject: New Necrons 7th Edition Tactica
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Daemonic Dreadnought
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Forgot the stats on the beamer and left my book at home. All I remember is assault 1, 12 inch range, and ID on a 6? forgot the strength.
I think the best use would be to have 1 or 2 in a large unit and to only use it to soften up a target or intimidate Mc like a wraith knight.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2015/02/17 06:37:20
Subject: New Necrons 7th Edition Tactica
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Deranged Necron Destroyer
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dont forget they autopen on a 6 as well, i think they are worht it when you take the formation...
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You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 2015/02/17 07:03:25
Subject: New Necrons 7th Edition Tactica
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Loyal Necron Lychguard
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S4 AP2 Heavy 1 12"
6s to Wound auto wound and ID
6s to Pen auto Penetrate
It's a solid gun, basically a Gauss type weapon on steroids but only half range (not a big deal considering the Wraith's movement). It basically threatens any target on the table, and I think it's better than Whip Coils overall.
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![[Post New]](/s/i/i.gif) 2015/02/17 07:03:45
Subject: New Necrons 7th Edition Tactica
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Daemonic Dreadnought
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Any vehicle that isn't a walker or land raider is easily torn to pieces by wraiths in cc.
A zooming flyer would be hilarious if wraiths took a sky fire nexus.
1 in 3 with a beamer won't slow cc down much or wreck charges with excessive killing in the shooting phase. I think the main perk is as a threat to mc.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2015/02/17 07:14:50
Subject: New Necrons 7th Edition Tactica
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Regular Dakkanaut
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Can I take a Ghost Ark from fast attack, a royal court formation w obryn or a veil, load some warriors and all the other royal court into the Ark on turn 1 and DS the Ark with them?
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![[Post New]](/s/i/i.gif) 2015/02/17 07:29:48
Subject: New Necrons 7th Edition Tactica
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Regular Dakkanaut
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To be clear, to my knowledge the tournament winner I was talking about never actually used that first turn charge trick with his scarabs. When he told me about it, he's take on it was that it's usually not a good idea as you're likely to lose the scarabs after that as the spyders can't keep up and the unit isn't large enough yet to survive a round of shooting.
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This message was edited 2 times. Last update was at 2015/02/17 07:40:57
Number = Legion
Name = Death |
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![[Post New]](/s/i/i.gif) 2015/02/17 07:45:56
Subject: New Necrons 7th Edition Tactica
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Daemonic Dreadnought
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Spiders can always make scarabs into other units of scarabs on following turns.
The turn 1 charge is a gimmick. it's transparency obvious to knowledgeable opponents and should hit only what an opponent allows it to hit. The scarabs leave the spiders rp radius and are vulnerable to an opponent's turn 1 counter charge.
A good opponent won't feed the scarabs a yummy unit for the turn 1 charge.
All of that being said the threat of the turn 1 charge is worth more than the charge. Opponents are forced to deploy differently and can be intimidated into always trying to take the 1st turn.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2015/02/17 11:28:20
Subject: Re:New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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Cleaving Counterblow now says the bonus attacks are at I1.
This means you get a counterblow when someone swinging at I1 misses you, even if you die, right?
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![[Post New]](/s/i/i.gif) 2015/02/17 11:31:13
Subject: Re:New Necrons 7th Edition Tactica
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Ork Boy Hangin' off a Trukk
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changemod wrote:Cleaving Counterblow now says the bonus attacks are at I1.
This means you get a counterblow when someone swinging at I1 misses you, even if you die, right?
Yeah, there is nothing that'd stop you from getting them in the rule.
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![[Post New]](/s/i/i.gif) 2015/02/17 11:51:04
Subject: New Necrons 7th Edition Tactica
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Killer Klaivex
The dark behind the eyes.
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Here's a question, guys, do you think Necrons can benefit at all from Dark Eldar allies (or vice versa)? If so, what DE stuff do you think would most benefit Necrons?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/17 12:38:30
Subject: New Necrons 7th Edition Tactica
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Longtime Dakkanaut
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vipoid wrote:Here's a question, guys, do you think Necrons can benefit at all from Dark Eldar allies (or vice versa)? If so, what DE stuff do you think would most benefit Necrons?
Dark Eldar are all about hitting hard and fast... Which with Wraiths and Tomb Blades Necrons can already do. Other way around though, you can definitely add some highly durable units to a fragile Dark Eldar army.
If I was going to ally any Eldar right now though, it'd be the new Harlequin formation with two units of skyweavers and a Voidweaver, which would grant back the Haywire lost from our list with the absence of the Harbinger of the Storm.
Heck, maybe even convert up flying platforms for existing Storm Harbinger models, if you went to the bother of converting them up before. Skyweavers might be too good in combat for accurate representation... But hey, who says the Harbinger is striking three times at I6? Maybe he's just ramming his flying buzzsaw platform into people.
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![[Post New]](/s/i/i.gif) 2015/02/17 12:44:03
Subject: New Necrons 7th Edition Tactica
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Killer Klaivex
The dark behind the eyes.
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changemod wrote:
Dark Eldar are all about hitting hard and fast... Which with Wraiths and Tomb Blades Necrons can already do. Other way around though, you can definitely add some highly durable units to a fragile Dark Eldar army.
Which Necron units do you think would add the most to a DE army then?
changemod wrote:
If I was going to ally any Eldar right now though, it'd be the new Harlequin formation with two units of skyweavers and a Voidweaver, which would grant back the Haywire lost from our list with the absence of the Harbinger of the Storm.
Fair enough, I was asking about DE because they're the only eldar I own, and I thought it might be nice to use them with Necrons at some point.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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