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![[Post New]](/s/i/i.gif) 2010/02/07 04:39:59
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Servoarm Flailing Magos
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This is truly epic, gameandwatch. As my first real big FPS (after wolfenstein 3d that is) this brings back bouts of nostalgia. Good stuff, keep it coming.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/02/07 05:37:41
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Been Around the Block
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You know, if you are planning on using the Arachnatrons as Zoanthropes, you could always use the Spidermind as a Doom of Malan'tai.
I'm sure theres a way yo explain away some of the other powers but I think the cataclysm power would work pretty well for him.
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![[Post New]](/s/i/i.gif) 2010/02/07 05:45:14
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Liberated Grot Land Raida
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Harridans, technically speaking  . Nice job on the army, I've been following it for a while now, good work!
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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![[Post New]](/s/i/i.gif) 2010/02/07 05:59:46
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Servoarm Flailing Magos
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Oh, please tell me that a mancubus is a tyrannofex!
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/02/09 22:35:05
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Rampaging Carnifex
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Oh noes, I am actually concerned with what is going to be what now...
A mancubus is tougher than a hell knight, but not a baron of hell, alpha warriors are not as tough as carnifexes, but it would be really confusing to have barons not be alpha warriors.
I guess I just convinced myself, Barons shall be Alpha warriors, mancubus will be dakkafexes
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/02/10 12:30:34
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Boosting Ultramarine Biker
Stockholm/Sweden
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And that leaves us with what for the cyberdemon?
BTW, I'm playing through the classic doom games again now, and doing that right after watching this thread some more really makes me wanna fight this army when done xD
(I can have a group of movie marines built like 10 doomguys?  )
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![[Post New]](/s/i/i.gif) 2010/02/10 18:24:55
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Servoarm Flailing Magos
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Ok I got it:
Mancubus = hive guard.
Cyber steam deamon = tyrannofex
Baron = alpha warrior
hell knight = warrior
Cacodeamon (sp?) = zoanthrope
Zombies = guants (obviously)
Imps = genestealers or hormaguants (probably genestealers)
Don't forget to make an arch-vile
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/02/10 21:31:45
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Boosting Ultramarine Biker
Stockholm/Sweden
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FoxPhoenix135 wrote:Ok I got it:
Imps = genestealers or hormaguants (probably genestealers)
No go on genestealers, you need shooting units for imps....
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![[Post New]](/s/i/i.gif) 2010/02/10 22:30:29
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Rampaging Carnifex
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This is how it is so far:
Barons of Hell: Alpha Warriors( trying to see if I can have 2 in all the time to be fluffy to the game, or I might just leave that to campaign games as the 'expiditionary force')
Hell Knights: Warriors with deathspitters, possibly rending claws(fluffy)
Imps: Fleshborer Gaunts for now
Zombies: Spike Rifle Gaunts
Shotgun Zombies(If I get to them): Dev gaunts
Bonys/Revenants: Hive Gaurd, as the blind fire weapon fluffs to homing missiles, and they are tough like bonys
Arachnotrons: Zoanthropes, this one still makes the most sense to me, both large brains, both fire plasma, both have tough shielding but arent rediculous, both would control underlings
Archviles: Flamers, as I really like archviles, I will probably have to test to see how to use them in game, considering they will most likely be always making the list
Pinkies/demons: Genestealers, as one of the fastest and purely close combat, yet weak units in the game, this just makes sense.
Lost Souls: Flying Rippers, this one still makes sense to me
Pumpkins/Cacodemons: Now, these guys I think fit beautifully into the Harpy, as they get a powerful ranged attack(ball lightning), they actually fly like Pumpkins, and they are tough being monstrous creatures. Pumpkins are staying with this.
Mancubus/ Fatboys: These guys are fitting into the role the were going to be in the last codex, as Devourer Fexes.
Cyberdemon/Steamdemon: This guy is undoubtably going to be a rupture cannon tyrannofex. There simply isnt any other place for this guy to fit in. Tfexes are the toughest unit in the codex, and have a ranged weapon that perfectly fits the Cyberdemon. And though Tfexes arent as strong as carnifexes, all they do is fire rockets, they dont even think about close combat, so it works.
Spidermind: This one is caught, He is either going to be a dual devourer Tyrant with armored shell, or a Trygon prime. Now here is where it gets difficult:
I like him as an HQ, as it is fluffy and the Tyrant has the strongest multishot twin linked weapon, so it fits the character, the downside is, the Spidermind is the toughest character in the game, and even with armored shell, a tyrant still can be felled fairly easily without gaurd(which the spidermind would not have, his gaurd is everything around him.
As well I like the idea of having to tyranid primes, as they fit so well into the first doom game, of the two barons being the supposed final bosses. A hive tyrant would compete for space, so I dont like this idea.
I do however have a Heavy slot open, and a Trygon prime does have leadership roles that could fill the space of the spidermind. As well, he does basically have a 12 shot heavy bolter, though not being twin linked kinda sucks. as well, trygons have 6 wounds, and are therefore harder to expunge.
The last option would be a second Tfex, with a fleshborer hive. toughest unit in the game, and a 20 shot bolter, sounds pretty good but idk.
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/02/11 05:54:12
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Servoarm Flailing Magos
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Well, you can make units compete for HQ slots and stuff, and just make lists like you would for any codex army (i.e. pick and choose which you want more), but have them all able to be used in an apocalypse game!
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/02/11 09:05:54
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Rampaging Carnifex
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True, the more I think about things though, I dont know when if ever I will be in apoc. I keep eyeballin the tyrannofex with fleshborer hive for the spidermind... It just feels soooo....right to have a huge gatling gun totin spider walk up blasting things to pieces with a minigun... but, I dont know.... GAHHHH!! MA HEAD!!!
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/02/12 11:49:36
Subject: Re:DOOMnids(Update 12/19/2009)ZOMBIES!!
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Slippery Scout Biker
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I used to play Doom all the time and have all the original stuff including a scale replica of the BFG9000 and a scale replica of a barov of hell in my loft in my place so i will post pictures of it ASAP so you can see what i mean, trust me you will get tonnes of ideas off them bu for the BFg on the human side i have the idea of 4 plasma cannons put at diffrent angles
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![[Post New]](/s/i/i.gif) 2010/02/15 22:59:37
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Rampaging Carnifex
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Comin up with a mock list, be posting shortly...
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/02/17 02:04:41
Subject: DOOMnids(Update 12/19/2009)ZOMBIES!!
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Rampaging Carnifex
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Alright, so here is the list of what represents what. I havent fully decided what are must haves, but I definetly want the cyberdemon, spidermind, revenants, imps, atleast one cacodemon, and Mancubus' in there somehow. I would also like to fit in the baron, who would join the hell knight warriors, as well as the arachnotrons. need some help though...
HQ:
Spidermind: Hive Tyrant, x2 devourers, armored shell
Baron of Hell: Tyranid Prime, rending claws, deaths pitter
Elites:
Revenants: Hive Guard x3
Arachnotrons: Zoanthrope x3
Archviles: Pyrovores x3
Troops:
Hell Knights: Warriors x5, rending claws, deathspitter
Pinkies: Genestealers x8
Pinkies: Hormagaunts x18
Zombies: Termagants x20, spike rifle
Imps: Termagants x20
Fast Attack:
Cacodemon: Harpy, cluster spines
Lost Souls: Flying rippers x5, adrenal glands
Heavy:
Mancubus‘: Carnifexes, x2 devourers
Cyberdemon: Tyrannofex, Rupture Cannon, Desiccator larvae
Spidermind: Alpha Trygon
Spidermind: Tyrannofex, flesh borer hive
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/02/17 18:37:35
Subject: DOOMnids(Update 2/16/2010) Cacodemons and LISTBUILDING!
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Servoarm Flailing Magos
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Are you sure that having the same model type count as two different unit types won't get confusing?
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/02/17 20:12:12
Subject: DOOMnids(Update 2/16/2010) Cacodemons and LISTBUILDING!
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Rampaging Carnifex
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hmmm?? OH! for the tings listed as two seperate things, like pinkies and the spidermind and such, I am simply unsure as to which Id rather have them represent, thats alll.
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/02/18 05:33:33
Subject: DOOMnids(Update 2/16/2010) Cacodemons and LISTBUILDING!
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Servoarm Flailing Magos
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Ok I can offer my opinion then:
Pinkies were supposed to be very tough in CC, and that is the only place they excelled at. I'd put them down as genestealers.
Zombies as gaunts with spike rifles = perfect. 1 shot wonders sounds perfect for them.
Archviles as pyrovores doesn't really fit, but I guess there isn't really a place that they do. Maybe tervigons? Since they resurrect dudes, that could translate to spawning them, huh?
Mancubuses seem to me like they should count as something with more range. I don't know quite what, as they aren't quite as tough enough for a tyrranofex, but I certainly remember being pelted by them from across the map when playing Doom.
Cyberdeamon as a tyrranofex w/ rupture cannon = gold. Couldn't pick a better unit to count it as.
Imps: maybe use spinefists for them? It would make them more accurate, which would seem more in line with imps.
Fast attack options are right on.
That's all I got right now. Keep it up! This should be a great finished list any way you look at it.
Spidermind: Should definitely be a hive tyrant with the Hive commander rule. It should have 2xdevourers like you listed, and the armored shell. Looks great.
Arachnotrons as zoanthropes: fine and dandy. No real better representation for them.
Revenants as hive guard, also fine. The homing missiles are a great representation of their LOS-defeating shots.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/02/18 10:25:05
Subject: DOOMnids(Update 2/16/2010) Cacodemons and LISTBUILDING!
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Rampaging Carnifex
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Imps spinefist, or fleshborers, I tend to lean towards fleshborers, because they are cheaper and stronger, more repping the flame ball damage so I think I might stay with borers... Plus, they arent THAT accurate, you side step that crap all the time.
Mancubus as devourerfexes just fit for me, granted, it sux fexes are WAY expensive now, but even though they pelt you from afar, so does everything if you let it, and they are supposed to be using flame burst cannons which would imply short range.
Archviles as tervigons is an interesting idea, makes their toughness more towards an Archvile, as well as the whole respawn enemies thing, but it sucks to not have a flame attack... hmmm Automatically Appended Next Post: Though cluster spines is like the flame explosion...i like that idea!
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This message was edited 1 time. Last update was at 2010/02/18 10:25:59
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/02/22 14:49:01
Subject: DOOMnids(Update 2/16/2010) Cacodemons and LISTBUILDING!
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Sneaky Kommando
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This is an incredible blog. I'm loving your work
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![[Post New]](/s/i/i.gif) 2010/02/22 21:35:25
Subject: DOOMnids(Update 2/16/2010) Cacodemons and LISTBUILDING!
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Rampaging Carnifex
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Thank you Pete-scete, he only posted that because I asked for his plog to be locked because it was 11 posts in and still no pictures from him, where 6 of those posts were his own arguing that "they are coming". And as I sent to him, Im not breaking copyright as I am not publishing, selling reproducing or competing with any set models, concepts, or company owned products. I am not, in any way, attempting to profit from ID software's game DOOM or affiliates.
With that aside, Thanks so much for the compliments guys, its getting there when I have the time. And Pete, I dont know if the list will be uber, but it will atleast be fun! For both me and my opponent I think! Also, I want to hear second opinions, but I love the idea of the archvile as a tervigon, one, because those skinny little flaming bastards are somehow as tough as a mancubus, so the stats fit, he has a large blast attack (flame explosion), and he can spawn termagants just like his ability to ressurrect monsters in the game... Objections?
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/02/22 21:56:22
Subject: DOOMnids(Update 2/16/2010) Cacodemons and LISTBUILDING!
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Servoarm Flailing Magos
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I like the thought process behind arch viles being tervigons. I am split between either that, or being zoanthropes (synapse, powerful attack, invul save).
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This message was edited 1 time. Last update was at 2010/02/23 05:29:50
http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/02/22 22:07:59
Subject: DOOMnids(Update 2/16/2010) Cacodemons and LISTBUILDING!
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Rampaging Carnifex
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Yeah, but zoanthropes are so thouroughly filled by arachnotrons, giant floating brain, giant brain on mech legs, warp plasma, plasma gun, I think the arachnotrons will stay as zoans...
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/02/22 22:08:47
Subject: DOOMnids(Update 2/16/2010) Cacodemons and LISTBUILDING!
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Servoarm Flailing Magos
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Too true. That's the problem trying to do doomnids, so many good options!
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/02/22 22:30:32
Subject: DOOMnids(Update 2/16/2010) Cacodemons and LISTBUILDING!
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Rampaging Carnifex
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Indeed! well, after some artwork, I think I might sculpt the tervi...I mean archvile!
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/03/05 02:56:15
Subject: Re:DOOMnids(Update 2/16/2010) Cacodemons and LISTBUILDING!
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Rampaging Carnifex
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So, been a while since my last post, really busy on the job hunting front. BUT! I managed to sculpt the archvile, I am thoroughly pleased with how he turned out, so pleased in fact that I think I will sculpt another, obviously having nothing to do with list ideas
better pics tomorrow!
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/03/05 19:12:38
Subject: Re:DOOMnids(Update3/4/2010)Archvile!!
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Calculating Commissar
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Please, PLEASE, kitbash the oldschool DOOM Marine Here's an example, even using 40K Bitz!:
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This message was edited 1 time. Last update was at 2010/03/05 19:16:47
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![[Post New]](/s/i/i.gif) 2010/03/05 22:27:10
Subject: DOOMnids(Update3/4/2010)Archvile!!
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Rampaging Carnifex
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He, when I get to him, is going to be one of my objective markers, so dont worry, itl get done...
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/03/06 12:26:30
Subject: DOOMnids(Update3/4/2010)Archvile!!
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Rampaging Carnifex
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ok slight issue, now I need to do some play testing, but in the event that I need tyrant guard to be in any way competetive, I dont have anything for tyrant gaurd to be represented by... ideas?
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Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts |
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![[Post New]](/s/i/i.gif) 2010/03/06 17:51:52
Subject: Re:DOOMnids(Update3/4/2010)Archvile!!
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Calculating Commissar
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This message was edited 2 times. Last update was at 2010/03/06 17:56:02
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![[Post New]](/s/i/i.gif) 2010/03/06 18:02:39
Subject: Re:DOOMnids(Update3/4/2010)Archvile!!
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Xenohunter with First Contact
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